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inFamous Review

PlayStation 3 Review by Tom Bramwell

20 May, 2009

Page 2 of 2. <- Page 1

Against this, it's left up to your enemies and the level design to keep things interesting, but neither does a good job. You often simply trawl through typical locations (warehouses, tunnels, and mazes of shipping containers) blasting bad-guys from behind the cover system until there are no more. Basic enemies have guns, others have tremor attacks, and there are scuttling, crab-like enemies, Serious Sam-style suicide bombers, and turret guns. Loads of them.

Despite the fact your adversaries are identified as former addicts and tramps, they also have dead-eyed projectile skill from vast distance, and often require more than one headshot. The adequate checkpointing is little comfort as you bounce off the kind of run-and-gun scenarios that Gears of War and others have done a lot better, along with torturous protect-the-bus or protect-the-engineer sieges, which are not only weighted heavily against you, but repetitive and overlong. The need to find new sources of electricity to rearm means you're too often left with the zap attack and nothing else, and there's none of the invention you might expect from the electrical context: you seldom get to use the conductivity of your surroundings to your advantage, and nobody on the other side ever thinks to pick up a Super Soaker.

One place you do get to do this is in the one-off sewer levels, where enemies sometimes fall into the water where you can fry them by zapping the surface. You head down a manhole occasionally over the course of the game to bring power back to new sections of the city, and these levels play out more like the linear platform-and-combat challenges of Sly Raccoon, introducing and focusing the design on a new ability each time (hovering, or an energy shield, for instance), and it's within these gloomy depths that Sucker Punch showcases its most confident work.

'inFamous' Screenshot 3

Chaining hops, skips, rail-grinds and free-climbing feels loose and fluid, although it feels more like hard work when the mission quality nosedives in the middle.

But just as the trouble on the surface threatens to wear you down, inFamous finds a second wind, and begins to throw up a variety of interesting and engaging missions that reign in the turret guns and enemies spammed into corridors, and focus on more dramatic encounters that make use of the superior platforming alongside a few more impressive new powers. There's a massive tower ascent, a dramatic prison break that puts you up against colossal robotic energy monsters, and some interesting pursuits - helicopters and hot-air balloons best among them.

It's by this stage that the previously stumbling narrative also regains your attention, as key players reveal themselves, and double-cross one another, and the mystery of the initial explosion is made plainer. All along you have been making good-or-bad decisions that feed into the karma system, conferring particular ranks (with a few different powers available at either extreme), and although it's rather forced, it also comes good in the end, finally evolving beyond save-myself-or-save-everyone junctions informed more by your preferred upgrade path than morals, and asking you to choose between a couple of clear and personal rights and wrongs. The beautiful, hand-painted story sequences thrown across the screen to bookend the more dramatic narrative pivots and confrontations take on greater resonance as Sucker Punch plays its final hand beyond an admittedly rubbish final boss battle.

'inFamous' Screenshot 4

There are a few good baddies in inFamous, although only Alden manages a decent boss fight - formulaic, but relatively satisfying.

With plenty of hours behind you at that point, you may even be encouraged to start again and explore the other face of the moral divide, or to return to the city in search of more of its secrets. Along with the many side missions, there are 32 'dead drops' to locate - audio recordings that fill in more of the back-story, which you can fish for with your mini-map and GPS - and hundreds of blast shards that boost your power bar. As a material benefit it falls some way short of Crackdown's agility orbs, but as with Assassin's Creed, there is always something tempting about a shiny object lurking at the other end of an interesting climb.

But then you may also have had enough. There is more charm to inFamous than Cole's face and voice suggest, but basking in the glow of the end credits, there are also a lot of painful memories to recall; of too many missions that funnel you into shooting galleries, of difficulty spikes and enemy-spamming, and of staring at the upgrades page rather glumly, aware that for the most part you're only being invited to make things strike harder or across a broader range. But most of all, there is the realisation that by the end of the game you feel like more than a man, and the power is arresting, and yet for much of Cole's quest, you have been running out of ammo, hiding, and firing back with a popgun. The flaw is that inFamous overcomes Cole's lack of invention, but, damningly for a story about an electrical superhero, it never quite overcomes his lack of power.

7/10

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Comments: 1-50 of 230 in total | next 50 »

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onyxbox
20/05/09 @ 16:04
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not as good as halo then
Gaol
20/05/09 @ 16:04
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Was on the fence before this review and I'm still on the fence now! Maybe one to grab at a lower price.
PrivateFloyd
20/05/09 @ 16:05
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good review

thought i would get that in before the rabble arrives


onyxbox
20/05/09 @ 16:06
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still going to get this... there's not much around at the mo' (on any platform).
RedSparrows
20/05/09 @ 16:07
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I was wondering what EG'd give this. IGN gave it a 9, but then IGN are mongoloids.
muscleblade
20/05/09 @ 16:07
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So the same reviewer gave this and Bionic Commando the same score. A good score nevertheless. Heres hoping Prototype can get a fantastic score like 9 or 10. I doubt it. But we need a really fantasic game soon.
20/05/09 @ 16:08
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who listens to EG anyways after DARKFALL!!!!

