iPhone Roundup Review
The 59p special.
Version tested: iPhone
59p might be the most important price point in gaming at the moment. It's the cost of a gamble - the exact amount of money that App Store shoppers are willing to spend on a title that might turn out to be rubbish, but has a tempting icon - and something developers may well view as curse as well as a blessing. 59p can send a game racing up the charts on a platform where the charts mean everything, but it can also cripple a designer's ambitions, holding teams back from working too hard or too long on a product they know is unlikely to bring them huge returns, no matter how well it sells.
But what will 59p actually buy you? The answer, of course, is anything from a buggy ill-conceived mess to a polished mini-marvel. In the App Store, the cost of a Mars Bar can equate to a surprising amount of entertainment if you shop wisely. Below, you can find a few of our low-cost favourites.
Parking Mania
- Developer: Clickgamer.com
- Price: 59p

Few game titles can tell you how much the App Store has helped to change the face of the industry quite as concisely as Parking Mania. That's right: Parking Mania. It's an unlikely-sounding malady, perhaps, but it translates into a likeable game, with reasonable tilt-controlled steering and a decent range of different vehicles for you to manoeuvre into tricky spots.
With a sprinkling of hidden tokens to collect en route, Clickgamer's homage to the fender bender feels a little bit like one of Burnout's Crash Junctions played at half speed and with no pyrotechnics. So, although it's fairly short and the art is hideous, taken as a whole, Parking Mania can be quietly satisfying. Rather worrying, really.
6/10
Minigore
- Developer: Mountain Sheep
- Price: 59p
At the moment, Minigore is an extremely basic - but still pretty stylish - twin-stick shooter, in which a box-headed beardy fends off endless waves of weird bitey things until the 187 to Camberwell arrives, your iPhone runs out of battery, or the existential horror of it all sweeps over you like a frosty tidal wave and you hurl yourself in the whirling cogs of some nearby machinery.

There's a single power-up at the moment, and one or two different weapons to use as the game grinds on, but the reason this is so playable is that, for me at least, it's the first offering on the App Store to really nail the controls for this kind of game. The virtual thumbsticks manage to be precise yet forgiving and your fingers never cover the most vital parts of the screen, while the promise of regular content updates (following the Pocket God model), taken alongside the quirky vinyl toy art, could see Minigore gradually transformed into something really special.
A solid basis for Mountain Sheep to build on, them, and an ideal framework for other developers to start ripping off.
7/10
geoDefense Swarm
- Developer: Critical Thought
- Price: 59p
The original geoDefense was the best fixed-path Tower Defence game on the iPhone: a series of devious maps and a smart drag and drop control system that blended brilliantly with fizzing neon graphics stolen wholesale from Geometry Wars. geoDefense Swarm is Critical Thought's attempt at sewing up the free-path Tower Defence market too, and the results are equally addictive.
Some may prefer the military chic of Subatomic's Fieldrunners, but Swarm has more content, better maps, slightly more satisfying units, and special effects which will make you feel like you're having just the right kind of grand mal seizure at an eighties disco. Prepare yourself for some wonky difficulty spikes early on, and be warned that the game literally insults you whenever you lose, but such casual brutality only serves to make your eventual victories all the sweeter.
9/10
Poppi
- Developer: Pompom Games
- Price: 59p

There's no nice way of putting this: Pompom specialises in making games that look like they might be taking place inside some gigantic deep-space uterus. Shooters such as Mutant Storm and Space Tripper are wriggly, bacterial, and distinctly gynaecological, peopled by deadly clusters of sperm and nasty little many-toothed viruses (according to the internet, this is the correct plural for virus, incidentally, even though it looks weird to me).
Poppi, then, the tiny team's first iPhone game, is something of an aesthetic departure: the backgrounds might exude a slick shimmer as they shift uneasily, and the soundtrack still features the rumbling white noise that suggests that, somewhere near the game's playing area, stomachs are churning and blood vessels are flinging their gooey cargo about, but the puzzle pieces themselves are clean, brightly coloured, and distinctly non-disgusting.
Despite that, Poppi still displays Pompom's sharp focus on mechanics. Building a little on the Bliss Island format (the developer's only real disappointment so far), players prod a variety of falling disks around the screen, with the aim of connecting them with identical pieces before they hit the bottom.
While it initially seems simplistic, a handful of smart variations heat things up, and the resulting game, while not as wetly charismatic as much of the studio's output, will still draw you in for far longer than you might expect.
7/10
Backbreaker Football
- Developer: NaturalMotion/Ideaworks Games Studio
- Price: 59p
According to Backbreaker, American Football is a game about hugging - or, more accurately, a game about avoiding being hugged. Reducing the complex stop-start rules of the sport to a simple race up the field towards the goal area, dodging the vicious lunges of a handful of opponents, Ideaworks' game benefits from controls that boast the same stripped-down immediacy as the premise.

