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inFamous Review

PlayStation 3 Review by Tom Bramwell

20 May, 2009

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With the two games arriving within weeks of each other, comparisons between the superhero open-worlds of Sucker Punch's PS3-exclusive inFamous and Radical's multiformat Prototype are inevitable, but with the former now a thoroughly known quantity, there are more precise points of reference, and one of them is another game released this month - Bionic Commando. Equipped with unfussy free-climbing controls and the ability to rail-grind overhead power-cables, inFamous hero Cole McGrath has more in common with Capcom's Nathan Spencer than just his surly disposition and sandpaper larynx: he travels in style, if not with the same difficulty.

Elaborating on Sly Raccoon's lock-on equilibrium, inFamous allows Cole to clamber almost freely across the surfaces of buildings, perch on fences and spikes, run on all fours up the side of girders and pipes, and sprint over tightropes, beams and cables. If you make a jump for something, the game makes sure you connect over the last few feet, anchoring your purchase to appropriate contact and never threatening to drop you to the ground. If anything, it's rather difficult to descend, and Cole's other attributes cushion any actual fall from distance, providing it's not into deadly water.

Deadly, because the crumbling city beneath Cole's rooftop highways has been freshly downtrodden by a massive explosion, which has thrown the masonry into a slouch, the neighbourhoods of Neon, the Warren and the Historic District to murderous gangs, and, most pertinently, the laws of nature off Cole's axis. Infused with electrical powers, he's Force Lightning sieved into a non-linear progression system, firing electricity from his palms and tossing cars into the air on a shockwave to begin with, developing electricity grenades and slow-motion precision shots over time, and ultimately calling bolts from the heavens. Stay away from the water, and make sure to keep an eye out for anything connected to the mains, which rebuilds the all-purpose electricity ammo meter with a tug of the left trigger.

'inFamous' Screenshot 1

Empire City is vast and vastly detailed, but there isn't all that much to distinguish particular areas. When I arrived on the second island, I only realised when Moya pointed it out on the phone.

For all this though, Cole is hardly invincible, and the initial Reaper and Dustmen enemies can tear him apart with their machineguns, which is bad news in a city overrun by them, and where traditional methods of open-world travel are not available. Cars are off-limits (Cole says he fries them when he gets inside), and while you can sprint tirelessly over open ground to escape, it's a better idea to look to the rooftops for protection and navigation.

After an introduction that establishes Cole's basic skills and a few of the key players, including his girlfriend Trish, his best friend Zeke and a Fed called Moya, inFamous settles into a comfortable rhythm, highlighting story missions on your mini-map with blue icons and side missions with yellow. Unable to rely on high-speed car chases and exotic machinery, instead you're invited to rescue civilians from a train that the local baddies are using as a prison, but you evacuate it not by blasting your way from end to end but by perching on the top of the first carriage and driving it down the line, which you can do because, as Moya points out, you're a human third rail. There are frantic rooftop pursuits that take in the whole broad platform vocabulary, and pitched street battles that call on all your various zaps and waves.

'inFamous' Screenshot 2

Cole's girlfriend Trish goes off him pretty quickly when she realises that he's responsible for something rather horrible. Frankly I would have left her to it based on her rather snide dialogue.

Side missions follow similar lines, and completion of these liberates a particular sector, clearing it of enemies and so making it easier to get around unmolested. It's also worth taking the time to complete them for the extra experience points, which allow you to upgrade your abilities. Some of the more enjoyable side missions recall Crackdown's point-to-point races across the skyline, and there are fringe benefits to unlock, like extra respawn points for defending medical centres.

After an interesting start, however, inFamous loses its way considerably in the middle third, and certain things begin to dawn on you. If you rub away the labels, for instance, most of the abilities Cole can deploy in attack are just analogues for traditional third-person weaponry. The default zap attack is a rifle round, the heavier one is a rocket launcher, the grenade is a grenade, and the precision shot is a sniper scope with slow-motion.

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Comments: 1-50 of 231 in total | next 50 »

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onyxbox
20/05/09 @ 16:04
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not as good as halo then
Gaol
20/05/09 @ 16:04
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Was on the fence before this review and I'm still on the fence now! Maybe one to grab at a lower price.
PrivateFloyd
20/05/09 @ 16:05
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good review

thought i would get that in before the rabble arrives


onyxbox
20/05/09 @ 16:06
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still going to get this... there's not much around at the mo' (on any platform).
RedSparrows
20/05/09 @ 16:07
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I was wondering what EG'd give this. IGN gave it a 9, but then IGN are mongoloids.
muscleblade
20/05/09 @ 16:07
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So the same reviewer gave this and Bionic Commando the same score. A good score nevertheless. Heres hoping Prototype can get a fantastic score like 9 or 10. I doubt it. But we need a really fantasic game soon.
20/05/09 @ 16:08
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who listens to EG anyways after DARKFALL!!!!

