InFamous Preview

Graphic. Novel?

You can whine all you like about the fact 99 per cent of games are the same nowadays, about how they're all about shooting monsters into bloody messes in post-apocalyptic American cities. I spent 99 per cent of E3 week doing just that. But are developers simply being lazy? Or are they just giving gamers what they want?

Take InFamous. It's set in a post-apocalyptic American city, so that's one box ticked. However, it's not about shooting. You play an Cole McGrath, a man with the power to absorb, control and discharge electricity. He can use it as a weapon, firing lightning bolts down from the sky. He can also use it to heal people - restarting their hearts with a burst of power like a human defibrillator.

In this particular post-apocalyptic American city, there are no monsters. True, some of the inhabitants have mutated and gained new abilities like Cole. But most of them are just normal people who are exploiting a situation where normal laws have ceased to exist. For many of them this means stealing, raping and murdering, with no fear the police will intervene - they're "too dead or too chickens***", as the trailer puts it. As the game progresses, you must decide whether to join the free-for-all and look after yourself, or do what you can to help the helpless. Yes, whether to use your powers for good or evil.

As creative director Nate Fox has been explaining over the course of a 20-minute demo, InFamous is about what happens when an ordinary man becomes extraordinary. It's about what it feels like to possess unique and immense powers and about learning how to control them. It's about the what happens when a city descends into chaos, what takes priority when it's a question of morality versus survival, and what emerges when human nature is no longer bound by social constructs.

'InFamous' Screenshot suckerpunch

Infamous is being developed by Sucker Punch, the studio behind the Sly Raccoon series.

So you can imagine Nate Fox is a bit disappointed by the first question from a journalist at the end of his demo: "That looked really tame. Is the finished game going to be more violent?"

He's even a bit stunned. "Are you kidding me?" Fox replies. "He electrified a guy! He pulled lightning out of the sky!"

"Yeah," says the journalist, "But what about exploding heads and torn limbs and, you know, all that stuff that's cool for the kids these days?"

Fox manages not to sigh. "We are aiming at a teen rating. We're not going for as much gore as we can. Hopefully that will not get in the way of our objective, which is to make the player feel like a modern-day superhero." And besides, "You saw in our intro cut-scene we said 'sh**' twice. So that means we're edgy, right?", he adds with a smile.

The phrase "modern-day superhero" is used frequently by Fox, but what does it mean? Someone who can operate Sky+ telepathically, perhaps, or complete a trip to Ikea in under six hours without rowing? "'Modern-day superhero' is the phrase that I use to make all decisions. We want to make you feel like that's what you're becoming," explains Fox. "That means we have to deliver things like powerful abilities, a slate of villains who are iconic and also powerful, a storyline which is mysterious in nature, so you keep going."

'InFamous' Screenshot mobile

Bet he never has to worry about his mobile battery running out.

Cole doesn't wear a cape, a big shiny belt or anything constructed from lycra - "Because that didn't seem like something that would feel very real." He's an ordinary man whose life is turned upside down when a mysterious blast destroys six blocks of his home town, Empire City. The voiceover to the extended trailer we're shown hints at other characters - "Trish lost her sister, almost lost me" - and the after-effects: "plague, rioting, theft, rapes, a civilisation committing suicide". The Federal Government looks at all this and decides to chuck said civilisation more razor blades and a spare rope; Empire City is quarantined from the rest of the world, leaving its citizens imprisioned amongst the chaos.

That includes Cole, who was previously an urban explorer - one of those types who goes round breaking into disused buildings and old sewers for a laugh. He has developed excellent climbing and acrobatic abilities, and is great at shimmying up telephone poles, jumping between ledges, leaping across rooftops and so on. And there are plenty of poles, ledges and rooftops to make use of.

"While this is is an open-world game, it's also open in three dimensions. You can move and explore however you want," says Fox. "We have a rule in-house: if you think you should be able to climb on it or interact with it, we let you do it. We've all played Assassin's Creed and it's really awesome that if you see it you can just keep climbing it, right? So if you see a ledge, if you see a pole, get your fingers in there and you can climb. It's very difficult to stick to that rule, but it's worth it."

