Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Indiana Jones and the Staff of Kings Review

Wii Review by Kristan Reed

15 June, 2009

Page 2 of 2. <- Page 1

This time, however, dishing out blows matches the left and right swings of your nunchuk and Wii remote. Throwing a standing punch-like gesture results in fast but feeble blows, while a hook-like gesture does more damage, albeit at a slower pace. On top of that, you can pick up objects and wield them like bats, or just pick them up and lob them for a quick and effective alternative attack. If that's not enough, you can grapple enemies, or go for unique 'Hero' moves by being clever enough to spot when wobbly scenery might come in useful during a scrap. At its best, it captures the brand's comic spirit.

But having implemented a satisfying, flexible and easy-to-learn gesture-based combat system, the whole thing's let down by the predictability and repetition of the encounters. Enemies dodder around waiting to be clobbered, and it's rare that you have to adopt any meaningful strategy. Simply select whichever attack you feel like pulling off at any given time, and the chances are that you'll win through without much trouble. A few more interesting and varied adversaries would have helped no end, but instead the AI routines might as well have been scripted over a lazy lunch.

From there it gets even worse with dismal stop-and-pop shooting sections. Like a tired riff on Time Crisis, you push the nunchuk analogue stick forward, left and right out of cover, and aim with the remote. Enemies take up the same cover points every time, bob up and down like a fairground duck and go down with one shot. Once you've cleared a section, Indy automatically runs to the next cover point, and off we go again. The only thing that prevents these sections from being completely objectionable is that they're over and done with in no time.

The puzzle-exploration element isn't any better. Puzzles are at best rudimentary and at worst insultingly easy. Staple gameplay mechanics like trap-avoidance and ledge-shimmying are present and correct, but the environments are so generic and boxed-in that there's almost zero exploration, and no feeling of discovery or achievement when you romp through to the next level. Persistence merely brings more of the same, with yet another pointlessly simplistic statue-shifting, pressure-plate-activating puzzle that a small child could figure out in seconds. That the game is a PEGI 16 rating is staggering, as it implies maturity and edginess. The only edges you'll be seeing here are the angular polygons in the character models.

'Indiana Jones and the Staff of Kings' Screenshot 3

Smash the tank, Indy.

Given the game's Wii/PS2 development cycle, the production values are unsurprisingly low, but there's no excuse for the game to be less impressive than the six-year-old Emperor's Tomb. The environments are merely so-so, enemies are generic and poorly animated, and it's only the reasonably impressive Indiana Jones likeness and voice double that saves the day. The storyline is forgettable, however, and the game doesn't even bother to try and play it for laughs. It's a pretty straight, join-the-dots exercise with none of the witty flourishes that characterised both the movies and the earlier Indy Jones games.

In fact, the only reason I'd recommend purchasing Indiana Jones and the Staff of Kings is because the game contains The Fate of Atlantis as an unlockable. Playing the game with a Wii remote makes perfect sense, and although the graphical fidelity takes a bit of getting used to, it's still a masterclass in puzzle design, features a superb plot and benefits greatly from a fantastic voice cast. Whether you'll want to shell out for a substandard title in order to get a basic port of a game you've played before is something you'll have to wrestle with. Maybe once the price drops, eh?

Elsewhere, the addition of eight co-op levels (where you play alongside a hilariously voiced Sean Connery) adds a smattering of interest, while unlockable challenge levels where you fight off waves of thugs might appeal to some - but it hardly makes ups for the main game. At a time when LucasArts appears to be waking up to the potential of its rich back catalogue, it's crushingly disappointing that the publisher is still content to churn out loveless titles like this. The Staff of Kings certainly has all the ingredients for a cracking action-adventure, but somewhere along the line the team ended up making arguably the most forgettable Indiana Jones game to date.

5/10

Read our Scoring Policy

Advertisement

Are you excited about Indiana Jones and the Staff of Kings on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-41 of 41 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Ignatius_Cheese
15/06/09 @ 06:31
#1
+2
You buried this comment
Comment below viewing threshold
Show
Fair review. Cheers Kristan.

By about half way through the "main game", my enthusiasm for this has wained considerably after a promising start. Still, replaying Fate of Atlantis is a joy :o)
Oh-Bollox
15/06/09 @ 06:37
#3
-3
You buried this comment
Comment below viewing threshold
Show
I thought devs were supposed to be underpaid and overworked?
chudders
15/06/09 @ 06:38
#4
+2
You buried this comment
Comment below viewing threshold
Show
Oh LucasArts, where did it all go wrong?
raion
15/06/09 @ 07:01
#5
+2
You buried this comment
Comment below viewing threshold
Show
^

about when all of the original team left/was let go, and has been replaced by fans of the various franchises instead of competent people.

oh, and by the way, WHY would you buy this game for fate of atlantis? if you've still got it, you can play it with scummvm, which works on many different platforms.
Batbat
15/06/09 @ 07:01
#6
-1
You buried this comment
Comment below viewing threshold
Show
Lucas are just hacks now,they are not able to reboot this excellent franchise like for example, what happened with prince of persia
Genji
15/06/09 @ 07:11
#7
+3
You buried this comment
Comment below viewing threshold
Show
"Shitty game on Wii shocker? o_0"

Mate... why are you here?

