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Ridge Racer 7 Comments by Tom Bramwell

23 November, 2006

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Steroyd
23/11/06 @ 14:21
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So basically if GTHD came out at the same time Riiiiiiidge Raaaacer (which is a demo) it probably would have got a 6?

which, at the time of writing, only offers background music and vehicle-unlock keys as downloadable extras.

Taken a page from EA's book i see.

If the Blu-ray can't save us from this nothing will.
Edited 1 times, most recently on 23/11/06 @ 14:23
Darren
23/11/06 @ 14:29
#2
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Thank feck, Namco saw fit to add anti-aliasing to the Ridge Racer series at long last. The Xbox 360 version of RR6 was a great game but it looks jaggy as hell most of the time, even at 720p.
pjmaybe
23/11/06 @ 14:29
#3
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Well if you shout RIIIIIIDGE RACCERRRRRRRRRRR loud enough, everyone wants to buy your machine y'see

Peej
Psychotext
23/11/06 @ 14:32
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johnsto: lol... you'd make a fine middle manager. =)
glaeken
23/11/06 @ 14:32
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@Darren the article says RR6 has AA and this one does not. That was my reading of it anyway.
Bertie [staff]
23/11/06 @ 14:32
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Well if you shout RIIIIIIDGE RACCERRRRRRRRRRR loud enough, everyone wants to buy your machine y'see

True story, though you probably already recognised it from the startup screen.
Garulon
23/11/06 @ 14:36
#7
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"How well does it synergise with the SONY PLAYSTATION 3's position in the home entertainment environment? "

By leveraging existing skillsets in todays dynamic multi-faceted multimedia "always on" connected consumer culture of course!

You know, those posh assfaced students who play their iPods far too loudly on the train and wear ridiculous baggy jeans. The twats.
Mugwum [staff]
23/11/06 @ 14:37
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"@Darren the article says RR6 has AA and this one does not. That was my reading of it anyway."

Yeah. I'm not convinced the 360 version was "jaggy as hell most of the time". Then again, if you thought it was, you'll probably cut your eyes on this one.
Mugwum [staff]
23/11/06 @ 14:38
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"How well does it synergise with the SONY PLAYSTATION 3's position in the home entertainment environment?"

Well, er, you put the disc in the drive. The disc fits, so I suppose the answer is "pretty well".
Azazel
23/11/06 @ 14:41
#10
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By leveraging existing skillsets in todays dynamic multi-faceted multimedia "always on" connected consumer culture of course!

oh god...

/has flashback images of meetings, watercoolers, the word 'deliverable' and fucking Outlook.

make the bad men stop
Laserbream
23/11/06 @ 14:44
#11
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Nice, but where is the review of that crab-flipping game? We need it to complete the "take the piss out of Sony" set.
glaeken
23/11/06 @ 14:44
#12
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The lack of AA on the PS3 version sounds odd though. I wonder if this is because it was running at 1080p? I wonder if AA is turned on at 720p?

From my experience on PC games I found AA more important than a higher resolution as once the resolution gets to a certain level upping the resolution much further does not make as much difference as applying AA.

the_dudefather
23/11/06 @ 14:46
#13
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mugwum:
"Well, er, you put the disc in the drive. The disc fits, so I suppose the answer is "pretty well""

orly?

http://www.youtube.com/watch?v=1E7oBYXjO...

:P
Mugwum [staff]
23/11/06 @ 14:48
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"Nice, but where is the review of that crab-flipping game? We need it to complete the 'take the piss out of Sony' set."

Coming next week.

I forgot to mention something neat in the review: you can actually install RR7 to the hard disk, which improves load times dramatically. And while you wait for it to copy over, you can play Xevious :)
Adam_T
23/11/06 @ 14:49
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Damn I hate that spiderman writing on the SpideyStation.
El_MUERkO
23/11/06 @ 14:50
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Please select one of the following to copy and paste as a response to this review:

A: OMG more pixels than the 360, in your face 360 people!!!

B: OMG no AA on the PS3, in your face PS3 people!!!
patlike
23/11/06 @ 14:50
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Steroyd
23/11/06 @ 14:51
#18
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you can change the erm... faceplate cover...

Speaking of discs has anyone er... experimented if you can scratch a disc to death and it still works?

Yay the Genji review can't wait for that.
Edited 1 times, most recently on 23/11/06 @ 14:52
Azazel
23/11/06 @ 14:53
#19
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Obviously what happened there was this guy hates Sony SO much that he slept outside the store for 6 days, took home his $600 dollar console and then filled the drive bay up with jam just to prove to the world that Sony is teh sux!