/yes went there.
N@
20/05/09 @ 16:11
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Um, does this game have an easy mode? I want to get it but that 'do anything for Trish' video looked a bloody nightmare.
kinky_mong
20/05/09 @ 16:14
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"If anything, it's rather difficult to descend, and Cole's other attributes cushion any actual fall from distance, providing it's not into deadly water."

I know it makes sense within the context of the main character being a big electric pylon, but I hate it when games use killer water to stop you exploring (earlier GTA games in particular).




Mentalist(air)
20/05/09 @ 16:15
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the initial Reaper and Dustmen enemies can tear him apart with their machineguns

My old man's one of them. He wears one of their caps.
shotgun44
20/05/09 @ 16:15
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I was expecting a bit higher for this. No cars in a sandbox game always seems a bit of a cop out though. Crackdowns driving was terrible but at least the choice was there. I'll still pick this up as a priority as reviews so far have been good!
menage
20/05/09 @ 16:16
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Wow, 2 ignore posters already, keep it up.

I like the demo.But also got annoyed by it sometimes. I hate waves of enemy spamming. The climbing and flying was fun though. i will pick this up at some point, if Prototypes fails miserably I will get this instead, otherwise it's bound to get cheaper soon.
Tyranix
20/05/09 @ 16:17
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Better than Darkfall then.
shotgun44
20/05/09 @ 16:20
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There's a demo? Need...
SuperSonic1305
20/05/09 @ 16:25
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So predictable. Well someone has to keep the PS3 hate alive.
Nemesis
20/05/09 @ 16:26
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Oooooh a 7; definitely a Try Demo First game, then.
thefjk
20/05/09 @ 16:27
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8/10!
Yossarian
20/05/09 @ 16:27
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Just when you think Sony are getting out of their several-year rut, another exclusive flops on its belly.

When will it end!!
sneetch
20/05/09 @ 16:27
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@Mentalist(air)
My old man's one of them. He wears one of their caps.

I think I know him, does he wear cor-blimey trousers and live in a council flat?
the_dudefather
20/05/09 @ 16:28
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Sounds good, shame about the mission quality in the middle, but I enjoyed the demo so I'm giving this a go (hey, it should as good as Dead Space at any rate ;) )

'there are 32 'dead drops' to locate - audio recordings that fill in more of the back-story'

That sounds pretty cool, better than the motivation for collectables in -most- of these sandboxy games (ie: none)
Paulanator
20/05/09 @ 16:29
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I was quite interested in this until the comments in the review about the tedious and repetitive missions. The lack of imagination concerning Cole's powers is also pretty dissapointing, as you'd think that playing as a character infused with and powered by electricity would result in something a bit more exciting and different.

Let's hope Prototype delivers.
GamesConnoisseur
20/05/09 @ 16:31
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Pluuuaasssee!! Just cos EG gives score of 7/10 which is although much lower than I expected, doesnt mean they are rabid Xbox fanboys!

Have YOU played the game?!

We all have been here before, it wont stop me getting the game but now I ll reassess my expectations and lower expectation would mean I ll appreciate the game more than expecting an outright AAA classic!

Resident Evil 5 got some average score inc here at EG, I still ruddy well enjoyed the game!

ign.com is just populist gaming site and I always give EG and Edge's reviews serious considerations.
Eraysor
20/05/09 @ 16:37
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I was hoping this would turn me towards the PS3, but I'm not going to go near it until more exclusives get 9's :(
menage
20/05/09 @ 16:37
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@shothun44

yeah, I got a code from Sony (for some reason I always get picked for the demo's, which is nice), but it should be here soon for everyone, maybe even this week.

@eryaysor

Well Dead Space got a 7 indeed and it kicked several 9/10 games ass. I would rather play thsi or Uncharted than something as lame as Killzone 2, so numbers aren't everything.
Edited 1 times, most recently on 20/05/09 @ 17:41
lavalant
20/05/09 @ 16:39
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Crackdown's driving wasn't terrible, it had slightly better physics than GTA Vice City's driving and was one of the main elements of the game.....along with online co-op
Gearskin
20/05/09 @ 16:39
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Prototype! Prototype!
Hermiod
20/05/09 @ 16:40
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Canceled my pre-order for this. Get health by draining electricity from phone booths and cars ? No thanks. Health is an outdated game mechanic that I thought we'd seen the end of when the original Halo came out.
menage
20/05/09 @ 16:43
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@Hermiod

What I could tell form the demo it does auto generate (takes a long while), sucking up electricity does it faster that's all. Could be wrong though, been a week:p

