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Izuna: Legend of the Unemployed Ninja Review

DS ntsc-us Import Review by Simon Parkin

18 April, 2007

Applicant ref. no: 9-26-21-14-1
Applicant review

Name: Izuna
Age: 16
Marital Status: Single, straight and under-age
Nationality: Japanese
Address: Currently residing in North America
Blog: http://www.atlus.com/izuna/

Education:

ASCII adventure games, Rogue, Chocobo's Mysterious Dungeon, Diablo.

Languages:

A native Japanese speaker, Izuna seems to have worked hard and commendably (under the tutelage of Atlus' expert translators) to become fluent in witty, occasionally irritating but nevertheless grammatically robust, teen-speak English. This doesn't stop her lapsing into loud spoken Japanese outbursts every now and again - although arguably this adds to her inimitable charm.

Criminal Record (if yes please give details):

Immediately prior to Izuna's last full-time job she was caught attempting to steal a priceless village gem dedicated to the local gods. This angered said deities who promptly cursed all of the villagers with various character-warping ailments. So began Izuna's previous employment, which, in short, entailed seeking each of the six deities lurking in the depths of their six respective local dungeons in order to beg forgiveness, atone for her mistakes and rescue her companions back from the hopefully cured villagers.

Employment History:

Izuna worked as a local castle's in-house ninja until a year ago when she, her sensei, Gen-An, and her sister, Shino, were unexpectedly made redundant. Izuna and her companions became a team of freelance ninjas who were seeking employment in a remote village when the aforementioned criminal misdemeanour took place.

'Izuna: Legend of the Unemployed Ninja' Screenshot 1

She threatens to kill herself at numerous points through the game. You'd shout DO IT if she hadn't already died so many times to get there.

Medical History:

Izuna appears to be fit and healthy although she admitted that during her previous employment she was subject to frequent and repeated brutalisation at the claw of local monsters. Her former employer forced her to explore numerous, multi-floored random dungeons filled with increasingly tough enemies and forbade her from running away from battles. If and when she was unevenly matched in a face-off, she had no option other than to take the beating until knocked unconscious and summarily returned, minus all of her hard-won items, back to the village. May have hidden scarring from enduring these long-outdated working conditions.

Izuna can restore her HP simply by running around. Alternatively, if she holds down the L and R triggers she can also restore health while standing still - something she asserts was an irritating but crucial minute-by-minute interruption to her recent dungeon-exploring experiences.

Izuna admits to have been driven to using potion-based drugs to restore her health while under extreme stress at her previous employer. She claims she doesn't have a drug problem but does appear to have a special 'LUV' stat which records her current 'love' for her equipment which increases its effectiveness the more she uses it...

Religion:

Polytheist. Having to systematically face and defeat six local deities apparently undermines the resolve of even the staunchest atheist.

Driver's license:

None. However, Izuna demonstrates an unusually quick speed when holding down the B-button to run.

Key Skills/Professional Assets:

- A trained ninja, Izuna demonstrates excellent if rudimentary fighting abilities. She has one attack move, dictated by her current choice of weapon (which may break unfairly at any time). Her only experience of combat is facing up to an opponent before taking turns to hit each other until one of them dies. In her previous employment neither her employer nor her local shop provided weapons and so she had to either use her fists or search for items of use in the onion-layered dungeons that made up her daily routine.

- Izuna is good at thinking on her feet. In her previous job she was required to negotiate numerous, seemingly endless dungeons - each one generated on the fly. Enemy monsters only moved towards her when she took a step, and so careful (and laborious) planning and estimation was required at every stage.

'Izuna: Legend of the Unemployed Ninja' Screenshot 2

The Orb of Earth: curing teenage self-esteem issues the world over.

- Izuna is used to working tirelessly, perseveringly and with little reward or recognition. While making her way through dungeon floors and ever more difficult enemies she was frequently and inevitably wiped out, her employer requiring repeated attempts at a dungeon until she was sufficiently levelled up to make it to the final floor and face off against the dungeon's deity.

- Izuna has experience augmenting weapons by applying special talismans to them (also found in the field) as well as in sealing monsters into a special Fuuma talisman. Izuna has then successfully summoned these monsters to temporarily fight alongside her.

Reason for leaving previous job:

Izuna recently completed her quest to restore harmony to the local village she pissed off. Following her success, she was offered an eighth dungeon for fun (which would have seen her abilities reset to level one for an indefinite and time-wasting contract). However, she wisely decided it was time to move on before the tiresome, repetitive and over-laborious work sent her completely insane. Despite these reservations and the tough difficulty of her previous work Izuna claims that it was extremely satisfying when she did manage to emerge victorious from a tricky situation.

Ambitions:

Would like to travel to Europe if she can find a suitable sponsor.

Would like a new vocation that offers more than one tiny village as its sole location and some work that is more varied than relentless and unforgiving drilling through dungeons.

Likes:

- Retro chip music
- Elaborate in-game character portraits
- Witty, written-in-character instruction manuals
- Pithy one-liners
- Intelligent and intelligible localisations
- Invisible traps add unpredictability to random but similar dungeons

Dislikes:

- Bland sprites and environments
- Merciless difficulty levels
- Losing levelled-up weapons upon each easy wipe-out
- Auto-saving each time you enter a dungeon or are wiped-out
- Random dungeons
- Invisible traps which finish you off just when you managed to make it through a horde of monsters
- Concept reviews
- Self-depreciating meta-jokes

For office use only

Candidate summary (FAO: Metacritic):

Izuna is a complex character combining a modern personality (funny, irreverent, and born from a unique and interesting scenario) with deeply outdated gameplay mechanics (literally JUST random dungeons to plough through mostly at the mercy of chance and persistence).