/yes went there.
N@
20/05/09 @ 16:11
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Um, does this game have an easy mode? I want to get it but that 'do anything for Trish' video looked a bloody nightmare.
kinky_mong
20/05/09 @ 16:14
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"If anything, it's rather difficult to descend, and Cole's other attributes cushion any actual fall from distance, providing it's not into deadly water."

I know it makes sense within the context of the main character being a big electric pylon, but I hate it when games use killer water to stop you exploring (earlier GTA games in particular).




Mentalist(air)
20/05/09 @ 16:15
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the initial Reaper and Dustmen enemies can tear him apart with their machineguns

My old man's one of them. He wears one of their caps.
shotgun44
20/05/09 @ 16:15
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I was expecting a bit higher for this. No cars in a sandbox game always seems a bit of a cop out though. Crackdowns driving was terrible but at least the choice was there. I'll still pick this up as a priority as reviews so far have been good!
menage
20/05/09 @ 16:16
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Wow, 2 ignore posters already, keep it up.

I like the demo.But also got annoyed by it sometimes. I hate waves of enemy spamming. The climbing and flying was fun though. i will pick this up at some point, if Prototypes fails miserably I will get this instead, otherwise it's bound to get cheaper soon.
Tyranix
20/05/09 @ 16:17
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Better than Darkfall then.
shotgun44
20/05/09 @ 16:20
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There's a demo? Need...
SuperSonic1305
20/05/09 @ 16:25
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So predictable. Well someone has to keep the PS3 hate alive.
Nemesis
20/05/09 @ 16:26
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Oooooh a 7; definitely a Try Demo First game, then.
thefjk
20/05/09 @ 16:27
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8/10!
Yossarian
20/05/09 @ 16:27
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Just when you think Sony are getting out of their several-year rut, another exclusive flops on its belly.

When will it end!!
sneetch
20/05/09 @ 16:27
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@Mentalist(air)
My old man's one of them. He wears one of their caps.

I think I know him, does he wear cor-blimey trousers and live in a council flat?
the_dudefather
20/05/09 @ 16:28
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Sounds good, shame about the mission quality in the middle, but I enjoyed the demo so I'm giving this a go (hey, it should as good as Dead Space at any rate ;) )

'there are 32 'dead drops' to locate - audio recordings that fill in more of the back-story'

That sounds pretty cool, better than the motivation for collectables in -most- of these sandboxy games (ie: none)
Paulanator
20/05/09 @ 16:29
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I was quite interested in this until the comments in the review about the tedious and repetitive missions. The lack of imagination concerning Cole's powers is also pretty dissapointing, as you'd think that playing as a character infused with and powered by electricity would result in something a bit more exciting and different.

Let's hope Prototype delivers.
GamesConnoisseur
20/05/09 @ 16:31
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Pluuuaasssee!! Just cos EG gives score of 7/10 which is although much lower than I expected, doesnt mean they are rabid Xbox fanboys!

Have YOU played the game?!

We all have been here before, it wont stop me getting the game but now I ll reassess my expectations and lower expectation would mean I ll appreciate the game more than expecting an outright AAA classic!

Resident Evil 5 got some average score inc here at EG, I still ruddy well enjoyed the game!

ign.com is just populist gaming site and I always give EG and Edge's reviews serious considerations.
Eraysor
20/05/09 @ 16:37
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I was hoping this would turn me towards the PS3, but I'm not going to go near it until more exclusives get 9's :(
menage
20/05/09 @ 16:37
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@shothun44

yeah, I got a code from Sony (for some reason I always get picked for the demo's, which is nice), but it should be here soon for everyone, maybe even this week.

@eryaysor

Well Dead Space got a 7 indeed and it kicked several 9/10 games ass. I would rather play thsi or Uncharted than something as lame as Killzone 2, so numbers aren't everything.
Edited 1 times, most recently on 20/05/09 @ 17:41
lavalant
20/05/09 @ 16:39
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Crackdown's driving wasn't terrible, it had slightly better physics than GTA Vice City's driving and was one of the main elements of the game.....along with online co-op
Gearskin
20/05/09 @ 16:39
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Prototype! Prototype!
Hermiod
20/05/09 @ 16:40
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Canceled my pre-order for this. Get health by draining electricity from phone booths and cars ? No thanks. Health is an outdated game mechanic that I thought we'd seen the end of when the original Halo came out.
menage
20/05/09 @ 16:43
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@Hermiod

What I could tell form the demo it does auto generate (takes a long while), sucking up electricity does it faster that's all. Could be wrong though, been a week:p

