IW confirms dual-wield for MW2
Plus: Mad Catz lists game accessories.
Infinity Ward has confirmed dual-wield guns for Modern Warfare 2, and demonstrated the 'Akimbo' ability using two Desert Eagle weapons.
"Just walked off stage. Crowd was amazing, went insane chanting 'pick it up!' when I stumbled over dual-wield Deagles. lol - Akimbo confirmed," Tweeted Robert Bowling, Infinity Ward's community voice.
In a post on the Modern Warfare 2 forums, Bowling added:
"Now to calm some initial fears of 'OMG! Overpowered!'. Akimbo is limited and balanced, just like everything in the game. It's limited to side-arms, harder to aim than standard and you can't go ADS (aim down sights) since you have a weapon in each hand," he said. "So don't freak out before you see it in action."
Such is the fervour around Modern Warfare 2 that Mad Catz has made some special accessories for the game, which range from $15 to $100 to buy. There are controllers, keyboards, faceplates and even a throat communicator - a microphone that straps around the neck for clear and uncluttered voice communication. The army use them.
Call of Duty: Modern Warfare 2 will be released on 10th November for PC, PS3 and Xbox 360.
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Comments (80) Latest comment 3 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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This just seems wrong to me.......
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But then it's transmitted over XBL at some insanely rubbish codec level and distorted to shit anyway. GG.
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I don't think people have a problem with the balancing, they have a problem with the stupid concept of dual wielding in a military shooter.
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They are slowly turning CoD into a joke.
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Ahem
]http://www.youtube.com/watch?v=X4nfZu8VqgQ
[/link]
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This is supposed to be a realistic shooter. Dual wielding is cool in games like Halo and Borderlands not in COD games. The games balance has nothing to to with it.
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thx
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I don't think people have a problem with the balancing, they have a problem with the stupid concept of dual wielding in a military shooter.
I have a problem with the idea of someone leaping around a corner, landing prone on a jagged pile of debris and snapping off a head shot against a target lying prone on a roof 250m away all within .5 of a second in a military shooter.
Also, the gyro-stabilised gun mounts (arms) on your high-speed hover craft (soldier) seem a bit out of place. Nary a waver as they aim, these guys are made out of steel.
Edit:
@Matt_B
Well, there ya go everyone. Completely legit. I presume "Dual Wielding M249" is a perk?
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"It's limited to side-arms, harder to aim than standard and you can't go ADS (aim down sights) since you have a weapon in each hand."
Translation: No-one will use this after the first week because a deagle you can actually aim is worth three you can't.
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LOL. Only in the Hollywood blockbuster sense of 'realism'. Anyone one who says different clearly slept walked through the MW single player campaign.
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I assume its a clip of some real SAS guys shooting 2 guns at once? If so then I'm stunned....
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I for one think dual wield is a fine addition to the franchise.
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No it's not realistic, but surely there are some conventions to be followed? If not, why not just go the whole way and put miniguns and power armour in?
Anyway, I'm just commmenting, I don't really care - Call of Duty has become an ugly corporate monster and an example of many of the things I dislike most about modern videogaming. It's funny, because playing the original was one of the first times I realised just how amazing video games could be.
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That sound hilarious - definately checking that video out when I get home tonight!
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Level 28 - unlock Nazi Zombies
Level 42 - unlock Mark King who sonic-booms enemies with bass guitar.
Still sounds realistic to me.
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Have a bit more faith in IW COD4 is one of the best games of the decade - if they say dual wielding adds to the gameplay then lets at least give them the benefit of the doubt (due to reputation) until we can try it out for ourselves
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Not realistic in a real life kind of wayof course. Is any games? But its not unrealistic in a Halo way either. In other words a realistic shooter ( kind of).
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How does that work? Simply cos Halo or Red Faction had dual wielding, CoD must follow the game-logic, rather than merely saying..'ok, here are two handguns.'
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To be fair, its not just xbl. psn and gfw chat also sound like people trying to gargle mud while inside a metal box.
On the PC you have the option to rent a Ventrilo server which offers kickass voice com.
On the consoles you don't have the option to use your own solutions...
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I don't really understand your question.
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Many parts of MW aren't realistic, but that isn't the point. Something like dual weilding is far more about the narrative than it is about realism. The narrative of the previous game was dark and, whilst maybe not completely realistic, was aiming at being a story presented in a realistic setting.
