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Ridge Racer 7 Review

PlayStation 3 ntsc-japan Import Review by Tom Bramwell

23 November, 2006

Page 2 of 2. <- Page 1

In other words, there's a wealth of potential in customisation, and Ridge Racer fans who worked their way through the relatively rigid sixth instalment will be salivating at the prospect. Equally promising is that the "Ridge State Grand Prix" mode is far more varied than the equivalent campaign mode in RR6. Instead of lining up a procession of races each time, and eventually being allowed to do the same with special classes, duels, quad (four-car) battles and expert routes, here the player is given three basic avenues of exploration: grand prix, manufacturer trials and single events. GPs take you through a few tracks (the number varies) in eight-car grids, accumulating points for your position at the end of each race, as well as inheriting your finishing position for the next race's grid. Manufacturer trials and single events are one-offs - the former are straightforward races that then offer you access to a manufacturer's parts, while the latter are more varied, with everything from 14-car "overtake" races where you start at the back of the grid to time trials and no-nitrous races. Overall it's easy to grasp, and unlike RR6 it's usually possible to return to the map screen and do something different to the run of races you just completed.

On the track, things are slightly different to RR6, to the game's credit. The AI is more immediately challenging than it was, remaining in your rear-view for longer, and when it becomes challenging its elasticity ensures that even if you're making regular use of Ultimate Charge you can't afford to spend the whole of lap two banging your nose into the wall and smoking cigars. The introduction of slipstreaming also has an impact here - not only does it allow you to catch up with cars more easily if you're blocked off by giving you a slight speed boost as you ride along in someone's wake, but it means that simply using the rear-view to block off AI overtake attempts won't get rid of them, because they can do the same to you.

'Ridge Racer 7' Screenshot stat

Obviously not my screen, but on the right side you can see a handy readout demonstrating the player stats screens.

RR7 also introduces a number of new tracks, although the majority will be familiar to fans of its predecessor, including the likes of Sunset Heights, Aviator Loop, Airport Lap, Rave City Riverfront and other regulars like Harborline 765 (as well as a welcome high-definition take on one you may recognise from another of the Ridge games). Newcomers include Mist Falls, which takes you behind a waterfall, demonstrating the engine's capacity for beautiful lighting contrast between the extreme brightness and glare of sun beaming through the water on one side, and the dark, moist, cavernous tunnel that dominates the rest of the screen. MF also mixes it up with houses on stilts and giant Buddha statues when you head out again into the sun, which is, er, nice. Other tracks see you racing through jungle and Aztec ruins, and speeding along highways that'll remind you of the Florida Keys. As you'd expect, they're all full of hairpins and huge jumps that help you marvel at the oily ocean, breathtaking vistas and loony helicopters that always pop up on lap three.

Taken online, the game offers Global Time Attack (download other players' ghost cars and race against them) as well as 14-player racers, and there are constant leaderboard updates after each race whether you're online or off. An addition here is that it's also possible to download new challenges posted to the PlayStation Store, suggesting that Namco aims to do more to support this PS3 instalment with downloadables than it did with RR6, which, at the time of writing, only offers background music and vehicle-unlock keys as downloadable extras. Another wacky internet thing that RR7 benefits from is a ticker along the bottom of the menu screens, which continually puts top lap-times and other information in front of you, including testimonials recorded by players who got to the end of the Grand Prix section. If you're looking for mine it says, "Ten hours of pretty yawn, that."

'Ridge Racer 7' Screenshot shadowruins

I forget what this one's called. Shadow Ruins or something. Or Pillar Dragstrip.

Which brings me back to the original point. I'm quite good at Ridge Racer, admittedly, but even the best player in the world shouldn't be able to play something for ten hours without finishing less than first, which is what I did. That's ludicrous. I was doing all sorts of races, but I wasn't being deliberately ponderous about my quest for glory. I certainly wanted that glory. Even so, it took ages before I unlocked the "extreme" races that start to pose a challenge with duels and quad battles, and even longer before I got my hands on a proper special-class car with which to amuse myself.

