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Ninja Gaiden Review

Xbox ntsc-us Import Review by Tom Bramwell

16 March, 2004

Page 1 of 2. Page 2 ->

If you were to clone John Holmes one hundred times, and then park your creations at the business end of some of the porn industry's finest, you'd still fail to recreate the ferocity of genital eruption that greeted the first promo trailer for Dead Or Alive Xtreme Beach Volleyball in May 2002.

A little under a year later though, the resultant game proved to be less of a custard geyser [enough of the man milk imagery -Ed] and more of a damp squib, with opinion divided between those who felt it was a meaningless waste of Tecmo's development talent, those who thought it was reasonably unconventional and enjoyable, and a minority of folks who frankly sounded like they were on the take. However we all certainly agreed on one key point: that nobody else on the planet was doing a better job marketing the Xbox' technological superiority. With or without realistic breast physics.

Fast-forward to March 2004, and once again we're floored by the graphical magnificence of a Tecmo game. Only, this time, it's much more than tits and arse - although fans of the DOA ladies will no doubt welcome the arrival of Fiend-hunter Rachel. This time, it's bound to a game befitting the developer's artistic ambition. This time, it's worth ruining some underwear to express our excitement. This time, we're playing Ninja Gaiden.

Project Hero

'Ninja Gaiden' Screenshot 1

Ninja Gaiden is the sort of thing we've always wanted Tecmo to make - a dazzlingly gorgeous action game that marries a slow-burning combat system to accepted ninja design theory - running on walls, inexplicable brutality, lightning pace - and justifies its extreme difficulty level with cinematic rewards that belittle the efforts of any other developer tackling the subject matter. Anybody involved in Sega's Shinobi, for example, ought to be hanging their heads in shame by the time severed noggins start rolling a few minutes beyond the title sequence. This is how it's meant to be done, guys. Take note.

In fact, you can scratch that comment about "cinematic rewards". Even if you stripped out the cut sequences, which at times left us crawling around battered and bruised groping for superlatives on the living room floor, Ninja Gaiden would still be more than worthy of your time, because it does what every modern game really ought to aspire to do: it makes you look and feel incredibly cool a hell of a lot of the time. Within an hour of picking up the pad you'll be running around on walls, leaping from the shoulders of your enemies and tossing handfuls of shuriken at advancing reinforcements while your blade cauterises anything it touches.

An hour later you'll be getting to grips with the subtleties of the combat system, and refining your approach in the face of superior adversaries, so that you can uppercut them into the sky and then juggle them on wave after wave of fearsome blows, before pile-driving them headfirst into the ground and watching them explode in a shower of gore. It captures the essence of what every gamer wants from the word "ninja" - graceful, exhilarating, impossible violence that up until now only the big screen has been able to convey - and all without sacrificing any of the variety, challenge, longevity or addictiveness we've come to demand from the very best games. It's a gamer's game, and it looks stunning to boot.

Granted, it would be wrong to claim it's not without its flaws, and your mileage may vary where some of them are concerned, but, if you ask me (and by clicking the link you basically did), allowing them to spoil the experience would be like crying over a stolen car the day after you win the National Lottery. In the grand scheme of things, a few quid lost to joyriding hoodlums shouldn't bog you down while there's a life-altering slip of paper tucked in your wallet. Or, in this case, throbbing inside your Xbox. I'm sure you understand what I'm saying: to fall back on standard discussion thread parlance, it's "better than Halo".

The Path of the Ninja

'Ninja Gaiden' Screenshot 2

Anyway, by now you've probably grasped that I rather like this Ninja Gaiden lark, so I probably ought to get on with explaining why it's so good. Ignoring the graphics (oh we'll get back to them, don't you worry), in gameplay terms it all starts off unassumingly enough, as you steer young ninja Ryu Hayabusa through the confines of a rocky valley in third-person, learning how to run up and along walls and use the environment to your advantage as you go. It isn't long though before you're getting your first taste of the game's combat system, fashioning crude X-button-mashing sword combos out of fairly basic sword fodder enemies, and tearing around a Ninja Fortress gawping at the ease and speed with which you can spin through the air and whip your sword about like a true warrior. But these faltering swipes and thrusts are merely the tip of the iceberg in combat terms, and it isn't long before greater numbers of foes force you to cast your frenzied wall-running and ninja play-set fantasies aside and work on blocking and picking the ideal moment to strike. Only then can you start to develop and deploy truly acrobatic ninja tactics.

