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Gradius V Review

PlayStation 2 ntsc-japan Import Review by Kristan Reed

18 August, 2004

Somewhere in a darkened, dusty, slightly damp corner of Planet Earth there is a being capable of playing Gradius V the way it is meant to be played. No continues, no pussyfooting about on 'Very Easy' and certainly no more than three ships, thank you. If we ever meet that Gradius God, we'd like to shake his trembling, withered, twitch-gaming hands - that's if, indeed, this being has hands, and isn't simply using advanced gaming Telekinesis to communicate with the PS2 via neural impulses. To the game's developer, Treasure, we say: do you lay awake at night trying to think of the most evil ways to put paid to gamers? Why not simply allow the game to consist of a series of gaming deaths from different angles, quickly followed by a Game Over screen? Oh you did?

We're not sure which niche of the niche of the uber hardcore side-scrolling shooter niche Treasure designed Gradius V for, but it certainly should consider looking up the dictionary definition of 'Very' and 'Easy', and come back to us when it's considered that terminating the player approximately every 10 seconds might be construed as maybe as being a little over zealous in your desire to 'keep it real'. If there are any would be space pilots out there, ready to wage a surreal war against giant ships 100 times their size, maybe make sure you've said goodbye to your loved ones first, okay?

The more things change, the more things stay the same

'Gradius V' Screenshot 1

So. Yes. Gradius V is challenging, in the sense that scaling Mount Everest naked with both (broken) legs tied together is challenging. It's one of those daringly 'old school' side-scrolling 2d shooters that follows in the long line of Konami's greats, stretching right back to 1985, believe it or not - and very little has changed in pure gameplay terms. Simple, pure, focused, memorise-'em-up blasting gameplay. Choose from five different power-up configurations and you're on your way. Galactic power opera to the nth degree; hear the cheesy pomp of the soundtrack. Feel the years fall away as you shoot the line of baddies at the top, get the power up, Speed Up, zoom down to the bottom, do the same, back to the top, Missiles, down the bottom, eek, big shower of enemies, duck, dodge, weave, Double Fire, crush the spinning boss (after 30 attempts of memorising his attack pattern and playing the videogame equivalent of Guide The Hook Around The Electrified Coat Hanger [it's 'Buzz Bar' -Ed]), and on we go.

Didn't we do this endlessly in the late '80s? Yes we did. That's the reason for this Thousand Yard Stare. Back then and it was fresh, fun, technically mind blowing and simply relentless; but back in those days we expected games to be this hard. They just were. It was the number one rule of arcade-style gaming - kill the gamer so they'll insert another coin and continue. A winning formula for the industry.

Shoe-horning that principle into a more casual couch-based gaming era in the mid-noughties is jarring to say the least. It may satisfy a loyal following of bloody-minded types that still insist on boring anyone in earshot to death that gaming was better in them days (it wasn't, okay, get a grip), but for the rest of us who have moved on, it feels like it's trying to prove how damned clever it is. "Look at me! Look how retro I am! I'm really hard! You gamers today don't know you're born! Come and have a go if you think you're hard enough!"

Just. One. More. Go...

'Gradius V' Screenshot 2

But, no matter how frustratingly ridiculous the odds are against you, it's addictive as hell. No matter how much logic whispers in your ear that you'd have much more fun playing something else, there's a gamers' pride in there somewhere that forces you to have another go. 'Go on, you can do better'. And, of course, eventually you memorise the attack wave, grab the requisite power ups and through sheer iron will and no small amount of luck manage to squeeze through to the next section by the narrowest of margins. It might take hours to nail it properly, but one thing Gradius V has in spades is compelling gameplay. It just won't let go. Typically the more you play, the more credits the game dishes out, until eventually it simply gets the message and dishes out Free Play - and by god you need it. Once Treasure turns the heat up on you, there's no other way than to relentlessly battle on via the magic of continues. Seriously. We've played dozens of these games down the years and this is as hard as they come.

But what's the point of that? Did it really have to turn into a festival of Game Over screens to prove how hardcore it is? Or are we just really really rubbish at it? There is that possibility, but as a veteran of the Nemesis/Salamander/Delta/Project X-era, it's fair to say this writer knew what to expect. Nevertheless, self-deprecation is necessary to bypass those claiming in all seriousness that it's perfectly playable and trying to mock our lack of skills. It's compulsive gaming, make no mistake, but you have to question the logic of making a game that all but the absolute elite will get anything out of.

