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InFamous Preview

PlayStation 3 Preview by Ellie Gibson

28 July, 2008

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You can whine all you like about the fact 99 per cent of games are the same nowadays, about how they're all about shooting monsters into bloody messes in post-apocalyptic American cities. I spent 99 per cent of E3 week doing just that. But are developers simply being lazy? Or are they just giving gamers what they want?

Take InFamous. It's set in a post-apocalyptic American city, so that's one box ticked. However, it's not about shooting. You play an Cole McGrath, a man with the power to absorb, control and discharge electricity. He can use it as a weapon, firing lightning bolts down from the sky. He can also use it to heal people - restarting their hearts with a burst of power like a human defibrillator.

In this particular post-apocalyptic American city, there are no monsters. True, some of the inhabitants have mutated and gained new abilities like Cole. But most of them are just normal people who are exploiting a situation where normal laws have ceased to exist. For many of them this means stealing, raping and murdering, with no fear the police will intervene - they're "too dead or too chickens***", as the trailer puts it. As the game progresses, you must decide whether to join the free-for-all and look after yourself, or do what you can to help the helpless. Yes, whether to use your powers for good or evil.

As creative director Nate Fox has been explaining over the course of a 20-minute demo, InFamous is about what happens when an ordinary man becomes extraordinary. It's about what it feels like to possess unique and immense powers and about learning how to control them. It's about the what happens when a city descends into chaos, what takes priority when it's a question of morality versus survival, and what emerges when human nature is no longer bound by social constructs.

'InFamous' Screenshot suckerpunch

Infamous is being developed by Sucker Punch, the studio behind the Sly Raccoon series.

So you can imagine Nate Fox is a bit disappointed by the first question from a journalist at the end of his demo: "That looked really tame. Is the finished game going to be more violent?"

He's even a bit stunned. "Are you kidding me?" Fox replies. "He electrified a guy! He pulled lightning out of the sky!"

"Yeah," says the journalist, "But what about exploding heads and torn limbs and, you know, all that stuff that's cool for the kids these days?"

Fox manages not to sigh. "We are aiming at a teen rating. We're not going for as much gore as we can. Hopefully that will not get in the way of our objective, which is to make the player feel like a modern-day superhero." And besides, "You saw in our intro cut-scene we said 'sh**' twice. So that means we're edgy, right?", he adds with a smile.

The phrase "modern-day superhero" is used frequently by Fox, but what does it mean? Someone who can operate Sky+ telepathically, perhaps, or complete a trip to Ikea in under six hours without rowing? "'Modern-day superhero' is the phrase that I use to make all decisions. We want to make you feel like that's what you're becoming," explains Fox. "That means we have to deliver things like powerful abilities, a slate of villains who are iconic and also powerful, a storyline which is mysterious in nature, so you keep going."

'InFamous' Screenshot mobile

Bet he never has to worry about his mobile battery running out.

Cole doesn't wear a cape, a big shiny belt or anything constructed from lycra - "Because that didn't seem like something that would feel very real." He's an ordinary man whose life is turned upside down when a mysterious blast destroys six blocks of his home town, Empire City. The voiceover to the extended trailer we're shown hints at other characters - "Trish lost her sister, almost lost me" - and the after-effects: "plague, rioting, theft, rapes, a civilisation committing suicide". The Federal Government looks at all this and decides to chuck said civilisation more razor blades and a spare rope; Empire City is quarantined from the rest of the world, leaving its citizens imprisioned amongst the chaos.

That includes Cole, who was previously an urban explorer - one of those types who goes round breaking into disused buildings and old sewers for a laugh. He has developed excellent climbing and acrobatic abilities, and is great at shimmying up telephone poles, jumping between ledges, leaping across rooftops and so on. And there are plenty of poles, ledges and rooftops to make use of.

"While this is is an open-world game, it's also open in three dimensions. You can move and explore however you want," says Fox. "We have a rule in-house: if you think you should be able to climb on it or interact with it, we let you do it. We've all played Assassin's Creed and it's really awesome that if you see it you can just keep climbing it, right? So if you see a ledge, if you see a pole, get your fingers in there and you can climb. It's very difficult to stick to that rule, but it's worth it."