After a ferocious start though, in structure at least Ninja Gaiden subsequently reveals itself as a fairly conventional third-person action slash-'em-up, albeit fashioned with an adventuring mentality and level design that stands stronger than most, and obviously took its lead from the combat. You work your way through a series of 16 levels (or chapters), gradually gathering combat proficiency and learning advanced techniques, buying supplies, upgrading your arsenal and advancing the plot, which sets Ryu on a collision course with the master of the Vigor empire, who seems to have lain waste to his sacred village home in pursuit of an evil dragon sword.

The levels are much less linear than those in some other, similar titles, and you'll have to worry about maps and finding your way around just as much as the (sadly respawning) bands of enemies who await you, but on the whole the non-linearity seems to be worth the hassle of juggling a sometimes awkward map system. The chapter six boss for instance - an enormous skeletal dragon literally 20 times the size of Ryu - wouldn't be quite so effective if you didn't wander past his slumbering frame early on, and spend the rest of the level toiling around with the spectre of an impending showdown weighing heavily on your mind. That's barely a spoiler by the way - in over 20 hours of gameplay he's actually one of the weaker enemies you'll face.

Non-linearity aside, there are plenty of other elements the average action-adventure fan will be able to relate to immediately. There are secret bits scattered hither and thither, some more obvious than others; fallen enemies leave floating blobs of yellow soul juice behind - the game's currency - or life-replenishing blue orbs to unwittingly aid your progress; the game often points you in the right direction, periodically teaches you new things and offers you incentive to explore via a system of hint scrolls, which crop up here and there or whistle past your head wrapped round a throwing dart; and most levels culminate in a boss encounter that forces you to look for patterns and exploit weaknesses to avoid exotic and heavily damaging attacks. Like being shaken violently and then shot in the face at close range by a frothing handheld plasma coil.

Spiritual

'Ninja Gaiden' Screenshot 3

As the glowing praise at the top of the piece implies though, there are plenty of things that set Ninja Gaiden apart from the average actiony slasher. It's all miraculously accessible and responsive, for a start, even if it is harder than a concrete elephant from time to time. Your basic concerns are movement (left stick), centring the camera (right trigger), jumping (A), slashing (X), blocking (left trigger), and using your more powerful attack (Y) and projectile weapons (B).

Extensions of the basic principles of ninjadom are fairly logical - if you opt for a bow and arrow instead of shuriken, pressing B brings up a first-person aiming view, allowing you to unleash an accurate volley as quickly as your Halo-honed thumbs allow. If you want to attack the nearest enemy directly, you can call on a special jump that heads directly for them. If you want to run on the walls or leap between them, you just jump towards them and hold that direction, then spring off at an angle by jumping again and directing Ryu's flight - and not necessarily at a right angle like a certain popular Persian Prince, either. If you want to call upon 'Ninpo' magical powers and attacks, you can unleash them by pressing Y and B together. If you want to develop your combat technique, special attacks and combinations are just strings of face buttons and directions lashed together according to the secrets of the ninja (secreted rather invitingly on the pause menu). And if you find time in battle, you can also call upon Ultimate Techniques, sucking in the rising souls of enemies by holding the Y button and then letting go to have Ryu disembowel adversaries at lightning speed. Or whatever his current weapon does.

Ninja followers might be expecting a spot of stealth to offset the carnage, but Tecmo seems content to let the blood flow and leave the creeping around to the likes of Tenchu. And who can blame them? Especially when you consider how varied the combat system is. Over the 20 [Tom] hours [that's about 30 odd of mine from experience -Ed] or so of gameplay (and we can't really emphasise that bit enough; this is a long game compared to what you usually get from this genre), you'll never experience two battles that pan out in precisely the same way. To be honest, it's surprising more beat-'em-up developers don't apply their craft to the third-person genre with this level of success. The AI of your enemies grows in complexity and dynamism from chapter to chapter, and you can't simply advance by remembering how to attack individual types as you might expect - instead you'll have to improvise and react on the fly; you'll actually have to learn how to block and fight effectively; and the game will give you greater rewards for skilful combat and especially the use of Ultimate Techniques, which act as a multiplier for the soul power rising out of the remains of fallen enemies.

