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GDC: inFamous Hands On

PlayStation 3 Hands On by Ellie Gibson

25 March, 2009

Page 1 of 2. Page 2 ->

Last year was all about the battle of the band games, as Rock Band went head-to-head with Guitar Hero. Things will be different in 2009 - unless Activision decides to release a Rolling Stones game, but that's another story. This year, it's time for a superhero showdown as Radical's Prototype takes on inFamous, a PS3 exclusive from Sucker Punch.

The context is different, as there's no history of franchise-swapping here. However, the content is remarkably similar. inFamous stars a white male hero in his twenties, who wakes up to find the big US city he lives in has descended into chaos. He also learns he's acquired some mysterious superpowers. In Prototype, set in a big US city that recently descended into chaos, the hero, who is white, male and about 25, awakens to learn he has acquired some superpowers, which are mysterious.

We got the chance to play Prototype last month, and now it's time for a hands-on session with inFamous at the Game Developers Conference. The first level available appears to be the first level of the game, as it's all tutorially. The on-screen text states that it's "Day 14 of the quarantine". Our hero, Cole, is hanging about on the roof of a tall building with a fat bloke in a tracksuit called Zeke.

There's a broken telly on the roof, along with a load of power generators. Zeke asks you to charge them up, and the on-screen instructions tell you how - press L1 to target, then R1 to release a blast of electricity. This is your default weapon and puzzle solver, and you're always able to use it even if you've emptied the meter showing how much electric energy you have stored.

'GDC: inFamous' Screenshot 1

Evil Cole shoots out red lightning, unlike Good Cole, who prefers blue.

You'll need to fill it up if you want to pull off Cole's more advanced moves. To help with this there's a "ping" manoeuvre you can use to identify any objects supplying electricity in the vicinity - then it's a matter of pressing L2 to get the juice from them. You can also suck power from your enemies. As you explore each level you'll come across hidden items called Blast Shards, and if you collect five of these your power meter will increase by one extra segment.

So what are the moves you're storing up all this energy for? That will depend on how you choose to play the game. There's the option to be kind and helpful by healing injured civilians, caring about who gets caught in your crossfire and so on. Or you might decide to go round smashing up everything in your path and stealing energy from everyone around you.

There are also specific moments where you get to make moral choices. In the first level, for example, food parcels are dropped into the city. You can either let the people scrambling for a share grab it all, or shoot the lot of them with your crazy electrofists and nick the food for yourself.

'GDC: inFamous' Screenshot 2

Here's how you'll choose which powers Cole acquires and how his character develops.

Citizens will react to Cole differently depending on how you behave, and you'll rack up good or bad karma as you go. This affects how the powers you earn play out. For example if you've taken the good path, your electromagic grenades will only stun whoever they hit. You can then hog-tie enemies if you don't want to kill them, and send civilians on their way. If you've been bad, however, the grenades will cause widespread and indiscriminate devastation.

It's hard to believe anyone would bother tying up dizzy people rather than just blowing them to bits with massive balls of lightning. But according to Sucker Punch, playtesters often choose the path of righteousness, as there are distinct benefits. For example, being evil gives you access to the Sadistic Shot move, which increases the radius of your electric explosions. If you behave yourself, however, you can acquire the Righteous Blow, which gives you a small energy boost each time you hit an enemy.

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Comments: 1-50 of 57 in total | next 50 »

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JohnnyWashnGo
25/03/09 @ 08:17
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Smells like meh.
Goodfella
25/03/09 @ 08:19
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Aww, not a 360 game, is that the problem?

Looks good to me.
Doctor_What
25/03/09 @ 08:25
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I'm keeping a close eye on both of these... But I'll probably only buy one in the months after their release. It's going to be a close run thing to see which turns out the best. I loved Crackdown, so I suspect it'll be whichever emulates that the closest!
squarejawhero
25/03/09 @ 08:31
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Neither have the charm of Crackdown, nor the announcer. FAIL.
Tyranix
25/03/09 @ 08:39
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Sounds rather generic. I hope the lightning moves don't get too repetative, since there are no other weapons to use.

Ah well, I still look forward to it even though my hopes are beginning to drop.
menage
25/03/09 @ 08:54
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@Tyranix

Sadly, based on the gameplay videos on the US store it already gets boring after 5 minutes of zap zap zap zap zap zap. The guy really needs other powers to keep shit fresh.
farticusmaximus
25/03/09 @ 08:57
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Prototype is the clear winner.
DFawkes
25/03/09 @ 08:57
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I agree it smells like meh. Nothing inherantly wrong, just a bit generic sounding. If I'm going to piss about being a hero, I'll play Crackdown or even Spider-man 3 (it's okay if you ignore the actual missions). If I want good or evil play, I'll play KOTOR or Fable.

