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Resident Evil 4 Review

GameCube ntsc-us Import Review by Kristan Reed

25 January, 2005

Headless loser or shotgun-toting blood-splattered Bruce Campbell-esque badass? That's the question Resident Evil always asks of its audience, but one that the epic fourth in this veteran horror series wastes no time in hollering in the ears of anyone who dares to pick up a GameCube joypad to challenge it. Compared to most games, the Resi series has been notorious at busting gamer's balls in all manner of ways, but number four grabs those unwary testicles, twists them 720 degrees, hacks them off with a blunt instrument and promptly feasts on them before flobbing them back in your disbelieving face. While emitting a dry rasping cackle.

Having played the E3 demo a number of times last summer, we knew roughly what to expect. You play as one-time STARS rookie cop Leon Kennedy, on a mission to rescue the US president's daughter Ashley from the clutches of a Spanish gang. Entering a stark, decaying rustic village in the midst of Autumn 2004, it's clear your presence is not welcomed. Even the most polite enquiry is met with the swing of an axe, and very soon you get the picture that you're going to have to fight for your survival every step of the way. But unlike every other Resident Evil game released to date, you're not fighting off bloodthirsty zombies, rather what appears initially to be a bunch of normal-looking middle-aged locals who for reasons yet to become clear are programmed to kill intruders on sight.

Village of the damned

'Resident Evil 4' Screenshot 1

So, having fought off a few stragglers on your way into the village, all hell breaks loose. Whoever spots you immediately shouts gruff instructions in their native Spanish tongue and before you know it you're frantically running into the nearest house, hastily constructing impromptu barricades in front of exposed doors and windows, kicking the hordes of invaders off ladders and even jumping fearlessly out of windows and off roofs to make your escape.

But escaping itself, it seems, is a futile exercise when all the exits from the village are locked and reinforcements keep on appearing no sooner than an entire wave have been disposed of - a task made even more complicated when a hooded chainsaw-wielding leatherface appears on a mission to remove your head from your torso. When it comes down to it, it's you or him, and if you're not careful one quick swipe and you'll be witnessing with some disbelief the sickening sight of the screeching mechanical blades growling their way clean through your neck in one fell swoop, followed by much spurting of claret. What's initially unexpected is followed by the stark realisation that that's it. Game Over. No second chances, it's back to the last continue point to Do Better Next Time. You'll wonder what the hell's hit you, and needless to say you'll blame the game. We always blame the game.

We can virtually guarantee that you'll howl in righteous indignation at Capcom for yet again implementing an initially unfamiliar and as a result unwieldy control system that feels at odds with the industry standard. Combined with a comparatively zoomed over-the-shoulder camera view and a characteristically slow turning circle, Resi 4 is the kind of game that will reduce even experienced campaigners to gibbering wrecks. It's a real shock to the system that, to be honest, we weren't expecting.

Persistence reaps

'Resident Evil 4' Screenshot 2

But stick with it. Once you've endured the steep climb to the top of the learning curve, progression is relatively straightforward thereafter and only then can you begin to appreciate the immense amount of breathtaking entertainment the game has to offer.

It seems hard to believe that we've got this far through our review and haven't mentioned the one thing that immediately stands out about the game - the visuals. We blame our inability to settle into the gameplay quickly enough before shouting about them, but even if you find the game not to your taste, it's undeniable from a technical standpoint that it's a glorious achievement, and sets the kind of benchmarks we find it hard to believe anyone will top on any console platform in this generation. Capcom has hardly been found wanting in its ability to deliver delightfully detailed game worlds rich with atmosphere over the last nine years, but RE4 is something that stands so far apart from the old pre-rendered days that you can immediately see why the game's taken so long to emerge from its development chrysalis. Right from the very first scene to the last almost every location is a thing of great beauty that deserves the greatest accolades possible, crammed with typically sinister monstrosities that come layered with not only an added dimension of artificial intelligence, but with some of the best animation and visual effects witnessed.

