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Final Fantasy XII Review

PlayStation 2 ntsc-japan Import Review by Luke Albiges

18 April, 2006

The light creeping in through the small barred window above me reminds me of what I miss so much. The outside world. Life as an aspiring pirate isn't as easy as people make out and for the third time this week, I've ended up on the wrong side of the law. But this time it's serious. Serving time itself is one thing but the hardened inmates here are out for blood. My blood. With my equipment gone, I only have my fists to rely on when the inevitable occurs and one of these reprobates makes an attempt on my life. Sure enough, with a deafening crash, three hulking Seeq warriors fall out of nowhere and my very life hangs in the balance...

I could probably do the whole review like that, but Final Fantasy XII deserves better. Much better. There's just so much to say about this wonderful game - from the top-notch characters and settings to the compelling combat - that spending paragraphs explaining the melancholy feeling of wandering the barren wastes of Ivalice alone would just be a waste of everyone's time. And just as you might be turned off by a review that opens like an ill-advised blog, Final Fantasy XII is the kind of game that can be easily dismissed by those unwilling to give it the investment of time it not only requires but deserves. Unlike said reviews, however, XII actually rewards your continued attention with more than a drawn-out string of bad metaphors and unintelligible similes.

'Final Fantasy XII' Screenshot 10

Square Enix's animation and sense of style is as strong as ever, cutting seamlessly from movie footage to in-game engine.

In fact, there's a surprising amount of things in the game that don't really click until much later on. The targeting arcs, for one, initially seem like some kind of pointless visual flair and it isn't until you've got numerous Gambits set up (which we'll come to shortly) that at-a-glance updates of exactly what each character is doing become essential, allowing you to jump in and reissue orders if allies get a little too carried away. Even the battle system itself won't win any awards for immediacy but when you do the maths and work out how much of your life would have been spent waiting for fights to load had this been any other FF title, you'll discover a new-found respect for XII's choice of direction. Indeed, battles themselves benefit greatly from the new format (a blend of MMO-style command-queuing and more traditional FF ideas), somehow managing to capture the same dangerous level of addictiveness as the cream of the massively multiplayer crop while giving the player more to work towards than simply the benefits of levelling up.

But never let it be said that Final Fantasy XII is an easy game. Having to organise your three-man posse from six possible party members in order to maintain a balance in levels is tricky and time consuming to say the least, and with dangerous high-level creatures roaming most of the game's hostile areas, you'll need to keep your allies in check if you don't want to be assaulted by overly powerful dinosaurs or elemental spirits. Similarly, it can be all too easy to wander into the wrong area at the wrong time and be surrounded by enemies you won't be able to even touch for another twenty-odd hours - there's no shame or penalty involved in running away and you'll soon learn that this is often the best strategy when things get too much.

To be this far into the review without any real mention of the Gambit system is criminal, but if things had continued in the horrible way they started, you'd still be reading about the emotional and social impact of Vaan's haircut so it's not all bad. Anyway, Gambits. This ingenious system basically allows you to customise the AI of your party to your liking and as the game progresses, you'll be able to dictate in more complex and useful manners how your team behaves in combat. Up to twelve criteria-based actions can be set and like VII's unrivalled Materia system, this makes for some seriously deep customisation options - set up an ally to cast curative magic on undead foes with a certain number of hit points, use group healing spells when several allies lose health or detect an enemy's weakness and use elemental skills accordingly. The system is well explained and the hierarchy works well, meaning rules higher up the list take priority over lower ones, so basic actions such as attacking are almost always relegated to the lower tiers. It's far harder to explain than it is to use and within a few hours, you'll easily be settled with Gambits that work well for you until you discover new options later in the game.

'Final Fantasy XII' Screenshot 01

Dungeons vary wildly, from overgrown caverns to industrial complexes, and each is as beautiful as the next.

But it's the epic and sprawling landscapes that really steal the show. With plains stretching out for miles from the central city of Rabanastre, it'll take literally weeks for you to take in everything on the map and only through continued exploration will you find all those hidden summons. These have always been the bits of Final Fantasy games that are used to show off the game to non-believers and, as expected, XII's are as flashy as ever. Those expecting the familiar line-up of Shiva, Ifrit et al have a new set of Espers to grow to love but for series veterans, that shouldn't be an issue - bosses from older games in the series make their return in this conjurable capacity as well a few more familiar faces.

