Jeanne D'Arc Review
Sacre bleu.
Version tested: PSP
The Independent recently reported on a survey's findings that 50% of the British public do not believe in the historical reality of William Wallace. The same survey revealed 57% of UK citizens think King Arthur was real, 27% are convinced Sherwood Forest really was once darkened by a Robin Hood, while a small, but endearingly hopeful 5% believe Conan the Barbarian actually existed. One percent (that's around 607, 762 people if we do the maths for you) apparently believe the TV series Xena the Warrior Princess is a biopic.
Far more terrifyingly than all of this, 11% of Britons are certain Adolf Hitler is a fictional character, a more shameful display of ignorance and damning indictment of the British populace one can scarce imagine outside of Southend high-street on a Saturday night.
Concerned historians hoping that Level 5's latest Strategy PSP, focused upon the life and times of 15th Century French freedom Fighter Joan of Arc might help redress our pitiful lack of knowledge of this country's past will be sorely disappointed.
The game plots the story of how the young King Henry VI was possessed by a legion of demons summoned by the incantations of a wild-eyed Duke of Bedford. While the Duke of Bedford was the man responsible for burning a 19-year-old Joan of Arc at the stake for heresy there's been a mighty dollop of creative license in painting him as an occultist mastermind - particularly one whom can only be defeated by way of a magical gold amulet and a talking frog. Who says videogames are lowbrow?
Jeanne D'Arc is a Strategy RPG, which for the uninitiated, is a type of game that requires its player to manoeuvre a handful of troops, turn by turn around a grid-based environment in an effort to overcome an opposing handful of AI controlled units. The game's visuals are, as you might expect coming from Level 5, sumptuous and colourful but the underlying mechanics are decidedly vanilla to veterans of the genre. There is none of Nippon Ichi's extrovert complexity here and the game is far closer (and in many ways more conservative) than the decade old Final Fantasy Tactics which also debuts shortly on the handheld.

There are around 150 different skill stones to be bought and discovered. The most powerful skills in the game require the combining of two individual stones to create a devastating hybrid.
But that isn't necessarily cause for concern because the mechanics the game is built upon are mature in the sense of being solid and reliable rather than rusty and broken. Which is just as well as there's not much else to hold your attention here: no multiplayer modes, mini-games or bonus quests to distract your attention from delivering the French people from the tyrannical grip of a boisterous and demonically augmented English military. Instead, you work your way from point to point on the London tube-like interconnected map, driving the narrative forward with cutscenes before playing out the self-contained mission. It's possible to revisit stages to level up your 14 characters in between the main thrust of the story but this will not be necessary for the most part as the game is, to put it bluntly, easy.
That's not to say it's not fun and doesn't require some strategising (after all, this is the reviewer who beat the director of Final Fantasy Tactics in a head-to-head match in Japan earlier this year -- though we don't like to mention it all the time or anything). Turns are, in the Advance Wars style, divided into two parts. You move a unit then you choose an action which is then immediately executed. Actions vary from the delivery of a potion to heal a teammate through to the jabbing of a man in the neck with your spear. Whatever you choose for your move you earn experience points which then level up your character making them stronger. Once you fell an enemy, he'll probably leave behind some money with which you can purchase some stronger armour and sharper weaponry.
The deeper level mechanics are equally straightforward. When you attack an enemy the square behind the target aquires a swirling animation. Manoeuvre another character into this mini-tornado and they'll gain a temporary attack upgrade. Attack an enemy from behind and you'll inflict greater damage while positioning your characters next to each other will earn a defence up in a very, very diluted take on Nippon Ichi's work in Disgaea.

Jeanne is depicted as a pretty, blonde 17-year-old French girl. The English are presented as slow-witted, lumbering, devil worshipping ogres. Time's quite the healer.
Characters also have skill slots which you can fill with spells or specific special moves. These skill moves require the use of MP which, contrary to convention, must be built up from the start of a stage, each move you make filling your gauge bit by bit. Lead protagonist Joan can, in another example of the developer taking a liberal view of history, change form into a Valkyrie-like angel of death once per match. This transformation allows her an extra move per turn should she fell an enemy and generally makes her hard as 6-month-old brie.
Environments are bright and lush and look fantastic on the machine. Animations are a little disappointing, displaying a weightless but overly exact quality that bespeaks tight budgets and short deadlines. Nevertheless, the overall look and feel of the game is exemplary and the a-hoh-hee-hon French voice acting does a good job of pulling you in to the narrative to the point where you'll soon be siding with the French underclass as they rail against the evil bastard invading Brits. The music is good but not nearly as good as Final Fantasy Tactics' and, while this game stands out as the stronger title visually in a direct comparison, almost every other element pales next to the majesty of Square's forthcoming classic.