Though I'm still curious enough to check out gameplay vids closer to the time, so if those look good I could be persuaded to upgrade it to meh+1.
lambtron
25/03/09 @ 08:58
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I watched the videos of this on EG and it looked soooooo bad. I couldn't actually detect any gameplay whatsoever.
oxymoron
25/03/09 @ 09:07
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Joystiq hs some good new vids on the karma system, looks very interesting tbh.
mkreku
25/03/09 @ 09:15
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http://www.gametrailers.com/player/47100...

I think it looks rather good.
Goodfella
25/03/09 @ 09:19
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Prototype is the clear winner.

Because you've obviously played and completed both (unfinished) games?
muscleblade
25/03/09 @ 09:24
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"Prototype is the clear winner"

Probably.
El-Dev
25/03/09 @ 09:39
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Using my super powers I see a 7 for this.
rotmm
25/03/09 @ 09:42
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@Goodfella, "Aww, not a 360 game, is that the problem?"

If you took at look at his profile, you'd see that he has a PS2 and PS3, yet not a 360.

Therefore, it's clear that your comment highlights your bias more than his.

"Looks good to me."

Aww, cos it's a PS3 game, is that the reason?
El-Dev
25/03/09 @ 09:45
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@rotmm

Speaking of bias did you read the posts from farticus and muscleblade. I do understand though that these two are not the best example of 360 owners...well not all of them at least.
M_of_the_sys
25/03/09 @ 09:45
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I want to know what the puzzle elements are. Trailer looked ok but nothing special.

"Prototype is the clear winner."

How predictable of you.
Goodfella
25/03/09 @ 09:46
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Aww bless. No, it's not because it's a PS3 game.
rotmm
25/03/09 @ 09:48
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@El-Dev,

Read them, but neither of them "called out" another user for stating an opinion and accsed them of bias.
Edited 1 times, most recently on 25/03/09 @ 09:48
Goodfella
25/03/09 @ 09:48
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Give it time.
miiiguel
25/03/09 @ 09:49
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Best game ever. Clearly wins over Protosomething.

There!
Moz
25/03/09 @ 09:50
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From what i've seen so far this like it's going to be more like Crackdown then Prototype. But then again to me Crackdown was rather meh anyway!! Though was alot of as a chill out prat about kind of game.

Can see inFamous being more "sit back and enjoy" then prototype, with Prototype giving you more depth. Which would be cool cos then they'd both be worth getting for different reasons
DrDamn
25/03/09 @ 09:50
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I'm not fully convinced by either yet. I prefer the exploration element of this as it should have more of a "how do I get there?" element to it - Prototype just looks like you run anywhere you like without effort. That might be great for some but exploration is a big part of sandbox games for me and I want some challenge to it. If they don't exploit that element in inFamous though then the point is moot.
rotmm
25/03/09 @ 09:52
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@Goodfella, "Give it time."

Oh, don't worry, I'm sure they'll follow your lead. You're pretty much peas from the same pod, after all.
Goodfella
25/03/09 @ 09:53
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I don't think so pal. I don't troll 360 related threads trying to bait 360 owners.
rotmm
25/03/09 @ 09:56
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Ah, you just troll PS3 owners accusing them of 360 bias then.

Much better.
Goodfella
25/03/09 @ 10:01
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On this one occurance, yes.

Now, back to the game. Looks good to me.
miiiguel
25/03/09 @ 10:03
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http://www.eurogamer.net/articles/galaga...

"Goodfella
20-Aug-08 13:14:08 I definitely would have got this if Ratchet and Clank: Quest for Booty wasn't out tomorrow on the PSN, and yes, the "As good as" bollocks is about as funny as piles.
Edited time(s), most recently by Goodfella at 14:14 on 20/08/2008
ignore poster "
Goodfella
25/03/09 @ 10:09
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Hardly trolling there, miiiguel. But well done on finding a pretty harmless comment from 7 months ago. You must be very satisfied.
miiiguel
25/03/09 @ 10:11
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Goodbuddy, all in all we are all harmless. Hopefully.

/runs... late for work...
wittynic
25/03/09 @ 10:11
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Prototype does look more interesting in terms of powers etc. I dont have a PS3 though, so there isn't alot of choice for me anyway :)
NotSoSlim
25/03/09 @ 10:23
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Looks great and the new vids detailing the Karma system enables at least a couple of play throughs. Until a more detailed preview is done on both games i will wait.
mr_writer
25/03/09 @ 10:26
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Looks good, I'm looking forward to it
breedob
25/03/09 @ 10:34
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if there is enough variety in the gameplay and a decent story i think this could be quite good.
Krelle
25/03/09 @ 10:46
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Did no one play and like Sly Raccon? (Sucker-Punch's ps2 project)
I played the second one and though it was pure class. Up there with Jak&Daxter/Ratchet&Clank if we talk ps2-plattformers.

Couse of that, I have high hopes for inFamous.
septimus
25/03/09 @ 10:52
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Why are most 360 owners on this site pathetic?