Everything I've heard about this new version feels like they are pushing the narrative in what they might consider to be a more marketable "action film" direction. But for me, its not what the series is about. If I want that sort of thing I'll play Halo or Stranglehold or Gears of War. If MW2 becomes more like any of those games, I will effectively have less variety available to me as a gamer.
P.s. narrative is not the same as "story line", just in case someone was itching to flame me.
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Halo and Red Faction created their own worlds with their own rules. MW put you in the shoes of SAS and UMS soldiers in a real world story location. The whole point was that you were "in their shoes", doing the stuff they did, experiencing what they might experience (insofar as a game can convey any of that, obviously).
When Master Chief or Bob Faction duel wield it doesn't matter, because as far as we know that is what soldiers do on Mars and .. err, Halos. But we know that UMC and SAS staff do no such thing, so it breaks the "realism" of the narrative the game is setting out to create.
Its not THAT big a deal (despite how our repeated moans and complaints may make it appear), but neither is it no deal at all. Its just a little detail that does or doesn't matter depending on what you think is important in a game of this type I guess. For me it matters, a bit. And it is also perhaps a worrying indicator of what other changes might be in the works.
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Exactly. Well put.
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I.e. the dual wielding of weapons could destroy some of the immersion you felt playing as a skilled SAS operative and make the whole game less believable?
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Don't mind IW adding new facets to gameplay. Would rather they tried and failed than didn't try at all.
Good work IW!
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perhaps a degree of role-playing is required where you know its there if you want to use it but its a foolish thing to do.
I suppose that's one way to look at it
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I take your point completely but for me all the CoD games have been "action-movie" style games. Look at MW, it was a movie right down to the chasing the tracksuited "Behind Enemy Lines" escapee before he tops himself. I don't see this as really altering that all that much.
Also it is an option not a requirement (this isn't really directed at you Kanga, btw) you could look at it as being more realistic; you have two hands so you can hold two pistols and you could shoot them both at the same time. You'd be less accurate (which is covered in the game) but you could do it. For me it's like "mantling", I can't stand it when my character can't even climb up onto a chest high ledge, why couldn't he and why couldn't I wield two pistols if I wanted to?
People won't of course, because when you jump around the corner pistols blazing, bullets flying everywhere but where you need them to go and get nailed by the guy calmly crouching with a single pistol for the 14th time you'll say "fuck this" and re-equip. It's nice to have the option but eventually, no-one will use it because it's no good except for "lolz" that's why nearly everyone in MW uses the M4, MP5, AK 47 or AK 74u. They're just better.
And while we're on the subject of realism lets not forget that this is the game where, apparently, after being shot a few times all you need is a bit of a breather but the slightest contact with a knife will kill you. Apparently bullets just cause a shortness of breath, extended exposure to hot lead may be fatal but if you fight in a well ventilated area while wearing loose fitting clothes you should be ok.
Finally, Patton dual wielded in WWII.
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Multiplayer matches where everyone is limited to two .45 pistols could be pretty awesome IMO
It'll beat the crap out of the "melee round to determine who goes first" in competitive matches.
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I realise its an option, and when it comes down to the gameplay it will probably make no difference. My main concern (and it is still minor) is that the team felt that of all the things they might change or add, this came out near enough the top to be put into place. For something like MW it just feels sort of out of place (like getting 50cent to voice act - good or bad is subjective, but the decision to hire him at all for this game just seemed oddly out of place to me), which makes me wonder what else might be down the road ready to "sex up" the franchise.
I remember in the tutorial for MW, and the game specifically drew attention to why the side arm exists (a backup for your main weapon). And they even pointed out that drawing a sidearm is usually quicker than reloading your rifle - something Ghost Recon and RB6 could learn from I might add. On a tangent, this was shown to cool effect in the film Black Hawk Down as it happens - unrealistic perhaps, but it seemed "professional" in the eyes of a layman.
I thought that was quite a cool touch, and heightended the sense of realism/immersion (whether genuine or not). Dual weilded desert eagles flies directly in the face of that precedent. AGAIN I say, not a big deal. But you see where I am coming from.
"Finally, Patton dual wielded in WWII"
Really? I can understand a paranoid man carrying more than one side arm, but using them both at the same time? Anyway, I'd be surprised if Patton saw much personal combat during WW2.