Even the boss fights, which ought to be more rigid and predictable than roaming enemies, often surprise you by changing in pace or ferocity from bout to bout - I only encountered the aforementioned skeleton dragon boss's bite attack on my fifth attempt to topple him, for example. In fact, the only real complaint about Ninja Gaiden's combat system - which is basically 90 per cent of the game - is that there's almost too much at your disposal by the end, with weapons like the Vigor Flail or nunchakus that you could just as well leave to rot in your inventory. Hrm. Then again, as a reviewer you know you're being forced to nitpick when you're fashioning diversity and replayability into some form of criticism...

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Comments: 1-50 of 67 in total | next 50 »

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ssuellid
16/03/04 @ 09:05
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Added to preorder list.
Thamuhacha
16/03/04 @ 09:07
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ah ... that precious few seconds between seeing the "0 comments" and clicking to post ....

Will buy an Xbox now ....
templar wizard
16/03/04 @ 09:09
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great game.
good review.
bad Cameron ref.
Mugwum [staff]
16/03/04 @ 09:15
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"bad Cameron ref"

I will resign immediately!
aabyssx
16/03/04 @ 09:17
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A ninja should kill by stealth! >:)
BradlayLaw
16/03/04 @ 09:26
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You also get red essence stuff from killing the enemies that regenerates one of your Ninpo slots along with the yellow and blue.

I'm just finishing Level 12 now. I beat the boss but decided I used too many Exilirs for what was a pretty easy encounter once I'd figured out the correct way, so I'll be doing it again tonight. I have no money left so I need to keep what I can and I really can't be arsed with money farming again. I'm in about 15 1/2 hours plus countless hours of retries. Definatly good value for money.

The only time I find the camera to be a pain is on the jumping puzzles. I can normally handle the combat fine with the view obscured.
Edited 1 times, most recently on 16/03/04 @ 09:28
Mugwum [staff]
16/03/04 @ 09:27
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"You also get red essence stuff from killing the bad guys that regenerates one of your Ninpo slots"

Yep. I believe Boots offer it too - "Eau de zombie".
itamae
16/03/04 @ 09:40
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Mmh... whenever I read about respawning enemies my interest in a game drops from whatever it was before to zero faster than that Hayabusa guy can chop someone's head off. And I guess it doesn't help that I stopped playing Viewtiful Joe halfway through because Kids mode was too hard for me.

Oh well, might pick it up as some sort of graphics demo when it hits the bargain bin.
kdsh7
16/03/04 @ 09:46
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"Mmh... whenever I read about respawning enemies my interest in a game drops from whatever it was before to zero faster than that Hayabusa guy can chop someone's head off. And I guess it doesn't help that I stopped playing Viewtiful Joe halfway through because Kids mode was too hard for me."

Except in this game I think you'd be glad they're there. Not all enemies respawn but I find myself looking for them in a futile attempt to get enough money and life for the next boss :P

Best thing about this game: It's bloody hard at the beginning, but the enemies you encountered then actually get easier - not because your character is getting more powerful (like countless other games) - but because the game is slowly making you a better player.

Tip: Find a quiet corner somewhere and practice those moves!
Tiger_Walts
16/03/04 @ 09:57
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Mugs, you missed out on the obvious Monty Python caption for the first image.
Mugwum [staff]
16/03/04 @ 10:01
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I miss everything. I'm rubbish.
Tiger_Walts
16/03/04 @ 10:08
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/Makes note not to use the loo after Mugs
itamae
16/03/04 @ 10:16
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Except in this game I think you'd be glad they're there. Not all enemies respawn but I find myself looking for them in a futile attempt to get enough money and life for the next boss :P

Best thing about this game: It's bloody hard at the beginning, but the enemies you encountered then actually get easier - not because your character is getting more powerful (like countless other games) - but because the game is slowly making you a better player.



Sounds intriguing, but sadly not like the type of game I want to play. You see, I prefer it when my character does get more powerful by slaying monsters (think Castlevania SotN). Guess I'm too much of an RPGamer at heart :p
BradlayLaw
16/03/04 @ 10:30
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Sounds intriguing, but sadly not like the type of game I want to play. You see, I prefer it when my character does get more powerful by slaying monsters (think Castlevania SotN). Guess I'm too much of an RPGamer at heart :p

Well, it's a combination of the two really. Playing the game does make you better (I started a new game round at a friends house and just steamed through the first level like a pro) but you do get more powerful with new moves, weapons and the ever helpful (and cool looking) counter attacks.

Yes the game is hard, but after a few tries you'll make it past the bit you are stuck at. And the respawning enemies are great for making cash or getting some of your life back.