Assassin's Creed isn't the only game InFamous has taken inspiration from. There's also a feature called "vertical duck and cover" which allows Cole to use his climbing skills in combat. "If you've played Gears of War or Uncharted, you know how fun it is to take cover behind something so you don't get shot," observes Fox. "Here we're doing the same thing, but we're doing it in three dimensions. That gives a very organic freedom to avoiding damage."

Nor are games Sucker Punch's only source of ideas. InFamous has a distinct visual style; the cut-scenes include images that look like frames from a comic book, and the gameworld is full of sharp contrasts between light and shade. Another journalist asks whether the studio collaborated with any comic book artists on the game. "No," says Fox, then has a think. "If you mean by collaboration I read a bunch of them and thought, 'That's so cool, we should do that,' then yes, there's a high level of collaboration." Key influences were DMZ, which is set in a lawless urban landscape, and Batman No Man's Land, where Gotham City is broken up into sectors controlled by different gangs.

As is Empire City, funnily enough. Fox introduces us to a gang called the Reapers. They were plain old drug dealers before the blast hit, and now control their own corner of town. To get there Cole rides atop an elevator train as it snakes through the city, and Fox hints this will be the main mode of transport in the game ("We're going to make the funnest game we can, and that does not include making you lean forward on the joystick for 20 minutes to get across town.")

When Cole reaches the Neon District, so called because of all the flashing billboards and bright streetlamps, it's time for action. He climbs to the top of a tall tower to get an overview, and spots a Reaper up to no good on a rooftop. Cole leaps to the building and hangs from the edge, shimmying round so he gets behind the enemy without being spotted. Then he leaps up and unleashes a stream of blue electricity, slamming the Reaper against a wall.

'InFamous' Screenshot rucksack

Is that a diagonal-strap rucksack? How very 2002.

Back at street level, more Reapers are starting to appear. One of them appears to have a few special abilities of his own as he's firing bolts of energy at Cole. "We do have super-powered enemies in the game," confirms Fox. "This is fantastic, because it allows us to have more complex combat than we would have using strictly conventional weapons and fighting... Plus, it looks really cool."

But before turning his attentions to the gang, Cole uses his defibrillator ability to revive an injured civilian. This will have an effect on how other citizens react to him, says Fox, and how his powers develop; "I like to think of the inhabitants of Empire City as the live, in-studio audience for the show. These are people you are hurting or helping, and they react to what you're doing." So, if Cole keeps doing the old jumpstart trick, the population will react more positively to him over time - helping him out in combat situations, for example. If he's a bad boy, they might attack him. It's all about karma; "We're big fans of My Name is Earl," says Cole.

Cole also has choices when it comes to dealing with enemies. He can create electrical bonds that keep them tied to one spot without killing them, for example. He can launch precision attacks on specific enemies, or use one big blast to take out a whole gang of them - along with any civilians who get in the way. It's up to you, Cole says. "A good way to think of it is the difference between The Punisher and Batman. So the Punisher just kills everybody, while Batman is very conscientious and kills nobody. We try to model your behaviour in a combat situation with forks in the story where you get to be good or bad."

'InFamous' Screenshot zap

Take that, non-electromagically empowered people.

In this demo Cole's about to take the indiscriminate option, but first he needs to charge up by connecting to the city's power grid. "Given that Cole is an electrical hero, we try to tie him into the urban landscape. He uses the grid to build his powers back up," Cole explains. "They don't occur naturally in his body - he has to interact with the environment to amp up." This can cause problems - if there's a blackout, for example, Cole will have to find more conventional methods of defeating his enemies, or take cover until he can find an alternative source of energy.

Fully charged, Cole takes cover behind a telephone pole. Then there's a blinding flash and a wall of thunderbolts rain down from the sky, jolt through the Reapers' bodies and send them high into the air, juddering helplessly as they crash back to earth. And with that, it's all over.

A journalist pipes up. "Is he going to have any weapons in the finished game?"

There is a pause. Fox looks at the journalist incredulously and says, "The dude can shoot lightning out of his hands!"

So no, there aren't any guns, or monsters, in this particular post-apocalyptic American city game. Will electrical superpowers and humans running riot be enough to make up for that? Could be - especially when you consider Sucker Punch is also promising huge freedom to explore and make your own choices about what kind of hero you become. So far, InFamous is looking intriguing.