The first thing you'll notice in the game when you face an enemy is their human-like qualities. Not only do they look like normal rural folk getting on with their business, but they will shout for help the second they see you, try to stove you head in with the tools of their trade and react proportionately to the power and precision of your shots, with area-specific reactions should you, for example, shoot them in the shoulder. One long held tradition that's been carried forward, though, is their inexorable shuffle towards you; like living zombies. It's more of a mass possession than a march of the living dead, but either way they're not pleased to see you and will stop at nothing to beat you to a bloodied pulp, and look mightily impressive while they're doing so.

Not your ideal holiday destination

'Resident Evil 4' Screenshot 3

All of the attention to character detail wouldn't count for much if it were not for the consistently impressive settings that are easily among the most beautiful and atmospheric any video game has yet pulled off - something that's especially critical for a slow-paced game such as this where you're largely ambling around. Kicking off in a leafy rustic village it's a sight to behold, with a feel that's at once remote and positively reeks of impending doom. In every intricately detailed texture there's a game setting that oozes dread, with Capcom going all out to create the most wonderfully-crafted rocky, leafy backdrops, full of damp, shabby wooden buildings, each bedecked in the most Spartan fashion imaginable; a table here, a dresser there, but little else in the way of home furnishings. Even the trees surrounding the village look impoverished, skeletal and stripped of their leaves in the autumn gloom. It's not a place you'll be planning your holidays anytime soon.

And so it goes on, further into the village via a lake, into an enormous castle, through its vast interior and predictably terrifying netherworld and onto a heavily-defended island in what must surely be the biggest, most intricate and certainly most impressive Resident Evil adventure yet. There have been a few minor compromises, sadly, with the game rendered in a letterboxed 4:3 format that effectively means you lose about a third of the screen area to black borders. Widescreen gamers with the right TV can zoom in and effectively eliminate the borders entirely, but the payback is a somewhat less impressive image quality (even with 480p progressive scan mode switched on). This is the price of benchmark visuals, it seems, and one we can live with for now.

Meanwhile, back to the game itself, much of the game structure itself stays true to the long-established concepts that have seen it through six or more iterations (more if you count the light gun titles, of course), with many of the more tedious mechanics ditched in favour of a far more playable game that lends forgiveness when it's needed most. Virtually every single area of the core mechanics have been overhauled to a greater or lesser extent, and in almost every sense it's a positive improvement in areas we've been campaigning about probably ever since the first one arrived back in 1996.

Combat rocks

'Resident Evil 4' Screenshot 4

Although to begin with you might argue differently, the combat controls have been considerably improved; even taking into account the initially mystifying lack of a target lock-on. At first your laser pointer will be wobbling all over the place, straying in all directions other than where you actually want to place it. Enemies will gang up on you and although you'll occasionally be handed the opportunity to kick or shake enemies off you, you know you're in trouble if that happens. But sooner or later it starts to feel perfectly responsive and natural, and moreover you'll start actually being a little more strategic, taking out enemies from a distance to avoid being crowded out, with headshots by far the best means of doing so. The main beneficial addition is without a doubt the laser pointer, which comes as standard on most weapons and generally makes your life so much easier by taking a lot of the guesswork out of the equation. You'll even feel more impressed with your handiwork than just hitting a cheating auto-target button at every opportunity.

Add to that, enemies evidently drop a damned sight more ammo and health pick-ups than they ever used to, taking a massive amount of frustration away from the game as a result, and reducing the requirement to be ultra-conservative with ammo - as was always the case in the past. You still can't afford to be profligate, but nor do you end up hearing that hideous 'click click' after 10 minutes, nor find yourself having to mess about fighting with the knife or any perverse ammo-saving nonsense, and the game is all the better for it.

