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inFamous Hands On

PlayStation 3 Hands On by Oli Welsh

29 April, 2009

Page 1 of 3. Page 2 ->

"I was in this riot, actually," says inFamous creative director Nate Fox. "It was awesome."

Fox and his team have just finished three-and-a-half years of work on their PS3 superhero action-adventure for Sony. We're sat in his informal open-plan office in Bellevue, across the water from Seattle - with spectacular views over the drizzly, wooded city - and he's in reflective mood.

inFamous is a very different game from Sucker Punch's previous work on the Sly Raccoon series for PS2. Those were tightly-controlled platformers in a clean-cut, family-friendly cartoon universe. This is a dark, chaotic, mature open-world adventure set in a ruined and lawless city; a huge electrical explosion has destroyed the city's infrastructure and turned bike messenger Cole McGrath into an electrically-charged superbeing.

It seems a world away from Sucker Punch's perceived cheerful outlook. But Fox is a cheerful sort of guy, always ready to see the silver lining. In his world, even riots are awesome. And that's partly why inFamous has taken the form it has.

"It was the WTO riots," remembers Fox, referring to the so-called Battle of Seattle of late 1999, when anti-globalisation protesters clashed violently with police during the World Trade Organisation conference in the town. "At some point, I was watching people bashing store-front windows, and it was lawless, right, because the cops were all off creating these kind of barricades.

"And they were chucking in tear gas, but people could do anything they wanted, because there was no threat of any kind of law enforcement inside of the riot itself; yet people were offering me food and water to clean out my eyes. And no-one offers me food or water around town.

'inFamous' Screenshot 1

Cole's powers take on a red tinge if he's evil, blue if his karma is good.

"So when people were being nice to me inside this riot, it kind of said, like, humanity is really caring. Because there were no repercussions, you could be a total jerk and break someone's arm and no one's going to stop you. So making a videogame that had that theme seemed very attractive."

Fox knows better than to force this sunny-side-up view of human nature within the generally cynical world of mature-rated modern videogaming, however. For one thing, inFamous is squaring up against Radical's Prototype, an extravagantly violent and nihilistic take on the same theme (young man discovers mysterious powers in wake of city-wide catastrophe, jumps around a lot), and you don't want to risk looking like the Boy Scout.

'inFamous' Screenshot 2

There's a lot of this long-range rooftop combat; happily, virtually every building's face can be scaled.

Rather, Sucker Punch is staging its own little social experiment, modelled after that awesome riot. If you remove all consequences and repercussions, how do you react? Do you offer food or break arms? Cole's electrical powers make him a god, able to kill anyone on sight, or to help and heal them. Depending on the player's interactions with the confused and broken populace of Empire City, Cole's karma meter will swing towards good or evil, affecting his powers and the city's reaction to him. (You can read about this and more in detail in Ellie's hands-on impressions from GDC.)

"What kind of guy would fit into this city well?" muses Fox. "He should enjoy having superpowers, there should be fun, but at the same time it should be kind of a burden, because it would be a lot of weight on your shoulders. And also, just what would happen to you? If you really had powers right now, no joke, what would be the process that you would go through? And it kind of in a way wrote itself in that regard."

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Comments: 1-27 of 27 in total

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arctic360
29/04/09 @ 16:14
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All well and good but I still don't understand why they are ripping off Dead Rising's Logo!?
wagesoffear
29/04/09 @ 16:26
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My interest is vacillating on this one,do I really need to play this when the mighty crackdown is due a return visit?Hope sucker punch prove me wrong.Awaits demo.
N@
29/04/09 @ 16:36
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Hope the game isn't too difficult. This being an exclusive I also hope it's a good showcase for the PS3 like Uncharted and Killzone 2 are.
theiceman
29/04/09 @ 16:41
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Infamous last words: Gonna buy this sucka or i'm gonna punch someone in the gonads...
Inigo
29/04/09 @ 16:57
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This looks amazing. Its combined all the best parts of crackdown but with the moral choices of KOTOR. Its like they've made the perfect game for me.
makeamazing
29/04/09 @ 17:04
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Fingers crossed, could be very good. Looking a great year to be a PS3 owner
woodnotes
29/04/09 @ 17:31
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The look of the game isn't really grabbing me, nor is the whole electricity thing. Prototype looks better IMHO.

I just want more Sly Cooper :(
Goodfella
29/04/09 @ 17:32
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Day one purchase.

Why does Prototype look better?
Gazza_UK
29/04/09 @ 17:36
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Looking good. I just hope the fight sequences dont become boring after awhile, we'll see.
IneptPercy
29/04/09 @ 17:39
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Looking good, I am actually getting close to justifying the PS3's price now. Just need a few more good games.
Progguitarist
29/04/09 @ 18:04
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Sold!
chris_ace
29/04/09 @ 18:13
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positive reactions to both this and MAG and the already highly impressive killzone. I just hope Heavy Rain is a good as thats what im looking forward to most, loved fairenhiet apart from when they lost the plot with the story and introduced stupid internet aliens
Gunzberg
29/04/09 @ 18:24
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Don't mess it up with one difficulty setting which proves too frustrating. Gives 3-4 options. Make sure the checkpoints are solid and frequent too. No matter how awesome the game, if it's going to frustrate me, then I'm not having fun and it's not getting my money. Suckerpunch read this preview well and take note
Nithron
29/04/09 @ 23:37
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Man. Dude, man. Like, man.... Dude. Dude, man. Man.
30/04/09 @ 01:02
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looks good as does prototype. I reckon both are worthy purchases.

Anyways, new IPs are welcome. i hope it gets the praise it deserves.

designerheadache
30/04/09 @ 07:26
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looking excellent, its raining games on the PS3 :P
trebell
30/04/09 @ 08:18
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"its raining games on the PS3 :P "

?

A couple of exclusives outside of the holiday period?

Good ones and this looks nice but surely not "raining games"?
DonnieDarko333
30/04/09 @ 08:23
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This will get 7/10 mark my words, still grabbing it on release day though! Looks cool!
MaxiSleep
30/04/09 @ 09:10
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Must buy for me
CunningLinguist
30/04/09 @ 09:17
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I hope they improved Cole's running animation. It looked really awkward in the trailers.
Grayvern
30/04/09 @ 13:26
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This looks better than prototype in that it doesn't seem anywhere near as crass as the other game.

@ trebell its not as if the 360 gets that many more exclusive games than the ps3. Both get relatively few.
trebell
01/05/09 @ 12:22
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"@ trebell its not as if the 360 gets that many more exclusive games than the ps3. Both get relatively few. "

Yep, agree with that.
zuljin
01/05/09 @ 12:26
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This + Prototype + Godfather II = my summer games sorted...
DrDamn
01/05/09 @ 12:29
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@Grayvern
I thought the same about Prototype. Not that specifically that's a bad thing - it's just I prefer the less over the top action shown by inFamous. I think inFamous has demonstrated more of a leaning towards exploration and controlled movement about the city too. Prototype uses an impressive point and run technique, but for me that destroys some of the "how do I get there?" I like in an open world game. That said I think the style of Prototype is better realised.
Edited 1 times, most recently on 01/05/09 @ 13:40
Metalfish
01/05/09 @ 20:18
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Could be fun. The black and white moral choices are hilarious in their absoluteness, however (I'm sure the video is around somewhere).
red_shift
02/05/09 @ 19:31
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This looks great, but I have far too much to play to buy this right away.
RE5 and Bioshock (again) will be taking up my time over the next couple of months.
Godhather08
10/05/09 @ 11:00
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I'm getting this game day 1, it look amazing.

Comments: 1-27 of 27 in total

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