Ridge Racers 2 Review
Again again!
Version tested: PSP
Bands love doing this. They release a few good albums, do a couple of tours, hit the studio again and crank out some nonsense, then return to form with a self-titled EP. Ridge Racer's a bit like that. Indeed, if the people who made Ridge Racers 1-4 did go on tour, that probably explains why RR5 and R: Racing were so ARGH; they probably whipped their heads round so fast demonstrating the cornering routines that they spun clean off and had to be surgically re-attached. Game development is much harder when you've accidentally decapitated yourself. Hang on, this seems familiar.
Tsk. You know what I've done, don't you? I've put the wrong review in.
I was distracted, see, because I'd just fired up Ridge Racers 2 again to check something, and I had a bit of a "moment" when I realised I was actually staring at the first one. I'd been swapping the discs back and forth to do comparisons. And so I put in last year's Ridge Racers review instead. Silly me!
Mind you, it's a pretty easy mistake to make. On both fronts. At virtually every step. The menus, the graphics, the sounds, the loading prompts, the game structure, the multiplayer mode, the tracks, the cars, the controls, the HUD, the classes, the icons. These things don't just look a bit the same; for the most part they actually are. The most distinctive thing in the first few hours is that it's New Rally-X being played on the loading screen, not just Rally-X.
That's because Ridge Racers 2 isn't really the sequel the big "2" on the box suggests (the box looks the same, by the way). Instead it's one of those popular-in-Japan remixes, featuring much the same content with a bit extra. Think of it as Ridge Racers: Final Mix.
To this end what you've actually got here will be instantly familiar. A main World Tours mode consists of three difficulty levels of multiple racing tournaments, most of which take the form of three laps around several tracks in a field of 14, gradually unlocking faster cars and more tracks and reversed tracks and so on. For quite a lot of the early game you'll have no difficulty power-sliding and nitrous-boosting your way to the front of the pack by the middle of lap two, but when things heat up later on, with duels and much trickier AI coming into play, it becomes much more compelling.

Apparently the road textures might be a bit improved. Can't tell.
You'll have especially no difficulty if you played the last one, of course, because the act of playing Ridge Racers 2 is the same. You power-slide by releasing the accelerator or braking into corners and then grasping it again as you enter, steering yourself along the slide and trying to keep your nose vaguely in the right direction until it's time to fishtail back to the racing line. And you can give yourself a bit more oomph by unleashing the nitrous boost you build up by sliding, although the changes made to this by Ridge Racer 6 on Xbox 360 (and 7 on PS3 for that matter) don't apply.
What's different is the addition of a number of courses from Rage Racer and Ridge Racer Type 4, like Phantom Mile, Britenight Cruiseway and Shuttleloop Highway (all from Type 4). This stuff is likely to appeal to fans primarily, and the conversions are inch-perfect by the looks of things, albeit with some nice up-to-date effects work that helps show off Ridge Racers' already excellent PSP engine. You've also got some new music from previous games that wasn't in the first PSP title, but it's all meshed together in such a way that somebody with only a passing fancy for Ridge Racer could happily glance at the contents of the two UMDs and have difficulty playing spot-the-difference.
Easier to tell apart are some of the other game modes. Wireless Battle remains ad hoc and for up to eight players, and works pretty well, but the eye-catching additions are Arcade, Duel and Survival modes. Or would be if they were actually eye-catching. In actual fact they're very basic. Arcade allows you to select a track you've unlocked and race on it, with an arcade-style timer counting down as you go, forcing you to hurry through the checkpoints to top it up. Duel faces you off against somebody in a similar car - an experience you'll come to terms with as part of the World Tours mode separately. And Survival mode is a four-car race with last place eliminated at the end of each lap. What's a bit galling about these, though, is that they're simply Single Race variations - you pick a track, and go. There's no structured race mode beyond World Tours.

There are some more obvious bloom effects though, particularly at night.
And since I've already talked about that, it's difficult to know where else to go with this. Let's see what I said when I reviewed the original. Twice.
There are some things worth bitching about. The computer-controlled opposition is very good on the upper-upper levels, and has an uncanny ability to block your path before you can react to it, or boost past you on the home straight. But you'll probably be sufficiently pleased with the way it feels to play that you'll treat them not as pointless obstacles on the road to fun, but evil lines of code fit for munching nitrous' equivalent of dust once you find your A-game later on. Or at least once you've unlocked some of the delightful special-class cars. We're particularly fond of the one that looks like it has a giant desk-fan strapped to the back of it.