Technically, of course, it proves yet again that using 3D graphics on a 2D plane is a superb way to pull off extraordinarily gorgeous visuals. Apart from the very occasional frame rate stutter, it's a richly creative framework for Treasure to work within, and the talented team has gone all out to provide a stunning environment with an attention to detail rarely seen. The actual level layouts, however, are taxingly predictable, full of twisty turny tubes and corridors, that have - to be frank - been done to death. The weapons, as well, follow practically the exact same formula, and after all this time it'd be nice to insert some innovations. How about an alternate fire, for one thing, or a recharging Halo-style health system as opposed to one-touch-and-you're-dead? Anything new, at all, would have been appreciated, but there's literally nothing new here at all. It puts Ikaruga's fresh approach into sharp focus.

Grad school blues

Serving up a reheated portion of old school retro gaming might satisfy a few hardy souls, but it's hard to see its appeal extending much beyond that. If stupendously hardcore shooters that require the skills of other worldly beings are your thing, then the chances are you'll be in some sort of perverted masochistic heaven. The rest of us, though, should shout loudly at Konami for not making Gradius V accessible to the mainstream - even at the very easiest settings. Retro gaming in general deserves better than to have one of its finest exponents marginalised in this way, when what exists here is massive potential to reawaken a much missed genre. We can only hope there will be another opportunity to put things right.

Although we reviewed the Japanese version of Gradius V, in common with other Konami releases of late, it is almost entirely in English. A fully localised PAL version is due out in the autumn.

7/10

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Comments: 1-27 of 27 in total

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sadvillain
18/08/04 @ 09:11
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so not for the faint of heart then ? 't was to be expected. Still i'm very excited about this one.
Stevas mkII
18/08/04 @ 09:41
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So it's bastard hard, then?

IwantIwantIwantIwantIwant...

Hang on...? No widescreen mode?

One word: why?

One word spoken louder: WHY?

If they're gonna drag the horizontal scroller spitting and screaming like an angry old (bastard hard) tabby into the gaming present, the least they could have sodding well done was ensure that the game used the full bloody screen. I mean, really: is there a genre better suited to a wider screen? Come on. What the...?
Xensor
18/08/04 @ 09:48
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7 (judged purely in the context of the genre) out of 10

Anti-flameage caveat alert!! Almost as good as halo you say?!?!?!? (j/k)

Yes i remember those halcyon days where games were measured in minutes rather than hours, where you need the reflexes of a ninja and the eyesight of a military marksman just to get past the first level and yet there would always be some bloke (usually japanese) who would make it all look so easy. I will hold my hand up and say that i've never managed to complete a shooter in the arcades tho i did come really close with Saint Dragon - i got to the last boss a number of times but could never kill it and continues were not allowed... BASTARDS! A few months back i ran into a Saint Dragon machine and had a blast... for about 30 seconds. It was rock hard! I don't care what anyone says, gaming has got easier and longer.

Anyway good review. Perhaps EG could do with some top ten lists like top ten retro faves, top ten gaming moments, top ten sandwiches etc. It a bit of a hackneyed idea but its got some merit. Hell you could even get us regulars to vote :)
kalel [mod]
18/08/04 @ 09:51
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Is it Ikaruga hard, or even harder?

If its the latter, despite really wanting to bother, I don't think I will.
Teeth
18/08/04 @ 10:27
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Oh, boo hoo, it's too hard! lol
Just kidding, I found Ikaruga too hard too... although I totally loved it so I will defintiely be getting this. I bought Silpheed ages ago and it sucks... too easy etc so this will be great fun I think.
Psi
18/08/04 @ 10:39
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woooot can't wait to get my hands on it /lick

strikers 1945 totally rocks \o/ shooters forever \o/

volb chill, will rock \o/
Sprak
18/08/04 @ 10:48
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"The weapons, as well, follow practically the exact same formula, and after all this time it'd be nice to insert some innovations. How about an alternate fire, for one thing, or a recharging Halo-style health system as opposed to one-touch-and-you're-dead? Anything new, at all, would have been appreciated, but there's literally nothing new here at all."

