Prey coming to iPhone
Sci-fi shooter due within weeks.
3D Realms' sci-fi shooter Prey is coming to iPhone in the next few weeks.
Developer MachineWorks Northwest will handle the conversion, according to IGN, and has made a nifty on-screen thumb-control system to help steer hero Tommy around. These sensor bars, incidentally, can be moved around the screen to fit individual preference.
Despite being squashed from Xbox 360 and PC, Prey on iPhone will retain many of the feature gameplay mechanics: wall-walking, puzzles and lots of satisfying organic weaponry.
The visuals are said to be rather sumptuous, too, with alien ships sporting the right atmospheric touches: bulging veins, aliens, and, er, more aliens.
Prey finally launched on PC and Xbox 360 back in 2006 after nearly a decade in development in one form or another. The story follows Cherokee Tommy onto an alien spaceship in search of his abducted girlfriend and grandfather.
He soon faces all sorts of unfriendly opposition, but has a trick up his sleeve: his Cherokee background allows his spirit to wander forth from his body and roam freely - a mechanic used often to solve puzzles.
A sequel to Prey has been announced, and 3D Realms big shot Scott Miller has been bullish about the sort of technology that will be on display.
Head over to our Xbox 360 Prey review for an idea of what to expect.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Why Devs Owe You Nothing
-
Sony explains PlayStation Vita game price strategy
-
Halo 4 Master Chief action figure flaunts new suit design
-
Rockstar mulling LA Noire 2 development
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
Face-Off: Final Fantasy 13-2
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Mass Effect 3 Demo: The First 20 Minutes
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
EGTV: Eurogamer playtests PlayStation Vita
-
Tim Schafer: publishers aren't evil
-
Kingdoms of Amalur: Reckoning Review
-
Apple begins Foxconn factories inspections
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
Gotham City Impostors Review
-
Metal Gear Solid 5 expected between April 2013 and May 2014









Comments (15) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Now could EG start acknowledging the existence of the n-gage platfrom now, even just one article to say "Mostly Shit"? There's adverts for it on this very page as I type, FFS!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It could have been a contender but it was just generic FPS #15 with some sticky walls. It should have been sooo much better and i can't see it being much cop on the iPhone either.
Comment below viewing threshold Show
ive seen a screenie of this in dev and it looks as if your finger will be obscuring most of the action..
strip away the graphics, screen size, feeback, responsiveness and your left with, ...well whats the point, really?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
*may not be my actual hat
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
11-Feb-09 09:31:40
fps + iPhone = fail
---
have you checked out the stuff being done with 'Unity 3D'?
I think you'd be quite surprised at what can already be done with existing tech.
It's a great tool for indie development.
The games are worth checking out tbh - as long as the price point is in the under-a-fiver mark ofc.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I will check that out if i get time later.
But I've tried a fps on my iPhone before (can't remember name now) and imho the touchscreen alone is no-where near good enough for this type of game.
I have been looking into getting one of these (http://icontrolpad.com/)< /a> but it's taking its sweet time being released.