InFamous is due out exclusively for PS3 in spring 2009.

Comments (65) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • dsmx #1 4 years ago

    Sounds really good however will it turn out good or just be a mess?
  • mcbi4kh2 #2 4 years ago

    A game comes along that trys to break the 'Generic FPS shooter' route and the first thing some nob head journalist can say is "where are the guns, headshots, gore and aliens!?". Tit.

    Any mention of a release date?
    Edited by 1 at 28/07/08 @ 13:56
  • bad09 #3 4 years ago

    I haven't seen to much of this one to get excited and the guys "force lightning" hasn't sold me yet but I may keep an eye on this one.....
  • Shrui #4 4 years ago

    Journalists don't come out of this preview too well then. Any chance of naming the sites/mags of where the offending questions originated? ;)

    Game seems promising though.
  • JediMasterMalik #5 4 years ago

    Looks really good, this Fox guy seems like a cool dude. ;)
  • Garulon #6 4 years ago

    Ummm, yummy warmed-over Crackdown. Great!
  • asphaltcowboy #7 4 years ago

    Any chance of naming the sites/mags of where the offending questions originated? ;)

    I bet it was Ellie ;)
  • kissthestick #8 4 years ago

    sounds great, but generic main character design which is a shame
  • 3william56 #9 4 years ago

    Yup, go for it.
    Name and Shame... Unless it was Kristan of course...

    I really liked the look of Crackdown on the 360. Here's hoping this is the PS3's version.

    DSMX: Take a look at the scores for Sucker Punch's back catalogue (Sly Cooper and the rest). These guys are up there with Insomniac and Naughty Dog for consistent PS quality, making the jump from 3d platformers to the "mature" world. No guarantees of course, but if Resistance and Uncharted are anything to go by, this could be something special.
  • Steroyd #10 4 years ago

    WTF is wrong with these people!?

    It's like... Infamous is the first good looking action game in a while that breaks away from blowing s*** up and blowing people to pieces and no aliens... and the first questions is where's the Aliens, Dismemberment, and Guns!! I'm bloody surprised no-one was asking wether the game was using the Unreal 3 engine. /kicks chair

    ow
  • space_ace #11 4 years ago

  • RedSparrows #12 4 years ago

    Haha, I don't have a PS3 and don't know much about this game at all, but I did enjoy the journalist idiocy.

    While this game does look violent in part, at least it's deliberately stepping back slightly.

    Why is shooting someone's head off 'cool'? I dunno.
  • seasidebaz #13 4 years ago

    These journos all suck.




    WHAT ABOUT THE TROPHIES, MAN?
  • AbyssUK #14 4 years ago

    Yes but where is the fun ?
  • mcbi4kh2 #15 4 years ago

    @AbyssUK

    Yes but where is the fun ?

    Having never played it, who knows?
  • Eighthours #16 4 years ago

    It's no surprise that publishers feel pressured into funding identikit shooters when that's the standard of questioning from journos - who are supposed to represent the market - when something even slightly different comes along.
  • ps3owner #17 4 years ago

    if this is aimed at the US market it will fail,

    no guns = no sale ;)
  • locus2k1 #18 4 years ago

    "But what about exploding heads and torn limbs and, you know, all that stuff that's cool for the kids these days?"

    and have jack thompson down your throat for making an 18 rated game that's "for the kids"? bad Journalist, bad!

    lets face it though, jackie boy will bitch about it no doubt anyway
    Edited by 1 at 28/07/08 @ 14:37
  • Goodfella #19 4 years ago

    There are plenty of other games to satisfy the need for blowing up shit, making heads explode, etc. Fuck off and play them and I'll play Infamous.
    Edited by 1 at 28/07/08 @ 14:37
  • miiiguel #20 4 years ago

    Toned down Crackdown.
  • JediMasterMalik #21 4 years ago

    Or just a completely different game.
  • penhalion #22 4 years ago

    I never have a choice in these games. Reason being that I never feel comfortable being evil and killing innocents. I put it down to having a normal childhood, where comic book heroes were always putting themselves on the line to save the helpless. I guess that's the kind of morality I grew up with. As a direct result of this I approach these types of game having only one real choice and that's to be the good guy no matter what is thrown at me in an attempt to make me do the wrong thing.

