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E3: James Cameron's Avatar: The Game Preview

PC Xbox 360 PlayStation 3 Wii
Preview by Ellie Gibson

4 June, 2009

Page 2 of 2. <- Page 1

Besides, George says, it's not surprising there's a sense of distance when you're passively watching someone else play, rather than being the one in control. "It's so different when you play the game. It's sad people can't experience it here at E3, because the game's just not ready for that yet, but I guarantee you - it will definitely feel different," he promises. "As soon as you are engaging and able to control what the character's doing and where you're looking with the camera, it re-attaches you to the experience."

The other advantage of being in control, according to George, is you don't experience so much fatigue. After 15 minutes of staring at 3D visuals my eyes felt a little tired, my brain frazzled from processing so much information. I've experienced a similar sensation watching 3D movies, and I've never seen one of those that lasted longer than half an hour. Will our brains be able to cope with gameplay sessions longer than that?

"In my opinion, a lot of the fatigue you're feeling is to do with the fact you're staring at a 103-inch screen and you're right up close to it in a small room," George says. "But I know what you're saying - I've thought about this myself. We've been really worried about people's visual and mental endurance of the game. We have to be careful how much we move the camera; the camera's the key and we're working with it right now, trying to make it feel more immersive and organic."

Plus, George says, it comes back to the difference between observing and taking part. "I feel like there's a reason people feel fatigued when they're watching passively, like you were there. Watch any action game when someone else is demoing it and there's always a lot of camerawork going on, and it doesn't have to be in 3D for it to be exhausting.

'E3: James Cameron's Avatar: The Game' Screenshot 2

"But when you're the one playing, it's a different experience. Because your brain's anticipating what's coming next, it's almost like your brain can keep up a bit better. But if you're just throwing a whole pile of information at it, it's so much to take in."

If it's too much for your brain you could always opt to play Avatar the old-fashioned way. George is keen to stress the game stands up as a compelling third-person action adventure even in 2D - "The 3D is more the icing on the cake." In any case, you'll probably need a new telly if you want the full next-gen experience. DLP (Digital Light Processing) TVs are already available but they're not cheap, and the 103-inch plasma we're leering at is only a prototype. It'll be a while before they hit the shops, let alone before they come down in price to an affordable level.

Still, there was once a time when cassettes were cutting edge, all TVs were standard definition and being able to both drive a car and shoot a gun in a game was considered revolutionary. In the future, will all videogames be played in full 3D?

'E3: James Cameron's Avatar: The Game' Screenshot 3

"I don't think it's going to take over and be the norm," says George. "I mean, not all movies are made in 3D. But it's definitely an area that a lot of television manufacturers and software producers like us are interested in. Certain titles are better suited for 3D, so that's what's going to happen - you'll see a lot more of it, but not every game will be 3D."

Seeing as Ubisoft is leading the charge, can we expect to see franchises like Splinter Cell and Assassin's Creed going 3D? "I haven't heard any talk about that. But I'm sure in the future... I don't know. There's no official release of any information of that kind." George is treading carefully. "But who knows, right? I'd like to see it myself."

It will certainly be interesting to see how Ubisoft takes this technology forward and, in the shorter term, how Avatar turns out. This year's E3 has shown publishers are still striving to innovate when it comes to how we experience games, and there's still scope for new developments. Perhaps 10 years from now, we'll all be playing 3D games starring talking virtual boys with invisible colour-changing controllers. On PS4. In space.

Avatar is out this autumn for "all next-gen platforms".

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mr_chimp
04/06/09 @ 08:53
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I'm not sure I want to hear the story of how you got your hands on his Titanic Oscar.
disc
04/06/09 @ 08:53
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So, what about the game?
kangarootoo
04/06/09 @ 08:56
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Another proper article from Ellie. More of the same please.
Britesparc
04/06/09 @ 09:11
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Has anyone read All Star Batman & Robin, where Batman reveals he spent his childhood in a cave eating raw rats to prepare to become the Batman? Ellie's like that - she spends all year reviewing Barbie games for the Wii to prepare for hilarious and insightful articles come E3.
AphoticCosmos
04/06/09 @ 09:17
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Ellie I love you.

