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Iron Man Review

Xbox 360 PlayStation 3 Review by Dan Whitehead

6 May, 2008

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They say that one of the signs of insanity is to keep repeating the same futile task, expecting the outcome to be different. I'm worried what this says about my mental state as, despite years of experience to the contrary, I still get my hopes up for each new movie tie-in. Especially superhero movie tie-ins. Maybe this will be the one, says the little voice in my head. Maybe this will be a great game and a great use of the character. This time. Maybe.

Iron Man, an abysmally implemented spin-off from the highly enjoyable movie, is just the latest game to crush my naïve hopes into so much twisted metal.

As always, the story of the game takes the bare bones of the source material and then replaces all those bits where people talk, and develop character and plot, with more shooting and blowing up and shooting. In this case our hero is ultra-rich industrialist Tony Stark, whose capture by Afghan rebels makes him change his mind about using his engineering genius to produce instruments of death. Instead he creates...well, an instrument of death. But this one is a really cool flying mechanical suit, and he uses it to destroy the other instruments of death he made, so it's sort of okay.

Here's where the gameplay comes in. After a perfunctory couple of training levels which rattle through the clunky Mark I suit in Afghanistan and the silver Mark II at Stark Industries, you're off in the familiar red and gold Mark III armour on your crusade to rid the world of the weapons you created. The game uses long-standing Marvel foes A.I.M. (Advanced Idea Mechanics) and organised crime network Maggia to elongate this process, each of them providing a near endless stream of tanks and helicopters to blow to bits with Stark's arsenal.

'Iron Man' Screenshot 1

Oh look, Iron Man's going the wrong way. Again.

To aid in this destructive quest your armour comes equipped with repulsor rays, a secondary explosive weapon, and the powerful chest-mounted unibeam. Meeting certain objectives in each level earns you more money with which to upgrade the different aspects of your armour, although the effects are mostly negligible and the different upgrade abilities only unlock at set points in the game. Isn't Stark supposed to be a billionaire genius? I'm pretty sure he could buy or build whatever upgrades he wanted, whenever he needed them. But then, that wouldn't fit into the linear videogame template and this clearly isn't a game with fresh thinking in mind.

To begin with, and as anyone who tried the demo will attest, it's the controls that make Iron Man a singularly unpleasant experience. You spend much of your time in the air, but the game seems to go out of its way to make movement in this space an incomprehensible fiddle. The left trigger makes you hover, but pressing it all the way down simply sends you rising inexorably into the sky. You need to press it halfway to actually maintain a steady height, an arbitrary distinction which takes some time to master. There's no way to control your descent, so you have to let go, freefall and hover again when you think you've reached the perfect height.

'Iron Man' Screenshot 2

You can catch missiles and throw them at targets, but it's such a fiddly operation you might as well just take the three seconds it takes blow them up with your repulsors.

Forward motion is even worse, with Iron Man's speed a strictly binary choice between a complete standstill and rocketing forwards. Simply navigating the levels becomes a chore, as you ping-pong wildly off the scenery, drift upwards or tumble down as you try to keep enemies in your sights. I actually found myself wistfully pining for Superman Returns, a dreadful bland little runt of a game that at least managed to get the flying part right by making it immediate and simple. Eventually, after four or five levels, you do reach a sort of grudging truce with Iron Man's controls and find a compromise that at least allows you to move about with some sort of accuracy.

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Comments: 1-50 of 60 in total | next 50 »

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syphaa
06/05/08 @ 10:22
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The demo did make me weep.
It could have been so much better!

3/10 is very generous I feel!
Garulon
06/05/08 @ 10:22
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Dreadful movie-tie in shock!

Days after GTA IV pushes the format forwards, along comes the movie companies to remind us that video games are thought of in much the same way as McDonald's Happy Meals. Cheers guys!
Mr_Dodger
06/05/08 @ 10:25
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Such a shame, a game with this character could have been - should have been - really good.

Did NOBODY in playtesting mention the controls, when pretty much every single comment on the demo was "Looks ok, controls are terrible?"

Damn it. Hopefully the movie will be better.
Edited 1 times, most recently on 06/05/08 @ 11:25
urban
06/05/08 @ 10:28
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aye.

generous.