Final Fantasy XII is hands-down the best instalment in the series since VII. There, we said it. It succeeds on just about every imaginable level, combining a loveable and well-designed cast and suitably twist-ridden storyline with the most unique slant on the series' traditional turn-based combat system since it went all tactical to stunning effect. The variety, attention to detail and imagination piled into this small cross section of Ivalice would suggest that returning to the somewhat underused source material of Final Fantasy Tactics Advance was nothing if not a stroke of genius. The beautiful architecture and interaction of the various races is far better suited to a fully fledged adventure such as this and every location is a pleasure to discover and explore for this very reason. You'll never tire of returning to familiar locales, be it for the main narrative or one of the many side-quests that the game throws at you, so much so that you might even find yourself churning out pieces of creative writing about your time in Ivalice.

9/10

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Please beware that while it's available to import, Final Fantasy XII has yet to be translated into English and you're likely to struggle to understand it in its native form. English speaking gamers will have to wait until later this year to get their hands on it. Although it sounds like it'll be worth the wait...

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Comments: 1-50 of 85 in total | next 50 »

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York
18/04/06 @ 11:46
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Unexpected review, but hey, great score!

(Too scared to read the main review text).
smelly
18/04/06 @ 11:48
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Dammit! Let me finish oblivion, then dq8 then zelda before releasing this!!!
ecureuil
18/04/06 @ 11:48
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Didn't see this one coming.

9/10 thoroughly expected, though.
disc
18/04/06 @ 11:50
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Always considered the late final fantasy games to have slightly eccentric designs for their main characters.

Almost so much that it steals a bit of the charm just because they look so extravagant while fighting monsters. Almost like there is too much focus on the style and not on the substance underneath and then when they do focus on the substance they do it with style so it becomes a needlessly complex mess.

Well that was FFX. This might be better and well reading the review it sort of does sound like it.
Edited 1 times, most recently on 18/04/06 @ 12:52
Talha
18/04/06 @ 11:52
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That good? Looks like I will be coaxed into playing my second RPG ever... What the world is coming to...
Cosmopolitan
18/04/06 @ 11:52
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Is that the main protagonist on that picture? Gay-looking characters FTW.
moore25
18/04/06 @ 11:53
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Is it me, or are EG's reviews getting a little too short? I know that Luke Albiges used to write for GamesTM but here on the good old interweb you don't have to worry about running out of page space.

Make 'em longer, EG.
Dizzy
18/04/06 @ 12:00
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>Gay-looking characters FTW

Welcome to FF. Where you play an emo teenager, a cross dressing weirdo or a cute fluffy animal :) or sometimes even the three combined.

Tried this a bit in japan and it looks like it will be well worth it for the FF fan so that 9 will be about right. In my case the game just makes me puke. -5 if you hate JRPG cliches!
statix101
18/04/06 @ 12:00
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does this run in Squaresofts usual PAL 50hz squash 'o' vision ?......
Inigo
18/04/06 @ 12:01
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I got really excited for a second, can't wait to play this. After playing oblivion i realise how much i miss a really strong story and npcs.
smelly
18/04/06 @ 12:04
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After playing oblivion i realise how much i miss a really strong story and npcs.

Which is why im looking forward to DQ8 after oblivion, then zelda after that, then FFXII after that.

Should take me to the end of the year i think.
lemonfist
18/04/06 @ 12:09
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The main character is ghey! LOLZ etc.

RedPanda
18/04/06 @ 12:10
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Do monsters still 'appear' out of nowhere for a bit of a random fracas?

Because that really does kill any immersion I get from these kind of games.
wanksta10
18/04/06 @ 12:11
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DQ8 is bloody awesome to be honest, fort i shud jus say BUY IT! im lookin forward go XII afta lookin at the review altho it is short, brief on everything apart from the gambit sytem. mind u i think the UK review will be a fair bit longer and detailed, here's hoping
KraftWerk
18/04/06 @ 12:12
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"The best Final Fantasy since VII"?

Hardly fair to ignore FFIX if you ask me. That game is a work of art.
Blerk
18/04/06 @ 12:15
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Yet another 'excellent' rating for this one. I'm starting to get curiously hopeful that it is actually a brilliant game. PAL release is going to be chuffing ages yet, though. Bah.
killyourtv
18/04/06 @ 12:16
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not read the review yet, does the guy talk about story or just the way the game plays, I dont wanna know any story
Grunk
18/04/06 @ 12:16
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when did this Luke guy turn up??

/hasn't been paying attention
Blerk
18/04/06 @ 12:22
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returning to the somewhat underused source material of Final Fantasy Tactics Advance

And the original (and vastly superior) Final Fantasy Tactics, remember. I'm surmising this is a return to the hard-faced, politics-heavy original storyline rather than Advance's slightly kiddified 'dream world' thing, yes?
CrispyXUK
18/04/06 @ 12:23
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Damnit! Whats with all these good PS2 games coming out recently, my wallet hurts
Retroid [mod]
18/04/06 @ 12:23
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"Main characters are teh ghy!21121121!!!!! ROFLWANK"

Welcome to FF - made for japanese girls :p

DQ sells far, FAR more than this does.
Freek
18/04/06 @ 12:24
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Don't worry, this won't be out here for another year and half, atleast.
ST..
18/04/06 @ 12:24
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One question: are there random battles? If so then I absolutely will not purchase.....
Decoded
18/04/06 @ 12:27
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I'm starting to get curiously hopeful that it is actually a brilliant game

Aren't all the Final Fantasy titles brilliant?