Better still, Capcom has finally listened to gamers' objections to having to 'buy' their right to save the game with a stock of typewriter ribbons. This was always a faintly ludicrous idea anyway and happily now you can record your progress as many times as you like - albeit at the nearest typewriter save station. But even when you die, you're not forced to lose 10 minutes of painstaking progress, with a sensibly implemented continue system that allows you to pick up from just before your most recent death; usually the entrance to a new location or just prior to a boss fight for example. This seems a particularly welcome change, and makes it much less frustrating than ever without taking anything away from the challenge.

Pack up your troubles in your old XL attaché case

'Resident Evil 4' Screenshot 5

A few compromises haven't quite gone far enough, though, with another restrictive inventory system that allows you to hoover up as much treasure as you wish, yet treats every box of ammo as a separate inventory slot-hogging entity. Admittedly you can upgrade your inventory space several times, but it's never quite enough to carry all the things you need and is probably the last pointlessly irritating thing that Capcom doggedly clings onto even now.

Controls-wise, it still doesn't quite have the flexibility most gamers are used to from a third-person action game. The main bugbear is the continued use of the 'spin on the spot' system, which makes targeting enemies on opposing sides particularly bothersome as Leon slooooowly turns around (seemingly in no hurry at all) to aim in their direction. Admittedly you can do a 180-degree about-face in an instant, but it's not always appropriate to do so. Likewise, the limited ability to wrestle control of the camera from the game wasn't wholly necessary; we'd have preferred at least to be given the choice of automatic or manual camera. We guarantee it would have eliminated half the trouble we got into with enemies making unexpected lunges at us on our blind side. Still, you do get used to it, it's really not that big a deal and we enjoyed our experiences nevertheless, but we don't entirely get on with having a viewpoint nanny dictating what we can and can't see.

As always with all Resi titles, puzzle-solving is a fairly important factor within the game, with plenty of familiar ground covered from the standard object collection, block pushing, and the like overlaid with the odd timed 'get out of that' teaser thrown in. This time around much of the obscure object-hunts have been left out, or are so obvious that the problem is solved no sooner than it arrives. Very little is left for the player to get truly stuck over, which makes a change, with a much greater emphasis on combat or Shenmue-style button combos (e.g. hit A and B now to dodge, L+R to duck, and so on). Some sections even require the player to rapidly pummel the A button to dash away from something, or rotate a lever rapidly. In this sense it's probably the least challenging Resi ever, but by no means a doddle. We're not entirely convinced though that the long-term adventurer will appreciate having the need for lateral thought replaced with action, but we certainly appreciate more people will get on with the game as a result. It's a tricky balancing act. No one likes being stuck on obscure puzzles, but nor should we be able to simply breeze through either, and the truth is we couldn't, but that had more to do with Capcom ratcheting up the combat to compensate.

What are ya buying Cobber?

'Resident Evil 4' Screenshot 6

One very welcome change this time around is the weapons upgrade system, which comes in the form of a shadowy merchant who pops up at regular intervals to buy and sell all your combat related needs. Being set in Spain, Pesetas are the currency of choice in RE4 and usually spew forth from dead villagers, or from raiding the many crates and vases strewn around. Bashing everything up is usually a good idea, as very quickly you'll amass a small fortune of coinage and treasure (not to mention ammo stocks) with which to trade weapons upgrades with the throaty and curiously Antipodean Merchant. And not only can you buy more powerful weaponry, but 'tune up' your existing arsenal in terms of firepower, capacity, reload time and aiming. It's a huge improvement to any upgrade system employed in any previous survival-horror game and offers a massive incentive to search every nook and cranny to enable you to tool yourself up in the most devastating fashion, with a wide selection of pistols, magnums, rifles, shotguns and grenades as well as the more devastating mine launcher and rocket launcher to see off stubborn bosses in style.