Did you know that if you hit the white button you get a display of your kills in that room and your karma and such. Very handy when doing the 60 fiend challenges.
Tricky
16/03/04 @ 10:32
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"you'll slam the pad down in frustration and subsequently bruise your knuckles when you try and punch a sofa cushion and wind up hitting a wooden armrest. (Not that I did that, mind. Cough.)"

God, I remember doing that once - my knuckles swelled up like a balloon and it hurt for abso-bloody-lutely weeks afterwards. Now I tend to find that I pause in the middle of my game-induced rage to make sure that what I'm punching is soft :-s
Edited 1 times, most recently on 16/03/04 @ 10:37
Tiger_Walts
16/03/04 @ 10:34
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Lies! The catharsis is in the pain!
Killerbee
16/03/04 @ 10:35
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Respawning enemies are not a problem as far as I'm concerned. They worked perfectly in Metroid Prime – tbh, all the backtracking would’ve been boring without something to shoot.

You know, I think this might be the first game that makes me really, really want an Xbox.

Great review Mugs. :)
Nemesis
16/03/04 @ 10:39
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So did he like it then?

/steps in tissue

Gah.
binky
16/03/04 @ 10:53
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i think the review should have been longer ;)

Good stuff Mugs, you've just sold it to me.

It sounded a little like Metroid Prime with Swords, from your review? would that be a fair assesment ?
Mugwum [staff]
16/03/04 @ 11:04
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The exploration element isn't as pronounced as it was in MP. Less Metroid Prime, more swords. I really do think it's one of the best combat systems I've ever played with though and it filled me with fresh geeky excitement just contemplating it. Hurrah for Tecmo :-)
binky
16/03/04 @ 11:07
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sounds class, looks lovely, presented in Wide Screen and surround (5.1?) mmmmm cant wait!
Nemesis
16/03/04 @ 11:15
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Shame we've got 2 months to wait eh.

/taps foot, drums fingers
Zero Beat
16/03/04 @ 11:20
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Do not import from GoblinDirect.com

NG's been out for two weeks now and they STILL haven't sent the game out, by the looks of their website I don't think they even have the game in yet.

Try to contact their customer services by phone and you get no answer between 2:30 and 4:00pm (probably all day) email them using the websites email form, including your order number in the correct field and they'll email back asking for your order number. ARGGH, poor, poor service.

I'll take my business elsewhere next time.
Nemesis
16/03/04 @ 11:30
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Philip, see here for some further details on this.
BradlayLaw
16/03/04 @ 12:08
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Do not import from GoblinDirect.com

NG's been out for two weeks now and they STILL haven't sent the game out, by the looks of their website I don't think they even have the game in yet.


Tronix sent me my copy on the day of American release (a Wednesday) and it was with me on the Saturday. Use tronix as they are ace.
Mugwum [staff]
16/03/04 @ 12:15
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As I said last week (linked a couple of posts above), they're submitting it as is and chances are the German authorities and maybe a couple of others will demand a couple of changes, but - to paraphrase myself - it's no more or less severe with Ninja Gaiden than it is in any other case. And if games like MK Deadly Alliance got through the BBFC in the UK then this certainly will.
Mugwum [staff]
16/03/04 @ 12:16
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Oh, I think someone deleted their post :-)
Mugwum [staff]
16/03/04 @ 12:17
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Yes, TRONIX rock the fucking house. Stuff gets here really quickly and they're really friendly folks too. MUGWUM ENDORSED. Buy from them. Go on.
elevenses
16/03/04 @ 12:27
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great review - another copy on pre-order. Sadly I'll have to import the bleedin UK version as i don't fancy my chances of getting an uncensored german edition..mutter..mutter...grumble
Zero Beat
16/03/04 @ 12:29
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I've imported directly from the US using DVDBoxOffice but DHL deliver this side of the Atlantic and expect £20 import tax/administration on top of the £30+ I pay DVDBO.