I'm actually quite excited about Avatar - both the game and the movie. I thought I wouldn't be but Cameron seems to be delivering on it.
Darren
04/06/09 @ 09:24
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I'm excited about Avatar the movie for sure because James Cameron is behind it but I'm a lot less excited about the game because movie-licensed games are very rarely exceptional.
agparrot
04/06/09 @ 09:47
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That 3D stuff doesn't work on my poor, deformed eyes, so I'll sit on the sidelines and wonder what all the fuss is about.

Hopefully I'll be dead before this revolutionises gaming, then I can muddle through the rest of my gaming life in blissful 2D.
Pike
04/06/09 @ 09:49
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2D or 3D. Doesn't matter. As long as I get the choice to slaughter tree hugging hippies, even if they are blue aliens, I'm sold.
spekkeh
04/06/09 @ 09:53
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I don't really get it. Why would they only make it possible for DLP? What's the advantage over the ordinary double screen when you still have to wear glasses?
justanotherdave
04/06/09 @ 10:42
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Whens this game out then? beacuse it does seems a little silly to put it all that effort & keep banging on about it being 3D if its only going to work on tellies hardly anyone can afford? I (& im sure a lot of other people) upgraded to 1080p 12 months ago & im not looking for a new telly for at least another 5 years.
sickpuppysoftware
04/06/09 @ 10:49
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I haven't had a HD telly for long, buggered if I'm shelling out for a new telly any time in the next 5 years.

Not until 3D pr0n at any rate
AphoticCosmos
04/06/09 @ 10:52
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Also, I thought only the super-expensive 120Hz monitors and tellies could actually do polarised 3D. NVIDIA certainly seems to think so. I'm not shelling out £400 for a new monitor and some fancy shades when I have a perfectly good monitor and some nice shades already.
Tomo
04/06/09 @ 11:25
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I'm surprised so much of the game has been allowed out. Avatar is/was shrouded in secrecy and this is the first I've actually seen of the movie world from anywhere?!

Has a trailer for the movie been released? Surely the game's unveiling hasn't taken the sheets off everything...
Britesparc
04/06/09 @ 11:49
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@ Tomo

As far as I'm aware this the most information that's ever been released about the plot. Empire magazine had an on-set interview with Cameron last month and he didn't go into nearly this much detail.
makeamazing
04/06/09 @ 12:15
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Sounds a bit rubbish to be honest, hope its not...
BadBoyBonner
04/06/09 @ 12:16
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Spekkh

DLP can switch very fast and thus display 120hz quite easily - hence almost all DLP sets supporting 120hz.

Many of the new-ish projectors also support it.

LCD & Plasma are starting to support - the difficulty has been image quality with less than 2ms response time - anyone with an old plasma (Panasonics were very bad) had phosphur trails.

spekkeh
04/06/09 @ 13:39
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Yeah but I was wondering why you'd need 120Hz, 3D films using polarized glasses have been made since the 30s, and surely these projectors weren't 120Hz.

But apparently it's hard to reconstruct on a television as some polarization is lost. Still I think it's a better system than shutterglasses. Well according to this article at least
http://www.theinquirer.net/inquirer/news...
Harmonica
05/06/09 @ 09:44
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I notice you didn't mention Cameron droning on for best part of twenty minutes at the EA briefing whilst everyone clawed their eyes out and wondered how the guy who created things like Terminator and Aliens was waffling on about a glorified fan fiction.
FireMonkey
05/06/09 @ 10:11
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I think this game uses the shutter glasses (hence the batteries). For shutter glasses, you display one image to one eye then the next to the other, so if you want a '60fps' game you actually need to be able to output your game at 120fps / Hz.

If this is on console, it's very unlikely that this game is going to be running at 120fps. Still quite unusual for 3D games to run at 60 tbh, so it's quite possible this demo was shown running at 30, which would have been 15fps for each eye which would partly explain the discomfort when watching it.
Xinch
10/06/09 @ 23:36
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Is that not the dropship from the starship troopers animated series?

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