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Jagex on RuneScape, MechScape and FunOrb Interview

PC MMO Interview by Robert Purchese

30 August, 2009

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: That's a lot of people. But that's enough about RuneScape. Let's talk about MechScape! I read that you're planning a reveal soon. Let's not wait; let's do the reveal now!

Henrique Olifiers: [Everybody laughs] So MechScape started as a project three-and-a-half years ago, in January 2006, when the company convinced itself it was secure with MMOs with the success of RuneScape and said, "OK, it's time for us to try another one from scratch and make it the way that we always wanted it to be - learning from all the lessons and experience of RuneScape."

From the beginning we didn't want to make another RuneScape: it can't be another fantasy game, so no more elves no more, no more orcs, no more dragons.

Eurogamer: [Does victory fist.]

Henrique Olifiers: Right. So what's big out there? Sci-fi. Sci-fi is everywhere: TV, movies, comics, but not in MMOs. Why not? We started studying why sci-fi doesn't work in MMOs. We found out some answers and the result is MechScape, which is a sci-fi game, with game mechanics that are completely different from any other MMO out there.

Eurogamer: Can you give us an example of them?

Henrique Olifiers: I can tell you what it is not. For instance: we don't have XP, we don't have skills, it's all different.

'Jagex on RuneScape, MechScape and FunOrb' Screenshot 3

Eurogamer: So how's your character going to progress?

Henrique Olifiers: Yeah! Wink wink [laughter]. We brought inspiration from the good old sci-fi games like Masters of Orion, Ascendancy - those games. What is the drive behind those games for the player? I want to search and conquer and explore. That's what we do in MechScape.

Eurogamer: So is it an RPG based around an avatar that goes off and explores? Or is it a spaceship-based affair with lasers?

Henrique Olifiers: We're talking about all of that in MechScape.

Eurogamer: What things did you learn from making RuneScape that will make MechScape better?

Henrique Olifiers: We found out that players are fed up with grinding, and most MMOs are built on top of that because they need to be a long experience. If you have a team of a thousand people who are working overnight, a player can still go past that content faster than they can create it. The only reason why RuneScape is always ahead of the curve is because it's updated weekly and it has nine years [of content] behind it. If you started playing it back then you will run out of content eventually. But the grinding mechanics take your time, keep you there and interested in the game. So we had to be very clever with that and find a way to remove it.

Another thing we found about the game was how the users interact to one another and, as strange as it can sound, in an MMO not everybody wants to play in a multiplayer environment. Most MMO players, they like the multiplayer environment, but solo. Why is that? What is the drive? How can we cater for that? All that we learned and applied to MechScape.

Eurogamer: You're hinting at a lot of clever mechanics hiding under the MechScape blanket. Can we have a peek under your blanket?

Henrique Olifiers: Oh, OK, let me see: one of the things that was very successful in RuneScape were player-owned houses and creating them. That was very big for RuneScape. And so that's something we need to start with. So all the players start with their own bases [in MechScape].

'Jagex on RuneScape, MechScape and FunOrb' Screenshot 4

Eurogamer: Snazzy. MechScape also portends to be for a more mature gamer. But how is it aimed at an older audience?

Henrique Olifiers: We started by spending the first months of pre-production only writing the universe, the back-story that underlines the game, so we had a very very strong platform to build the game on. The game is sound and solid from a storyline perspective. It is accessible like RuneScape is; it's easy to get into. But once you are into that the storyline is very engrossing, the characters and the way they express themselves is much more adult and the possibilities that you have strategically as you play the game are more advanced and progress with time.

The gameplay components get very complex, but you can play them in a shallow way. If you want to master it there is so much stuff for you to tweak and experiment with. It enables casual players to engage with it and to understand what's going on, but it goes very deep, very deep.

Eurogamer: Isn't that a bit risky, given the accessibility of RuneScape? Are you narrowing your prospective audience?

Mark Gerhard: I don't know if we've narrowed it, but what we've definitely done is gone tangential. We don't want all our existing RuneScape players to graduate or migrate onto MechScape. We've deliberately gone for a slightly older demographic. And we don't feel a medieval fantasy MMO player will want to play a sci-fi MMO.

So to your first question: is it a risk? Potentially. Doesn't mean we're not going to do it. This is a great project that we're really excited about. In many respects we've pioneered our own way here, but we don't mind that, I think that's what we do.

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SuperBas
30/08/09 @ 21:11
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Interesting. I'm wondering what they've come up with to put an end to MMO grinding once and for all.
Edited 1 times, most recently on 30/08/09 @ 21:11
Eyhren
30/08/09 @ 22:22
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I still insist that runescape is a brilliant occupation of your time and I would gladly pay for a premium service if I wasn't already devoted to wow. These seem like really nice guys and I'll be very interested to see how their future projects pan out.
spudsbuckley
31/08/09 @ 09:33
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3 seperate pieces on Runescape on the front page?

Way to milk it EG and it's not like anyone even cares about the game what with it being trash and all.
noobjob
31/08/09 @ 11:22
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lol spud you really hatin on rs today
Bravestinsane
31/08/09 @ 20:40
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Yeh well done spud. Another non gamer who automatically discards anything that doesnt have the visuals. Visuals don't make a game only look nicer.

I havnt played the game in months (Still subscribed i avoided that price hike that way =P) but i have always admired there openess. Theres no answers avoiding questions they just try to say something they have already agreed to say.

No Exp sounds interesting would like it if it was more customisability quest unlike new items, weapons to make you more powerful something like that but i genualy can't imagine what an mmo will be like with out any exp. Still looking forward to see what they produce.
MuppetThumper
01/09/09 @ 21:17
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back in 2000, my first job after uni was for a small up and coming online videogames retailer. brilliant as it was, sadly the firm didn't survive. my then boss, company founder and serial entrepreneur, went onto a new project with a Cambridge grad who had been running a free browser based game. You guessed it - Runescape. My ex-boss helped commercialise and introduce the revenue generating side of affairs. He's long since left Jagex, so I've been told, but not before he made a vast pile, I'm sure. When I joined the online retailer, I was given 2% of the company in lieu of a decent wage. How I wish I had been asked to be brought into the new project... 2% of Jagex today is something I could handsomely retire on! sigh...

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