MAKE DECENT FILM TIE INS!
drumbaby
06/05/08 @ 10:33
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Yep, the controls are for shit. I couldn't hit anything in the demo...awful awful awful.
Quint2020
06/05/08 @ 10:35
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FUCK

I thought this one might be good.
Darkedge
06/05/08 @ 10:38
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The Film is EXCELLENT. Shame this sucks.
Carlo
06/05/08 @ 10:38
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LOL
jonsaan
06/05/08 @ 10:39
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lol at the tagline:)
aidey6
06/05/08 @ 10:40
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I echo the sentiments about the controls utter utter gash,dont waste your bandwidth or time on getting this, I also tried the demo (from US PSN)It is up there with The Collectives Revenge of the Sith game
The_Inquisitor
06/05/08 @ 10:44
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Hollywood movies are also going down the same road, great eye candy but lacking where it counts.
Vice.Destroyer
06/05/08 @ 10:45
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Have any comic book fans watched the Iron Man - Stan Lee video? Just below the review? Stan Lee only says about 3 sentences, but that is all he needs to say. He is a legend. But there was a little bit from Robert Downey Jr, that made me laugh. Apparently his son picked up the pad, played it and after 10 seconds said "This is cool".

No comment.
Pirotic
06/05/08 @ 10:49
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Such a shame to see this was developed by SEGA. You would have hoped they at least could of made it average.
DFawkes
06/05/08 @ 10:52
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I loved Superman Returns(yes, really), so had high hopes for this. How could they change it so much they'd break the flight controls?

Oh. Like that.
Darren
06/05/08 @ 10:52
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Hopefully the movie is better then...
peteb
06/05/08 @ 10:56
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The movie is great.

I would have thought it would be hard to mess this one up.
JediMasterMalik
06/05/08 @ 10:57
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I think all sub-4 reviews should be comedy reviews. I skimmed most of that cause it was quite mechanical. I WANT TO FEEL YOUR FRUSTRATION! ;)

I did like the link between your opening paragraph and your last line though. :D
thewolfiv
06/05/08 @ 10:58
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cheap tie in for a good film = lots of cash sad but true even Sega can't resist (although i blame the parents who don't have a clue and buy this stuff for their kids, if you ask me this does more damge to the young uns than GTA anyday)

Only good tie in i can think of at the mo is LOTR online, when was the last 9/10 movie tie in anyone?
Edited 1 times, most recently on 06/05/08 @ 11:58
BlueDot
06/05/08 @ 11:01
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I'll bet it will still hit number 1-5 on the sales chart. People are stoopid.
Laika
06/05/08 @ 11:04
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Hulk could be good...

Ultimate Destruction was...
DFawkes
06/05/08 @ 11:05
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@thewolfiv

LotRO isn't a movie tie in, it's a book tie in. That's why nothing looks quite like the films, although to say they were "inspired" by the movies style would be an understatement.

Oh, and I thought Spiderman 2 on PS2 was the best movie tie-in for a while.
Edited 1 times, most recently on 06/05/08 @ 12:06
JediMasterMalik
06/05/08 @ 11:08
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I did quite like Spidey 2 actually, for a while at least, was even looking forward to 3. Shame about that one.
JediMasterMalik
06/05/08 @ 11:09
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News just in: "Poor Iron Man the Game reviews blamed on success of GTA IV!"
Artemus
06/05/08 @ 11:11
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Damn I was expecting this to compete with GTAIV for GOTY.
Vermillion3000
06/05/08 @ 11:17
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Movie licenses are totally poisoned chalices. Drop dead release dates, probably a shifting target in the form of script changes and lots of outside pressure to this and that with the game and exactly 1 million different versions worldwide. I don't envy the guys who made this...
captainrentboy
06/05/08 @ 11:28
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Played this in work, and turned it off after 5 minutes, once I'd seen that my Mark 1 suit's fiery rays of destruction only resulted in the numerous enemies clutching their heart and dropping to their knees, I'd seen enough.
''Ohhhhh I'm on fire, be still my beating heart''
Film's amazing though, and talking of comic book movies, any of you seen what Two Face will actually look like in The Dark knight? It's fucking disgusting :)
r3n
06/05/08 @ 11:29
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people will still buy this because they liked the film. i wish more people played demos and read reviews before spending £40

film was good for what it was trying to do, but X2 and batman begins are better. the dark knight should wipe the floor with it
asphaltcowboy
06/05/08 @ 11:30
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It's a shame it didn't turn out as well as it might have - I think they deserve a bit of praise for actually trying something a little different (kind of open-worldy, do things in any order) - but they should have made it more like Crackdown... and sorted out decent controls (like Crackdown).
actionfitz
06/05/08 @ 11:32
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idd.
the xbox 360 demo made baby jesus cry.
trying to shoot AND fly was impossible.
'ping-ponging off the scenery' lol yeah me too.

One "great big pair of Custard-filled pants" / 10
Nilsy
06/05/08 @ 11:34
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Does whatever an iron can?
mingster
06/05/08 @ 12:15
#31
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sounds good
DanWhitehead
06/05/08 @ 12:25
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I think they deserve a bit of praise for actually trying something a little different (kind of open-worldy, do things in any order)

The last three Spider-Man games, Hulk: Ultimate Destruction, Superman Returns and Transformers all had more open environments than Iron Man.