/looks at history

Ahhh... to troll, obviously. Could you at least try to be a funny troll? You're not being particularly imaginative right now.
Genji
15/06/09 @ 07:12
#8
+2
You buried this comment
Comment below viewing threshold
Show
At any rate, I thought about getting this for Fate of Atlantis. I reckon I'll just wait for a price drop, though.
Agent_Llama
15/06/09 @ 07:17
#9
+2
You buried this comment
Comment below viewing threshold
Show
Wow, 7.31 and we already have our first Wii-bashing comment? Congrats Pro_Gamer!
menage
15/06/09 @ 07:19
#10
-1
You buried this comment
Comment below viewing threshold
Show
Cheap cash in FTW!

It will probably sell loads, but if people like playing crap good for them.
JohnnyWashnGo
15/06/09 @ 07:19
#11
+1
You buried this comment
Comment below viewing threshold
Show
'gesture-based combat system' - I can't think of a worse way of implementing a combat system... gesture based ftl. What happened to good old button bashing?
Edited 1 times, most recently on 15/06/09 @ 08:20
Genji
15/06/09 @ 07:26
#12
0
You buried this comment
Comment below viewing threshold
Show
"Wow, 7.31 and we already have our first Wii-bashing comment? Congrats Pro_Gamer!"

I bet he's not a pro gamer. He also needs to increase the quality (and quantity - look at all the Wii threads he hasn't commented on at all!) of his posting to redeem himself as an amusing troll. :)
Triggerhappytel
15/06/09 @ 07:51
#13
0
You buried this comment
Comment below viewing threshold
Show
No surprises there then.

I didn't realise A2M were developing this. It's not looking very good for Wet, is it?!
Retroid [mod]
15/06/09 @ 07:53
#14
0
You buried this comment
Comment below viewing threshold
Show
From John Davidson's comments on ListenUp podcast I was expecting a lower score than this :)
septimus
15/06/09 @ 07:55
#15
0
You buried this comment
Comment below viewing threshold
Show
"Shitty game on Wii shocker? o_0"

To be fair he is right this time.

Fate of Atlantis is still on of my favourite games. A remake would be welcomed, as long as they only update the graphics, though ScummVM is good enough in most cases.
Mr_Bogus
15/06/09 @ 07:55
#16
+1
You buried this comment
Comment below viewing threshold
Show
Reading this review actually makes me pretty excited to play the game.

Original Indy story, varied scenery & gameplay, and making the action easy enough to not hinder progress? Cool.
UncleLou
15/06/09 @ 08:06
#17
+3
You buried this comment
Comment below viewing threshold
Show
Must be the Wii's fault, what with Lucasarts' immaculate track record on other systems.
spidermanalf
15/06/09 @ 08:12
#18
0
You buried this comment
Comment below viewing threshold
Show
The flying bits are pants!
DDevil
15/06/09 @ 08:13
#19
0
You buried this comment
Comment below viewing threshold
Show
So as good as Shia Labeouf's acting in Indy 4 then?
tincanrocket
15/06/09 @ 08:18
#20
+1
You buried this comment
Comment below viewing threshold
Show
A2M? Seriously??

/the internet has soiled my mind
space ace
15/06/09 @ 08:20
#21
0
You buried this comment
Comment below viewing threshold
Show
real screenshots, please
Ignatius_Cheese
15/06/09 @ 08:30
#22
+1
You buried this comment
Comment below viewing threshold
Show
Bit of a different perspective from a Lucasarts/Indy-centric site that I frequent.

I'm somewhere in between in terms of a final review score (high 6/low 7) and, when it flows, am thoroughly enjoying it.
udat
15/06/09 @ 08:57
#23
0
You buried this comment
Comment below viewing threshold
Show
I had no interest in this whatsoever until i heard about the Fate of Atlantis unlockable...

I'd happily buy a disc of lucasarts adventures to play on the wii. They should get on that.
Kazzahdrane
15/06/09 @ 09:10
#24
0
You buried this comment
Comment below viewing threshold
Show
"Elsewhere, the addition of eight co-op levels (where you play alongside a hilariously voiced Sean Connery)"


He's as human as the next man!
ShakaCarnage
15/06/09 @ 09:28
#25
+1
You buried this comment
Comment below viewing threshold
Show
Sounds more like a 3 than 5 to me?
dr_zoidthrob
15/06/09 @ 09:33
#26
0
You buried this comment
Comment below viewing threshold
Show
Have a listen to this weeks Listen Up podcast - there's not much love for it there. http://www.1up.com/do/minisite?cId=31449...
Malek86
15/06/09 @ 09:56
#27
+1
You buried this comment
Comment below viewing threshold
Show
Reminds me of Quake 4 on 360, where the only thing worth playing was the Quake 2 port.
lord
15/06/09 @ 10:06
#28
0
You buried this comment
Comment below viewing threshold
Show
@UncleLou: I wonder just how terrible the other ports were to actually be cancelled by the modern-day Lucasarts QA process.
sifujames
15/06/09 @ 10:12
#29
0
You buried this comment
Comment below viewing threshold
Show
@ udat

My thoughts exactly. