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Jade Empire: Special Edition Review

PC Review by Rob Fahey

17 March, 2007

Way back in the mists of gaming history, when Microsoft first announced that it was going to build a console, one of the more troubling accusations levelled at the Xbox was that it would be a death-knell for PC gaming. This, of course, was back when Microsoft was the bad guy, as incredible as that seems now. The accusation didn't hold water; sure, the likes of Halo may have been plucked from the PC release schedules, but we've seen plenty of top-notch platform exclusives on Xbox and PC alike in the last five years. Whatever other problems the PC may have had, the Xbox hasn't been one of them.

Popping Jade Empire: Special Edition into the DVD drive of a PC brings the memories flooding back, though. With big exclusives harvested from the PC, Microsoft promised that they would be ported back to their home platform - but the process took years rather than months. By the time the likes of Halo turned up on PC, its Xbox incarnation had been in bargain bins for ages. On the plus side, PC owners do still get to play some console greats. On the down site... Well, we'll get to that in a minute.

Empire of the Sun

Legendary Canadian RPG developer Bioware is one of the PC teams which turned its hand to console development when the Xbox came out, and found that it suited rather well. After many years of creating masterpieces from other people's franchises, such as Baldur's Gate and Knights of the Old Republic, Bioware also decided to strike out and build its own worlds and stories. The first product of that latter decision was Jade Empire - a flawed but extremely polished and, crucially, well-scripted game which earned itself a solid eight marks and a shiny silver star. Eurogamer doesn't award silver stars, admittedly, but we licked the back of one and stuck it on the game box anyway. It just seemed right.

Herein lies the rub. That was two years ago, give or take a few weeks.

On a lot of levels, that doesn't matter. Jade Empire remains an excellent game, with beautiful art direction, excellent dialogue and a universe and storyline which are portrayed in confident, expert strokes by a developer whose narrative skills are second to none. Its weakness lies in its combat system, which lacks the complexity or subtlety it initially promises, but remains engaging enough to suffice throughout the game. It is a polished, extremely well-executed and professional piece of media. That hasn't changed.

'Jade Empire: Special Edition' Screenshot 1

Furious Ming is one of the playable characters. Two years on, he still has a bongy face. Nice rainbow, though.

Our praise for the gorgeous graphics of the game, surprisingly, remains mostly intact as well. Jade Empire may not be the most technically accomplished game on the PC by a vast margin - unsurprisingly, given that it was developed for a system at whose heart lay a 700Mhz Pentium processor and a GeForce 3. However, the game still looks fantastic, which is a tribute to the skill of Bioware's art team. The world, which is based on the legends of ancient China, is a rich and interesting place from a visual perspective, and plenty of soft lighting effects are used to give the whole thing a mythological feel. The game was always going to lose something in the transition from the TV-and-sofa setup to the monitor-and-office-chair setup which most PC gamers use, and the graphics are the major victim. But, happily for our ongoing belief in great art over technical wizardry, the impact on the eye candy is far more acceptable than we expected.

The storyline and dialogue, of course, are still great as well. No platform transition will change that. Anyone who's gorged themselves on martial arts films will find the basis of the story familiar to some extent. You play the top student of a hidden dojo, who discovers that you have a Secret Destiny - only for the dojo to be attacked by soldiers of the Evil Emperor. Off you go on an adventure around the Orient, accumulating interesting and chatty companions along the way, helping (or being nasty to) the people you encounter, and generally progressing the story. Thankfully, it all becomes a bit less hackneyed and vastly more interesting along the way.

(As a point of minor interest, it just took three attempts to type that paragraph without accidentally suggesting that you may have watched your fill of marital arts flicks.)

The major thing which makes the story worthy of praise is the cast. They're a superb group of characters who accompany you on your journey, and whose dialogue is superbly written, varied, and often sparkling with wit. You choose one character to accompany you in battle most of the time, and depending on who you've dragged along with you, dialogue will play out differently as they interject with their own comments, which is a great addition to the game.

Kung-Fu Hustle

So, the story is still great, and the characters are still great - although, sadly, the "Good / Evil" axis which exists in this game is a bit of a weak point. Fresh from the triumph of their system for plonking you on the Light or Dark Side of the Force in their Star Wars titles, Bioware implemented something similar in Jade Empire, with rather less success. The idea is intriguing; rather than good or evil, it's assumed that you'll want to do good deeds, since that's the character you're playing. However, the manner in which you do those good deeds determines plenty about your character.