  • miiiguel #23 4 years ago

    yes..., but if it's even a litle bit like Crackdown, it's already a good start.

    edit: evil... huh?

    edit2: I don't understand why mediocre games like Blazing Angels get a sequel and masterpieces like Crackdown don't.
    Edited by 2 at 28/07/08 @ 15:06
  • chris_ace #24 4 years ago

    Post deleted at 11:55:13 13-12-2011
  • penhalion #25 4 years ago

    @evilfoxhound

    When I was little, that was one of the few movies that actually scared me. That and triffids. I was really hoping they got away but, just somehow knew it was hopeless. Everyone has to sleep after all.
  • miiiguel #26 4 years ago

    uau..., you say you don't need guns nor violence, then I guess this will be a "toned down" Crackdown, and all the sudden you're saying I said it's bad ?

    doesn't make sense.
    Edited by 1 at 28/07/08 @ 15:14
  • Moz #27 4 years ago

    Give him some surikens so that we have a guy who can shoot "shurikens and lightning" and all will be awsome.
  • ekko #28 4 years ago

    Sucker Punch are one of my favourite developers, games by them and studios like them are the way to get me to buy a PS3.
  • penhalion #29 4 years ago

    @miiiguel

    Is it really that hard to understand what Sucker Punch are trying to do?

    This is a modern day dark hero story. It's not a toned down anything! Do you see batman or superman or the flash or indeed any other hero with powers, also using a gun?

    Nope you don't is the answer. The occasional chair or rock in a desperate situation but, never rocket launchers or automatic rifles. The aim of a hero isn't to kill anything that get's in their way for a laugh or even to kill the villans. You catch them, confine them and move on to the next one.

    The similarities between this and crackdown are in the open city environment and that's it. You don't drive around or find weapons caches etc. etc. nor even leap a building with a single bound (at least not to begin with).
  • Moz #30 4 years ago

    miiiguel - I don't see how not having guns makes it "toned down" you still run around "shooting" people with lightning
  • spammage #31 4 years ago

    "if this is aimed at the US market it will fail,

    no guns = no sale ;)"


    Of course it isn't aimed at the US market, it's a PS3 exclusive! :D
  • weblaus #32 4 years ago

    Well, I'm sure I can talk a bit about what motivated the alleged first question about more violence, since the guy asking that was.. me.

    Yay.

    First of all, that wasn't the very first question asked by a long stretch. It was about 5 minutes into the Q&A bit. Not that this is the only liberty Ellie took within the article, as she also conveniently left out the bit about me asking if that was a conscious decision to keep it reasonable tame (with the answer being yes and they're aiming for a T-rating). Incidentally, I don't recall Ellie asking anything regarding the game (inquiring on Sly Raccoon doesn't count) herself, but I guess it's easier making fun of others anyway.

    Second, it might be sensible to know the context of the question: I'm from Germany and it's well-known that violence is a big problem for auhorities here - something lots of people on here like to make fun of regularly , and now all of a sudden they're turning pacifist because somebody asked such a question. Anyway, my intention was to know if inFamous will be suitable (as in "might make it over here without cuts/at all";) for our market or not. Maybe that didn't come across that well in the way my question was posed, but I invite you to do better in a language you've not grown up with.

    Lastly, inFamous looks promising indeed, but anyone claiming that it's something remotely original or special simply isn't right. It comes across as very similar to many sandbox games, with Crackdown Prototype in particular (minus the over-the-top violence of the later one, incidentally). So asking if there's other "genre standards" involved is quite legitimate.
    Edited by 1 at 28/07/08 @ 15:25
  • miiiguel #33 4 years ago

    "any other hero with powers, also using a gun? "
    Yes, I see. Mature (+18) comic book (anti-)heros, like The Punisher; Tommy Monaghan (Hitman); Rapeman; Judge Dredd; etc.
    Note: I did not say, less violence = lesser game, someone else did (after saying violence != better games).
    Edited by 2 at 28/07/08 @ 15:27
  • mcbi4kh2 #34 4 years ago

    @weblaus Who do you write for?