In terms of the overall cinematic feel, Capcom still holds dear the B-movie ham feel of old, with the usual collection of over-the-top megalomaniacs to meet, spar with and eventually depose of. They're not especially frightening on their own as such, given that they're completely ludicrous pantomime characters with matching costumes and voices. Half the time you're expecting the audience to shout 'he's behind you', but even if they did your head would have been munched off long before you could spin around on the spot to face him.

Yes, for sinister thrills the game works best when it's not annoying the player with the hammy character and story interludes where Ashley (the president's daughter you rescue about 40 times) does her best Kim Bauer impersonation [her high-pitched bleating cuts through your senses worse than any chainsaw, believe me -bloke who sat next door throughout]. Just shuffling around the immensely impressive environments and dispatching yet more shuffling villagers or moaning monks is scary enough. The story is secondary, and rightfully so, usually no more than a device to set up the next boss encounter. We can happily live with that, so don't be surprised to be greeted with another over the top cartoon caper. Some things may have changed, but this is not and never will be Silent Hill, Project Zero or Forbidden Siren in terms of its feel. Despite the grittier, more realistic look, this is still camp pantomime horror with men with silly hats and even sillier voices that morph into tentacle wielding supermonsters after you've dealt with a dozen of their minions, and we still love Capcom for it. After all, it wouldn't be Resident Evil if it were serious would it?

Time to buy a GameCube, then...

So having wrestled with the game from every angle we could think of, the simple realisation we came to it that although Capcom still hasn't quite managed to exorcise the series of all of its demonic bad habits, it has managed to craft a relentlessly compelling title that feels so rich with atmosphere, breathless excitement and palpable tension that virtually all our minor quibbles go out of the window. Yes, most players will have justifiable issues with the camera and controls that simply don't exist in most games (and really shouldn't exist here), but once you get into the groove after an hour or so you really do adapt and just get on with enjoying a fabulous 25 hours-plus of non-stop entertainment. In short, it's the biggest, by far the best looking, arguably the most enjoyable and least frustrating Resident Evil game we've played and it was worth every torturous minute to savour what will rightly become regarded as a true masterpiece of the horror genre. If you need to buy a GameCube to play it, then don't hesitate. Waiting a year for the almost certainly inferior PS2 port is not an option if you don't want to miss out on one of the games of 2005.

9/10

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Comments: 1-50 of 150 in total | next 50 »

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trav
25/01/05 @ 10:26
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Should this be the last dying breath for my Gamecube, at least its going out with a bang. Roll on March.
Blerk
25/01/05 @ 10:26
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Well, that takes care of most of my worries. It's going on the pre-order list right now. Yes.

But...
the game is letterboxed 4:3, so you can zoom it to widescreen

Why did they do that? Grrr.
Boom
25/01/05 @ 10:33
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On Chapter 4 now and can't stop playing it. Fantastic game.

Controls aren't perfect but they're good enough.
Destria
25/01/05 @ 10:41
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Looks good

Trav: Don't ditch that 'cube just yet. If they're your cup of tea, there's at least a new Zelda/Mario due out eventually.

Not that I'm suggesting that those titles alone can resurrect the Gamecube, but they're worth *not* selling it for, especially as new ones go for around £40
steven
25/01/05 @ 10:42
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Cleared the game yesterday :p

Awesome game, just awesome, it would even have been a 10 out of 10 if i were the one rating.
dadrester
25/01/05 @ 10:44
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Why did they do that? Grrr.

what you should be asking in this time where everyone owns widescreen tellies and games are purportedly becoming more cinematic is "why doesn't anyone else do that?! Grrr."

i know loads of games have the shitty widescreen option but almost none (i can only think of ninja gaiden) is actually designed with a 16:9 display in mind. it's like playing the opposite to pan and scan. take note hideo kojima. i for one am thankfull someone has the balls to do this.
HairyArse [mod]
25/01/05 @ 10:47
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Great review Kristan, as always.
I'm midway through chapter 2 at the moment and am loving the game so far - when I get chance to play it.
Just wondered if any of the other boys had played the game and if so what would they have scored it?
victor
25/01/05 @ 10:50
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Yay, my copy just arrived !