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Comments: 1-50 of 74 in total | next 50 »

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dsmx
28/07/08 @ 12:55
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Sounds really good however will it turn out good or just be a mess?
mcbi4kh2
28/07/08 @ 12:56
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A game comes along that trys to break the 'Generic FPS shooter' route and the first thing some nob head journalist can say is "where are the guns, headshots, gore and aliens!?". Tit.

Any mention of a release date?
Edited 1 times, most recently on 28/07/08 @ 13:56
bad09
28/07/08 @ 12:56
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I haven't seen to much of this one to get excited and the guys "force lightning" hasn't sold me yet but I may keep an eye on this one.....
Shrui
28/07/08 @ 12:57
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Journalists don't come out of this preview too well then. Any chance of naming the sites/mags of where the offending questions originated? ;)

Game seems promising though.
JediMasterMalik
28/07/08 @ 13:03
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Looks really good, this Fox guy seems like a cool dude. ;)
Garulon
28/07/08 @ 13:03
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Ummm, yummy warmed-over Crackdown. Great!
squarejawhero
28/07/08 @ 13:05
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Who the fuck said superhero's wanted to feel "real"?

Bo-ring.
squarejawhero
28/07/08 @ 13:06
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Or said WE wanted Superheroes to feel real.

Duh.
disc
28/07/08 @ 13:06
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Watch the gamespot preview from E3, the blonde chick does not come over too well there either. Poor Fox.
asphaltcowboy
28/07/08 @ 13:09
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Any chance of naming the sites/mags of where the offending questions originated? ;)

I bet it was Ellie ;)
kissthestick
28/07/08 @ 13:11
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sounds great, but generic main character design which is a shame
3william56
28/07/08 @ 13:12
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Yup, go for it.
Name and Shame... Unless it was Kristan of course...

I really liked the look of Crackdown on the 360. Here's hoping this is the PS3's version.

DSMX: Take a look at the scores for Sucker Punch's back catalogue (Sly Cooper and the rest). These guys are up there with Insomniac and Naughty Dog for consistent PS quality, making the jump from 3d platformers to the "mature" world. No guarantees of course, but if Resistance and Uncharted are anything to go by, this could be something special.
Steroyd
28/07/08 @ 13:18
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WTF is wrong with these people!?

It's like... Infamous is the first good looking action game in a while that breaks away from blowing s*** up and blowing people to pieces and no aliens... and the first questions is where's the Aliens, Dismemberment, and Guns!! I'm bloody surprised no-one was asking wether the game was using the Unreal 3 engine. /kicks chair

ow
space ace
28/07/08 @ 13:19
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so, any weapons? :)
RedSparrows
28/07/08 @ 13:22
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Haha, I don't have a PS3 and don't know much about this game at all, but I did enjoy the journalist idiocy.

While this game does look violent in part, at least it's deliberately stepping back slightly.

Why is shooting someone's head off 'cool'? I dunno.
seasidebaz
28/07/08 @ 13:23
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These journos all suck.




WHAT ABOUT THE TROPHIES, MAN?
AbyssUK
28/07/08 @ 13:25
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Yes but where is the fun ?
mcbi4kh2
28/07/08 @ 13:27
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@AbyssUK

Yes but where is the fun ?

Having never played it, who knows?
Eighthours
28/07/08 @ 13:28
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It's no surprise that publishers feel pressured into funding identikit shooters when that's the standard of questioning from journos - who are supposed to represent the market - when something even slightly different comes along.
ps3owner
28/07/08 @ 13:29
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if this is aimed at the US market it will fail,

no guns = no sale ;)
locus2k1
28/07/08 @ 13:36
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"But what about exploding heads and torn limbs and, you know, all that stuff that's cool for the kids these days?"

and have jack thompson down your throat for making an 18 rated game that's "for the kids"? bad Journalist, bad!

lets face it though, jackie boy will bitch about it no doubt anyway
Edited 1 times, most recently on 28/07/08 @ 14:37
Goodfella
28/07/08 @ 13:36
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There are plenty of other games to satisfy the need for blowing up shit, making heads explode, etc. Fuck off and play them and I'll play Infamous.
Edited 1 times, most recently on 28/07/08 @ 14:37
miiiguel
28/07/08 @ 13:54
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Toned down Crackdown.
JediMasterMalik
28/07/08 @ 14:01
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Or just a completely different game.
disc
28/07/08 @ 14:01
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Not sure you'll be able to drive cars in this miiiguel and so on .
penhalion
28/07/08 @ 14:03
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I never have a choice in these games. Reason being that I never feel comfortable being evil and killing innocents. I put it down to having a normal childhood, where comic book heroes were always putting themselves on the line to save the helpless. I guess that's the kind of morality I grew up with. As a direct result of this I approach these types of game having only one real choice and that's to be the good guy no matter what is thrown at me in an attempt to make me do the wrong thing.

miiiguel
28/07/08 @ 14:05
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yes..., but if it's even a litle bit like Crackdown, it's already a good start.

edit: evil... huh?

edit2: I don't understand why mediocre games like Blazing Angels get a sequel and masterpieces like Crackdown don't.
Edited 2 times, most recently on 28/07/08 @ 15:06
chris_ace
28/07/08 @ 14:08
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lol @miiguel, stop being a fanboy

penhalion
28/07/08 @ 14:13
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@evilfoxhound

When I was little, that was one of the few movies that actually scared me. That and triffids. I was really hoping they got away but, just somehow knew it was hopeless. Everyone has to sleep after all.
miiiguel
28/07/08 @ 14:14
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uau..., you say you don't need guns nor violence, then I guess this will be a "toned down" Crackdown, and all the sudden you're saying I said it's bad ?

doesn't make sense.
Edited 1 times, most recently on 28/07/08 @ 15:14
Moz
28/07/08 @ 14:14
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Give him some surikens so that we have a guy who can shoot "shurikens and lightning" and all will be awsome.
ekko
28/07/08 @ 14:15
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Sucker Punch are one of my favourite developers, games by them and studios like them are the way to get me to buy a PS3.
penhalion
28/07/08 @ 14:20
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@miiiguel

Is it really that hard to understand what Sucker Punch are trying to do?

This is a modern day dark hero story. It's not a toned down anything! Do you see batman or superman or the flash or indeed any other hero with powers, also using a gun?

Nope you don't is the answer. The occasional chair or rock in a desperate situation but, never rocket launchers or automatic rifles. The aim of a hero isn't to kill anything that get's in their way for a laugh or even to kill the villans. You catch them, confine them and move on to the next one.

The similarities between this and crackdown are in the open city environment and that's it. You don't drive around or find weapons caches etc. etc. nor even leap a building with a single bound (at least not to begin with).
Moz
28/07/08 @ 14:21
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miiiguel - I don't see how not having guns makes it "toned down" you still run around "shooting" people with lightning
spammage
28/07/08 @ 14:23
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"if this is aimed at the US market it will fail,

no guns = no sale ;)"


Of course it isn't aimed at the US market, it's a PS3 exclusive! :D
weblaus
28/07/08 @ 14:23
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Well, I'm sure I can talk a bit about what motivated the alleged first question about more violence, since the guy asking that was.. me.

Yay.

First of all, that wasn't the very first question asked by a long stretch. It was about 5 minutes into the Q&A bit. Not that this is the only liberty Ellie took within the article, as she also conveniently left out the bit about me asking if that was a conscious decision to keep it reasonable tame (with the answer being yes and they're aiming for a T-rating). Incidentally, I don't recall Ellie asking anything regarding the game (inquiring on Sly Raccoon doesn't count) herself, but I guess it's easier making fun of others anyway.

Second, it might be sensible to know the context of the question: I'm from Germany and it's well-known that violence is a big problem for auhorities here - something lots of people on here like to make fun of regularly , and now all of a sudden they're turning pacifist because somebody asked such a question. Anyway, my intention was to know if inFamous will be suitable (as in "might make it over here without cuts/at all") for our market or not. Maybe that didn't come across that well in the way my question was posed, but I invite you to do better in a language you've not grown up with.