That said, this is an excellent videogame. The Strategy RPG suits travelling play very well and, the easy going, clear and detailed presentation make Jeanne D'Arc an excellent buy for the PSP. Unfortunately that mightn't be so easy. The news last week that Sony has dropped the game for European release, forcing gamers to import the multiregional US version, is sad. This is exactly the kind of title the system needs to be promoting, even if, in all likelihood, it wouldn't sell very well.
But for those willing to put a little effort in to tracking down a copy this is a worthwhile experience. The storyline, while clearly bonkers, makes a refreshing change to the standard RPG fare, if only because it draws at least superficially, on historical characters and events. Likewise the mechanics are deep enough to be enjoyable for veterans while also serving as an excellent introduction to what is one of gaming's least approachable genres. If nothing else, at least the game might account for some decidedly more colourful and rip-roaring GCSE coursework in the coming months.
7 / 10
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Comments (55) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I bet if it was the Daily Record, it would be up to about 90%.
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Going back in the review...
"The game plots the story of how the young King Henry VI was possessed by a legion of demons summoned by the incantations of a wild-eyed Duke of Bedford. While the Duke of Bedford (was) the man responsible for burning a 19-year-old Joan of Arc at the stake for heresy, there's been a mighty dollop of creative license in painting him as an occultist mastermind - particularly one whom can only be defeated by way of a magical gold amulet and a talking frog. Who says videogames are lowbrow?"
... I want to be marking those History papers now...
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I certainly had the most fun with my psp since it got out.... and think this game deserves a 9/10...certainly not a 7/10
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I'm very stuck and I'm only chapter two. And that's after spending at least half my playing time levelling up.
And it's quite complicated and deep enough for me, thank you very much.
Hmpf.
Anyway, it's excellent. Add on two marks if you're not a superhuman SRPG god.
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Fuckn' spastics.
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The British educational system strikes again.
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I bet if it was the Daily Record, it would be up to about 90%.
Sure you've not read that wrongly as "...50% do believe..." as opposed to "...do not..."??
Still...I want to meet someone from the 5% who believe Conan was real! Brilliant!
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8/10 for me
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Jesus as much as I like bitching about getting stuff late at least I have an Idea how long I have to complete my back catalogue.
I have no money right now so I can't import financial planning is something else I benefit from Euro delays.
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Sony certainly has some twits employed in the decision making department. I was looking forward to getting this but the PSP deserves to crash and burn the way Sony are fumbling with it.
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Still a far nicer experience than D & D Tactics
Peej
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You can get it from the US for less than €25 delivered (hint: cduniverse.com).
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I would have given this a 8 maybe at a push 9, the story is very well persented, I did import it about a month ago and due to Riverea : The promised land, haven't got as far as i like. Though in saying that having preordered FF tatics and planning on importing (unless there a EU release in th works and even then i would probaly still import)disgaea: afternoon of darkness because portable leveling to 9,999 yeah thats going to awsome/time consuming
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+1
Also good preparation for FFT and Disgaea for those of us that feel a bit out of practice.
I think and 8 would be the fairest mark so they can still give Disgaea and FFT the 9's we know are coming.
At about 35+ hours and coming to the end of it. Really enjoyed it and I haven't had a game cost me so much sleep in a long time.
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That's not just opinion, it's empirically obvious because, in an SRPG, all of the mechanics and complexities (or lack thereof) are clearly visible in the squares and numbers...
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I love the armlet business, where if you play a level right you can take down loads of the bad guys in one move, which is very satisfying. Arranging attacks to make best use of the power-vortexes also adds to the tactics.
I'm surprised by the review, if you like SRPGs this is a must in my opinion.
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They really needed to increase the amount of standard enemies in each mission by about 50% so you couldn't gang up on individual enemies as much. I'm now up to Chapter 7 (I think) and even with only having played a handful of 'Free Combat' battles my crew are slaughtering all the bog standard enemies no problem.
Does anyone know if a harder skill level is unlocked upon completing it, much like games such as Fire Emblem?
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Nothing has changed since then. ;p
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Surely nobody's dumb enough to think Hitler was fictional?
except Jade Goody, but really, we need to ask ourselves, is she actually a human at all?
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/shudders
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Errr, so why is it the kind of title the system needs to be promoting, then?
(Changing people's perceptions, sort of thing?)
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Living in Southend I can confirm that is the case.
Or as the locals like to call it, 'Saaarfend'.
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So Im using this as a practice for FFT, sort of starter before the main course.
The cancelled Euro release IMO is all down to multi language support.
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/disappointed
/waits for US import
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I think a lot of them are historians!