/starts freeloader

Blerk
25/01/05 @ 10:52
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what you should be asking in this time where everyone owns widescreen tellies and games are purportedly becoming more cinematic is "why doesn't anyone else do that?! Grrr."

i know loads of games have the shitty widescreen option but almost none (i can only think of ninja gaiden) is actually designed with a 16:9 display in mind. it's like playing the opposite to pan and scan. take note hideo kojima. i for one am thankfull someone has the balls to do this.


I have a widescreen telly. I heard that this was designed for widescreen and lo, I did rejoice!

Then I find out it's not actually designed for widescreen at all. It's in 4:3 with huge borders. So I can have a small 4:3 image squished into the centre of my screen, or I can zoom it up to full screen in glorious 'fuzzy-indistinct-o-vision'.

I wanted proper 16:9 support, God damn it. Not this half-arsed 'pleases nobody' bag of monkey nuts.
space ace
25/01/05 @ 10:54
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it has m070rb0475
mcmonkeyplc
25/01/05 @ 10:57
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So how much can I get one of these "game" cubes for then?
Neverness
25/01/05 @ 10:59
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That review felt strangly downbeat and negative about the whole thing. Suppose someone has to calm things down a bit (other reviews seem to be stupidly positive).

Personally I would say the letterboxing and controls/camera haven't bothered me in the slightest. I admit they felt a bit clunky at first (bit like metroid I thought), but you do soon get used to them, and it does add pressure when there are a hord of villagers slumping towards you.
drumbaby
25/01/05 @ 11:00
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"and sets the kind of benchmarks we find it hard to believe anyone will top on any console platform in this generation. "

So the GCN is the most powerful console, eh?

;)

Seriously, I'm looking forward to this game sooooo much now it's starting to hurt!!

:)

"Awesome game, just awesome, it would even have been a 10 out of 10 if i were the one rating."

Shame that 10's been squandered on an fps tech demo. :(
Edited 1 times, most recently on 25/01/05 @ 11:01
Universal Hamster
25/01/05 @ 11:01
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Woo! This is the first game I have ever tried to import. (Its on order, but not arrived yet) And viewtiful joe 2 as well. Im so looking forward to it.
Where did everyone get their copies from?
DUFFMAN5
25/01/05 @ 11:06
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Can't wait, I only got back into playing games ( thought I had finished once I sold the C64 years back ) because my bro in law had a copy of Resi 2, I have played and loved all the Resi's since then, well apart from the last piece of crap they put out on the PS2, how dare they! at least Nintendo will do it proud.
Hicksy
25/01/05 @ 11:07
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it is a superb game

even as a gamer who had not enjoyed previous resi games, this has been inspirational

it's brilliant

9.5/10 :)
bionutz
25/01/05 @ 11:19
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will there be a GC RE4 bundle?
Galvanizer
25/01/05 @ 11:25
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Fuck waiting a year! I'm gonna get a GameCube!

This and the new Zelda are MUST HAVES!
krudster [mod]
25/01/05 @ 11:27
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Weeeeeell, yeah I guess they have, but maybe they haven't arrived in the rural parts yet, with their local ways.

As for the whole 10/9 debate, it was a close run thing. It's as good a nine you'll ever see, put it that way, but the control, camera nonsense just chipped off it being worthy of top marks.
Neverness
25/01/05 @ 11:34
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Universal Hamster:
Got mine from Videogames+ (good choice as it turns out, Play Asia still haven't sent out one of my mates copies).

I would say the score was spot on, the clunkyness, while not REALLY an issue because it adds a layer of panic to the whole thing, makes the game not quite worthy of a ten.

UncleLou
25/01/05 @ 11:45
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But...
the game is letterboxed 4:3, so you can zoom it to widescreen

Why did they do that? Grrr.