/sets trap
/waits
Blerk
18/04/06 @ 12:30
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Aren't all the Final Fantasy titles brilliant?

No. No they are not.

/springs trap, but jumps clear in time
gamesb*tch
18/04/06 @ 12:30
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My advice to anyone considering DQVIII would be to rent it if I was you - I am BIG JRPG fan and found it very slow in many technical and narrative areas - voice file loading, animations in general, battle completion animation sequences, and plot progression in general. I was gutted to say the least, but I've always got FFV on a SNES EMU :)

All the above, IMNSHO, of course ;0)
Edited 1 times, most recently on 18/04/06 @ 13:37
Scientist
18/04/06 @ 12:31
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"DQ sells far, FAR more than this does."

What's your point?
If it is "A sells more than B ergo A is better than B", then it's a fatuous statement.
Trip SkyWay
18/04/06 @ 12:36
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Sounds good, interesting read too.
TwistidChimp
18/04/06 @ 12:37
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To those asking, no there are no more random battles anymore. Its like an mmorpg, you can see the monsters skulking about and choose to attack them. (or so I understand)
lambtron
18/04/06 @ 12:38
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If it is "A sells more than B ergo A is better than B",

But of course things that sell well are teh better - I mean State of Emergency sold more than the original release of Ico!

Wait there is a flaw in my argument...

gamesb*tch
18/04/06 @ 12:38
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Current wisdom states that VIII to XI are a beeet iffy, does it not Blerk :P

/cunningly walks away from trap, but misses bear trap behind him #snap# trapped and at the mercy of Spanish lala villagers :/
Pike
18/04/06 @ 12:40
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Why does a lack of random battles make it like an MMO, in that sense? I don't think I've ever played an RPG with random battles in them. It is more of a PC versus console RPG thing, really.
J_C_X
18/04/06 @ 12:41
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This should get me off Oblivion (the best RPG since FFVII!). I thought FFX was such a dissapoinment after KOTOR and Tales of Symphonia it paled in comparison to these for story and gameplay.
Blerk
18/04/06 @ 12:41
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Current wisdom states that VIII to XI are a beeet iffy, does it not Blerk :P

I loved IX and VIII and X were very good (VIII's niggly battle-system aside). Only X-2 really irked me for being teh b0r1ng.
Triggerhappytel
18/04/06 @ 12:43
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Quite a short review. Will we see a US review, then subsequently a PAL review of this too? I hope so. I'd like to know more of the story and characterisation - always my favourite part of a FF game.

It looks a lot like Vagrant Story (I know, it's by the same team), which is great news. How does the fighting system work exactly? It sounds a little bit like V. Story crossed with KotOR. Which sounds okay, but I prefer real-time.

Also, how is the music? That's always been one of the strongest parts of any FF game. In particular, the title music from IV, VI and VII, Sephiroth's music from VII, Rufus' music from VII and (both) Kuja's music from IX.

Anyway, can't wait for this. Just gotta finish FFIX and DQVIII and I'm right there.
Feanor
18/04/06 @ 12:43
#36
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"DQ sells far, FAR more than this does."

Not if you go by worldwide sales. So your claim is wrong unless you're Japanese, live in Japan, and don't give a shit about the rest of the world.

Whoever said this should have been released on the PS3 needs to realize they've been working on FF12 since at least 2002, and that the PS2's user base is currently infinitely larger than the PS3's.
Edited 1 times, most recently on 18/04/06 @ 13:48
Decoded
18/04/06 @ 12:46
#37
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THERE IT IS! No Final Fantasy thread/comments section is complete without the requisite FFX-2 bashing, and I for one am glad it's underway. I'm squarely on the fence, so find it all thoroughly entertaining.

Anyway, no random battles is good and all, but gives me less to complain about. Oh what a frightful quandry!
Blerk
18/04/06 @ 12:50
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Don't you have Stella Deus to finish, Decoded? ;-)
gamesb*tch
18/04/06 @ 13:03
#39
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Any good, Decoded? It appeals to me cos a) sci-fi fantasy :), b) grid turn based system \o/
gallow
18/04/06 @ 13:03
#40
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I decided to ignore this game due to the use of CPU controlled characters now after reading the review I want to buy this game again! I have played all of the PS FF games and spent lots of time playing each now I have to do it again!
banjoted
18/04/06 @ 13:22
#41
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moore25: "Is it me, or are EG's reviews getting a little too short? I know that Luke Albiges used to write for GamesTM but here on the good old interweb you don't have to worry about running out of page space.