In many ways Izuna is wholly incongruous to the modern world of JRPGs - despite her appearance and manner of speaking she has more in common with thirty-year-old dungeon text adventures than even the decade-old Final Fantasys. Indeed, any prospective patron should be well-prepared for an extremely challenging relationship that will strain even the most-committed Rogue-devotee. But, for the very few fans still looking to recruit in that toughest of niche sectors, Izuna is a worthy hire.

How would you score the applicant in the following areas:
Looks: 6/10
Musical taste: 6/10
Endurance (lastability): 7/10
Character: 8/10
Overall (not an average):

6/10

Read our Scoring Policy

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Comments: 1-28 of 28 in total

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Tomo
18/04/07 @ 07:05
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May I be the first to say... You're a brave man.
itamae
18/04/07 @ 07:12
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Roguelike - great title - cutesy graphics - ninjas. This is a would-buy if ever I saw one.
Edited 1 times, most recently on 18/04/07 @ 08:12
haowan
18/04/07 @ 07:14
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An initially promising candidate let down by subsequent scrutiny during interview; will check for references though.
MadMirko
18/04/07 @ 07:22
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Hm, I'll give it a try. It sounds just like my type of game.
siro
18/04/07 @ 07:49
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Great review. I wish we'd get a ff6 quality rpg on the DS. So many good rpg on its little gba brother.

Blockhead: Don't advertise your own stuff, or at least say that it's yours, you ugly fuckhead.
w00t
18/04/07 @ 07:54
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Great review.
FabricatedLunatic
18/04/07 @ 07:54
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I like ninjas and snappy dialogue as much as the next person, but the gameplay sounds thoroughly annoying. Shame.
kissthestick
18/04/07 @ 08:29
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lmao, great review

but Izuna is not straight at all..
skillian
18/04/07 @ 08:55
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Reviews like this are why I love EG. Not many other sites would have the balls.
dirigiblebill
18/04/07 @ 09:01
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...



(meh)
dolphan
18/04/07 @ 09:20
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Bet it's not as frustrating as a real rogue-like.

"You die from food poisoning.
Do you want your possessions identified?"

Now start again from the very beginning.
kissthestick
18/04/07 @ 09:22
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blizeH
18/04/07 @ 09:22
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Every review needs a list of positives and negatives imo, makes it easy for lazy people like me to see what's good/bad about the game :-)
Razzajazz
18/04/07 @ 09:58
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Had this game for a while now, and it's fun, but millitant. I cried when I lost my most powerful sword in a dungeon as I died. I know it must have been an emotional moment, because I haven't cried since I first saw Transformers The Movie when Optimus Prime died. :D
abigsmurf
18/04/07 @ 10:01
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Dolphan : how about this : you step on a monster trap and get surrounded by 6 monsters, you can't escape because a fire trap burnt your escape talisman. You die, lose all your items, weapons and money and have to start from the bottom of the dungeon again.

Despite the interesting title, the game actually NEVER refers to the unemployed part past the intro. Seems like something added at the last minute to try and sucker people into buying.

I'm a big fan of random dungeon RPGs but I thought this game was rubbish
ZuluHero
18/04/07 @ 10:04
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sounds a bit like Azure dreams.
bcolter
18/04/07 @ 13:46
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Great review... very funny!
ShiroBen
18/04/07 @ 14:55
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Ah, I love a concept review. The old 'job application' bit, classic.
Kiigan
18/04/07 @ 16:56
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Jesus.
otto [mod]
18/04/07 @ 17:36
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I do love these creative departures from standard reviewing templates. Tells me all I need to know and entertains me too, thanks. \o/
dolphan
18/04/07 @ 18:47
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"Dolphan : how about this : you step on a monster trap and get surrounded by 6 monsters, you can't escape because a fire trap burnt your escape talisman. You die, lose all your items, weapons and money and have to start from the bottom of the dungeon again."

Yup, sounds like a roguelike, except you don't have to start the whole game again.
pancho
18/04/07 @ 19:07
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'Applicant ref. no:

9 -26- 21-14- 1'
I - Z - U - N - A

Nice detail :)
Poorandugly
18/04/07 @ 19:35
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Although this game clearly isn't for me, this review made my evening.

/tips hat
VMerken
18/04/07 @ 21:59
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And this is why I became a member of Eurogamer.
Gojira
19/04/07 @ 09:57
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Rubbish load of NGJ tosh if you ask me, which I notice no-one did- shame on you people.
reality_cheque
19/04/07 @ 10:28
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I'd rather a funny NGJ review than 'normal' review - especially if I wasn't gonna buy the game anyway :)
gnarl
19/04/07 @ 15:31
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Concept reviews are most definitely the best kind of reviews. Funny and well done specimen as well, thanks.
Blockhead
19/04/07 @ 21:15
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SIRO, you're right. I am an ugly fuckhead. And I DID advertise my own concept review. Shame on me. Guess what, I'll come clean:

Hi everyone, I liked this review too, and I would like to take the opportunity to tell you about a concept review I wrote about Yoshi's Island 2 a few months ago. You can find it here:

http://aslimeappears.blogspot.com/2007/0...

Thank you.

Comments: 1-28 of 28 in total

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