A series of tilts steer your footballer, while on-screen buttons allow you to juke left and right, spin your way out of trouble, and even show-boat across the finish-line, and, with your score rocketing upwards with every encounter, it all works fantastically well - every touchdown transformed into a barnstorming victory, while excellent visuals and sound turn each wipe-out into a hilarious tragedy.
A prelude to NaturalMotion's forthcoming console game, Backbreaker has a leaderboard-chasing appeal that transcends its subject matter. Simple, certainly, but brilliant with it.
9/10
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Comments (51) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And I was dangerously addicted to Minigore for weeks, till it was clear I wouldn't win the office-internal high-score competition.
Not heard of Backbreaker before, will definitely try it.
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but i finished it WAYYYYY to quickly
needs an update.....but a class game and i dont even like NFL!
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But these games should be padded out to having 40 hour quests, with lengthy text-filled conversations with NPCs and 100s of hours of grind to get your character to level-up!
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One OR two? You can't tell, or did you lose count?
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• Open a new tab.
• Copy the title from the round-up review.
• Paste it into the new tab.
• Click - 'images'.
• Write this comment.
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Oh the humanity!
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Yes, it does.
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Mystery Mania
Squareball
Check 'em both out NOW. (no seriously, check 'm, you won't regret it)
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• Open a new tab.
• Copy the title from the round-up review.
• Paste it into the new tab.
• Click - 'images'.
And now can add this:
• Gouge out eyes.
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edit- also agree on Sky Smash. EG needs to read more of TouchArcade and a little less Kotaku sometimes.
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Yes I was suggesting that very thing. Though your passionate retort suggests I am not looking deeper than the mix of coloured balls and wierdy sharp glowy things.
Shame on me.
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Awesome little time killer that has way more charm than others in it's genre.
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Though it looks like i could possibly have a breakdown after level 5.
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- Fling
- iBlast Moki
- FlightControl
- DrawRace
- geoDefense
- geoDefense Swarm
- iShoot
- Sky Smash
- Run
- Mr AahH!
I think all of those were 59p when purchased, love them all. Jump between several of them on the average journey, high-score and puzzle gaming is shockingly addictive.
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Seriously it's crap.
/has managed an all time high of 40-something.
Then you're crap, not the game. Oh and thanks for the collosally retarded sweeping generalisation.
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Shame on me.
That's alright. Not everyone can appreciate abstraction and style. For those who can, GeoDefense is probably the prettiest game on the Appstore. It's also the best TD game, or probably the best game in the whole Appstore.
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guffaw guffaw - you clearly havent tried Yorkshire Tea - FAR superior to PG Tips...
...oh wait.
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(and Yorkshire, bah, can't beat Ahmad or Glengettie)
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DS / PSP and GBA are all superior IMO.
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geoDefense is an awesome game, both of them but there are so many great games out there. Draw Race is great when you are gaming on the go but need to keep your attention on the real world too as it doesn't demand your constant attention. Just picked up Meteor Blitz which is a great space based Berzerk* style shooter.
*Actually it is more like another game of old where there was a big scary face and sampled speech but the name escapes me at the moment...
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GD swarm is rock hard. I'm stuck on Easy level 3 (dual channel) - I know lame, but I will figure it out - Just can't put it down!
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I've probably spent more time playing geoDefence than any Xbox 360 game this year. All in ten-minute bites. The hard levels have proven to be my Waterloo. But when you're beating it - when your turrets are all maxed out and every creep that wanders into your web of ultimate death is atomized and your missiles are making that special whooshy sound - not many games have made me feel like that.
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*Actually it is more like another game of old where there was a big scary face and sampled speech but the name escapes me at the moment...
You're thinking of Sinistar, but Meteor Blitz is of course actually a rather excellent and totally unashamed clone of Super Stardust on PS3/PSP.
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God knows how those freaks out there have got into figures of 1000+?!!
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Ah yes, thanks for that, it was on the tip of my tongue but all I could get out was Xevious which is entirely different! Haven't played Super Stardust - still living with a PS2 and my PSP is gathering dust. To be honest, it is hard to bother with another machine other than the iPhone - it is just so convenient and there are so many decent games to play.....
Oh and Drop7 is indeed a work of genius...
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Prices fluctuate, it was certainly 59p for quite a while after its release.
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Truly the Ipod/Iphone cheap and cheerful catalogue of games (filled with shite as it may be) reminds me of why I got into gaming in the first place.
It's "jumpers for goalposts" for gamers
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EDIT: I'd also love to know how long the writer played these for. Poppi is sort of great until you hit its WALL OF DEATH.