Such wit. It's amazing to think he's single. But that's enough of him - especially as I've just thought of something else to type: there's still a definite feel of the power-sliding being on rails. There's skill to it of course, and you definitely don't want to hit the sides because you'll just bounce along them like the front of your car's a skipping stone, but you are being conveyed along, and this much is especially apparent in the third-person camera mode. Not that you'd use that, because you're not a loser. Oh, he's back:

I'd hit that.
When it does ramp up and winning becomes a challenge, the AI racers seem to cheat more, too. They're not bound to your bumpers with elastic like some AI opposition I've encountered over the years, but I'd definitely classify their approach of moving into your path so you prang them about 60 yards further up the track as cheating. They don't always do this, but only a few times is still too many. What's more, they don't have to be elastic to be evil, because they can annoy you by zooming past with their nitrous on the final straight - technically it's my failing for not having enough in the tank to compete, but it still makes me feel hard done by when it happens.
Waffle, waffle, waffle. Look - Ridge Racers 2 is better than the first one, because it basically is the first one except with a few more bits in it. There's tons of racing to be done, even if it can be quite laborious, and there's not as much variation in structure, goal and challenge as you'll find in home-console offerings like Ridge Racer 6. The main feeling I get from it is disappointment - disappointment that Namco Bandai didn't put its back into it, and in fact avoided change more than most developers have the guts to. It's "And if you thought EA took the piss sometimes..." Even so, there's plenty to do here, and a fair amount that will appeal to ardent fans of this particular racing vintage. As long as you know you're being ripped off, you probably won't mind. If you do, wait for it to turn up on budget, or picket Namco or something.
7 / 10
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Comments (32) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Not worth getting I presume?
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Whats the person like who's doing the commentary, male or female, and how irritating this time? Do we get the 'here comes some crazy nitrious' every minute? My fav was the tasty sounding bird in Rage Racer. Are there multiple commentary options like in Ridge Racer 6 360 (lockable).
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Can someone recommend any PSP games that aren't:
PS2 franchises (Tekken, Syphon Filter).
Racing games in general.
Lumines (Have this and it is admittedly great).
Have terrible loading times (because these ruing portable gaming).
Please! I mean I bought this pretty expensive machine and right now it has very little function other than as a paperweight.
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I still love my PSP tho as I use it as an MP3 player at work, and watch movies on it at lunch times... But as a games machine its had pretty poor service imo...
Although, Daxter and Football Manager Handheld do interest me when I can find them for less than £10 on eBay...
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LocoRoco!
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I've got 3 times as many PSP games as Gamecube games, and I do most of my gaming on it now. I can understand not wanting direct ports of games, but outright dismissing things because they are a franchise seems a fast way to talk yourself out of playing anything at all. Tastes differ though. Exit, Mercury and Loco Roco aren't available anywhere else, and Every Extend Extra is out in a month and should be up your street if you like Lumines. Sort of Rez having a dirty threesome with Tempest and Missile Command.
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I've only played 2 really good games on PSP and those are LocoRoco and Lumines, and even those arent worth getting the system for IMHO.
I'm glad I didn't succome to that early adopter itch I had for the PSP.
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Football Manager fits all the criteria, it is a great handheld game.
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Id recommend that..
Alternatively do what i did, sell psp for some ds games..
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@Smelly - It has crossed my mind to sell it but I want to play MGS Portable Ops as I am a bit of an MGS whore.
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I get it you love your DS, and PSP has no (mabye one) game you like.
Do you REALLY have to tell us in EVERY PSP thread.
Cause I think ridge racer SUCKS, but i can't wait for metal Slug Anthology or GTA Vice city stories.
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Katamari
Retro Anthologies (Capcom, Taito, Midway)
Gitaroo Man
Ghost and Goblins
LocoRoco
Lego Starwars (ok a port)
Daxter
Xmen Legends II (underrated)
Metal Gear Ac!d 1&2
Mercury
Exit
All absolutely ace.
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This should cover most genres you want:
Tekken
Valkyrie Lenneth
Syphon Filter
DJ MAX
Loco Roco
Gurumin
Daxter
Wsop
Gradius
Field Commander
Gitaroo Man
Lego Star Wars 2
Lumines
Virtua Tennis
coming soon
Metal Gear Solid
Powerstone
Gta Vice City Stories
Emulators:
CPS2 emulator for all the capcom games
Megadrive emu
Snes Emu
Scumm
GBA Emu
Wireless streaming of all your movies and mp3s from your pc
Internet radio streamer from shoown threadutcast
umm want more?
