Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Ion Assault Review

Xbox 360 Review by Dan Pearson

18 October, 2009

Page 1 of 2. Page 2 ->

Case, the lead character in William Gibson's excellent Neuromancer, has a point when he talks about his brain occasionally moving faster than his consciousness. It's a zen-like state in which trying to process what you're doing is actually an impediment; in which it's best to simply let your hard-wired responses do the work without going through the filter of personality. He refers to these as 'moments of grace', and they'll be familiar to anyone who's ever progressed very far in a modern twin-stick shooter.

Ion Assault is a fine example of the form. The action takes place in square arenas - fenced-off bits of space with bouncy, coruscating borders. Colourful enemies warp in almost continuously and your small ship is forced to manoeuvre through the thickening crowd to survive, picking off foes and grabbing the resulting score orbs. Blistering amounts of visual and aural information assault your senses.

So far, it's so Geometry Wars, but Ion Assault has a couple of clever tricks up its sleeve, and one mechanic in particular which makes it a very refreshing take on what has become a standard model. The ions of the game's title are tiny particles, spread around each arena like so much spilt milk on the vacuum formica of space. Holding the left trigger soaks up ions and holds them in a charged plasma field, and this storm of particles not only protects your craft from frontal assault, damaging enemies and asteroids if they come too close to the business end, but also powers your weapon. The more you charge, the more powerful the shot. Not a new concept in itself, but beautiful in execution.

'Ion Assault' Screenshot 1

Bosses come once per zone, forcing some new thinking.

Releasing clouds of ions shoots them directly forwards in a loose bunch, but it's when they come into contact with something, be that border or foe, that the pretties are really set free. Ions regain their individuality once released, with each treated as a separate physical object. This means the blast behaves more like liquid, splashing into and flowing around objects, separating and dissipating gradually and yet still dealing some damage as long as the ions retain some heat.

Because the ions are now spread across the stage, pooling in corners or around clusters of enemies, the player is forced to stay on the move to collect them again. There's no turtling in a corner. With only a limited, albeit generous, number of ions on each stage, it makes sense to try and corral them to facilitate faster charging. Being devoid of ion charge also means that you'll lose the protection of their glowing torus, leaving your ship even more vulnerable.

Advertisement

Are you excited about Ion Assault on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-19 of 19 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Retroid [mod]
18/10/09 @ 23:12
#1
+5
You buried this comment
Comment below viewing threshold
Show
I quite liked the demo but I've simply got too many XBLA games on my plate at the moment which I haven't had the time to play properly (like Shadow Complex, Trials, Battlefield....) to buy another. I get the feeling a lot of people have been in that same situation lately.

Which is a great pity.
harzo
18/10/09 @ 23:23
#2
0
You buried this comment
Comment below viewing threshold
Show
I like the look of this, have recently discovered the charms of 'I MAED A GAM3 W1TH Z0MB1ES!!!1' a real gem of a game!
fizzyfish
18/10/09 @ 23:32
#3
+7
You buried this comment
Comment below viewing threshold
Show
"Those little prawns there? Bastards, each and every one."

Any other movie-goers read that to themselves in a South African accent? ;)
Razz
19/10/09 @ 00:21
#4
+5
You buried this comment
Comment below viewing threshold
Show
F**king Prawns...
stevetuck
19/10/09 @ 01:59
#5
+4
You buried this comment
Comment below viewing threshold
Show
Get your fokkin' tentacle out of my face!
Emilia'sHorse
19/10/09 @ 05:36
#6
0
You buried this comment
Comment below viewing threshold
Show
Demo was fun; but as Retroid said, too many XBLA games standing in line to warrant a purchase of this.
Norfolk'n'Clue
19/10/09 @ 05:53
#7
+2
You buried this comment
Comment below viewing threshold
Show
This totally failed to grab me, found the demo really boring.
KujiGhost
19/10/09 @ 06:22
#8
0
You buried this comment
Comment below viewing threshold
Show
Dammit... slow to the District 9 party.
JayKwon
19/10/09 @ 06:30
#9
0
You buried this comment
Comment below viewing threshold
Show
Have the trial waiting for me since release. I should give it a go after work today, me thinks.
muscleblade
19/10/09 @ 07:03
#10
0
You buried this comment
Comment below viewing threshold
Show
Too many XBLA games to consider this im afraid. I try to buy one game each month but i havent even found all the items in Shadow Complex yet. Secret of Monkey Island is on my hdd but i havent got time to start it yet. I also bought Axel & Pixel. I wonder if i ever find time to play that at all.
tash
19/10/09 @ 07:52
#11
0
You buried this comment
Comment below viewing threshold
Show
check out http://www.facebook.com/IonAssault for the latest news about the game!
Monkey_Puncher
19/10/09 @ 08:48
#12
+1
You buried this comment
Comment below viewing threshold
Show
Yes, far too many arcade games right now to give this a shot, I didn't even try the demo. Sounds like fun though, so I'll probably give it a go at a later date.

Fokkin prawns!
Edited 1 times, most recently on 19/10/09 @ 09:48
insane_cobra
19/10/09 @ 09:53
#13
0
You buried this comment
Comment below viewing threshold
Show
@harzo:

have recently discovered the charms of 'I MAED A GAM3 W1TH Z0MB1ES!!!1' a real gem of a game!

In that case, you should probably give Crimsonland a go. Really, do it.

People must have forgotten about this little gem, I rarely see it mentioned in relation to I MAED A GAM3 W1TH Z0MB1ES!!!1, and it's heavily inspired by Crimsonland (which wasn't really that original in the first place, of course, but... just give it a go and you'll see what I mean).
jabberwocky
19/10/09 @ 10:00
#14
0
You buried this comment
Comment below viewing threshold
Show
@fizzyfish, I though Hercules Returns there but that was Australian "Goddamn fuckin prawns"
Edited 1 times, most recently on 19/10/09 @ 11:01
Restart
19/10/09 @ 10:47
#15
+1
You buried this comment
Comment below viewing threshold
Show
I didn't have sex with that fookin' prawn!
dr_faulk
19/10/09 @ 11:00
#16
0
You buried this comment
Comment below viewing threshold
Show
"brain occasionally moving faster than his consciousness. It's a zen-like state in which trying to process what you're doing is actually an impediment; in which it's best to simply let your hard-wired responses do the work without going through the filter of personality. He refers to these as 'moments of grace', and they'll be familiar to anyone who's ever progressed very far in a modern twin-stick shooter."

Exactly What happened to me when I finished Ouendan on extreme difficulty. Probably the greatest gaming moment of my life.
weblaus
19/10/09 @ 12:02
#17
+2
You buried this comment
Comment below viewing threshold
Show
No mention of the utterly pointless decision to force a very very un-twinstick-shooter-like control scheme on players? That really killed most of the enthusiam I had for the game, wh the hell not allowe me to aim directly?
badoli
19/10/09 @ 19:12
#18
0
You buried this comment
Comment below viewing threshold
Show
So it's Geometry Wars humping Asteroids and shooting streams of particles and after 20 levels it's over?

Nah.
wobbly_Bob
19/10/09 @ 19:21
#19
-1
You buried this comment
Comment below viewing threshold
Show
I keep meaning to ask EG staff where they get their crack because it's obviously some serious good shit. Demo was boring as hell :-p

Comments: 1-19 of 19 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery