iPhone Street Fighter IV costs $10
And has only eight fighters.
Capcom plans to charge $10 for Street Fighter IV on iPhone next month - a figure that translates to around £5.99 here.
The price was revealed by GamePro along with confirmation that on iPhone there will be only eight Street Fighter IV characters to play as: Ken, Guile, Blanka, Chun-Li, Dhalsim, M.Bison, Abel and of course Ryu.
Street Fighter IV works on iPhone by displaying a directional pad on the left of the touch-screen and face buttons on the right. This appears to work very well, if a videoed demonstration can be trusted. Which it probably can't. The console-like presentation alone is worth a look.
There's no specific date locked down, but we'll let you know when one is.
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Comments (35) Latest comment 2 years ago
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I'll be pissed when they'll announce that the psp version will be, like, 30.
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this isnt a bad thing. obviously you'd lose some fluidity but since the game is played out on a 2d plane it looks like it works okay.
it might even open the game up to a PSP port where the controls might be -slightly- better than atrocious.
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Do I smell a rat here?
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Yes, they did. A lot of developers say similar things... and then port to iPhone/PSP. It's one of the big fallacies in the industry right now, but it provides a convenient excuse that people unfortunately believe.
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The sales will be huge for this game, huge sales = success
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It does look all very slickly integrated, though. But thoroughly unplayable. Back to Doodle Jump for me...
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What?! Have you forgotten that "here" is the United Kingdom; where we're consistently cheated because of "exchange rates" At the very least it'll cost a tenner.
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SF IV will be an unplayable thing of beauty.
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There was a preview at IGN the other day. It sounds like there are several different control difficulty settings, and at least the lowest of them allows you to pull off special attacks simply by hitting a "specials" button and inputting a single D-pad direction (if I recall correctly they mentioned Ryu's fireball was button + forward).
Of course you may still have good reason to be skeptical. The iPod Touch games I've tried with a virtual D-pad certainly did feel a tad clumsy to put it mildly.
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Pac-Man was bad enough with a virtual pad, but the sliding fingers scheme works nicely.
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and the exchange rate is set by itunes and has been locked since app store opening at $0.99 = £0.59, unless they release a seperate euro version as a few such as EA and konami do, but far as I can see, Capcom don't, so it will be £5.99 here.
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Sure, it seems as if the framerate was uneven or that it had some animation frames removed, but it would be a very weird move from a development point. The iPhone, as all other recent platforms, is better suited for rendering 3D than moving sprites in 2D. I even doubt that the iPhone has enough ram for such a huge load of 2D assets!
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Boo hiss!
Don't buy it people. Don't be part of the problem.
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Why would I want a PSP when I sold mine a few months ago, crap handheld with hardly any game support these days,