Make 'em longer, EG."

NO NO NO! the one criticism I have of Eurogamer is the length of reviews - they're too long. Keep em short and sweet, quality not quantity etc...
Machetazo
18/04/06 @ 13:25
#42
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So, no Ifrit or Shiva, and XII plays like a simu-MMO? (Did I get that right...)

Anyway, I found with X-2 that at first it's a curious game. It took a while for me to get into it. But the thing is that it's really just "The Continuing Adventures of FFX's Summoner Yuna!"
You can almost imagine the whole thing being told as a cartoon series. I guess it's fanservice for the most part, but I found it enjoyable.

Out of the recent FF's, at some point I'm going to return to IX (AGAIN.) XI doesn't mean a thing to me. I'll wait for more info on XII before I decide whether to bite or not, but I'm not overly enthusiatic about this.
Edited 1 times, most recently on 18/04/06 @ 14:26
Retroid [mod]
18/04/06 @ 14:17
#43
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"Not if you go by worldwide sales. So your claim is wrong unless you're Japanese, live in Japan, and don't give a shit about the rest of the world."

Tiny matter of them not really bothering to release many DQ games outside of Japan previous to this one, no?

Oh, and to anyone else entirely missing the point of my pointing out that DQ is more popular in Japan than FF is: I was pointing out that FF is seen more as a girl-gamer RPG there, and STRANGELY, since they're made in Japan, that's the audience they focus on when designing the characters ;p

I know: madness! :o
Decoded
18/04/06 @ 14:51
#44
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gamesb*tch: you might want to cast your gaze over to the forum thread. Initially I was impressed with the game, but boredom gradually began to set in and now I just want to cry.

Blerk: at the present time I'd rather finish that bottle of bleach, ta.
Killerbee
18/04/06 @ 14:52
#45
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I guess I should (or maybe I shouldn't) add my voice to those calling for a bit more detail in these kind of reviews - I know it's an import review, but since a new Final Fantasy game is likely to be pretty high up on any console-RPG fan's radar, I feel this deserved a bit more coverage. I suppose we will get the obligatory euro-version revisitation, but still... some details about the characters / setting (for those who haven't played FFTA) / music / story (sans spoilers) and battle mechanics would be welcome. Having read the review, I'm as much in the dark as I was before...

Then again, I'm bound to rush out to buy it the moment it's released, so what do I care!?

And since we're laying into FFX-2, I suppose I should say I enjoyed it more than VIII but not as much as X, IX or VII. So there you go. :)
tengu
18/04/06 @ 15:03
#46
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I really enjoyed FFX-2 for the simple reason it was a fun game with lots to do. That's all I want from any game.

From what I've played of FFXII, it seems pretty damn spiffy. The combat system is going to take some adjusting to considering how different it is to previous FFs, but it looks to be pretty good on the whole. Can't wait for the english language release so I can stuck into it.
---

"Dizzy: In my case the game just makes me puke."

So why are you even in this thread at all? Oh yes, it's a Playstation game and you're a troll. Silly me.

Edited 1 times, most recently on 18/04/06 @ 20:45
Asundai
18/04/06 @ 15:28
#47
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"And since we're laying into FFX-2, I suppose I should say I enjoyed it more than VIII but not as much as X, IX or VII. So there you go. :)"

Argh. Why does everyone hate VIII. :(

I liked that one more than X, which i never finished. Though that was more down to irritating voice acting (and the fact that the ending and half the important plot points were spoiled for me >_< ).

"We should go that way!"
*5 minute pause*
"ok!"

etc....


Anyway, i've played the XII demo and the combat seemed interesting, it's a nice change from the whole random battle thing that everyone must be getting tired of by now (at least i am). Here's hoping the rest of the game is just as good.
Edited 1 times, most recently on 18/04/06 @ 16:29
space ace
18/04/06 @ 15:37
#48
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fantastic finale!
Daryoon
18/04/06 @ 15:47
#49
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VII's unrivalled Materia system

Buh? The materia system was shite, it removed all sense of character individuality! It no longer mattered who you had in your party, because everything was dictated by what materia they had equipped instead.
absolutezero
18/04/06 @ 16:06
#50
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1 thing, do the characters yell out the move names as they perform them ala Star Ocean 3 and the Tales series?

Cos theres only so much "SPHERE OF MIGHT" I could take before I threw the disc out the window.
Edited 1 times, most recently on 18/04/06 @ 18:08

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