I don't think health is outdated, as long as it's used in the right way. The game has electricity all around you, just push L1 are you're there. It's not like health packs.
Edited 1 times, most recently on 20/05/09 @ 17:45
Hermiod
20/05/09 @ 16:46
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@menage - I was picking on one of the many seemingly old fashioned game mechanics this game uses.
ShakaCarnage
20/05/09 @ 16:46
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That IGN score doesn't look so credible now...
menage
20/05/09 @ 16:47
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Ok, fair enough I guess
patchbox360
20/05/09 @ 16:47
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Eurogamer is the new Edge - the reviews are well written though.
the_dudefather
20/05/09 @ 16:48
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@ShakaCarnage

Opinions void other opinions?
spartancog117
20/05/09 @ 16:49
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Oh, cappy was right. Great review actually, definetly buying the game now.
JDub
20/05/09 @ 16:49
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Oooh, I just read a more glowing review on Ars - and now this. Hmmm...perhaps waiting for Prototype might be the answer here before deciding...
Edited 1 times, most recently on 20/05/09 @ 17:49
Hermiod
20/05/09 @ 16:49
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@menage - maybe I'm being picky, but I don't even believe in health bars anymore. If games like Mirror's Edge and Portal can do without them, so can anything else.
makeamazing
20/05/09 @ 16:50
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From what ive seen, i would say 7-8 is probably a fair scale. I cant see Prototype fairing any better (well except unless its reviewed by someone else who finds the game amazing...)... so i Hope Tom reviews that game also for a fair reflection.

Not sure if I will get this straight away or leave it a couple of weeks.

Rirekon
20/05/09 @ 16:53
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Damn, I was really hoping for this to turn into Crackdown with lightning :(
Might still pick this up, but the review has grabbed me less than my initial impressions
DrDamn
20/05/09 @ 16:56
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@Hermiod
It really does depend on how the game uses the system. The replenishing health system is pretty good in a lot of games, but is it automatically a natural evolution? No. Simply because in too many of those game you end up in a shoot without fear and then go for cover to replenish cycle. Some games nail it, but others don't. Other games benefit from a health bar when balanced well with the other elements.

There is room for both because they produce different gameplay. Every game shouldn't use the same method just because it is your personal preference.
notmyrealname
20/05/09 @ 16:59
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Jeez, it's just a review score. On the fence this, won't buy then that. TBH if I raelly want to make an opinion based on E-journalism I just watch a gametrailer, since it provides me with a lot more info on wether or not I'd like something. I can make up my own mind anyway:P

BTW I'm not saying I enjoy EG's reviews the most:D
Hermiod
20/05/09 @ 17:00
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@DrDamn - no, of course games shouldn't just change to suit me but it's not unreasonable for it to influence whether or not I want to spend my money on it.

The influence of the health system can be minimised just by getting the difficulty settings right, adapting to the player as he or she progresses.
Waldo
20/05/09 @ 17:01
#42
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A 7/10 score is good, but if you thought the Darkfall fans were bad just wait until this review is linked to on N4G. ;)
betahoven
20/05/09 @ 17:02
#43
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What a terrible score, this game is clearly a failure. Sony are doomed.

Am I doing it right?
Dave52
20/05/09 @ 17:12
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Downloading the demo tonight... Joystiq and IGN were all over this, so I'll reserve judgement and see for myself...
rotmm
20/05/09 @ 17:18
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@Dave52,

a 7 here at EG is a good score and I've enjoyed many games that have scored 7/10 on this site.

However, I'd be wary of putting too much faith in the IGN scores. A couple of things go against it for me, the first being that they were given exclusivity and I suspect they give a better score for that.

However, what is true at IGN is that they score PS3 exclusive titles higher than for other platforms. Whether they are PS3 "fanboys" or whether they just prefer the types of games that end up exclusive on the PS3 I don't know, but it's a pretty consistant 4-5 points about the eventual Metacritic average for the PS3, whereas 360 exclusives are pretty much marked in line with the Metacritic average.
Plewt
20/05/09 @ 17:26
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@Coin-Op

Why are you still here? You don't like the site and nobody likes you.
shotgun44
20/05/09 @ 17:29
#47
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Let's not forget that most sites go rabid over xbox exclusives anyway, though. I love my xbox but I honestly don't think gears or halo are any better than uncharted or killzone. I enjoyed uncharted much more than I did Gears. Both awesome games though. I do seem to see many xbox exclusives getting an easy ride just because it's the next game in the Halo series... Just my opinion. This game could be awful for all I know!
ekko
20/05/09 @ 17:30
#48
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Disappointed, was hoping this game might have been the excuse I needed to finally get a PS3. I love the past games Sucker Punch as created, both Rocket: Robot on Wheels and the Sly Cooper series.
20/05/09 @ 17:34
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well done. A cookie is on its way.

Whens the demo due?
Beano
20/05/09 @ 17:39
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7 is lower than I expected, but I loved the demo and still buying it since it reminds me of Crackdown which was great but flawed. Not expecting a genre-defining game or originality - just pure entertainment :)

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