The answer is in the article:

This is the price of benchmark visuals, it seems, and one we can live with for now.


tiddles
25/01/05 @ 11:55
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Nothing wrong with the controls and camera... sure, they're initially unwieldy, but that's the point - as mentioned it contributes to the tension, the speed of the enemies is balanced accordingly, and you get the hang of it pretty quickly. There's genuine skill involved in picking off enemies from a distance, but when the chips are down, a shotgun blast at close range doesn't require much aiming.

This is a superb game - up there with Half-Life 2 for me so far...
mystic_mick
25/01/05 @ 11:57
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I don't think it's worth the embarrassment of owning a Gamecube for 1 decent game, I'll be waiting for the PS2 version. The PS2 will be the best version, the PS2 has more power and Capcom will put extras into the game. I'm surprised Nintendo didn't insist on Mario getting the lead role in Resi 4, the Presidents daughter could of been Peach. This game won't make the top 20 in the UK games chart on the Cube, most of the 10 people that own a Cube will have imported it by now.
Blerk
25/01/05 @ 11:59
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The PS2 will be the best version, the PS2 has more power

I can't believe anyone seriously continues to spout this shit.
Royal Fool
25/01/05 @ 12:02
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I've never heard of this Game Boy Cube before, where can you buy one? Isn't it really expensive? I bet there's no good games on it, it doesn't have the Sony logo on it.

[/retarded public opinion]


"This game won't make the top 20 in the UK games chart on the Cube"

Actually, this is true. NFSU2 will most likely top the charts during RE4's launch week. How pathetic the industry has become.
Edited 1 times, most recently on 25/01/05 @ 12:05
markypants
25/01/05 @ 12:04
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"number four grabs those unwary testicles, twists them 720 degrees, hacks them off with a blunt instrument and promptly feasts on them before flobbing them back in your disbelieving face"

o_0

Somebody has been watching Anatomy for beginners last night!
CrispyXUK
25/01/05 @ 12:05
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I here the yellow cube looks quite nice next to a burberry hat
onyxbox
25/01/05 @ 12:10
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I can't believe anyone seriously continues to spout this shit.

Yeah you'd think by now people would realise that there's bugger all in it between all three machines. Well certainly not enough to get excited about IMO.

dadrester
25/01/05 @ 12:16
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Then I find out it's not actually designed for widescreen at all. It's in 4:3 with huge borders. So I can have a small 4:3 image squished into the centre of my screen, or I can zoom it up to full screen in glorious 'fuzzy-indistinct-o-vision'.

...oh :(
rev9of8
25/01/05 @ 12:17
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That review just felt... odd. The score means that you clearly loved the game but, as Neverness said, it felt strangely downbeat and negative. Slightly irritating because this only seems to happen with Cube games - the problems with the likes of Halo 2 or GTA:SA are always glossed over or not mentioned at all or the complete pain in the arse Steam-shite which can potentially seriously hamper your enjoyment of Half-Life 2 as well as its shockingly long load times are treated as minor irrelevancies. I'm not having a go at Eurogamer but this has always struck me as a general problem with the current generation - witness the difference in approach between, for example, Mario Kart:Double Dash and Halo 2. Both games come into their own in multiplayer whilst both can be so-so in single-player. Halo 2 gets perfect tens almost everywhere whereas Mario Kart can get a kicking (*ahem* Edge *ahem*).

Few quibbles (don't worry there'll be no demanding a ten and proclaiming you heathens for not giving it one - I'm not gonna be a Halo-style fanboy). I felt the controls game together very easily and I'd never liked them in previous RE games... although I had been playing MP2 shortly beforehand and there is a lot of similarities in the control mechanics. RE4 just happens to be sans strafe which I never really found to be a problem especially as the C-stick allows you to fairly nicely tweak the camera. It's an action-adventure game not a first or third-person shooter. You have Half-Life 2 for that.