And really that just underscored the larger problem: RR7 is back to front. The Pronzione car is a sort of hovercraft. You have to beat it to win it. I did this on my first go, not because I was cunning and skilful, but because I was driving in a car with a higher-than-usual top-speed that I bought in the shop, and an auto-charge nitrous system that allowed me to do the bare minimum of drifting and gave me about six Ultimate Charges during the race. Here's an idea for next time: make the main game hard immediately, and offer these items as crutches that beginners can fall back on if they need to, earned through some sort of "starter GP". I don't know. I'm not a game designer. But it strikes me that the best and most rewarding experience you can have in Ridge Racer, or indeed any top racing game, is honing your skills and then unleashing them to beat off the challenge of a semi-cheating AI rival. Preferably one with a name you can swear at on the umpteen occasions you don't quite manage it.

'Ridge Racer 7' Screenshot mistfalls

And this looks like Mist Falls. One of the prettier ones (and the TGS demo level, fact fans).

Ridge Racer 7 certainly offers that in places, but it doesn't do it anywhere near enough. Its main problem is that it starts off easy, and as soon as it gets a bit difficult it rewards your patience with things that make it easier again. When I unlock the Pronzione, which has one of the most brutally efficient nitrous charge systems in the game (auto-charging and flex-nitrous, effectively), surely I should be called upon to justify my ownership of it, and not just suddenly able to obliterate the opposition more than I could previously? The same goes for plug-in units that automate the best-possible boosted start. Why do that just at the point that your game should be asking for peak skills? And so, yes, difficulty levels would be handy next time, Namco, my love. I want you to punish me. I've been a bad boy.

Overall though, Ridge Racer 7 still makes a good account of itself. It's better in some areas than 6, and is certainly brilliant played against real people, or just picked up and played properly with the nitrous turned off in arcade mode. But it's not really as challenging, I don't think, and hardcore fans will find more to sustain them lurking in the oceanic depths of its Xbox predecessor. On balance then, a slightly lower score. The fact that it's the best PS3 racing game in a field of one is probably poetic.

7/10

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Comments: 1-50 of 83 in total | next 50 »

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Steroyd
23/11/06 @ 14:21
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So basically if GTHD came out at the same time Riiiiiiidge Raaaacer (which is a demo) it probably would have got a 6?

which, at the time of writing, only offers background music and vehicle-unlock keys as downloadable extras.

Taken a page from EA's book i see.

If the Blu-ray can't save us from this nothing will.
Edited 1 times, most recently on 23/11/06 @ 14:23
Darren
23/11/06 @ 14:29
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Thank feck, Namco saw fit to add anti-aliasing to the Ridge Racer series at long last. The Xbox 360 version of RR6 was a great game but it looks jaggy as hell most of the time, even at 720p.
pjmaybe
23/11/06 @ 14:29
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Well if you shout RIIIIIIDGE RACCERRRRRRRRRRR loud enough, everyone wants to buy your machine y'see

Peej
Psychotext
23/11/06 @ 14:32
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johnsto: lol... you'd make a fine middle manager. =)
glaeken
23/11/06 @ 14:32
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@Darren the article says RR6 has AA and this one does not. That was my reading of it anyway.
Bertie [staff]
23/11/06 @ 14:32
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Well if you shout RIIIIIIDGE RACCERRRRRRRRRRR loud enough, everyone wants to buy your machine y'see

True story, though you probably already recognised it from the startup screen.
Garulon
23/11/06 @ 14:36
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"How well does it synergise with the SONY PLAYSTATION 3's position in the home entertainment environment? "

By leveraging existing skillsets in todays dynamic multi-faceted multimedia "always on" connected consumer culture of course!

You know, those posh assfaced students who play their iPods far too loudly on the train and wear ridiculous baggy jeans. The twats.
Mugwum [staff]
23/11/06 @ 14:37
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"@Darren the article says RR6 has AA and this one does not. That was my reading of it anyway."

Yeah. I'm not convinced the 360 version was "jaggy as hell most of the time". Then again, if you thought it was, you'll probably cut your eyes on this one.
Mugwum [staff]
23/11/06 @ 14:38
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"How well does it synergise with the SONY PLAYSTATION 3's position in the home entertainment environment?"