What? No mention of the Type 2 Laser you can direct in all directions, sweeping doom all around you? Also, the force field gives you the ability to absorb three hits before you croak, but yeah, not the same as Halo, I know. A tip though is to max out your ship with everything in the list and then pick up enough powerup thingies to keep the force field powerup selected. So once you lose the field you can just hit X and get a new one, and then repeat. Very useful when you're on the crazy asteroid level with the space station pieces moving up and down squeezing you in. Lots of red turrets there.
Stevas mkII
18/08/04 @ 11:33
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"Stevas - the whole world doesn't have widescreen TVs yet ;-) Even in arcades standard aspect is 4:3 still."

And? Your point is?
Other games cater for widescreen TV's. Why not this one? Particularly as, it seems to me, this is possibly THE genre best suited to them. I thought the point here was to update a classic for the current generation? Then why not take advantage of what's available NOW, then?
Don't get me wrong, I know what you're saying; it just seems to be a missed opportunity to me. I mean, they put in some options in Ikaruga to ensure that the customer could tailor the video output to best suit whatever setup they had, so why not for this one? Particularly as there are a hell of a lot more people willing to simply choose the widescreen option in a game rather than piss about turning a telly on it's side - no?
Taking your argument (yes, yes, I know: we aren't 'arguing' - but you know what I mean) to it's logical conclusion - that is, that the whole world is not yet in widescreen - then should all developers just not bother providing the option?

Anyway, sod all that. IStillWantIStillWantIStillWant...
Bezzy
18/08/04 @ 11:35
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"Rating: 7 [b](judged purely in the context of the genre)[/b] out of 10"

I kinda just assumed that always sort of implicit, or how would those dreadful survival horror games get any score what so ever? (Haha, I am stirring, ofcourse!)
pjmaybe
18/08/04 @ 12:13
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Seriously want this one...!

Peej
valli
18/08/04 @ 12:14
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A bit incomplete review, as Sprak mentioned 5 posts above.

Also, the "hit box" of the ship is much smaller than usual in these kind of games, meaning you can squeeze your way around the bullets, ships and walls like never before. I found this a great gameplay addition, as it encourages you to do dangerous stuff.

I've encountered the mentioned slow down once or twice on level 5 or 6 when hordes of blue enemies fly at you with a few reds mixed in. There were at least 50 enemies and 50 bullets on screen at once, plus a full set of options on my ship, all shooting lasers and missiles.

No mention of the two player mode either, that's worth 2 points alone!

Definitely the best shmup I've ever played.
krudster [mod]
18/08/04 @ 12:17
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Heh, Bloodflowers, you obviously know your stuff, and evidently play these games all the time. All I can do is speak for the rest of us, and say that compared to the likes of Ikaruga (which is rock), it's much harder. Not necessarily a bad thing if that's what you want, but, still....
krudster [mod]
18/08/04 @ 12:18
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Yep, of course, there is two player. That was a blatant oversight, but doesn't really change the thrust of the piece.
cloudaaa
18/08/04 @ 12:45
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IMO Gradius V is the best horizontal shooter ever made. Worth more than 7/10.

Standout positives from top of head?:

- SOUND - what an atmosphere it creates - this is the one aspect of the game that I recall quickest and mostest. Awesome job in the sound mastering studio, composer Hitoshi Sakimoto shows and proves his versatility with ease
- great use of Options in the gameplay - while still being consistent with Gradius rules and framework
- good in the way the pace has stepped up a gear or two - making it feel more like a ‘manic’ SHMUP without Destroying The Core

I don’t think it’s the best shooter ever made full stop though, there are a few verticals I reckon to be better though I can count these on one hand.


poss negatives?:

- Treasure are still boss-obsessed - some of the battles went on too long - I was wanting to just beat the bosses so I could experience the graphics/sounds/enemies etc of the next level
- Graphics albeit amazing are still very reminiscent of Ikaruga - would have expected for some of the explosions and model types to be quite different to that title
o I think that the graphic style will age more than pinnacle examples in the more handdrawn/sprite category ie: ESPGaluda/Progear


Best Konami game I have played this year by a country mile - one of their best ever.