As for not noticing the people creeping up behind you, well there is a reason the game is presented in Dolby Pro-Logic 2. But I accept that not everyone has their console hooked up to a hi-fi.

You are, however, just plain wrong about every box of ammo being treated as a seperate resource hogging slot. 9mm shells bundle up automatically into blocks of fifty and you can do a similar bundling up for other amounts. The use of the attache case with the grid layout a la Deus Ex etc adds an element of strategy to the game especially in conjunction with the RPG-style weapons upgrading.

I agree that the bosses aren't terrifying per se but there are certainly plenty of seriously tense moments (which I don't want to spoil - and the line in the review "morph into tentacle wielding supermonsters " might well be a partial spoiler).

The game is very much a B-movie homage with references to loads of films and books littering its chapters although I thought the voice acting was pretty damn good especially when you consider how bad most videogame voice acting is.
Edited 1 times, most recently on 25/01/05 @ 12:21
dadrester
25/01/05 @ 12:19
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Actually, this is true. NFSU2 will most likely top the charts during RE4's launch week. How pathetic the industry has become.

according to game it'll launch the same day as GT4. still i can see it reaching top 5 and even shifting a few cubes. now wouldn't that be nice.
andrewfromdoncaster
25/01/05 @ 12:20
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"I don't think it's worth the embarrassment of owning a Gamecube for 1 decent game, I'll be waiting for the PS2 version. The PS2 will be the best version, the PS2 has more power and Capcom will put extras into the game"




HAHA!!!! mystic_mick aka thick_mick
Edited 1 times, most recently on 25/01/05 @ 12:21
meepster2312
25/01/05 @ 12:28
#33
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Fantastic game - about 1/2 way through. I keep replaying bits to make sure I have enough ammo and health for the tough(er) sections, but even then it's fun to play. Better than HL2? In terms of sheer enjoyment I'd say yes.
Got mine from DBD box office and it arrived the weekend after the US launch (£28 including p&p - bargain!)
IronGiant
25/01/05 @ 12:31
#34
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"HAHA!!!! mystic_mick aka thick_mick"

I see sarcasm is totally wasted on you my son.

"I've never heard of this Game Boy Cube before, where can you buy one? Isn't it really expensive? I bet there's no good games on it, it doesn't have the Sony logo on it.

[/retarded public opinion]"

Or maybe just maybe the majority of the games buying public is sick of Mario this and Luigi that and their gaming tastes are different then they were a few years back. Maybe it's games like Halo2, Riddick and GT4 that they want to play. Resident Evil and a handful of other more adult titles isn't enough to make people go out in their droves and buy a Gamecube. Also the cube doesn't play DVDs and the games can't be copied which unfortunately is a huge deciding factor for a helluva lot of people. Oh and then there's the fact that Nintendo shaft europe with game releases.

"Actually, this is true. NFSU2 will most likely top the charts during RE4's launch week. How pathetic the industry has become."

Yeah pathetic, people are buying games and playing them. Exactly why shouldn't a racing game be more popular than a horror game?



Edited 1 times, most recently on 25/01/05 @ 12:32
krudster [mod]
25/01/05 @ 12:46
#35
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If this review comes across as "downbeat" then maybe have a glance at the GTA SA review and Halo 2 and realise that picking apart even the games we *love* is something we do routinely. It's not about having some giant OMG celebration while glossing over the flaws. We try to be as balanced as possible and highlight everything good *and* bad, but often conclude, like yourselves, that often the niggles are worth tolerating; surely that's the sign of a very good game?
Peekaboo
25/01/05 @ 12:46
#36
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"The PS2 will be the best version, the PS2 has more power"

"I can't believe anyone seriously continues to spout this shit."

Actually, haven't several developers already said that yes, the PS2 has more 'power' but it just doesn't have the 'talent' (For that read groovy built in effects that don't suck said power away).