    I retract my previous post and am going to partly lay the blame for my rashness at the door of eurogamer for a misleading article.

    I suppose it makes a change for the actual article to be misleading and not just the title.

    I hope Ellie gets in on this?
    Edited by 1 at 28/07/08 @ 15:31
  • funkyd #35 4 years ago

    How is miiguel being a fanboy?

    Just because he made a perfectly understandable observation, all the PS3 fanboys are screaming for his head. Grow up.
  • bad09 #36 4 years ago

    Ellie vs weblaus

    Round one FIGHT! :)
  • penhalion #37 4 years ago

    @simakperrce

    To be fair Miiguel isn't really a fanboy as such. He just makes the odd unfortunate or misunderstood comment now and then. I do the same as do most people posting here. Sometimes you say one thing but, actually meant another and get flamed for it.
  • Cappy #38 4 years ago

    I don't know. No doubt this game potentially could be very good but it's just not particularly exciting.

    It's so white bread and pedestrian. There just doesn't seem to be a single idea that I haven't already seen competently done somewhere else. Considering that anything can happen in a game and the sky is the limit that is a very depressing thing indeed.
    Edited by 1 at 28/07/08 @ 15:53
  • Rash' #39 4 years ago

    evilfoxhound: It's not like Crackdown was artistically an interesting piece of design... ;o)
  • Rash' #40 4 years ago

    Moving away from the fanboy drivel for the moment :-O

    What I find interesting is the convincing combat system in an open world environment. The 3D cover system working in tandem the parkour element (what's the "urban explorer" bull?) make's for a very interesting game. I also like the raw artistic design and the use of dynamic enviroment to to replenish drained power. As Edge put it: "One to watch."
  • miiiguel #41 4 years ago

    "post derogatory comment "
    So you're saying that when someone thinks a game is less violent than other, one is automatically saying it's not as good.

    "There just doesn't seem to be a single idea that I haven't already seen competently done somewhere else."
    In my case, I don't mind the use a previously used good idea, if improved.
  • Psiloc #42 4 years ago

    @weblaus

    It's hard to presume Ellie's being deliberately misleading by the way she relayed what you said, I'd have assumed the same thing. And the fact it wasn't the first question is hardly a huge thing to complain about, it just makes the article read funnier.
  • weblaus #43 4 years ago

    Psiloc:

    I'm willing to admit my question might have come out silghtly different as intended due to language issues, like I said. But I think leaving out the bit where I ask if that was a deliberate decision, well...

    But claiming it was the very first thing somebody had to ask and book-ending the whole thing with another quoted question to imply people only want to see violence and didn't "get" the game, I just don't know.
  • funkyd #44 4 years ago

    "*Points at funkyd*

    Another one! WAHHHHHHHHHHHHHHHHHHHHH! "

    I really do hope you're not being serious.

    I am a proud owner of all 3 consoles (360, Wii, PS3) , and I do not feel any loyalty towards Microsoft over Sony, and I don't see why I should. Neither company is deserving of ones loyalty.
  • seasidebaz #45 4 years ago

    "Mature (+18) comic book"

    lol anyone who reads comics and is over 18 needs to get a life ;)
  • penhalion #46 4 years ago

    @Psiloc

    Since when has the aim of a preview been to mislead just to be funny?

    It's very hard to trust what someone says when you know they will be very shall we say conservative with the truth just to get a laugh.
  • miiiguel #47 4 years ago

    ^ I read Proudhon when I was a young anarchist, now I do comics. No complexes.
  • darc #48 4 years ago

    Wow, it's like the Fallout 3 demonstration in bizarro-world. Game rep. presents the game in an intelligent and interesting way, press asks for more stupid violence. The game sounds amazing. PS3 exclusive?
  • seasidebaz #49 4 years ago

    Don't worry I added a wink, I don't mean it really ;)

    +Crackdown was awesome. Never even touched the Halo3 beta, cos Crackdown was that good.