Anyway, this game has a long way to go to impress me. Same for Prototype, I think they are both going be utterly average.
Goodfella
25/03/09 @ 10:54
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Yeah I played all the Sly Raccoon games, they were really good platformers. Of course, that doesn't necessarily mean inFamous will be worth a purchase.
Petulant_Radish
25/03/09 @ 10:57
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I’m going to get a cheeseboard and stick a battery in a ripe piece of Brie instead, then I’m going to smear it on myself and run around Islington throwing lumps of various cheeses at people. Each cheese would have different dynamic impact effects, a particularly pungent blue being the strongest to start with. Someone should make a game about me.
BigE0n
25/03/09 @ 11:09
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Does this or Prototype have multi player?

I love the multi player in crackdown its a laugh, hope they think to do something like this for these games?
Vanmunt
25/03/09 @ 11:13
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I’m going to get a cheeseboard and stick a battery in a ripe piece of Brie instead, then I’m going to smear it on myself and run around Islington throwing lumps of various cheeses at people. Each cheese would have different dynamic impact effects, a particularly pungent blue being the strongest to start with. Someone should make a game about me.

ha ha, well then I am going to attach serrated bits of metal to myself and call myself 'Cheese Grater Man' and be your arch nemesis..
kinky_mong
25/03/09 @ 11:55
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Getting a bit bored of "moral choices" in games now. It gets touted as a game defining feature but barely any games get the balance right.

Bioshock springs to mind instantly, where the supposed lack of Adam from saving the Little Sisters compared to harvesting them goes out the window when after a while you get a huge Adam bonus after saving enough. Other games like Fable 2 supposedly penalise you for going on killing sprees, but you can return to the same areas a bit later and everyone acts as if you didn't commit genocide a few in game hours ago. In fact being Satan incarnate was the only thing that made Fable 2 bearable for me.
sneetch
25/03/09 @ 11:58
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Only problem I can see with this is the weakness of his spark attack: (with the effect it has on people I think it'd be glorifying it by calling it "lightning" :) ) I'd prefer if it was a little less "pistol" and a bit more "shotgun" but I'm sure that's an option (charge up - boom, charge up - boom).

As for the game, it could be great depending on how the story plays out, certainly no worse than [insert other sandbox game here].

Edit: missing the end.
Edited 1 times, most recently on 25/03/09 @ 12:08
sneetch
25/03/09 @ 12:06
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@septimus
Why are most 360 owners on this site pathetic?

Most? Most don't even post on the forums. Oh I forgot, on the internet most means, what? Two? Three?

Why are you unable to grasp the concept that the console you happen to own has no real bearing on the persons personality? Or do you actually believe the Sony marketing BS and think that you've bought a lifestyle rather than a console?

"I'd like to complain, I've bought a Sony TV, a Sony VIAO laptop and a PS3 and my apartment hasn't turned into a luxury, airy penthouse where I sit rugged, unshaven and interesting looking while my beautiful girlfriend sits alongside me smiling and apparently fascinated by what I'm doing! I demand to speak to the manager!"
miiiguel
25/03/09 @ 12:17
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My quest to end segregation fails once again.

Tbh, not sure if I want it anymore

M_of_the_sys
25/03/09 @ 12:25
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@sneetch

Most? Most don't even post on the forums. Oh I forgot, on the internet most means, what? Two? Three?

"Why are you unable to grasp the concept that the console you happen to own has no real bearing on the persons personality? Or do you actually believe the Sony marketing BS and think that you've bought a lifestyle rather than a console?"


I think he's referring to the xbots that trawl the PS3 forums making silly comments to score popularity amongst their troll friends.

Still, his one little comment seems to have got you really worked up. Careful you don't hurt yourself.
makeamazing
25/03/09 @ 13:10
#46
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These game remind me alot of Star Wars... not really hooked with either game at the moment. The car explosions look nice, but its going to take alot more than that to make me interested. So for the moment, this is just a keep an eye out for.
ronuds
25/03/09 @ 14:14
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"Getting a bit bored of "moral choices" in games now. It gets touted as a game defining feature but barely any games get the balance right."

+1

The choices normally don't change the game one way or the other either. You can go about things being a bastard or an angel, but you're going to end up on the same path either way.
PrivateJoker
25/03/09 @ 14:31
#48
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This makes for an interesting read:

The writer calls it effing awesome.

http://uk.ps3.ign.com/articles/964/96464...

@Farti: banal as always. Predictable as piss and wind.
Petulant_Radish
25/03/09 @ 14:58
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In a word of such absolute black and white, why is there never any grey? Why when being evil can I learn some moves, then mysteriously forget them if I decide to be good for a while? Personally I’d still just like to pelt someone with some sharpened parmesan.
des
25/03/09 @ 15:00
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zap zap zap

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