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iPhone FPS Head-to-Head Review

iPhone Review by Christian Donlan

30 November, 2009

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Shooting people in the living room is a modern institution. Shooting people on the bus, at the train station, or wedged into the bath, however, is rather less prevalent.

Handhelds have had trouble with FPS games for some time. In the days of the Game Boy Advance, it was probably mainly to do with technology: Nintendo's chunky little delight may have had 32-bit graphics, but it still struggled to bring even id's earliest titles flickering out of the past.

These days, however, it's more to do with the interface: whether you've got a stylus in your hand or a single runty little analogue nub under your thumb, portable consoles just don't seem to be equipped for headshots and strafing.

Enter the iPhone, which initially seems the least promising of any of the current handhelds for conjuring up a convincing deathmatch. That hasn't stopped people trying, however, so it's hopefully worth taking a quick look at two of the more interesting recent examples - the return of a genre standard, and a brand new IP from one of the more thoughtful publishers on the platform.

Both have their own ideas as to how to make FPSs work on Apple's oddball device. Could either of them be onto something?

Doom Classic

'iPhone FPS Head-to-Head' Screenshot 1
  • Developer: id Software
  • Price: £3.99

At the time of its first release, Doom was the perfect synthesis of emerging technology and the violent fantasies of teenage boys. Computers were obviously brilliant, and while there wasn't a 12-year-old alive who didn't go weak at the knees at the prospect of conjuring a pivot table, Doom was at least twice as exciting as Productivity software.

Obviously, first-person shooters have changed a bit since then – now they often have morality systems, and stuff to collect for Achievements – but Doom has held up surprisingly well: a timeless Martian hellhole drawn in clear, easy-to-read environments, filled with a nice range of weapons, and moving at a snappy pace. id has already had a mini-hit on the App Store with the re-released Wolfenstein, so the reappearance of the company's most iconic franchise was pretty much inevitable.

Okay, that's forgetting that we've already had Doom Resurrection, a divisive if technically dazzling update that reinvents the series as an on-rails shooter while finding room to throw in the world's lamest robot sidekick – sorry Clank, second place again. But Doom Classic feels a little more convincing than that. It's more substantial, too: along with the original game's three classic episodes, you get Thy Flesh Consumed, the episode originally added for Ultimate Doom.

'iPhone FPS Head-to-Head' Screenshot 2

In fact, it's lovely nostalgic splatter all the way. The iPhone's screen presents the pixellated military installations and famous corridors in bold colours, while there are three different control schemes available, letting you handle movement and turning either with one virtual pad or two. You can even mess around with a weird – and not very likable – steering wheel set-up, which I hope nobody put too much effort into, because it's a bit rubbish.

There's four-person multiplayer as well. Granted, it's available over local Wi-Fi only, which means if you want to see whether Dennis "Thresh" Fong still has the moves, he's going to have to be your next-door neighbour, but it remains a fairly generous inclusion, allowing both co-op and competitive play.

While some players may find Doom a little too twitchy an experience for the iPhone, Classic succeeds because the basic formula is so beautifully uncomplicated: a series of rudimentary pleasures ranging from spotting something nasty, through to blowing it to pieces, and then stepping over the corpse. As such, early FPS titles like this and Wolfenstein show that shooters can work on a system with no buttons if they keep things simple. When it comes to the iPhone, it's probably wise to party like it's 1993.

8/10

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mingster
30/11/09 @ 09:31
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I honestly don't understand how you can do FPS controls on an Iphone.
Zander
30/11/09 @ 09:43
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you use your thumb and cover the part of the screen you want to look at, perhaps??
Xerx3s
30/11/09 @ 09:43
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Doom ftw. It's amazing how such an old game is still so good. Perfection by it's simplicity probably.
lobomoss
30/11/09 @ 09:51
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It's not the best way to control I must admit but give it a bit of time and things get better.The iPod touch is the best gaming device I've had and I think the big 3 need to watch out.Eurogamer seem to be very anti iPod but I think that is because their bread and butter comes from the big 3.
therev
30/11/09 @ 10:06
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Call of Duty: World At War: Zombies shows how well modern FPS controls can work on an iPhone. It's absolutely brilliant and probably should have been included in this article.
TenMinJoe
30/11/09 @ 10:12
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Why do they say the GBA struggled with Doom? I've spent hours playing GBA Doom, it's excellent.
Der_tolle_Emil
30/11/09 @ 10:16
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Anyone know when Doom2 will be released on XBLA? I love the series, so much better than any modern FPS with their linear levels and recharging health crap.
carrotcake
30/11/09 @ 10:25
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they are doing them chronologically, so it's doom 2 or final doom or whatever, quake classic, quake 2, quake 3, etc
pinochet_cz
30/11/09 @ 10:28
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I don't understand why should I play fps on phone. There are lot of great games working with new control schema (touchscreen, compass, accelerometer), even on that iDon't phones.
hypersp
30/11/09 @ 10:46
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Perfect for when you’re on the train or generally not at your pc.
CaptainScarlet
30/11/09 @ 11:33
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I have both of these and Doom Classic plays fantastically well on the iphone. Really when you take away the look up and down option and keep things simple an FPS can still be great fun. Eliminate Pro suffers horribly from over complex controls although I have enjoyed a fair few games and come away have dished out some death.

I haven't played Doom Classic with the multiplayer option yet but I have fond memories of Doom multiplayer and so will be trying this out at the next opportunity.
Der_tolle_Emil
30/11/09 @ 12:21
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Doom has always been better than Duke Nukem.
Wyrm
30/11/09 @ 12:42
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Doom works incredibly well on the iPhone.

Duke Nukem is absolute uncontrollable balls. Don't let it taint your opinion of Doom.
pinochet_cz
30/11/09 @ 12:47
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Ok, I understand why play on phone..just fps games don't fit as genre to phones imho. I tried quake yrs ago on some windows phone and it just wasn't fun.
onyxbox
30/11/09 @ 13:10
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gameloft's Call of Modern Combat: Desert Warfare (or whatever it's called) works really well on iPhone.
Windypops
30/11/09 @ 18:35
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Excellent reviews.

Was thinking of giving Eliminate a go, but the micro-transactions thing put me off. It just smells of scam, even if it isn't.

Played both Call of Warfare Combat: Desert Duty and Doom, and I'm struggling to find much love for them on the iPhone. They're okay until things get a little frantic, then you might as well just stare at your thumbs for a bit.
Raya
04/12/09 @ 11:12
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That's it? There's a lot more and better examples of FPS games on iPhone but all of them are hard/tedious to control
Edited 1 times, most recently on 04/12/09 @ 11:13
Jelly_Head
07/02/10 @ 12:37
#18
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I honestly don't understand how you can do FPS controls on an Iphone.

I honestly don't they they should try to. In fact, I don't think FPS games work particularly well on any handheld platform.

The iPhone is a fantastic gaming platform, so long as you stick to games that play to its strengths, rather than struggling to overcome its weaknesses.

Comments: 1-18 of 18

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