Introducing the MMO Ten Level Test!
Rat-punchers fight for our love.
We've now had the first two entries in a new feature series on Eurogamer MMO: the Ten Level Test.
Ten Level Test is a knockout competition for MMOs. We round them up, pair them off, play them for ten levels each and then - based quite simply on which we had the most fun with - decide on a winner. The loser gets uninstalled, while we point at it over the desk, frowning, like some kind of rat-punching Sugar or Trump.
Once we've been through them all, we'll progress to a second round where we play the victors off against each other from levels 10-20, and so on until a champion emerges.
In each battle, our decision will be influenced not just by the quality of the game, but also by the friendliness of the community, the luck of the draw, and how attached we get to our character - because these things matter just as much to an MMO player.
The Contenders
For the first Ten Level Test, we're pitting eight games from what you might call MMO's second division against each other: EverQuest II, Vanguard: Saga of Heroes, Lineage II, Final Fantasy XI, City of Heroes, Star Wars Galaxies, Guild Wars, and Dungeons & Dragons Online.
The reasoning behind this choice is that, if we threw a wolf like World of Warcraft or Lord of the Rings Online into that pack, the outcome might be somewhat predictable. This is a chance for a former champion or unlucky contender to step back into the limelight. Also, we haven't written as much about these games lately as we have new blood like Warhammer Online and Age of Conan, so we wanted to see how they're getting on. Future Ten Level Tests might look at more recent releases, or delve deeper into MMOs' past.
Round One: Western fantasy
EverQuest II vs Vanguard: Saga of Heroes
In the first test, two totally traditional fantasy epics face off, both from the Sony Online Entertainment roster. EverQuest II is the one-time crown prince of MMOs that was KO'd seconds into its first fight - with a dark horse called World of Warcraft. To make matters worse, its stubborn old predecessor EverQuest didn't want to vacate its throne. The younger Vanguard was a promising upstart whose early career was destroyed by injurious bugs. Has it regained enough fitness to take on its richer, slicker stable-mate?
WINNER: Vanguard: Saga of Heroes
Round Two: Eastern fantasy
Lineage II vs Final Fantasy XI
With some 1.5 million players between them, these are easily the most popular games on this list - but most of those players are on the other side of the world, and can't help them now. NCsoft's Lineage II still dominates Korea along with its predecessor, but never gained a foothold in the West. Final Fantasy XI did - but its pre-WOW heyday is a long time ago now, and at over 6 years on the market, it's the oldest game in the Test. Have these warhorses changed their ways enough, or will they wash themselves out in a surfeit of petticoats and grind?
WINNER: Final Fantasy XI
Round Three: Short-form fantasy
Guild Wars vs Dungeons & Drgaons Online
Otherwise known as the Five Level Test round, because these less conventional games have much lower level caps (20 and 16, respectively). Both eschew huge open worlds for a tighter design with heavy use of instancing; Guild Wars is NCsoft's glossy player-versus-player specialist, DDO a dungeon-crawler from LOTRO creators Turbine. Guild Wars, one of few MMOs to make a successful career for itself in a post-WOW world, has to be the favourite - but after two years in virtual obscurity, DDO is an unknown quantity. An upset isn't impossible.
Round Four: Not fantasy!
Star Wars Galaxies vs City of Heroes
The third entrants from SOE and NCsoft took the path less travelled - the one that had no dungeons or orcs at the end of it. Superhero stalwart City of Heroes has good form, but it's making a last stand before Champions Online and DC Universe make their bids for its ceremonial cape. Star Wars Galaxies has a chequered history of mistakes and mistaken attempts to correct mistakes, and it similarly hasn't got long before BioWare's The Old Republic and Cryptic's Star Trek Online arrive to try and wipe it from the memory. Two trailblazers looking for recognition just as the rest of the world realises that, just because it's an MMO, it doesn't have to have a dragon in it.
The rules
The rules are simple. Our character will always be called Tenlevels, or as close to that as the game's naming conventions will allow. We'll always play on the highest-population English-language EU server available, with a preference for PVE rulesets to allow us to see more of the game more quickly. If you spot us, say hi!
We'll always try to play the latest content in the most up-to-date version of the game available. For example, in Vanguard we'll use the new Isle of Dawn starting area; with Lineage II, we'll be playing with all the improvements included in the Kamael expansion.
In games that have multiple levelling paths - combat and crafting, say - we'll level up in combat since this will be the one common factor between all the games. But we'll have a look at the alternatives and note their contribution to how appealing the game is overall. Where multiple formats are available (i.e. FFXI), we'll use PC.
Ten Level Test isn't right - but it is fair
Ten Level Test isn't an infallible test of a game's quality. That's what reviews are for. While we firmly believe World of Warcraft is the best MMO out there, its first ten levels could quite easily lose in a fight with LOTRO, Warhammer Online - or even Age of Conan. What's more, a round could be swung by factors that are completely out of control of the game's designers and support staff; it will work in a game's favour if we end up in a great group or make a new friend. And then there's raw luck; a game's fate could rest on a roll of the dice, a random loot drop.