Don't you see?
Rambaldi
23/11/06 @ 14:55
#20
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@Darren

You dolt. It's RR6 that has AA, NOT RR7

So, the real next gen is not better than the 360 version. And it uses most of the same tracks. And you can pick up the 360 version (and the console for that) for half the price. Pity.

tentonipete
23/11/06 @ 14:55
#21
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nice review, bramwell
samk
23/11/06 @ 14:58
#22
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I haven't played the last few Ridge Racer games but the earlier ones did nothing for me at all. I remember the brake button being entirely pointless. This one doesn't sound any different. Could never understand what the fuss was about tbh.
Rambaldi
23/11/06 @ 15:04
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It does raise the question though about why Japanese developers get so stuck in their ways.

Why the stupidly slow curve in RR games when they've been around for ages?
Why the same characters generation after generation after generation?
Why naff synthesised music in favour of real instruments?
Why naff melodies in the music?
Why lots of pregnant pauses in cut scences?
Why invert left and right on third person cameras?
Why subtitled cutscenes with painfuly slow dialogue?
Why the same bloody boring font used in most games?
Why the same bloody irritating mobile phone sound effects used in game after game after game in a franchise?

It's almost as though there's areas of development that are a total 'no go'

Just...why?
Edited 4 times, most recently on 23/11/06 @ 15:11
dog2_99
23/11/06 @ 15:04
#24
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'So, the real next gen is not better than the 360 version'

this game is launch title dont forget no doubt it will would a different story once its in its stride...

no i am not a sony Fan...i will (on dec 8th) have all 3 'next gen' console but need to be fair!
Adam_T
23/11/06 @ 15:05
#25
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My formal Response:

HAHAHA LOL OMG AL TEH SONY PLASTATION 3 GM3S SUK AS!11!!!!1! LOL WTF
Edited 1 times, most recently on 23/11/06 @ 15:05
pinchofsalt
23/11/06 @ 15:08
#26
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"Cornering has always been Ridge Racer's unique attribute. It turns the traditional set-up on its head in favour of drifting."

What about Outrun 2?
AcidSnake
23/11/06 @ 15:08
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Why invert left and right on third person cameras?

Exactly!
Something I've never understood...Same as the up/down controls...
Does anyone play with a non-inverted setting?
Scientist
23/11/06 @ 15:10
#28
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"Why the same characters generation after generation after generation?
Why naff synthesised music in favour of real instruments? "

Reiko and the music are actually considered USPs for Ridge Racer, along with "beautiful opening movie" and "exhilarating drift handling", the word "exhilarating" has to be used in every press release. I shit you not.
Rambaldi
23/11/06 @ 15:15
#29
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In answer to my own questions, something just occured to me:

Perhaps it's because there's such an insanely popular arcade culture in Japan. Arcade machines generally are a bit bright, naff and gharish and have to be so to attract attention amongst other machines. Perhaps that fixed mentality spills over into console game design?
mkreku
23/11/06 @ 15:15
#30
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I wonder how long it will take for EA to release the next Burnout for these consoles? That's the racing game I'm waiting for! Burnout 3: Takedown is one of the best racing games I've ever played. It could be awesome on the new consoles!
AcidSnake
23/11/06 @ 15:17
#31
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Seriously, have you played burnout 2?
That still is the high point for the series...
IMO obviously
Rambaldi
23/11/06 @ 15:17
#32
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@Acid

Depends what you mean by non-inverted. On PCs I always play with inverted (flight sim style) controls but for some reason on consoles I've gotten used to up-is-up controls. Things appear to be going full circle - some games now call the inverted controls the up-is-up ones...it hurts my mind.

That said, I can never, ever, ever, ever comprehend what the fuck developers were thinking when they invented inverted left and right controls. I mean jesus - up and down I can kind of translate from flight sims, but left and right? Are we supposed to all be instinctively used to reversing a fucking HGV or something?
Edited 1 times, most recently on 23/11/06 @ 15:19
JHuxley
23/11/06 @ 15:20
#33
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Rambaldi: That's simplifying the issue a little, don't you think? Shadow of Colossus. Rez. Okami. Etc etc.

I think those criticisms can be held at certain developers in particular, and most of those are from an arcade lineage. People expect Ridge Racer to be a bit...garish.
Scientist
23/11/06 @ 15:20
#34
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"Seriously, have you played burnout 2?
That still is the high point for the series...
IMO obviously"

And in my opinion, too. Chain those Burnouts!
AcidSnake
23/11/06 @ 15:23
#35
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I meant the up-makes-the-camera-go-up-and-therefore-the-view-down...

Errr...
OK...
Normal is push up and the view goes up
Inverted is push up and the view goes down...

I, and everyone I know, always use inverted...
But you describe to be using the normal one...
Hmmm...I thought the inverted users were a majority...Might be wrong then...
Rambaldi
23/11/06 @ 15:23
#36
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@dog

"this game is launch title dont forget no doubt it will would a different story once its in its stride..."

