It could cost a billion to take on WOW
Even then it's risky, says Activision boss.
Speaking at an investor meeting, Activision CEO Bobby Kotick has said that he thinks it would take an investment of half a billion to a billion dollars to take on World of Warcraft - and even then, success isn't guaranteed.
"We don't think that even if we made the USD 500 million or billion-dollar investment to get a product out [to compete with WOW] that we would even be successful doing it," he said.
If you can't beat them, join them - hence the recent merger of Activision and WOW owners Vivendi, creating Activision Blizzard.
"When we first started looking at it, it appeared to us like a game in an insurmountable product category... EA, Microsoft, Sony and scores of venture capital investments had been put to work unsuccessfully in trying to develop massively multiplayer games as a product opportunity," Kotick said.
"When you... Look at all the money that's already gone to these businesses that have failed, there didn't seem a likelihood that even a well-managed company like Activision would have the prospect for profit any time soon in this category."
Kotick also paid tribute to the talent at WOW developers Blizzard. "They have a model that is very well-developed, they have a very keen understanding of their audiences, and they're just scratching the surface of opportunity in a lot of areas... These guys are among the best in the world of game development."
Kotick was speaking at the Goldman Sachs Technology Investment Symposium 2008 Conference on Tuesday this week.
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Comments (21) Latest comment 4 years ago
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I bet that's a fun day out.
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Kotick also paid tribute to the talent at WOW developers Blizzard. "They have a model that is very well-developed, they have a very keen understanding of their audiences, and they're just scratching the surface of opportunity in a lot of areas... These guys are among the best in the world of game development."
That quote tells you a lot more about what it would take to make a game that can take on World of Warcraft.
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Very good game though, shame the gfx arn't awesome but the styling makes up for that.
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Thing is you don't need millions of subs for a MMO, 200k was about avg until WoW and 500k was a great sucess, now possile the avg could be 500k but either way thats still quite good to run a MMO. That said everyone's assuming Warhammer has a chane of 'beating' WoW but again Mythic are quite happy to be the #2 MMO, they even said quite often they're not planning to take on the gorrilar that is WoW, theres no point.
Point being dev groups are realising finally that theres still a lot of the market left to use and theres no need to 'take on WoW', so things are reverting back to the 200k-500k benchmark in subs (maybe a little higher for some) but either way WoW can stay 'the top MMO' but by no means does it mean everyone else can't turn a profit elsewhere.
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@skillian
Don't forget that WoW has been in continuous development since release. The game is much more than it was at the day of release. Hard to play catch-up with a game that has been in development for seven or eight years by one of the world's best developers.
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It's an age-old clash between artists and business people that exists in every area of the arts - cinema, books, music or theatre.
@ Hamflank: Well that's true, but it hasn't cost Blizzard a billion dollars to get where they are. It's cost a huge amount of effort, talent and great ideas, and those aren't things you can just assume will come with a large chequebook. I am sure the next huge MMO will be borne of a great idea and a moment of inspiration, and I'm sure it won't cost anything like a billion dollars to cross that divide that currently exists between WoW and the rest.
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THQ are beta expected 2012 (Relic aren't involed tho, the Squad command guys are.. i think)
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You know er gain your own audience instead of trying to steal someone elses. Sometimes working in this industry I dispair. I see perfectly intelligent people seemingly unable to think for themselves. It's litterally "Hey they have the fantasy games market...I want the fantasy games market...how do I steal it from them!" instead of thinking "Hey they have fantasy sewn up...but, I think space is still open so why don't I make the best space based rpg ever" No wonder there's all this talk of a dying pc market.
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Yeah that sounds great... technically not reallly MMO though. But yeah.. maybe these hybrid forms will be a breakthrough.
I am seriously hyped for Champions Online... but that is not 8 million WoW like material.
"Hey they have fantasy sewn up...but, I think space is still open so why don't I make the best space based rpg ever" No wonder there's all this talk of a dying pc market. "
Yes and no. RPGs have always been mostly Fantasy. Yes there are zillions of other genres but Fantasy has always dominated P&P RPGs, so in a way it is logical that people associate MMORPGs with a fantasy setting. Picking something else already limits you potential public. I would love a CoC MMORPG with focus on Quest solving... but I can only dream.
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@Pen Theres a lot of new MMOs comming out now that are attempting to address the 'flaws' in the MMO market from both SCifi and Fantasy types these next few years could be good years if no one bottles out and defaluts to 'complete clone mode'
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though of course you have the problem then of creating a version of our world in its entirety and many other problems - i for one have no idea how somone would do this successfully but there are many guys out there who have endless creativity and ideas and im sure it could be done. i guess the only thing is investing a 5 year dev cycle and 100million on something with no set history of success in the field.
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Quite simply, i don't trust a word of what that man said. WoW seriously needs a competitor and soon. If they become the ONLY MMORPG player, then that whole genre will very quickly stagnate and die.
I am praying that Warhammer proves to be significant competition. Maybe not in terms of numbers, but certianly in terms of ideas.
You don't need 500 million, you just need a good idea, and well executed, and some patience.
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I don't play it mind, I would but my laptop had smoke coming out of it.
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sadly it just didn't deliver (although was quite good)
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