Well, er, you put the disc in the drive. The disc fits, so I suppose the answer is "pretty well".
Azazel
23/11/06 @ 14:41
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By leveraging existing skillsets in todays dynamic multi-faceted multimedia "always on" connected consumer culture of course!

oh god...

/has flashback images of meetings, watercoolers, the word 'deliverable' and fucking Outlook.

make the bad men stop
Laserbream
23/11/06 @ 14:44
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Nice, but where is the review of that crab-flipping game? We need it to complete the "take the piss out of Sony" set.
glaeken
23/11/06 @ 14:44
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The lack of AA on the PS3 version sounds odd though. I wonder if this is because it was running at 1080p? I wonder if AA is turned on at 720p?

From my experience on PC games I found AA more important than a higher resolution as once the resolution gets to a certain level upping the resolution much further does not make as much difference as applying AA.

the_dudefather
23/11/06 @ 14:46
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mugwum:
"Well, er, you put the disc in the drive. The disc fits, so I suppose the answer is "pretty well""

orly?

http://www.youtube.com/watch?v=1E7oBYXjO...

:P
Mugwum [staff]
23/11/06 @ 14:48
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"Nice, but where is the review of that crab-flipping game? We need it to complete the 'take the piss out of Sony' set."

Coming next week.

I forgot to mention something neat in the review: you can actually install RR7 to the hard disk, which improves load times dramatically. And while you wait for it to copy over, you can play Xevious :)
Adam_T
23/11/06 @ 14:49
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Damn I hate that spiderman writing on the SpideyStation.
El_MUERkO
23/11/06 @ 14:50
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Please select one of the following to copy and paste as a response to this review:

A: OMG more pixels than the 360, in your face 360 people!!!

B: OMG no AA on the PS3, in your face PS3 people!!!
patlike
23/11/06 @ 14:50
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Steroyd
23/11/06 @ 14:51
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you can change the erm... faceplate cover...

Speaking of discs has anyone er... experimented if you can scratch a disc to death and it still works?

Yay the Genji review can't wait for that.
Edited 1 times, most recently on 23/11/06 @ 14:52
Azazel
23/11/06 @ 14:53
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Obviously what happened there was this guy hates Sony SO much that he slept outside the store for 6 days, took home his $600 dollar console and then filled the drive bay up with jam just to prove to the world that Sony is teh sux!

Don't you see?
Rambaldi
23/11/06 @ 14:55
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@Darren

You dolt. It's RR6 that has AA, NOT RR7

So, the real next gen is not better than the 360 version. And it uses most of the same tracks. And you can pick up the 360 version (and the console for that) for half the price. Pity.

tentonipete
23/11/06 @ 14:55
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nice review, bramwell
samk
23/11/06 @ 14:58
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I haven't played the last few Ridge Racer games but the earlier ones did nothing for me at all. I remember the brake button being entirely pointless. This one doesn't sound any different. Could never understand what the fuss was about tbh.
Rambaldi
23/11/06 @ 15:04
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It does raise the question though about why Japanese developers get so stuck in their ways.

Why the stupidly slow curve in RR games when they've been around for ages?
Why the same characters generation after generation after generation?
Why naff synthesised music in favour of real instruments?
Why naff melodies in the music?
Why lots of pregnant pauses in cut scences?
Why invert left and right on third person cameras?
Why subtitled cutscenes with painfuly slow dialogue?
Why the same bloody boring font used in most games?
Why the same bloody irritating mobile phone sound effects used in game after game after game in a franchise?

It's almost as though there's areas of development that are a total 'no go'

Just...why?
Edited 4 times, most recently on 23/11/06 @ 15:11
dog2_99
23/11/06 @ 15:04
#24
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'So, the real next gen is not better than the 360 version'

this game is launch title dont forget no doubt it will would a different story once its in its stride...

no i am not a sony Fan...i will (on dec 8th) have all 3 'next gen' console but need to be fair!
Adam_T
23/11/06 @ 15:05
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My formal Response:

HAHAHA LOL OMG AL TEH SONY PLASTATION 3 GM3S SUK AS!11!!!!1! LOL WTF
Edited 1 times, most recently on 23/11/06 @ 15:05
pinchofsalt
23/11/06 @ 15:08
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"Cornering has always been Ridge Racer's unique attribute. It turns the traditional set-up on its head in favour of drifting."

What about Outrun 2?
AcidSnake
23/11/06 @ 15:08
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Why invert left and right on third person cameras?

Exactly!
Something I've never understood...Same as the up/down controls...
Does anyone play with a non-inverted setting?
Scientist
23/11/06 @ 15:10
#28
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"Why the same characters generation after generation after generation?
Why naff synthesised music in favour of real instruments? "

Reiko and the music are actually considered USPs for Ridge Racer, along with "beautiful opening movie" and "exhilarating drift handling", the word "exhilarating" has to be used in every press release. I shit you not.
Rambaldi
23/11/06 @ 15:15
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In answer to my own questions, something just occured to me:

Perhaps it's because there's such an insanely popular arcade culture in Japan. Arcade machines generally are a bit bright, naff and gharish and have to be so to attract attention amongst other machines. Perhaps that fixed mentality spills over into console game design?
mkreku
23/11/06 @ 15:15
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I wonder how long it will take for EA to release the next Burnout for these consoles? That's the racing game I'm waiting for! Burnout 3: Takedown is one of the best racing games I've ever played. It could be awesome on the new consoles!
AcidSnake
23/11/06 @ 15:17
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Seriously, have you played burnout 2?
That still is the high point for the series...
IMO obviously
Rambaldi
23/11/06 @ 15:17
#32
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@Acid

Depends what you mean by non-inverted. On PCs I always play with inverted (flight sim style) controls but for some reason on consoles I've gotten used to up-is-up controls. Things appear to be going full circle - some games now call the inverted controls the up-is-up ones...it hurts my mind.

That said, I can never, ever, ever, ever comprehend what the fuck developers were thinking when they invented inverted left and right controls. I mean jesus - up and down I can kind of translate from flight sims, but left and right? Are we supposed to all be instinctively used to reversing a fucking HGV or something?
Edited 1 times, most recently on 23/11/06 @ 15:19
JHuxley
23/11/06 @ 15:20
#33
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Rambaldi: That's simplifying the issue a little, don't you think? Shadow of Colossus. Rez. Okami. Etc etc.

I think those criticisms can be held at certain developers in particular, and most of those are from an arcade lineage. People expect Ridge Racer to be a bit...garish.
Scientist
23/11/06 @ 15:20
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"Seriously, have you played burnout 2?
That still is the high point for the series...
IMO obviously"

And in my opinion, too. Chain those Burnouts!
AcidSnake
23/11/06 @ 15:23
#35
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I meant the up-makes-the-camera-go-up-and-therefore-the-view-down...

Errr...
OK...
Normal is push up and the view goes up
Inverted is push up and the view goes down...

I, and everyone I know, always use inverted...
But you describe to be using the normal one...
Hmmm...I thought the inverted users were a majority...Might be wrong then...
Rambaldi
23/11/06 @ 15:23
#36
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@dog

"this game is launch title dont forget no doubt it will would a different story once its in its stride..."

Yeah ok, but RR6 is hardly a recent 360 title either. Anyhoo, it's not just the arguable incremental increase in graphical power that tickles me - it's that fact that it's got most of the same tracks and fewer challenges than the 360 version - for twice the price!
Xerx3s
23/11/06 @ 15:25
#37
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Errr... a 7/10? That can't be right, can it? Don't you mean 70/10?
Rambaldi
23/11/06 @ 15:28
#38
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@Huxley

"Rambaldi: That's simplifying the issue a little, don't you think? Shadow of Colossus. Rez. Okami. Etc etc. "

Yeah, fair point. Exceptions to the rule and all that. I dunno - it's just this vibe I get whenever I play Japanese games. I think to be fair it's the music and sound effects more than anything that make me want to vomit.

