inFamous 2 out in 2011, fully detailed
New city, new powers, redesigned hero.
More details in inFamous 2 have made it out ahead of E3 this week courtesy of a Game Informer cover story, which also reveals the game is due out in 2011.
Developer Sucker Punch is aiming for a "more emotional, more personal, more physical, more visceral" sequel, according to game director Nate Fox, and that means a new city, a new antagonist, more shades of grey, more rounded characters and greater spectacle.
It also means a redesigned hero, Cole MacGrath, who Sucker Punch wants to be more sympathetic. Following his makeover he's less Die Hard and more Jersey Shore, and apparently he was inspired by the idea of what an extreme sports star like Travis Pastrana would be like with superpowers.
The game picks up where the last one ended, with electrically-powered superhero Cole in virtual control of Empire City having just come to terms with his past and future - but things immediately go wrong when new enemy The Beast arrives in town and roughs up our hero, sending him scurrying for the hills.
The hills in this case are New Marais, a southern city inspired by New Orleans, which Sucker Punch has said will be a much more visually and physically diverse open-world playground.
The Beast is coming south to take you down, apparently, so in the meantime you need to train yourself up. New Marais is where the First Sons originally developed the first game's world-changing Ray Sphere, and you get to search out more First Sons tech to augment your abilities.
New powers will include stuff like the ionic vortex, which creates a tornado that can even be used to take down helicopters. Cole may also get to master non-electric superpowers, although electricity remains the focus.
Sucker Punch is also promising more satisfying melee combat, with electrically-charged melee weapons like pipes.
Cole may be building up again, but he retains a lot of power from the first game - he can still do his cool rail-sliding induction grind, and Sucker Punch has made it easier to reach rooftops quickly. Apparently it will look better too - more improvised and less videogamey.
Cole's immediate adversaries in New Marais will be the Militia, a group devoted to human purity - i.e. a group not too thrilled by the emergence of Cole and people like him.
In one mission, Cole goes after Militia leader Bertrand at a Militia rally, but the rally is also interrupted by "mutant bayou creatures". Sucker Punch is aiming to pack the city with civilians, mutants, traffic and henchmen so it feels more alive than the sometimes-sparse Empire City did.
Indeed, technologically the game is being billed as Uncharted 2 to Uncharted 1, with more mature tech and key tweaks like cinematic camera angles and reconsidered cut-scenes.
The latter will now take place in-game more often, although the first game's comic book-style panels will be used for broader exposition.
Speaking of the story, we're told to expect more ambiguity compared to the first game's good-or-evil Karma system, so it will be less obvious if decisions are one way or the other - and your actions will contribute to two drastically different endings, not just the same ending with slightly different highlights.
We're also told to expect bigger bosses (hurrah) and a return for Cole's Judas-like sidekick Zeke, who makes up for his behaviour in the first game by contributing more directly to missions and building items for Cole.
Sucker Punch also hinted at the possibility of multiplayer in inFamous 2, but wouldn't confirm anything.
We're seeing inFamous 2 at E3 this week, so look out for our own impressions soon.
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Comments (17) Latest comment 2 years ago
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Looking forward to the game moving forward technically etc...... just a shame they got rid of the main characters voice, thought he was perfect fit for the character (did the character need a redesign... probably not).
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Zeke was kind of annoying but his involvement in the later parts of the story was great. Can't wait for this game!
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May as well keep this one player, not so sure multiplayer would suit it.
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Don't like the look of the new Cole,
Can't believe it's not the same voice actor, he was spot one.
Don't like the art style.
Don't need the multiplayer.
This has been pushed way down my most wanted list now, if it's not broken don't fix it..
I really hope I am wrong.
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I don't know whether more people played Good than Evil, but Evil was far and away my favourite take on the game - much better, more destructive weaponry and having Sasha dishing out side missions was infinitely more entertaining than the generic cops from the good karma route.
Mutli-player isn't high on my wish list if I'm honest - I can see it going the same way as Uncharted 2's multiplayer: I'll play it a handful of times and then never return. That said, as long as Sucker Punch deliver something even nearly as good as Uncharted 2, I'll be happy!
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Otherwise, I'm quite looking forward to this =D
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There is surely a "coal fired" type joke in there somewhere. A terrible one mind. Think I've leave it hidden.
I'm a bit surprised at the new art style too. The new Cole looks sort of like "the most boring character in Mass Effect", if you see what I mean. Like Kaden in ME1 and Jacob in ME2. Some generic dude who looks a bit too clean cut to have an interesting past.
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"Just kill off Zeke. That's all we ask for. "
I don't think that's a very good idea. There may be one major character in a story, but it's the whole group of characters that helps it make a story.
I would say the initial annoying vibe given off by Zeke was offset reasonably well by the way he played a bigger part near the end of the story, even if it was to create more problems for Cole.
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I agree with your points. I liked the look and sound of Cole in the first game. It was perfect. The new Cole looks too goody-two-shoes, photogenic and not ordinary enough.