Lastly, inFamous looks promising indeed, but anyone claiming that it's something remotely original or special simply isn't right. It comes across as very similar to many sandbox games, with Crackdown Prototype in particular (minus the over-the-top violence of the later one, incidentally). So asking if there's other "genre standards" involved is quite legitimate.
Edited 1 times, most recently on 28/07/08 @ 15:25
miiiguel
28/07/08 @ 14:25
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"any other hero with powers, also using a gun? "
Yes, I see. Mature (+18) comic book (anti-)heros, like The Punisher; Tommy Monaghan (Hitman); Rapeman; Judge Dredd; etc.
Note: I did not say, less violence = lesser game, someone else did (after saying violence != better games).
Edited 2 times, most recently on 28/07/08 @ 15:27
mcbi4kh2
28/07/08 @ 14:31
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@weblaus Who do you write for?

I retract my previous post and am going to partly lay the blame for my rashness at the door of eurogamer for a misleading article.

I suppose it makes a change for the actual article to be misleading and not just the title.

I hope Ellie gets in on this?
Edited 1 times, most recently on 28/07/08 @ 15:31
funkyd
28/07/08 @ 14:32
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How is miiguel being a fanboy?

Just because he made a perfectly understandable observation, all the PS3 fanboys are screaming for his head. Grow up.
bad09
28/07/08 @ 14:33
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Ellie vs weblaus

Round one FIGHT! :)
penhalion
28/07/08 @ 14:41
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@simakperrce

To be fair Miiguel isn't really a fanboy as such. He just makes the odd unfortunate or misunderstood comment now and then. I do the same as do most people posting here. Sometimes you say one thing but, actually meant another and get flamed for it.
Cappy
28/07/08 @ 14:47
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I don't know. No doubt this game potentially could be very good but it's just not particularly exciting.

It's so white bread and pedestrian. There just doesn't seem to be a single idea that I haven't already seen competently done somewhere else. Considering that anything can happen in a game and the sky is the limit that is a very depressing thing indeed.
Edited 1 times, most recently on 28/07/08 @ 15:53
Rash'
28/07/08 @ 14:49
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evilfoxhound: It's not like Crackdown was artistically an interesting piece of design... ;o)
Rash'
28/07/08 @ 14:57
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Moving away from the fanboy drivel for the moment :-O

What I find interesting is the convincing combat system in an open world environment. The 3D cover system working in tandem the parkour element (what's the "urban explorer" bull?) make's for a very interesting game. I also like the raw artistic design and the use of dynamic enviroment to to replenish drained power. As Edge put it: "One to watch."
miiiguel
28/07/08 @ 14:58
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"post derogatory comment "
So you're saying that when someone thinks a game is less violent than other, one is automatically saying it's not as good.

"There just doesn't seem to be a single idea that I haven't already seen competently done somewhere else."
In my case, I don't mind the use a previously used good idea, if improved.
Psiloc
28/07/08 @ 15:01
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@weblaus

It's hard to presume Ellie's being deliberately misleading by the way she relayed what you said, I'd have assumed the same thing. And the fact it wasn't the first question is hardly a huge thing to complain about, it just makes the article read funnier.
weblaus
28/07/08 @ 15:08
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Psiloc:

I'm willing to admit my question might have come out silghtly different as intended due to language issues, like I said. But I think leaving out the bit where I ask if that was a deliberate decision, well...

But claiming it was the very first thing somebody had to ask and book-ending the whole thing with another quoted question to imply people only want to see violence and didn't "get" the game, I just don't know.
funkyd
28/07/08 @ 15:18
#48
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"*Points at funkyd*

Another one! WAHHHHHHHHHHHHHHHHHHHHH! "

I really do hope you're not being serious.

I am a proud owner of all 3 consoles (360, Wii, PS3) , and I do not feel any loyalty towards Microsoft over Sony, and I don't see why I should. Neither company is deserving of ones loyalty.
seasidebaz
28/07/08 @ 15:30
#49
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"Mature (+18) comic book"

lol anyone who reads comics and is over 18 needs to get a life ;)
penhalion
28/07/08 @ 15:34
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@Psiloc

Since when has the aim of a preview been to mislead just to be funny?

It's very hard to trust what someone says when you know they will be very shall we say conservative with the truth just to get a laugh.

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