/plus a few i missed in the list above now all you PSP hating DS lovers go back to your handhelds and play Advance Wars coz its the only game worth having oh hang on i've got that as well on the GBA emulator.
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Also, I'm going to tell you a little secret, I own both a PSP and a DS with roughly the same amount of games (around 14 or so), and I prefer my PSP
The games just seem to click more in general and I really find myself losing myself in them, moreso than the DS games.
Not only that, but the amount of vitriolic pro-DS anti-PSP bullshit I see on the internet really grates, and Nintendo fanboys have essentially made me dislike the DS even more than I want to, or than it deserves.
They are both fantastic handhelds though, and I'm big on handheld gaming, so I'm thrilled with both, they've been great.
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Really, get over yourself
I had a DS and TBH it pissed all over the, jack of all trades master of none, PSP
But in the end I sold that too, I guess I just grew out of handheld gaming, I'd rather read the Metro on the way to work now. It certainly beats reading the word "Loading" for half the journey
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Of the games you list most don't meet those criteria. Although Virtua Tennis and Gradius might be worth a look. As I already said I'm bored of Tekken.
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So the DS has better graphics than the PSP? Or is better for 3D games because it lacks an analog stick?
Thought not. It seems the PSP IS a master of some trades then, eh? Perhaps not the master of gimmicks, but you can't win them all.
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No, for me it was the fact that the majority of the games made for the DS, were just that made for the DS and not games made for another more powerful system then shoehorned into a handheld because the original sold well. For me, this makes all the difference and is the reason that Phoenig Wright, Ouendan, Brain Training and many other great games exist, as they are designed from the ground up for the system they will be played on.
My DS was sold at the time when there was the usual post launch game drought, and with the idea that I was going to get a DS Lite when it came out, I just never got round to getting another one.
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Yes, when playing games that are of a higher visual quality than any handheld before it, with vast areas that can be streamed from disc, with real voices and music played from the disc, and that have all the depth and structure of full sized console games, I find myself constantly thinking, "I wish this was these games were a bit worse. With worse graphics, and worse gameplay, and worse sound, because handheld games are supposed to be twinkly little bite-sized lo-res time-killers for people with short attention spans."
How can anyone try to pass off the ability to have a real home gaming experience, anywhere you find yourself, as a BAD thing? I find most of the criticism I hear about the PSP utterly retarded though. I have nothing at all against the DS either, except the profile damage done by format whores who feel compelled to slag off the rival hardware.
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Yes, very well put, but what about games that are not GTA?
"twinkly little bite-sized lo-res time-killer"
Yes, nothing against the DS, it's got more than just Mario games out for it you know
I'm of the opinion that they are both good, it just depends what you want in your games, and I just don't care for pretty much 95% of stuff on the PSP, that said, I don't care for 70% of stuff on the DS either. But for me the DS is the better games machine and that's why I bought one.
To the guy complaining about there being no games out for the PSP, you should at least try a couple of DS titles out, you never know, you might be surprised at just how good they really are.
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Unless Namco... sorry... "Namco Bandai" have done something major with the game, I can't see it being worth the effort. There are better racers around.
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I specifically bought a PSP because it is a Playstation in your pocket allowing you to play your fave home console games when you're not home or when you are home but can't be bothered to sit in front of a big tv.
Also, is it just me who thinks 99% of DS games are crap?! Being quirky doesn't equal good and personally I like the more in depth games of the PSP than the shallow fun for 5 minutes but boring as hell after that DS games.
I love the PSP I play it more than my PS2 and Xbox combined and if the moaners don't like theirs then for christ sakes sell it and stop boring the rest of us!
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Yes you might be the only one. It's a pretty exact percentage for someone to agree with you on. And your dismissal of DS games as shallow was exactly that.
It seems some people are feeling a little threatened that their choice of machine is not the favourite. They seem to feel the need to get all defensive whenever anyone suggests that another machine might also be worth a try. I guess it's new for a PS owner to feel what Saturn, Gamecube, N64, Atari Jaguar and even the original X-box owners have all felt before - The feeling of loving the less popular machine.
@somoison
I'd stop complaining about these 'fanboys' who are out to undermine the glory of the PSP. Just hit the ignore poster if you think they're the 'enemy'. Methinks you doth protest too much.