Yeah ok, but RR6 is hardly a recent 360 title either. Anyhoo, it's not just the arguable incremental increase in graphical power that tickles me - it's that fact that it's got most of the same tracks and fewer challenges than the 360 version - for twice the price!
Xerx3s
23/11/06 @ 15:25
#37
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Errr... a 7/10? That can't be right, can it? Don't you mean 70/10?
Rambaldi
23/11/06 @ 15:28
#38
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@Huxley

"Rambaldi: That's simplifying the issue a little, don't you think? Shadow of Colossus. Rez. Okami. Etc etc. "

Yeah, fair point. Exceptions to the rule and all that. I dunno - it's just this vibe I get whenever I play Japanese games. I think to be fair it's the music and sound effects more than anything that make me want to vomit.

P.S. Bates, if you're there, you can shove any potential racist accusations up yer arse. Once again, I'm talking about style, not ethnic origin. I'd feel just the same way if these games were British, German, American, Albanian or Welsh.

OK, maybe not the Welsh ;)
Mugwum [staff]
23/11/06 @ 15:28
#39
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"What about Outrun 2?"

Yes, except... er, oh all right just yes. Slipped my mind for a moment. Although obviously the two games remain very different (I prefer Outrun, for what it's worth).
LightSleeper
23/11/06 @ 15:28
#40
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"And while you wait for it to copy over, you can play Xevious :)"

Ah, but does Xevious have anti-aliasing though?
Rambaldi
23/11/06 @ 15:32
#41
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Does that mean that once you've copied the game to the HD you can play it without the disc? That sounds like a recipie for retail disaster if you can! If it's protected and you do need the disc, will Linux and web-browsing offer up an easy access for 'no CD' crack files?

/pictures the returns queue at Game

HANG ON! Didn't the article the other day suggest that PERHAPS the success of the PS brand can be attributed to it's easy hackability? Surely people hacking the PS3 and copying games would be good for Sony in the long run? Hacked games need to be burnt to BR discs no? People need to BUY BR discs to make copies? People get used to buying BR discs, Sony wins format war...

Hmmm....

/strokes beard and raises one eyebrow
Edited 1 times, most recently on 23/11/06 @ 15:36
Xerx3s
23/11/06 @ 15:35
#42
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OK, maybe not the Welsh ;)

What? We aren't allowed to make fun of the welsh any more? Oh cruel, cruel world, what is this place coming to?

;p
jmctavish
23/11/06 @ 15:42
#43
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Would it not be better to review these games when the PS3 is released in Europe?
patlike
23/11/06 @ 15:45
#44
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I'm Welsh.

*finger hovers over "ban" key*

;)
Darren
23/11/06 @ 15:46
#45
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glaeken - "@Darren the article says RR6 has AA and this one does not. That was my reading of it anyway."

Drat! So it does... I misread that as "RR7 has anti-aliasing...". Silly me!

However, EG's review is wrong because RR6 on the 360 does not use ANY anti-aliasing at all hence the reason I mentioned it looked jaggy in the first place. It was a launch Xbox 360 game (in the US anyway) and running at 60 fps so I guess the AA was sacrificed for the framerate. Many launch 360 games lacked anti-aliasing, e.g. Call of Duty 2, Kameo, Perfect Dark Zero, etc.
Bertie [staff]
23/11/06 @ 15:47
#46
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Pat's Welsh, Pat's Welsh!
dog2_99
23/11/06 @ 15:58
#47
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@ Rambaldi

Yes your right it is laughable really (I missed RR6 on 360 hence my purchase of RR7), but i wonder if the version we have before us was really RR6 for ps3?yet with the delay of the Sony console Namco decided to name it 7 for the appearance of the launch? If i am correct, wasn't this one of the first titles finished on the PS3? perhaps in which light its somehwhat unfair to veiw this as a sequal more a port...
glaeken
23/11/06 @ 16:00
#48
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So one of the key PS3 launch titles is a 360 port?

/blatante fan boy bait.
polymorph
23/11/06 @ 16:05
#49
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@dog2_99

In eg history of the playstation they said ridge racer on ps1 was done in 6 months, wouldnt suprise me if was the same this time as well. Take all the assets from 6 on the 360 add 1 track, cheap adons for your car bish bosh launch game in 6 months which will = big profits.
Moz
23/11/06 @ 16:12
#50
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@dog2_99 - I'm guess that this wasn't finished all that long ago. If they had any sence they've taken the last year adding to game, hence the extra track etc,

If the PS3 had come out in spring, would probably been just a PS3 version of RR6.
and because of this extra I'd also hope it does look better the 360 version.

We're not going to be able to truly start compairing PS3 to 360 until RR8 or some other cross platform games come out. Once developer have had time with both 360 and PS3 hardware.

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