Apparently NCSX use UPS who don't charge you any extra, what about TRONIX?
BradlayLaw
16/03/04 @ 12:32
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With Tronix you can ask them to mark it as Promotional Software with a low value so you don't get stung with charges (using Global Priority flat letter). I haven't been yet anyway.
Edited 1 times, most recently on 16/03/04 @ 12:33
kincaide
16/03/04 @ 12:32
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Come on dudes - stop (ahem) knocking DOAX
Zero Beat
16/03/04 @ 12:44
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Cheers for the info Bradlay.
ruttyboy
16/03/04 @ 12:54
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"It even has the option of subtitled Japanese language voice-overs for those who think American videogame voice actors are overpaid under-performers. "

Every Jap. game should have this option (esp. RPGs). In fact, even Western game studio should hire proper Jap. voice actors and then subtitle their releases.
SIDEARM
16/03/04 @ 14:03
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Bloody Goblin Direct. I too have this game on order and I too cannot contact them. What the hell is going on?
pjmaybe
16/03/04 @ 14:32
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Much as I hate buying games that the Penny Arcade bozos like, I guess this goes on the list...

Peej
BradlayLaw
16/03/04 @ 14:50
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Graphics-wise, the game also has tearing

Have you set your Xbox to NTSC using the video switching tool? I used to switch to NTSC when playing it and I noticed the tearing so I now just leave it on PAL and it seems okay.
robo_1
16/03/04 @ 15:17
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"One of the best reviews i've ever read.

Mad applause"

I agree. Every point was well backed up, and I genuinely feel the enthusiasm Tom obviously had for the game, was conveyed in a honest and balanced way. Top stuff : )

Will there be a follow up piece to assess any pal differences?
Mugwum [staff]
16/03/04 @ 15:35
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"Will there be a follow up piece to assess any pal differences?"

Definitely. That's the plan with these import reviews - we'll follow things up when it's necessary.

Thanks for the praise by the way chaps, it makes me feel all warm and fuzzy.

Right, that ought to prompt a torrent of abuse...
Mr Mullet
16/03/04 @ 16:11
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Those of you with American or (cough) the correctly equipped Xbox consoles

good review bar this idiotic comment about piracy..
totally lost my respect


How does that have anything to do with piracy?

Guilty conscience, mayhap?
Edited 1 times, most recently on 16/03/04 @ 16:11
pjmaybe
16/03/04 @ 16:38
#41
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Yeah, there's a Kawasaki Ninja in there...

(just kill me now)

Peej
Mugwum [staff]
16/03/04 @ 16:46
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He's probably the sort of chap who believes UK mags currently writing about this actually imported boxed copies...
eviltobz 
16/03/04 @ 17:23
#43
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don't forget the suzuki hayabusa

/commits harikari and falls on peej's carcass.
Edited 1 times, most recently on 16/03/04 @ 17:26
inpHilltr8r
16/03/04 @ 19:13
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The respawning enemies are essential for potion farming, and levelling your equipment.

Oh, and yeah, it tears occasionally, and the mirrors don't reflect anything other than the static backgrounds, and the environments can be a little flat, and it's got a steep learning curve... but other than that, it's firkin amazing.
bungalooBunny
16/03/04 @ 22:07
#45
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Great review and I totally agree with the score. I'd rate it 10/10 if it weren't for the lousy camera and the harsh difficulty level.

As to respawning I really hate that in games like Quake and the sort, but in this game it makes complete sense. The gameplay is so enjoyable you will understand and it stops you from going back to a save spot after anihilating all enemies and going back to fight a boss.
Rankin
16/03/04 @ 22:41
#46
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You can only switch between NTSC/PAL if you have a chipped xbox my friend.
Trowel
16/03/04 @ 23:42
#47
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Sounds like Tronix are good, but my problem is I don't have a credit card at moment, so need a reliable importer who'll take Switch - any tips?

Used Goblin Direct once when the Freeloader came out, but wouldn't again; as others point out, VERY difficult to contact. Also had problems importing direct from US retailers via eBay.
crashVoodoo
17/03/04 @ 07:59
#48
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I have to admit, it is gorgeous when in motiion, and using 'Y' to suck up the 'yellow esscence balls' and then going ballistic on screen just looks amazing.

[rant]
However, I cant get out of the habit of trying to use the right stick to adjust the view. Stupid thing just keeps going 1st person on me :(

Also, the damned idiots on horseback with the spears/poleaxes are just fucking annoying. I cant seem to take them on without ultimately ending up staring at the floor ... and they aren't even the end of chapter boss.

hard. Hard. HARD!!!
[/rant]

/goes back to splinter cell ...

Edited 2 times, most recently on 17/03/04 @ 08:03
BradlayLaw
17/03/04 @ 10:31
#49
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You can only switch between NTSC/PAL if you have a chipped xbox my friend.

Are you Rankin from the SA forums?
Mugwum [staff]
17/03/04 @ 12:00
#50
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A boss mode. Now that WOULD kill me.

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