Irrational revealing new game this year
Sometime after March, says Levine.
Ken Levine has promised that Irrational's new game will be announced this year, sometime after the Game Developers Conference 2010. That takes place in March, which leaves this June's E3 as a prime time and place for the reveal.
"This is the year we'll start talking about stuff, and we stop hiding behind the iron curtain of secrecy," Levine told GameSpot, but refused to budge on specific whens and wheres.
There are around 40 people working full-time at Irrational on the new game, and Levine said production will ramp up to include around 100 personnel during the peak-push period.
Speculators speculate that Irrational will resurrect tactical space game X-Com - a rumour Levine has never quashed.
While the identity of the game may be veiled, Levine's intentions are not. After claiming back the Irrational name and ditching the 2K Boston moniker, every ounce of effort will go into delivering the high quality game the studio's name is synonymous with.
"Irrational has got like an 88 or an 89 game ranking average," added Levine. "All we have is our quality."
"People hired us because they knew we made something good even if it maybe didn't sell 3 million units or 3.5 million units like BioShock did."
Levine created BioShock but has had nothing to do with the sequel, BioShock 2, development of which is being lead by 2K Marin and contributed to by Digital Extremes, 2K Australia, 2K China and Arkane Studios.
"I never want to take credit for anything that's awesome but I didn't do," said Levine, explaining that if he's "in for a penny" he's "in for a pound". "And my feeling is that, hopefully, BioShock 2 is going to be awesome."
BioShock 2 will be released on PC, PS3 and Xbox 360 on 9th February. Read our January 2010 hands-on impressions to find out how the sequel's shaping up.
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Comments (12) Latest comment 2 years ago
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That said, I am holding my breath for what they will do next.
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Pleaseohpleaseohpleaseohpleaseohplease...
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[link url=http://e n.wikipedia.org/wiki/X-COM:_Alliance
]http://en .wikipedia.org/wiki/X-COM:_Alli...[/link]
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Given the last iterations of x-com games though they are probably going to want to make it non turn based which would be a shame. There was so much tension in the original game from its turn based nature but it seems everyone who has had a crack at X-com in recent times always wants to ditch turn based fights.
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Also I think real-time is better on several levels (this is speaking as a table top gamer, where we are stuck with turns but it leads to poor modeling/simulation results).
For instance you get a more natural simulation. Example: 2 combatants are spaced 20m apart, they can each move 20m per turn. In a turn based simulation they end up meeting at one end. In realtime, as in life, they meet in the middle. So you're forced as a dev to balance your "turn slice" between speed of play i.e. a turn a lot happens but small enough so that these artefacts don't become incongruous. Or you're forced into providing extra "mechanics" like overwatch or an intercept ability to try and make your turns closer to the "real world". So the players have more problems to reason about, rules to learn and remember and so on. Realtime is what we're used to reasoning in and is therefore far more natural.
So speaking as a table top gamer I realise that turns are just an artifact of a difficult simulation environment which computers shouldn't be limited by. Plus in these things you can pause and run at a slow pace to have "thinking time".
Oh there was also the canned X-Com genesis which was the next proper title after Interceptor and Alliance.
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This is just my personal preference really as I never really liked the X-com games that came after the original game and Terror from the deep.
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Writing about Games is a mockery of a pantomime of an already bankrupt career once called journalism.
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Or Laser Squad Nemisis for the MP aspect. Or both in fact.