    The shooting was a bit pants though...
  • Execta #50 4 years ago

    I hoped it would been a raw game, like Fallout 3, Gears of War or F.E.A.R. with their gore. The 18+ rating doesn't matter, I love gore, and that's the point! It would have been awesome when you shoot your lightning bolt into a car, the car would smash a bunch of people and the body parts would just be seen on the asphalt. ;)

    Well, the game still sounds amazing. I hope there are impressive ragdoll physics. Use your lightning attack and the enemies will fly off the roof and smash their heads into the aspahlt. And that's a one sitation again, where could be brutal gore. A smashed head with brains and blood coming out of it. =)
  • Farfarer #51 4 years ago

    Ok, I'm intrigued by the premise and I'm sympathetic to/respect the devs after the whole violence/guns bit.

    I'll be keeping an eye out for this one.
    Edited by 1 at 28/07/08 @ 16:51
  • zuljin #52 4 years ago

    This + Prototype.

    Preferably next week.
  • Kiigan #53 4 years ago

    Clearly there's been some creative bending of the truth here. It is pretty poor form to misrepresent events for the sake of some prose, at the expense of other professional journalists such as weblaus. Is there any chance of a retraction?

    This harks back to the rather shabby recent Eurogamer headline that falsely quoted the Resident Evil 5 producer as saying "some of my best developers are black" (not-so-subtly accusing him of being racist, for the sake of a cheap joke).

    Considering gamers and games journos are often the first to complain about the tabloids misrepresenting our hobby, Eurogamer could really be aiming to do a little better.
    Edited by 1 at 28/07/08 @ 19:12
  • vegard #54 4 years ago

    if this turns out good, i think this might be the first game that makes me want to buy a PS3
  • belziah #55 4 years ago

    Sing, monkey, sing.

    lets us dance sensuously, the dance of fork~tongued snakes.


























  • Chufty #56 4 years ago

    Journalists can put any quote into any context they like and make it mean anything they like. It's basically their job description.
  • SpaceMidget75 Verified Senior Software Developer, Minerva Computer Services #57 4 years ago

    Crackdown was one of my favourite games this gen. I don't believe it was flawed at all.

    It seems to me that InFamous is basically doing what a good sequel to Crackdown should have done. If they'd bothered...the bastards.

  • messiahtj #58 4 years ago

    *looks at miiiguel profile*

    I smell an ignorant 13yo fanboy.
  • darc #59 4 years ago

    "I never have a choice in these games. Reason being that I never feel comfortable being evil and killing innocents. I put it down to having a normal childhood..."

    I feel the same way, but I certainly don't attribute this to a normal childhood LOL. It's actually much simpler than that - no matter how much a developer peddles the idea that you can "choose your own path" or there being "multiple endings" for good or evil characters, I ALWAYS have this sneaking suspicion that there is much more content intended for heros than for anti-heros. It's as simple as wandering up to the first NPC, and he/she says "Hey mister, can you help me by doing X?" And I can either say, "Yes, I'm a good guy", or "No I don't really feel like playing this game." And the second option is inherently stupid since I just bought it. In other words, "being the bad guy" too often feels like avoiding the quest lines. (And maybe in the better games there's a good story buried deeper in the "bad" path, but you couldn't know for sure until it was too late.)

    "lol anyone who reads comics and is over 18 needs to get a life ;)"

    I actually never read a single comic book until I was 21 years old. Not exactly a "comic book guy" now, but I sure don't regret reading Dark Night Returns, V for Vendetta, Sin City, Watchmen...

    Edited by 5 at 28/07/08 @ 20:05
  • CHAZBIGPOTATO #60 4 years ago

    "So far, InFamous is looking intriguing."..ly shit
  • bonker #61 4 years ago

    No guns and no monsters gets it past my first two "stick it up yer arse" criteria.

    Nowt wrong with a Crackdown-alike. Crackdown was a terrific game and yes, to echo other 360-owners here, its very disappointing that there has been no follow-up.

  • el_pollo_diablo #62 4 years ago

  • Tomo #63 4 years ago

    Hmm. This sounds a bit lame to me.

    Crackdown with lightning is what came into my head, plus a splash of Fable like decision making to see if you're good or evil.

    Meh.
  • mukki #64 4 years ago

    uhhh ah

    looks like psi ops next gen version

    but promising... starting to think about getting a ps3...

    hope is not as bloody loud as the 360 ;)
  • $olokid #65 3 years ago

    I would get this if I had a PS3. But I don't!!! :(