'Jade Empire: Special Edition' Screenshot 2

Pretty. Last-gen pretty, but pretty nonetheless.

One set of options, in general, will directly help people out - lending your strength and support to solve the problems which burden them. The other set of options is the tough love approach, which largely leaves people to sort their own lives out and holds firm to the belief that if you solve people's problems for them, they'll become dependent and useless. It's less Good Vs Evil and more Left Vs Right, really - or, in Jade Empire's own parlance, Way of the Open Palm versus Way of the Closed Fist. Which way you embrace determines the kinds of attacking styles which you can learn, and in theory, also influences the ending you get - although there's a single choice near the end of the game which is the real deciding factor in that, which renders the whole thing a little pointless.

The problem is that the direction you take doesn't really influence much, aside from the opportunity to learn certain fighting styles. And since the vast range of fighting styles available to you doesn't really affect your proficiency in battle much, that's not much influence at all. If there were genuinely divergent paths in the game depending on your alignment, it would be much more interesting, but that's not the case. Another fundamental problem is that while Open Palm and Closed Fist are meant to be different philosophies, rather than good and evil by another name, Bioware ended up making the moral decisions in each case so utterly straightforward as to be meaningless. In Jade Empire, the left-leaning decision involves helping people at the risk of making them dependent; the right-leaning decision involves eating babies. And then using their tiny, brittle bones to stab their mothers. Probably. It's all a bit unrealistic; even UKIP dropped that promise from their manifesto a while back.

We mentioned the fighting styles a minute ago, and earlier we touched on the fact that the combat ticks the boxes, but doesn't do much else. This is, indeed, a weak point of Jade Empire. Bioware went to the trouble of implementing a host of interesting and unique fighting styles, and then seemingly decided that making a combat system which was complex enough to do them justice would alienate their RPG-loving fanbase. The result is a disappointingly simple system which allows you to stroll through the game by mashing one or two buttons and rolling around a bit. The most taxing strategy you'll need in combat is to slow an enemy down by pelting them from afar with a technique from one fighting style, then flick styles and roll in to mash at them with standard melee attacks. For boss characters, you'll probably just turn on the ultimate Get Out Of Jail Free card - the bullet time effect - and pound them a bit. It's never difficult, even on higher skill levels, and while it's not boring as such, it's not actually very interesting either. It's just there. It's unremarkable; it's average; it's okay.

'Jade Empire: Special Edition' Screenshot 3

Watch where you're poking that, beardy. It's all fun and games until a mythological creature loses a gonad.

In Bioware's defence, though, it's better than it was on Xbox, which took us by surprise a bit. For a start, we expected the PC control scheme to be an abomination, an ugly creature which would scurry and hide from our ferocious critical gaze. On the contrary, it works rather well - in ways it's even better than the Xbox version, actually. While the keyboard buttons and mouse are mapped nicely to movement and attacks, the number keys are used to flick between a host of fighting styles, where the Xbox version could only manage a paltry few directly accessed from the pad. Score one for Bioware's fine porting abilities - along with the perfectly servicable graphics, that's quite an accomplishment. The game also boasts better AI for enemy characters, and indeed, we did notice that battles are somewhat less predictable than they were in the original version of the game. But, frankly, it's a subtle change, and Jade Empire is still very, very easy to progress through by mashing buttons. The improved AI gets a nod for effort, but little credit for actually making the game more enjoyable.

Pass with Flying Daggers?

Okay, so all of that stuff works, and remains the same - and somehow we've cunningly rounded up the salient points from the original review in between saying that there's a problem, and explaining what the problem actually is. Here's paydirt, then; the problem really is those two years. In part, it's the fact that in two years, this game has acquired little more than a new demon form and two new martial styles (one for each alignment), which doesn't really make it a Special Edition in our view (although it does include the content from the Xbox limited edition pack), and now sits uncomfortably on shelves alongside games which cost around the same but boast vastly superior technology.

'Jade Empire: Special Edition' Screenshot 4

Speaking of beards - wow. A truly masterful specimen. Bravo!

That in itself is enough to raise an eyebrow, but we fully admit that it doesn't detract from the strengths of the game - the art, the story, the superb music, the brilliant dialogue. On the other hand, the original Jade Empire on Xbox can be picked up for under a fiver either online or in stores that still have stock of Xbox games. In fact, you can have an Xbox console with a bunch of games for 30 quid on eBay, if you snag a decent deal. It's not that we can't think of reasons why you'd want to play this game on your PC rather than picking up a second hand console for not much more cash; it's just that we're concerned that the audience of people who have those reasons is perishingly small, and that even they will be disappointed at getting a two year old game with remarkably little in the way of upgrades to show for its long gestation period.