This vital aspect of the MMO experience is one it would be unfair to reflect in a review, which is one reason we've created Ten Level Test. This is as close to real-world conditions as an MMO critic can get. Other apparent inequalities are actually balanced; in games with low populations, players will be thin on the ground, but communities will often be friendlier and more open to newcomers. A game with faster levelling will drag less and give a great sense of progress, but have less opportunity to involve us in its world. Every disadvantage is an opportunity - and as this week's test shows, there's no predicting the outcome.
Check out the first two tests - EverQuest II vs Vanguard: Saga of Heroes and Lineage II vs Final Fantasy XI - and look forward to the third instalment soon.
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Comments (36) Latest comment 7 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Guild Wars might be harshly judged if the person accidentally makes a PvP char. "First, I choose my class and look... Level 20! That fast. Test over."
Why not Archlord? You level up might fast on that! It'd be the underdog too, what with it being shit and populated with gibbering idiots who overuse the Z key. Or should I say "Overuze the Z keyzez. Rez me pleazzzzzzzzzzzzeeeee!!!! I'mz onlyz allowedz outz ofz thez centrez ifz Iz don'tz bitez peoplez"
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2. Thou shalt compare all others unfavourable to World of Warcraft
3. Thou shalt not enjoy any aspect of any other MMO more than World of Warcraft, even if it is better
4. Thou shalt defend World of Warcraft if anyone tries to break the 1st rule, even though it requires no defence
5. Thou shalt not whine about the PvP, even if it is a bit tacked on
6. Thou shalt pay for the large expansion. Subscription pays for servers & cakes, not expansions. i mean, who's heard of so caleed "Eve Online"?
7. Thou must play all the time.
8. If anyone says an MMO is more enjoyable, thou shalt smite them in the name of Azeroth.
9. Comparison articles should always end up with World of Warcraft as the victor, regardless of how a lot of other games are now far better
10. Ignore all the above and enjoy whatever you play.
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Although we don't know "active" player figures, GW has - in total - sold over 5 million units.
Granted that's over four different SKUs BUT keep in mind that Eye of the North required ONE other scenario/campaign to play, so it's not a straight split over the four SKUs (due to EotN needing another GW product to play.)
I would read that as - unless there are some mad people buying multiple copies - GW has been played by about 1.5 - 2 million people. Obviously that doesn't mean they're all playing NOW but to sell even a million copies of a PC game - online or not - is good going.
Obviously this is fudged maths from me and we don't actually know how many people are playing but it's no worse than WoW's "11 million+" figures...
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Great concept, EG. I'd like to see some f2p examples pitted against each other for a future feature, though.
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Guild Wars is "free to play" too. Moreso technically than many F2P games, as once you've bought the initial game for about £10 you have access to ALL the game's content and don't have to pay for "premium" items...
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However, many "Free to Play" games charge for in-game content and items.
Sure they may be free to download and free to play TO A DEGREE but at the end of the day, the "premium" content is only available if you pay for it.
I'd wager people will spend more money on an "FTP" game than they would on the 30-odd quid I've spent on GW.
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Also, if you include Guild Wars you might wanna include Diablo II as well if you ask me.
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I know that one to be accurate, as I've seen that happen on numerous occasions.
"Erm. I don't pay a monthly subscription to play GW, ergo it's "free to play." "
In that respect. It's still necessary to pay to have access to the game, though. That's an amount that the makers will know is coming from EVERY player - so, they can use that figure for their forward planning, budgeting and support of the game.
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True, but the point I'm making is that beyond the initial outlay, there's no fee unless you choose to buy an expansion, whereas in a "normal" FTP game, you don't pay up-front but will find yourself spending money to access what is essentially "core" content (regardless of how they dress it up as "premimum" content...)
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Now that's just silly talk. GW features instanced areas and non-instanced (like towns), you form groups with people to help with quests. It has a communication system, and emotes like MMOs (MMOs NOT at all being my specialist subject, but I'll try to stick with this)
It's clearly a massively multiplayer game, for the numbers that congregate in particular, around the starter locations. There is levelling, customisation and combat. Team play is encouraged, and there is PvP/GvG battling. It features a loot and shopping system. You clearly play the part of your avatar in a grand story.
Moreover, how ISN'T Guild Wars an MMO, then?
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First ten levels of WoW are shit.
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Its starting line up though is very basic, Warrior, Monk, Thief, Red Mage, White Mage, Black Mage, its not until level 30 that you get to unlock all the other possible jobs, Ninja, Samurai, Blue Mage, Summoner, Bacon Mage etc. which are unlocked via quests and then you start them jobs at level 1.
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More importantly, does everybody have pointy hair and look a bit effeminate?
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A) It gets better as you play, unlike other MMO's that start as good but don't get much better in the end. With 1-2 JA's/5 spells, and if the test guy starts as a BLM, he might find it hard/boring at first.
B) He may miss the tutorial, although it is quite clear what you have to do there aren't any gold exclamation marks above NPC's heads. If he can follow it, though, I see FFXI doing well in this one. Hopefully he knows how to use an exp ring >_>;.
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Let us know, please, if you're still working on it.
C
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I don't expect my beloved WAR to win, but the sheer contrast of 'fantasy is serious business' vs. 'waaaaagh!' would be very amusing
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But it's not popular enough to win this, I guess. It can really bias many reviews - but I'm not afraid, as Module 9 will be a huge change for DDO. I think DDOs golden age is coming - looks like this even now.
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And so i will
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