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Indiana Jones and the Staff of Kings Review

Wii Review by Kristan Reed

15 June, 2009

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There's always a faint ripple of excitement when LucasArts comes out with a new Indiana Jones game, but like a faded band trying to relive former glories, we know deep down that our faith is misguided, and another numbing disappointment awaits. We still live in hope.

To dig into why people care so much, you have to understand how phenomenally brilliant the Indiana Jones games once were. LucasArts was once arguably the most consistent and progressive game developer in the West, and punted out a couple of particularly superb adventures, most notably 1992's The Fate of Atlantis - a PC/Amiga title that remains one of the finest games in the genre. As one of the very first fully voice-acted releases, it gave rise to the belief that games were going places as an interactive narrative medium. Nearly two decades on, we're still seeing the fruits of that evolution in titles like Heavy Rain.

But in the wake of Fate of Atlantis, LucasArts moved onto bold new IP, and eventually backed away from the whole 'adventure' genre as it milked the second Star Wars trilogy instead. By the time it returned to the Indiana Jones brand, it obviously made more commercial sense to churn out a couple of B-grade Tomb Raider knock-offs with added pugilism.

Still, three years ago LucasArts promised that the next Jones title would be a cutting edge affair, showing off unscripted and dynamic physics-based gameplay and chaotic action scenes via its Euphoria engine. When it was announced the game was billed as "a mystery of biblical proportions" set in 1939 - exactly the same as The Staff of Kings, then. But while reports last month claim that the PS3 and Xbox 360 versions have both been cancelled, LucasArts has been tight-lipped on the subject. Whether or why these versions have quietly been shelved is open to speculation, but whatever the reason, the net result is that we're back to square one with the Wii game that has come out, reflecting on yet another underwhelming title.

'Indiana Jones and the Staff of Kings' Screenshot 1

Nazis. I hate these guys.

As is obligatory for a third-party Wii game, motion-based controls have been tacked on almost regardless of whether they make it better or not. What's served up is essentially a concoction of standard gameplay styles, none of which stand up to close scrutiny. Indy's globe-trotting jaunt in the search of the Staff of Moses flits between distinct styles rather than mixing and matching your abilities into a more expansive affair.

One minute you'll be slugging it out toe-to-toe with aggressive guards, and the next you'll dive into stop-and-pop shooting galleries. Once the prescribed number of Nazis (for it is they) have been dispatched, you'll shimmy into tomb-raiding action-adventuring: dodging traps, leaping obstacles and aligning contraptions to gain entry to some long-sealed ancient vault. Occasionally the gameplay will spin off in another direction entirely, throwing chase sequences via tram, mine cart, plane, motorcycle and even elephant into the mix to heighten the drama.

'Indiana Jones and the Staff of Kings' Screenshot 2

Whip it good.

The advantage of such an approach is that the game keeps you on your toes. At no point does it feel like the task at hand is outstaying its welcome, and even during the less palatable sections you always know that it won't be long before you can progress to something you may enjoy more. And that would be all well and good, had developer A2M managed to make each gameplay component as exciting as the potential suggests, but instead they lack ambition and inspiration; a succession of depressingly unchallenging set-pieces which quickly get repetitive.

The melee combat is a reasonable amount of fun in small doses, with its amusing ability to whip enemies by the leg and pull them over before administering some choice blows to the chops. With the Wii remote's B button pressed, you throw the controller forward in a whip-like motion before yanking it back to reel them in, and there's no doubt that this a lot of fun in the early stages. Likewise, punching enemies is quite meaty, just as it was in the long-forgotten Emperor's Tomb.

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Comments: 1-40 of 40 in total

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Ignatius_Cheese
15/06/09 @ 06:31
#1
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Fair review. Cheers Kristan.