Not only are there better looking, more advanced games on the shelves now, there are also simply better games out there; this genre hasn't stood still since Jade Empire came out. It's still got a spark, undoubtedly, but faced with a two year porting process which has tacked on precious little content and fixed none of the problems highlighted by reviewers of the original game, it's impossible to rate this game the same in 2007 as we did in 2005. Jade Empire has aged better than we expected, and we still recommend it to anyone who hasn't played the Xbox original - it's just that two years on, our recommendation is a little more muted than it was the first time round.

7/10

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Comments: 1-25 of 25 in total

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disc
17/03/07 @ 07:42
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Never enjoyed it and it doesn't sound like they've suddenly made it fun.

I guess not all Bioware games are made for me.
Introspectre
17/03/07 @ 08:09
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Will my PC run this?
AaronTurner
17/03/07 @ 09:42
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yes
Poorandugly
17/03/07 @ 09:51
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They way I see it, it promised depth but proved to be rather shallow. Disappointed.
BrokenSymmetry
17/03/07 @ 10:14
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What's with all the Jade Empire hate? It looked amazing for an Xbox game, had a great story and great characters. I loved it.

Also, Jade Empire had some of the best side-quests I've ever encountered in an RPG. The "Drowned orphans" and the "Aishi the mournful blade" were amazingly-written and emotionally-involving side-quests. Great stuff!
MrAtheist
17/03/07 @ 10:32
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Small nitpick, Bioware didnt port it themselves, it was done out of house by another company - LTI Gray Matter.

I presume the long loading times from the xbox version are a non issue now? I ended up wanting to stamp my xbox into the floor during that poxy arena section. :)
Bertie [staff]
17/03/07 @ 10:58
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I really liked Jade Empire, and only played it relatively recently on the 360 with back compatibility. I'd definitely recommend it.

However, I agree completely with all the points raised in the review.
MrWonderstuff
17/03/07 @ 11:48
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Just ordered this for my 360 (BC). Got a PC but thought the price difference between the two didnt justify getting the PC version (£4.99 versus £25).
Edited 1 times, most recently on 17/03/07 @ 11:48
Inigo
17/03/07 @ 13:23
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I downloaded this from the Bioware website the other day. The exchange rate was really good, it only came to ₤20 pound.

Its a good solid well written game that's spoilt by being a little too short and having a too simple fighting mode. Its worth getting if you haven't played the xbox version.
Xerx3s
17/03/07 @ 13:27
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I guess not all Bioware games are made for me.

HERACY!
Xerx3s
17/03/07 @ 13:32
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I luved JE. A new and fresh setting for an rpg, interesting quests, good storyline where the plot wasn't obvious from the first minute, masterful music, etc. Yes, the game had flaws but it was a bloody good game non the less.

Anyway, I would recommend anyone who didn't buy it for the xbox to just buy it for the xbox now as it is on the 360 bc list and is a shitload cheaper than the pc version.
schachmatt
17/03/07 @ 14:04
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So, the xbox version was rated 8.
The review mentions the age of its original making several times and justifies the lower score by that.
Yet games 20+ years old are rated as if we're still stuck in the past.

Btw, I think the xbox score was too high anyway, as I have thought two years ago.
Lim-Dul
17/03/07 @ 14:36
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The point is that very old games base on very old and simple principles that never get old themselves and on which all the later gaming history is built upon.

Semi-old games usually age very, very badly. Try an old arcade classic from the '80 and you might still enjoy it, take a game from 1999 and you'll probably uninstall it after one play. ;-)
schachmatt
17/03/07 @ 17:32
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I'm actually playing a lot of games from 1999 and earlier, some are my favourites.
Would Deus ex or Planescape get a lower score today? Fallout 1/2 should in my opinion even get a higher one, because you could reflect and see that they are still superior in scale and possibilities than anything else.