This really isn't an openworld game - it just has very large levels. Being able to choose what order to blow stuff up in is only deserving of praise if it actually alters the course of the game. I mean, you chose which alien to shoot at in Space Invaders, but I wouldn't call that a non-linear game.
Arcadiian
06/05/08 @ 12:38
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@ Pirotic.

Well, Secret Level developed it. Although I suppose they are owned by SEGA now. And SEGA were stupid enough to let them develop it in the first place. At least it wasn't one of the main SEGA studios that developed it though. Gah! I'm trying to find a way to make this better but I can't. Awful game. :(
glaeken
06/05/08 @ 12:48
#34
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Funny I did not think the controls in the demo were that bad. In fact it very much reminded me of Amored Core.

It's not a game I would ever buy though as I was bored by the end of the demo.
asphaltcowboy
06/05/08 @ 12:57
#35
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The last three Spider-Man games, Hulk: Ultimate Destruction, Superman Returns and Transformers all had more open environments than Iron Man.

This really isn't an openworld game - it just has very large levels. Being able to choose what order to blow stuff up in is only deserving of praise if it actually alters the course of the game. I mean, you chose which alien to shoot at in Space Invaders, but I wouldn't call that a non-linear game.


True... you are right :(
Vin
06/05/08 @ 12:58
#36
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The next project from the devs is Golden Axe.

Collective sigh from all and sundry.
byron_hinson
06/05/08 @ 12:59
#37
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TeamXbox gave this a 7, surely we should take their expert word on it as final!
Crofto
06/05/08 @ 12:59
#38
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Good drills, one of the few reviewers on this website who speaks sense. I mean, I know this game is a no-brainer for less than 5/10, but I wouldn't be surprised to see some of the cretins on here dishing it 8/10 (and yes, I'm being serious).
Kiigan
06/05/08 @ 13:00
#39
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The demo was fairly decent I thought - more than I expect from film license tie-ins, and it looked good. Controls were a bit mad though.
muscleblade
06/05/08 @ 13:01
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Hulk must be better than this. What took you so long with the review btw. The game has been out for 6 days now. Glad i didnt buy it, i almost did but i figured i rather get more in to GTAIV before starting anything new.
Edited 1 times, most recently on 06/05/08 @ 14:16
DFawkes
06/05/08 @ 13:08
#41
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Did anyone else see the review on Gamer.tv? I'm sure it got a high score, which of course can be taken as a guarentee of quality!
Quak
06/05/08 @ 13:41
#42
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> Such a shame to see this was developed by SEGA. You would have hoped they at least could of made it average.

You have clearly mistaken the Sega of today with the Sega of 10 years ago.
solidSnake04
06/05/08 @ 13:50
#43
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Dan Whitehead did a great job of ripping this game to pieces.
Thats how it should be done to games worth piles of crap, so that next time maybe the developers will present something worth investing 40 bucks.
Well done.

by the way : it would be nice to have a hall of shame to put games rated 3 and below, in fact, i also back the introduction of the "none/10" rating, for utter garbage games
Edited 1 times, most recently on 06/05/08 @ 14:54
Nithron
06/05/08 @ 13:50
#44
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Now, if we're lucky, they'll reuse the same engine to make something reasonably cool, but nothing to do with the movies, further down the line.

Remember Ultimate Spider Man?
Artemis_Matsas
06/05/08 @ 14:03
#45
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Nooooooooooo...

I've seen that coming after the awful demo...

Even though i am an Iron Man fan, i'll wait for this to be heavily discounted before i buy it.

Damn f@%#^%# lazy movie tie ins :(

Edit: The movie really IS great though!!!
Edited 1 times, most recently on 06/05/08 @ 15:03
Crofto
06/05/08 @ 14:04
#46
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"Did anyone else see the review on Gamer.tv? I'm sure it got a high score, which of course can be taken as a guarentee of quality!"

Gotta love GamerTV. "Oh yeah, Lost Odyssey has these reading sections, but just skip them!". Fu*king complete idiots. I assume "Playr" will be of such extravagant quality too.
viper_h
06/05/08 @ 14:34
#47
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Goldeneye was a good movie tie in!
HyperShadow
06/05/08 @ 14:39
#48
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Tried the demo after watching the awesome movie, really disappointed. Guess I'll wait for a heavy price drop and a lull in quality releases.
Waffleaber
06/05/08 @ 14:41
#49
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It took 50 posts for someone to mention Goldeneye in a crap videogame/movie tie-in thread?!
Scoops
06/05/08 @ 14:46
#50
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@ DFawkes

I think he was talking about the LOTR hack and slash style games from EA. I think they are probably the best movie tie-ins with regard to making a playable game and using the assets available from the films. By EA too, who would have thought it possible??

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