By about half way through the "main game", my enthusiasm for this has wained considerably after a promising start. Still, replaying Fate of Atlantis is a joy :o)
Oh-Bollox
15/06/09 @ 06:37
#2
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I thought devs were supposed to be underpaid and overworked?
chudders
15/06/09 @ 06:38
#3
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Oh LucasArts, where did it all go wrong?
raion
15/06/09 @ 07:01
#4
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^

about when all of the original team left/was let go, and has been replaced by fans of the various franchises instead of competent people.

oh, and by the way, WHY would you buy this game for fate of atlantis? if you've still got it, you can play it with scummvm, which works on many different platforms.
Batbat
15/06/09 @ 07:01
#5
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Lucas are just hacks now,they are not able to reboot this excellent franchise like for example, what happened with prince of persia
Genji
15/06/09 @ 07:11
#6
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"Shitty game on Wii shocker? o_0"

Mate... why are you here?

/looks at history

Ahhh... to troll, obviously. Could you at least try to be a funny troll? You're not being particularly imaginative right now.
Genji
15/06/09 @ 07:12
#7
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At any rate, I thought about getting this for Fate of Atlantis. I reckon I'll just wait for a price drop, though.
Agent_Llama
15/06/09 @ 07:17
#8
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Wow, 7.31 and we already have our first Wii-bashing comment? Congrats Pro_Gamer!
menage
15/06/09 @ 07:19
#9
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Cheap cash in FTW!

It will probably sell loads, but if people like playing crap good for them.
JohnnyWashnGo
15/06/09 @ 07:19
#10
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'gesture-based combat system' - I can't think of a worse way of implementing a combat system... gesture based ftl. What happened to good old button bashing?
Edited 1 times, most recently on 15/06/09 @ 08:20
Genji
15/06/09 @ 07:26
#11
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"Wow, 7.31 and we already have our first Wii-bashing comment? Congrats Pro_Gamer!"

I bet he's not a pro gamer. He also needs to increase the quality (and quantity - look at all the Wii threads he hasn't commented on at all!) of his posting to redeem himself as an amusing troll. :)
Triggerhappytel
15/06/09 @ 07:51
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No surprises there then.

I didn't realise A2M were developing this. It's not looking very good for Wet, is it?!
Retroid [mod]
15/06/09 @ 07:53
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From John Davidson's comments on ListenUp podcast I was expecting a lower score than this :)
septimus
15/06/09 @ 07:55
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"Shitty game on Wii shocker? o_0"

To be fair he is right this time.

Fate of Atlantis is still on of my favourite games. A remake would be welcomed, as long as they only update the graphics, though ScummVM is good enough in most cases.
Mr_Bogus
15/06/09 @ 07:55
#15
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Reading this review actually makes me pretty excited to play the game.

Original Indy story, varied scenery & gameplay, and making the action easy enough to not hinder progress? Cool.
UncleLou
15/06/09 @ 08:06
#16
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Must be the Wii's fault, what with Lucasarts' immaculate track record on other systems.
spidermanalf
15/06/09 @ 08:12
#17
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The flying bits are pants!
DDevil
15/06/09 @ 08:13
#18
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So as good as Shia Labeouf's acting in Indy 4 then?
tincanrocket
15/06/09 @ 08:18
#19
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A2M? Seriously??

/the internet has soiled my mind
space ace
15/06/09 @ 08:20
#20
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real screenshots, please
Ignatius_Cheese
15/06/09 @ 08:30
#21
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Bit of a different perspective from a Lucasarts/Indy-centric site that I frequent.

I'm somewhere in between in terms of a final review score (high 6/low 7) and, when it flows, am thoroughly enjoying it.
udat
15/06/09 @ 08:57
#22
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I had no interest in this whatsoever until i heard about the Fate of Atlantis unlockable...