Sprak
18/08/04 @ 14:25
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Ah yeah, something I forgot to mention as well. I love this game. I'm not really a shoot 'em up person, but this game keeps pulling me in. As valli mentions as well, the hit box is not on the pixel, so you very rarely feel that the game is cheating you by being super-picky about collisions ("that crap bullet just grazed the aft fin! surely no reason to kill me off?!"). It's a difficult game, but you feel you're given enough slack to really shine even though you might not be the greatest shmupper alive.

And damn, when you wipe the screen clear of enemies with your 4x type 2 laser, it sure feels good.
rez606
18/08/04 @ 19:20
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so its harder than A Level maths then... :(

oh dear! poor u
im totally rubbish at this kind of game, I bought rtype final a while ago and was so used to being nicely treated by games these days that i cant even get off level4.... But im still gona buy gradiusV, casue its gona be great fun... teasure are a wikid dev. Dynamite heady and gunstar heros r absolute classics... I'm off to find my medadrive!
krudster [mod]
18/08/04 @ 20:18
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I do love it when genre experts come along to tell you how much you suck! Come and take me on at Kick Off 2 ya feckers! I'll show you a thing or two!
Stevas mkII
19/08/04 @ 11:49
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I'd have your arse at Kick Off 2, dude. Um, metaphorically and game-ownage-type-nonsense speaking, of course.

And I have the twisted wrists and gnarled fingers to prove it.
inpHilltr8r
19/08/04 @ 20:53
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So given the choice between Gradius V and all the other scrolly shooters coming out this winter...

So, Gradius V then.
inpHilltr8r
19/08/04 @ 20:56
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there's kids out there that are on their 31st "loop" of the game without running out of contunues.

They're not kids, they're robots! They must be!

(watches vid of teen-bot playing both ships in Ikaruga, cries)
Scimarad
23/08/04 @ 08:07
#21
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"...composer Hitoshi Sakimoto shows and proves his versatility with ease..."

Right! I'm in!
penhalion
25/08/04 @ 00:36
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It's a reflection of the times when we willingly go back to some old skool gaming. Not so much nostalgia as the fact that games these days are made for casual gamers and don't hold any real challenge for anyone with even modest skill and reflexes sharper than a dead chicken

Parodius will ever live in my memories...cute (grossly so!) cuddly, lulled you into a false sense of fluffy wonderment then beat nine shades of crap out of you with a smile!

Edited 1 times, most recently on 25/08/04 @ 01:36
Dick Laurent
27/08/04 @ 02:05
#23
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well, Contra 3 is a really good game..
Scimarad
27/08/04 @ 07:36
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"It's a reflection of the times when we willingly go back to some old skool gaming. Not so much nostalgia as the fact that games these days are made for casual gamers and don't hold any real challenge for anyone with even modest skill and reflexes sharper than a dead chicken "

I disagree strongly - I much prefer modern games as enjoyable experiences wether they happend to hard or easy. My decision to get Gradius V isn't based on any particular love for old games or hard games. It just looks good and I liked the old Gradius (and Parodius!) games.

I really like Chronicles of Riddick and I wouldn't exactly call that too easy, especially when it keeps stealing your hard earned weaponry!

luisalis
27/08/04 @ 14:30
#25
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I got the game yesterday and frankly, it's not that difficult.

It is in fact more amicable towards advancing stages due to the "option pick up" after deaths. Besides, there are enough difficulty levels to test yourself, and all are balanced. Very Easy is really enjoyable, and it's difficult enough to be the Normal mode in other games, so everything else above in the difficulty levels is nothing but more longevity.

2 player mode is extremely addictive, learning curve precise and challenging, graphics deliver, music puts you in the epic mood... this is as near to gaming perfection as it gets.
victor
09/10/04 @ 13:08
#26
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"Nevertheless, self-deprecation is necessary to bypass those claiming in all seriousness that it's perfectly playable and trying to mock our lack of skills. It's compulsive gaming, make no mistake, but you have to question the logic of making a game that all but the absolute elite will get anything out of."

ow come on, this is where you contradict yourself : it is compulsive gaming yet no-one gets anything out of it ? Anyone who prefers playing games over watching cutscenes can get a ton of pleasure out of this one. And surely the fact that Konami decided to release it at budget price should get more players into this ?
erp
21/02/08 @ 18:44
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I know it's wrong to judge a review by just its final paragraph, but... judging this review by its final paragraph this could well be the wrongest review ever written.

Comments: 1-27 of 27 in total

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