I don't think health is outdated, as long as it's used in the right way. The game has electricity all around you, just push L1 are you're there. It's not like health packs.
Edited 1 times, most recently on 20/05/09 @ 17:45
Hermiod
20/05/09 @ 16:46
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@menage - I was picking on one of the many seemingly old fashioned game mechanics this game uses.
ShakaCarnage
20/05/09 @ 16:46
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That IGN score doesn't look so credible now...
menage
20/05/09 @ 16:47
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Ok, fair enough I guess
patchbox360
20/05/09 @ 16:47
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Eurogamer is the new Edge - the reviews are well written though.
the_dudefather
20/05/09 @ 16:48
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@ShakaCarnage

Opinions void other opinions?
spartancog117
20/05/09 @ 16:49
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Oh, cappy was right. Great review actually, definetly buying the game now.
JDub
20/05/09 @ 16:49
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Oooh, I just read a more glowing review on Ars - and now this. Hmmm...perhaps waiting for Prototype might be the answer here before deciding...
Edited 1 times, most recently on 20/05/09 @ 17:49
Hermiod
20/05/09 @ 16:49
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@menage - maybe I'm being picky, but I don't even believe in health bars anymore. If games like Mirror's Edge and Portal can do without them, so can anything else.
makeamazing
20/05/09 @ 16:50
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From what ive seen, i would say 7-8 is probably a fair scale. I cant see Prototype fairing any better (well except unless its reviewed by someone else who finds the game amazing...)... so i Hope Tom reviews that game also for a fair reflection.

Not sure if I will get this straight away or leave it a couple of weeks.

Rirekon
20/05/09 @ 16:53
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Damn, I was really hoping for this to turn into Crackdown with lightning :(
Might still pick this up, but the review has grabbed me less than my initial impressions
DrDamn
20/05/09 @ 16:56
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@Hermiod
It really does depend on how the game uses the system. The replenishing health system is pretty good in a lot of games, but is it automatically a natural evolution? No. Simply because in too many of those game you end up in a shoot without fear and then go for cover to replenish cycle. Some games nail it, but others don't. Other games benefit from a health bar when balanced well with the other elements.

There is room for both because they produce different gameplay. Every game shouldn't use the same method just because it is your personal preference.
notmyrealname
20/05/09 @ 16:59
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Jeez, it's just a review score. On the fence this, won't buy then that. TBH if I raelly want to make an opinion based on E-journalism I just watch a gametrailer, since it provides me with a lot more info on wether or not I'd like something. I can make up my own mind anyway:P

BTW I'm not saying I enjoy EG's reviews the most:D
Hermiod
20/05/09 @ 17:00
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@DrDamn - no, of course games shouldn't just change to suit me but it's not unreasonable for it to influence whether or not I want to spend my money on it.

The influence of the health system can be minimised just by getting the difficulty settings right, adapting to the player as he or she progresses.
Waldo
20/05/09 @ 17:01
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A 7/10 score is good, but if you thought the Darkfall fans were bad just wait until this review is linked to on N4G. ;)
betahoven
20/05/09 @ 17:02
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What a terrible score, this game is clearly a failure. Sony are doomed.

Am I doing it right?
Dave52
20/05/09 @ 17:12
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Downloading the demo tonight... Joystiq and IGN were all over this, so I'll reserve judgement and see for myself...
rotmm
20/05/09 @ 17:18
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@Dave52,

a 7 here at EG is a good score and I've enjoyed many games that have scored 7/10 on this site.

However, I'd be wary of putting too much faith in the IGN scores. A couple of things go against it for me, the first being that they were given exclusivity and I suspect they give a better score for that.

However, what is true at IGN is that they score PS3 exclusive titles higher than for other platforms. Whether they are PS3 "fanboys" or whether they just prefer the types of games that end up exclusive on the PS3 I don't know, but it's a pretty consistant 4-5 points about the eventual Metacritic average for the PS3, whereas 360 exclusives are pretty much marked in line with the Metacritic average.
Plewt
20/05/09 @ 17:26
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@Coin-Op

Why are you still here? You don't like the site and nobody likes you.
shotgun44
20/05/09 @ 17:29
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Let's not forget that most sites go rabid over xbox exclusives anyway, though. I love my xbox but I honestly don't think gears or halo are any better than uncharted or killzone. I enjoyed uncharted much more than I did Gears. Both awesome games though. I do seem to see many xbox exclusives getting an easy ride just because it's the next game in the Halo series... Just my opinion. This game could be awful for all I know!
ekko
20/05/09 @ 17:30
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Disappointed, was hoping this game might have been the excuse I needed to finally get a PS3. I love the past games Sucker Punch as created, both Rocket: Robot on Wheels and the Sly Cooper series.
20/05/09 @ 17:34
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well done. A cookie is on its way.

Whens the demo due?
Beano
20/05/09 @ 17:39
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7 is lower than I expected, but I loved the demo and still buying it since it reminds me of Crackdown which was great but flawed. Not expecting a genre-defining game or originality - just pure entertainment :)

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