P.S. Bates, if you're there, you can shove any potential racist accusations up yer arse. Once again, I'm talking about style, not ethnic origin. I'd feel just the same way if these games were British, German, American, Albanian or Welsh.

OK, maybe not the Welsh ;)
Mugwum [staff]
23/11/06 @ 15:28
#39
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"What about Outrun 2?"

Yes, except... er, oh all right just yes. Slipped my mind for a moment. Although obviously the two games remain very different (I prefer Outrun, for what it's worth).
LightSleeper
23/11/06 @ 15:28
#40
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"And while you wait for it to copy over, you can play Xevious :)"

Ah, but does Xevious have anti-aliasing though?
Rambaldi
23/11/06 @ 15:32
#41
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Does that mean that once you've copied the game to the HD you can play it without the disc? That sounds like a recipie for retail disaster if you can! If it's protected and you do need the disc, will Linux and web-browsing offer up an easy access for 'no CD' crack files?

/pictures the returns queue at Game

HANG ON! Didn't the article the other day suggest that PERHAPS the success of the PS brand can be attributed to it's easy hackability? Surely people hacking the PS3 and copying games would be good for Sony in the long run? Hacked games need to be burnt to BR discs no? People need to BUY BR discs to make copies? People get used to buying BR discs, Sony wins format war...

Hmmm....

/strokes beard and raises one eyebrow
Edited 1 times, most recently on 23/11/06 @ 15:36
Xerx3s
23/11/06 @ 15:35
#42
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OK, maybe not the Welsh ;)

What? We aren't allowed to make fun of the welsh any more? Oh cruel, cruel world, what is this place coming to?

;p
jmctavish
23/11/06 @ 15:42
#43
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Would it not be better to review these games when the PS3 is released in Europe?
patlike
23/11/06 @ 15:45
#44
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I'm Welsh.

*finger hovers over "ban" key*

;)
Darren
23/11/06 @ 15:46
#45
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glaeken - "@Darren the article says RR6 has AA and this one does not. That was my reading of it anyway."

Drat! So it does... I misread that as "RR7 has anti-aliasing...". Silly me!

However, EG's review is wrong because RR6 on the 360 does not use ANY anti-aliasing at all hence the reason I mentioned it looked jaggy in the first place. It was a launch Xbox 360 game (in the US anyway) and running at 60 fps so I guess the AA was sacrificed for the framerate. Many launch 360 games lacked anti-aliasing, e.g. Call of Duty 2, Kameo, Perfect Dark Zero, etc.
Bertie [staff]
23/11/06 @ 15:47
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Pat's Welsh, Pat's Welsh!
dog2_99
23/11/06 @ 15:58
#47
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@ Rambaldi

Yes your right it is laughable really (I missed RR6 on 360 hence my purchase of RR7), but i wonder if the version we have before us was really RR6 for ps3?yet with the delay of the Sony console Namco decided to name it 7 for the appearance of the launch? If i am correct, wasn't this one of the first titles finished on the PS3? perhaps in which light its somehwhat unfair to veiw this as a sequal more a port...
glaeken
23/11/06 @ 16:00
#48
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So one of the key PS3 launch titles is a 360 port?

/blatante fan boy bait.
polymorph
23/11/06 @ 16:05
#49
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@dog2_99

In eg history of the playstation they said ridge racer on ps1 was done in 6 months, wouldnt suprise me if was the same this time as well. Take all the assets from 6 on the 360 add 1 track, cheap adons for your car bish bosh launch game in 6 months which will = big profits.
Moz
23/11/06 @ 16:12
#50
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@dog2_99 - I'm guess that this wasn't finished all that long ago. If they had any sence they've taken the last year adding to game, hence the extra track etc,

If the PS3 had come out in spring, would probably been just a PS3 version of RR6.
and because of this extra I'd also hope it does look better the 360 version.

We're not going to be able to truly start compairing PS3 to 360 until RR8 or some other cross platform games come out. Once developer have had time with both 360 and PS3 hardware.

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