Or some such bollocks............
El_MUERkO
25/01/05 @ 12:51
#37
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/strokes cheap Tesco gamecube

Sooon my pretty :)
NAC
25/01/05 @ 12:57
#38
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No seriously guys the review was very downbeat. Its strange you had problems with the controls, item storage, camera and story. But then gave it a 9. The Halo 2 and GTA: SA reviews just didn’t seem so pessimistic.
freedumb
25/01/05 @ 13:02
#39
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'Oh! Oh no! Where are my horse's legs?! '

I...have them...
mystic_mick
25/01/05 @ 13:03
#40
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Laugh at me when I'm playing Resident Evil 4 as Dante. And to be labelled thick from someone that comes from Doncaster, has to be a joke. andrewfromdoncaster aka andrewfromdumbcaster.
mash the x button
25/01/05 @ 13:16
#41
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I'm sure my wife would have something to say if I bought a cube just for this. Perhaps I should investigate other Nintendo games :)
Tweakmonkey
25/01/05 @ 13:23
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lol @ Mr Dude
krudster [mod]
25/01/05 @ 13:25
#43
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*Every* EG Res Evil review has moaned bitterly and gone on to score the game very well. It comes with the territory. It's one of the most broken games ever, but makes up for it in a multitude of other ways. Less things are broken now than ever, but there is still room for improvement.
Feanor
25/01/05 @ 13:36
#44
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LOL. I bought a Gamecube last night just so I can play RE 4.

But I could barely get Disc 1 out of the box! The discs are stuck down so tightly to the spindle in the middle it's very hard to get them out. Anyone know a trick to getting Gamecube discs out of their boxes easily?
tengu
25/01/05 @ 13:41
#45
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Looks ace, can't wait.

Although, it goes without saying the PS2 version won't be as good, so I think I'll settle for the Gamecube one :)
Feanor
25/01/05 @ 13:47
#46
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I also bought this Dual Shock-style controller because I have never liked the standard GC controller. It seems to work very nicely so far.

http://www.gamestop.com/product.asp?product%5Fid=801896
Edited 1 times, most recently on 25/01/05 @ 13:48
IronGiant
25/01/05 @ 13:49
#47
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I'll wait till the PS2 version comes out then pick up the GC version for peanuts :)
andrewfromdoncaster
25/01/05 @ 13:50
#48
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Laugh at me when I'm playing Resident Evil 4 as Dante. And to be labelled thick from someone that comes from Doncaster, has to be a joke. andrewfromdoncaster aka andrewfromdumbcaster.

Well what you said was most certainly thick - absolutely incorrect. And whilst many people aren't achieving as well as the rest of the country here, it does not make me or them thick.


I see sarcasm is totally wasted on you my son.

maybe you should enlighten me then as to the sarcastic merits of such a ridiculous statement. Something cannot be sarcastic if it is spoken in the tone of a serious statement and does not have a smiley - remember that reading into the true meaning of text of someone you don't know is very difficult.



Or maybe just maybe the majority of the games buying public is sick of Mario this and Luigi that and their gaming tastes are different then they were a few years back. Maybe it's games like Halo2, Riddick and GT4 that they want to play. Resident Evil and a handful of other more adult titles isn't enough to make people go out in their droves and buy a Gamecube. Also the cube doesn't play DVDs and the games can't be copied which unfortunately is a huge deciding factor for a helluva lot of people. Oh and then there's the fact that Nintendo shaft europe with game releases.


Odd point of discussion that wasn't really the topic
Tweakmonkey
25/01/05 @ 13:50
#49
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The PS2 version might be excellent, and if the game is that good it deserves to be ported to every console.

However I'll be getting mine for GameCube :-)
drumbaby
25/01/05 @ 13:50
#50
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I think the PS2 version will be just fine, but seeing as I bought the GCN for this game and for this game only....

GCN it is!

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