iPhone Street Fighter IV costs $10

And has only eight fighters.

Capcom plans to charge $10 for Street Fighter IV on iPhone next month - a figure that translates to around £5.99 here.

The price was revealed by GamePro along with confirmation that on iPhone there will be only eight Street Fighter IV characters to play as: Ken, Guile, Blanka, Chun-Li, Dhalsim, M.Bison, Abel and of course Ryu.

Street Fighter IV works on iPhone by displaying a directional pad on the left of the touch-screen and face buttons on the right. This appears to work very well, if a videoed demonstration can be trusted. Which it probably can't. The console-like presentation alone is worth a look.

There's no specific date locked down, but we'll let you know when one is.

Comments (35) Latest comment 2 years ago

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  • rodpad #1 2 years ago

  • MasterNameless #2 2 years ago

  • Gearskin #3 2 years ago

    The iPhone needs an arcade stick with Sanwa parts. Mad Catz, you gonna step up?
  • jonsaan #4 2 years ago

    Didn't they say they wouldn't do a Wii version because it would be too much of a graphical downgrade?
  • cianchristopher #5 2 years ago

    Neill Blomkamp is directing the ghost of Raul Julia in Street Fighter: The Musical - coming soon to an iPhone near you...
  • kinky_mong #6 2 years ago

    I just can't see this working at all. Trying to pull off quarter circles successfully and see what's going on while your thumbs obscure half the screen has just got "fail" written all over it.
  • PuppyFiddler #7 2 years ago

    Very impressive but try playing pacman on the iphone/pod with the touchscreen d-pad...it's horrible.
  • mowgli #8 2 years ago

    the iPhone is a phenomenal gaming platform. But the one game that just can't work in any way on a touchscreen device is Street Fighter. I really have no idea how they are going to even make this remotely playable.
  • Cheapshot #9 2 years ago

    Even in that demonstration it just looks broken, the man was fighting like a drunkard. Cash-ins don't get any more mindless than this.
  • Joppers #10 2 years ago

    Is it just me or was it running significantly slower than the console version?
  • raion #11 2 years ago

    yay. I guess.
    I'll be pissed when they'll announce that the psp version will be, like, 30.
  • wellzy4eva #12 2 years ago

    Gameboy versions of Street Fighter have been butchered throughout the years and they sold for £25-30 pounds.
  • Alkeno #13 2 years ago

    As sad as it gets...
  • reality_cheque #14 2 years ago

    Nice idea, don't think I'll bother. Don't get me wrong I love my iPhone but the only non-casual type of game that really works on it is a turn based RTS like Rogue Planet.
  • Dillinger #15 2 years ago

    i'd like a closer look but ive a feeling that isnt running in 3d at all, it looks like they are 2d sprites that are grabbed from the next gen models. (the background is static also)

    this isnt a bad thing. obviously you'd lose some fluidity but since the game is played out on a 2d plane it looks like it works okay.
    it might even open the game up to a PSP port where the controls might be -slightly- better than atrocious.
  • Bitkari #16 2 years ago

    Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.
  • Pac-man-ate-my-wife #17 2 years ago

    I've been more and more impressed with virtual controls as developers have got to grips with them. I'm not holding out a great deal of hope for this, but will hold back my skepticism until the reviews come out.
  • JohnnyWashnGo #18 2 years ago

    Capcom's company motto: 'A fool and his money...'
  • rogueJT #19 2 years ago

    Those graphics are incredible.

    Do I smell a rat here?
  • TonyHarrison #20 2 years ago

    "Didn't they say they wouldn't do a Wii version because it would be too much of a graphical downgrade? "

    Yes, they did. A lot of developers say similar things... and then port to iPhone/PSP. It's one of the big fallacies in the industry right now, but it provides a convenient excuse that people unfortunately believe.
  • dr_shambles #21 2 years ago

    Carpal tunnel syndrome tastic!
  • fknetwork #22 2 years ago

    For all the doubters look at the video, it looks amazing and the controls seem to be really good too, can't believe the iphone can do graphics like that!!!

    The sales will be huge for this game, huge sales = success
    Edited by fknetwork at 23/02/10 @ 14:35
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #23 2 years ago

    The graphics are clearly a combination of 2D sprites grabbed from the full game's assets and videos for the special move sequences.

    It does look all very slickly integrated, though. But thoroughly unplayable. Back to Doodle Jump for me...
  • MiniAmin #24 2 years ago

    Capcom plans to charge $10 for Street Fighter IV on iPhone next month - a figure that translates to around £5.99 here.

    What?! Have you forgotten that "here" is the United Kingdom; where we're consistently cheated because of "exchange rates" At the very least it'll cost a tenner.
    Edited by MiniAmin at 23/02/10 @ 14:55
  • EmiliasHorse #25 2 years ago

    I like showing off Pacman CE, everyone who owns the 360 version is instantly bowled over .... I try to avoid them actually playing it. Virtual D-pads are rubbish.

    SF IV will be an unplayable thing of beauty.
  • JimmyC #26 2 years ago

  • Miths #27 2 years ago

    "I just can't see this working at all. Trying to pull off quarter circles successfully and see what's going on while your thumbs obscure half the screen has just got "fail" written all over it."

    There was a preview at IGN the other day. It sounds like there are several different control difficulty settings, and at least the lowest of them allows you to pull off special attacks simply by hitting a "specials" button and inputting a single D-pad direction (if I recall correctly they mentioned Ryu's fireball was button + forward).

    Of course you may still have good reason to be skeptical. The iPod Touch games I've tried with a virtual D-pad certainly did feel a tad clumsy to put it mildly.
  • Salaminizer #28 2 years ago

    I can't see this game being good, Megaman 2 was terrible and many others too. out of the 10 best selling games in the app store, only COD Zombies features virtual keys, and it has a massive auto-aim.

    Pac-Man was bad enough with a virtual pad, but the sliding fingers scheme works nicely.
  • NinjaWilliams #29 2 years ago

    Just wait for the PSP version people!!! ;)
  • XBoxDragon #30 2 years ago

    What?! Have you forgotten that "here" is the United Kingdom; where we're consistently cheated because of "exchange rates" At the very least it'll cost a tenner.

    and the exchange rate is set by itunes and has been locked since app store opening at $0.99 = £0.59, unless they release a seperate euro version as a few such as EA and konami do, but far as I can see, Capcom don't, so it will be £5.99 here.
  • Alkeno #31 2 years ago

    Some are saying that it looks like the fighters are made of 2D sprites taken from the 3D models... I guess we can't tell for sure without better videos, but my best guess is that the game characters are proper 3D.

    Sure, it seems as if the framerate was uneven or that it had some animation frames removed, but it would be a very weird move from a development point. The iPhone, as all other recent platforms, is better suited for rendering 3D than moving sprites in 2D. I even doubt that the iPhone has enough ram for such a huge load of 2D assets!
  • Ashcroft #32 2 years ago

    I wish they'd just release a detachable dpad and buttons for the iPhone already. It supports external devices.
  • Caimbeul #33 2 years ago

    doesnt look like the finger moves correspond to what is happening on screen.
  • Vroom #34 2 years ago

    These people just don't get the platform. All they see is money. It's this kind of ill thought out move that feeds apathy towords mobile gaming.

    Boo hiss!

    Don't buy it people. Don't be part of the problem.
  • fknetwork #35 2 years ago

    @NinjaWilliams
    Why would I want a PSP when I sold mine a few months ago, crap handheld with hardly any game support these days,