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iPhone Roundup Review

iPhone Review by Kristan Reed

31 January, 2009

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Not a day passes in the Eurogamer office without somebody recommending a new iPhone game to somebody else, and given that most of them cost less than a Somerfield BLT, quite a few get bought as a result. Last time out we looked at games made by the usual suspects, before delighting in ngmoco's excellent Rolando and a few recent decents, but today we've got five of the cheapest and most interesting games made by iPhone-specific publishers and developers - and the most expensive one costs just 59p.

Space Deadbeef

  • Developer: Yuji Yasuhara
  • Price: Free
  • Download size: 11.3MB

If Space Deadbeef is anything to go by, the iPhone is a more than capable home for twitchy 2D side-scrolling shoot-'em-ups. The scaled 3D graphics, pastel-tinged cloudy backdrops and meaty explosions all look lovely on the small screen, and demonstrate rich promise for the genre. Yuji Yasuhara is a clearly a name we should keep an eye on.

Indeed, with Space Deadbeef available for the princely sum of nothing, you would be rude not to give this the cursory once over, even if the actual playability is lacking somewhat. Like a lot of games on the platform to date, it's all about nailing the control system, and sadly Space Deadbeef is saddled with one that simply doesn't work.

'iPhone Roundup' Screenshot 1

The general idea is, obviously, about steering your ship around while shooting wave upon wave of enemies as they swoop onto the screen from right to left. Firing is a simple process of tapping on the screen where you want to shoot your missiles, but the problem is this also has a direct influence on moving your ship up and down. More often that not, the mere process of shooting steers your ship into the path of incoming enemy fire, when logically movement and fire ought to be two independent commands.

With a bit of patience and persistence, it's possible to juggle the movement and firing with your right and left hands, but it's far from ideal. Your brain wants you to do one or the other, not both at the same time. Such a fiddly input concept ultimately soils what could and should have been a more enjoyable app, and Space Deadbeef is thus consigned to the file marked 'interesting experiments'.

5/10

Topple

  • Publisher: ngmoco
  • Price: Free
  • Download size: 9.5MB
'iPhone Roundup' Screenshot 2

Neil Young's ngmoco has quickly established itself as arguably the iPhone's key publisher, responsible for three of the five games featured today and our beloved Rolando, and Topple does little to sully that reputation with another addictive and stylish offering.

The premise couldn't be simpler. Squiggly-faced shapes of Tetris-inspired dimensions appear at the top of the screen, and your goal is to stack these gurning blocks on top of each other by guiding them down to the base with your finger. Played against the clock, you must reach a pre-determined height before the time ticks down, and try and avoid losing more than three of them to the abyss.

At first it's pretty simple. Initial levels present you with a nice solid, level base to stack the shapes on, and as long as you haven't got the shakes, reaching the goal line is perfectly attainable. But as the levels progress, so does the challenge. Uneven, or even a curved bases makes stacking a tricky business, and fine adjustments are essential to stop the whole stack hitting the deck prematurely. The ability to tilt and therefore counterbalance wayward pieces helps, but equally important is the ability to rotate shapes before you set them down, so that they slot together as snugly as possible. Performed with two fingers, you must twist the piece in the required direction and slide it into place as normal.

Inevitably luck and judgement are key to building a tall tower. If a certain sequence of pieces allows you to build a solid enough foundation at the start, then it's very feasible. Get a few awkward pieces early on, however, and all is lost. But such randomness is part of Topple's incessant charm as well as its most frustrating feature. A bigger problem is that with only nine levels to plough through and an endless Freeplay mode available, it's not a game you'll return to in the long haul.

Like the other ngmoco games released so far, it's another slickly presented game that works beautifully as a snack-time handheld treat. Although a game as lightweight as Topple will hardly linger in the memory, on balance it's well worth hunting down for free.

6/10

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Comments: 1-13 of 13

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jglover4
31/01/09 @ 10:37
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Still no Jumble! review :(.
TravisTouchdown
31/01/09 @ 11:14
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Isn't it just the same as that Topple thing?
OnionRings
31/01/09 @ 11:44
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Dr Awesome is immense!
handsome_coelacanth
31/01/09 @ 12:46
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Dr. Awesome is indeed awesome, especially considering the price!!!
ChrisOTR
31/01/09 @ 13:34
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I can't take a machine with less than 3 hours of gaming battery life seriously as a gaming platform. Don't know why EG are wasting their time with iPhone games.

(I should add that I find ALL mobile phone games pointless - not just those on the iPhone)
Edited 2 times, most recently on 31/01/09 @ 13:36
warzin
31/01/09 @ 14:52
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@ChrisOTR

Well done you've completely missed the point of iPhone gaming. Quick, short burst entertainment. It's gaming on the bus, the tube, or wherever. I think the games that work best like Scramboni or FieldRunners or Numba or PuzzleQuest work best if you play them for less than 15 minutes but everyday.

I'm impressed by the quality and price of iPhone games definitely good value for money. But ultimately the touch screen controls will limit the effectiveness of the games that will appear. It will be interesting to see if a good fps is possible on the iPhone.


urban
31/01/09 @ 16:15
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topple deserves more than that.
AOFanboi
31/01/09 @ 20:26
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@ChrisOTR: 3 hours > duration of a session with any of these games. So: Not a real issue.

Space Deadbeef would get a higher score from me, because I see the "same input for moving and shooting" as a original take on controls that add a challenge: Target (and fire at) enemy and thus move closer to its line of fire, or move out of the way and not fire at it?
Edited 1 times, most recently on 31/01/09 @ 20:37
jglover4
01/02/09 @ 00:47
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"Still no Jumble! review :(."
"Isn't it just the same as that Topple thing?"

No, very much not and very much better (in a longer, more to do, less buggy way).
FmCUK
01/02/09 @ 00:52
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Thanks for the increased iPhone coverage EG. Looking forward to more :)
barnard666
01/02/09 @ 04:22
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id like to know how you can download all those songs for free in the guitar hero clone....I guess if they are songs that can be obtained for free from the artists website then maybe....but even so, i dont think you can redistribute stuff like that....
dryden555
01/02/09 @ 12:43
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topple's graphical look is very amusing but yea there's virtually no depth to the gameplay
samaran
04/02/09 @ 15:06
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tap tap dance is not only way better than tap tap revenge, but way better than guitar hero. write about that for the next roundup!

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