Edit: ah, are we talking about the film Patton? Oops
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the example lists desert eagles. assuming they mean the standard IMI .50 cal, rest assured it is not possible to fire those akimbo style without the guns going flying from recoil or your wrists taking damage.
MW was never about realism, but it was credible to some extent. physically impossible nonsense likes this just breaks immersion
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This is a game where you can recover from getting shot five times in the chest by hiding behind a wall for ten seconds.
Actually, you can ignore everything after the first 4 words of that sentence.
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The point has already been made several times that literal realism is not the issue here, and that immersion is something else.
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I really dont understand why some people dont understand what realistic setting means. No games can be 100% relalistic but there is a huge diffference between games like COD4 and Halo3/Killzone2. Their not equally unrealistic. You can agree on that cant you?
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Unless you play on a higher diffuculty setting of course - where you can absorb tiny damage only and the opportunity to heal is reduced significantly
Anyway as Kanga says, the real worry is that possibly unwise additions like these might add up to spoil our total immersion in the game. Yes it may be still fun, but may not be the dark and gritty game we were after....
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But you see where I am coming from.
I do yes, I take and share the concern that this is the thin end of the wedge and they'll go completely over the top here, as someone else in this thread warned, mini-guns may not be far behind dual wielding and at the first sign of someone jumping over a helicopter with a truck/tank/humvee/bike or on the back of a terrorist I'll be walking away sighing and shaking my head.
Edit: in fact, this is the second warning for me... 50p voicing characters is also very hollywood. I wonder how many 'motherfuckers' he can fit into a sentence. Sorry, I meant to say "I wonder how many 'motherfuckers' he can fit into a sentence, bitch!"
"Finally, Patton dual wielded in WWII"
Really? I can understand a paranoid man carrying more than one side arm, but using them both at the same time? Anyway, I'd be surprised if Patton saw much personal combat during WW2.
Edit: ah, are we talking about the film Patton? Oops
Actually, film Patton is very like real Patton, he wore twin, ivory-handled pistols in real life. Mind you, the man was a complete, sheep-eating lunatic so I'm really not helping my case there. ;P
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MW may have been a very solid and fun shooter but if it did one thing, it was avoiding big new things. Dualwielding just underlines this. Other games tested and perfected it before MW2 and now they will use it.
Nothing wrong with that, clearly sticking to the tried and tested results in very decent shooters.
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/angry gamer face.
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So everyone in here who objects is a "litle wannabe SAS kiddie"? There is only one person in this thread talking like a kiddie, regardless of what they want from a game. Irony?
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I snorted so hard when I laughed that I almost inhaled my own sinuses.
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Edit: There, I undid as much as I could.
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[link url=http://www.gametrailers.com/video/gt-pop-block-modern-warfare/53553
]http://www.gametrailers.com/video/gt-pop...[/link]
Compared to that, dual-wield Eagles is practically The Sims.
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Came to say this. Honestly, claims realism are MOOT. The game fits into a 'gritty real-world' narrative, sure. The fact that dual-wielding is in, *especially in multiplayer, which is so obviously an abstract game world and not a 'real world'*, is something of an odd point to get annoyed about.
Re - my 'game-logic' question: all too often one sees people using inverted logic. A game has dual wielding, and has bunny hopping a la Halo. Therefore all other games following with dual wielding will somehow become tainted with this bunny hopping or something else from the original series (yes, I know Halo wasn't the first, just a prominent example).
Obviously, one can take it as an indicator of what *might* happen in later installments, but given how overblown CoD4's 'realism' hype machine has gone, reason doesn't enjoy much time in the spotlight! ;p
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No wai!
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While it's clearly outrageous in terms of realism that we can dual wield pistols, personally I'm more annoyed that we can't pick up ammo, or pass and take ammo from team members. It's also incredibly unrealistic that we get to choose which gun can shoot through walls. A more realistic way would surely be for the game to determine this based on calibre size, weapon, wall type and distance!? Many of the perks, while great as gaming options, are utter ridiculous. Extra damage, extra health, quick reloading, etc., the list of unrealistic issues with Modern Warfare is endless.
I think for a more realistic take on combat you'd have to consider other games. I'll be getting Modern Warfare for the action-movie combat, and Operation Flashpoint for a more atmospheric and realistic take on combat.
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