Age per se doesn't say anything about the game and therefore shouldn't influence a score either way, the same with graphics; it's about how the game as a package is holding up and how much fun it is.
That's why I don't understand the trouble of gaming mags with rating old games in comparison to new ones. I do understand that reviewers fear a fan backlash.
YourMessageHere
17/03/07 @ 17:53
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Obviously you got a specialer edition than me. This game is a chore, and I'm not impressed. The story is tedious, predictable crap, far on the wrong side of the derivative/homage line. Acting is OK generally, but not brilliant, and has some extremely cringeworthy moments (like, er, John Cleese; is that actually meant to be fun?). Making combat a matter of "hammer attack button, repeat" in a martial arts game is utterly nonsensical, and then there's the arbitrary restrictions like weapon styles being unable to hurt ghosts but weaponless styles can. It's quite pretty, but the fact you can't explore makes this pretty much wasted. This is exactly why I don't play RPGs that often.
Chtulie
17/03/07 @ 17:57
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"You choose one character to accompany you in battle most of the time, and depending on who you've dragged along with you, dialogue will play out differently as they interject with their own comments, which is a great addition to the game."

How hard is Bioware looking at the Paper Mario games? Not just for this obvious element that was in the earlier console game as well, but also to mix up action with rpg not by adding rpg elements to an action game, but by adding action elements to an rpg game.
Chtulie
17/03/07 @ 18:03
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@ schachmatt:

If an older game could be rated better now because we know more about it can put it better in perspective after we've had a lot of time with it and 20/20 hindsigh vision and all that, then an old game could also get a lower score.

Design survives where technology dies. In this case art design survived where graphical tech died. Story survived by gamedesign did not without the distraction of other elements that were a big deal then.
mkreku
17/03/07 @ 18:04
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This game was way too linear for my taste. Also, the different combat skills were useless: fast attack and slow attack, all of them, just with slightly different animations. Not enough equipment to find (I had two swords throughout the entire game!), no character development (three attributes just doesn't cut it). The Jade Golem was still ridiculously overpowered. And finally, after the first three (or so) chapters, the game just.. dies. Everything from there on feels rushed and incomplete.

I never understood why this game scored so high on the Xbox.
DocTep
17/03/07 @ 20:20
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"...stores that still have stock of Xbox games."

Any suggestions as to which shops those might be? A while back i decided to try and track down some old Xbox games which i'd had to miss out on when they were new, but both highstreet and internet shops have pretty much cleared out their old stock by now apart from a few certain titles. I have to admit to being a bit fussy when it comes to buying secondhand, and i don't use eBay, so any tips would be nice if there are any decent stores which still have a fair collection of old Xbox games for sale.

BTW, i'm not actually meaning Jade Empire, as that's one of the few that seems to be easy to find in the dregs of each stores Xbox collections.
_Price_
17/03/07 @ 20:34
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Enjoyed this on the Xbox, possibly because I'm really, really bad at conventional hack-and-slash combat (meaning that the relitively simplistic controls were a nice change of pace). It all felt really cinematic, especially some of the combos. The story, whilst not exceptional, had its moments, only really beginning to crawl up its own arse near to the end (which felt horribly rushed).

Still don't get why KotOR III hasn't been anounced yet though.
bcolter
17/03/07 @ 20:53
#21
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The wife and I are playing through it right now... and it is Excellent! I would have most certainly given it an 8.

The story, game play, audio and visuals are top shelf and the combat is great fun as well. This may will be the first action rpg my wife finishes... remarkable really as she has never liked the fighting before, but has certainly taken to this game.

Having finished Oblivion/N of 9 and NWN2 in the last couple of months I'm in the RPG zone at the moment. Graphically this game does not stack to current Gen, but artistically speaking it blows the other two away. I did not see nor play this on my XBox so I'm coming from a fresh perspective... That said, I would recommend it to anyone who has not played it.

I also get a great kick out of the "1941" style arcade mini game... Incorporating it into the game was a pleasant surprise.

Cheers!
fawe3
19/03/07 @ 05:19
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Also playing it now. Can anyone tell if it is possible to turn camera to face my character into face?
dryden555
19/03/07 @ 21:26
#23
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not a deep RPG: really tried to like the XBOX version but the lack of character choice options was a game-breaker for me. No armor or weapon choices. Looks pretty but you're on "rails" most of the time on the levels because they are always pushing you thru the story. Gets a 5 out of 10 from me.
jlaakso
21/03/07 @ 12:25
#24
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I absolutely loved Jade Empire, precisely because it didn't let you wander around aimlessly ("explore"). The story pulled you along all the time and no location outstayed its welcome.

As a sidenote, I thought I'd love the arcade shmup minigame, but it was shit, really, and the only thing I don't like about the game.
FinalSin
22/03/07 @ 10:15
#25
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Your argument does seem to be based around the idea that we've got an XBox though, does it not?

Comments: 1-25 of 25 in total

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