I'd happily buy a disc of lucasarts adventures to play on the wii. They should get on that.
Kazzahdrane
15/06/09 @ 09:10
#23
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"Elsewhere, the addition of eight co-op levels (where you play alongside a hilariously voiced Sean Connery)"


He's as human as the next man!
ShakaCarnage
15/06/09 @ 09:28
#24
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Sounds more like a 3 than 5 to me?
dr_zoidthrob
15/06/09 @ 09:33
#25
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Have a listen to this weeks Listen Up podcast - there's not much love for it there. http://www.1up.com/do/minisite?cId=31449...
Malek86
15/06/09 @ 09:56
#26
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Reminds me of Quake 4 on 360, where the only thing worth playing was the Quake 2 port.
lord
15/06/09 @ 10:06
#27
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@UncleLou: I wonder just how terrible the other ports were to actually be cancelled by the modern-day Lucasarts QA process.
sifujames
15/06/09 @ 10:12
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@ udat

My thoughts exactly. Might have to do a search soon for the SCUMMVM and a copy of Fate of Atlantis...
TheTingler
15/06/09 @ 10:16
#29
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"The storyline is forgettable, however, and the game doesn't even bother to try and play it for laughs. It's a pretty straight, join-the-dots exercise with none of the witty flourishes that characterised both the movies and the earlier Indy Jones games."

Interestingly enough, there's a lot more humour in the PSP version.

The storyline's still incredibly badly told though, in any version.
Evolution
15/06/09 @ 10:16
#30
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I wish they'd stop this joint-development with the PS2 versions as it clearly brings everything in the Wii version down, or maybe, I dunno, attempt to make a good game? Did the game development community suddenly forget that good games could be made on Pre-HD systems?!
AphoticCosmos
15/06/09 @ 10:16
#31
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Sigh.

LucasArts, give us fucking Imperial Commando rather than gimmicks on the Wii

*cries himself to sleep*
ChrisS
15/06/09 @ 10:17
#32
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I'm surprised no-one's done the 'as good as Grand Slam Tennis, then?' thing.

I've actually found at times that the motion controls in this barely function correctly - sometimes you'll swing a right hook and literally nothing will happen. Then you'll be running along, and you'll slightly adjust your hand's position on the remote and Indy will uppercut thin air.

It's a poor man's Disaster: Day of Crisis, really, and makes you realise just how good that game actually was.
MajorDisaster
15/06/09 @ 10:25
#33
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This is such a shame. Atlantis on the Amiga was Awesome

5 sounds generous
geeza2020
15/06/09 @ 11:47
#34
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Developed by a company called A2M? hee heee heee!!!
Azazel
15/06/09 @ 12:05
#35
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Are there any extra-dimensional space aliens?
penhalion
15/06/09 @ 12:48
#36
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They ditched a proper indie game for a grab at some Wii sales cash. It's like Lucas arts doesn't actually investigate anything. If they did, they'd know that youur lucky to break even on the Wii. Still, given this poor show, it's just as well they cancelled the PS3 and 360 versions.
Feanor
15/06/09 @ 13:44
#37
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I'll wait for Fate of Atlantis to come out on Good Old Games.
insincere_dave
15/06/09 @ 18:07
#38
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Please nobody buy this for Fate of Atlantis, it'll just skew the sales figures to make them continue to make sub-standard tat. Use ScummVM if you really want to replay FOA.
JensonJet
15/06/09 @ 21:58
#39
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GhenghisNaan, If the fridge scene upset you I imagine the endings, not to mention many of scenes from the series must have also upset you. I'm not sure why the last movie is taken any more seriously than the the previous ones. It's comic book, over-the-top, light-hearted entertainment.They're not to be taken seriously. The whole concept is preposterous, so why people have had an issue with the last one, or two or all but the first is beyond me. Hollywood blockbusters are pure pop-corn, generally throw-away entertainment.
ghostgate2001
16/06/09 @ 18:40
#40
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Fair comment, GhengisNaan - aliens ARE way dumber than anything else in the Indy films. They're a different kind of dumb, and not in a good way. Grey aliens, crystal skulls ... whatever next? Indiana Jones and the Dowsing Rod of Doom? Hokey New-Age cobblers... George Lucas really needs to employ some people with the stones to tell him when an idea's crap. There's no doubting the man's imagination, but every creative person needs some form of brutally honest quality control...

Anyway, good review. I think I'll leave this one on the shelf, cos I was hoping for something at least as good as Emperor's Tomb or Infernal Machine ... but it sounds like we got a low-ambition collection of loosely-linked mini-games instead. Surprise, surprise... Hey, I own a Wii so I'm allowed to be Wii-cynical!

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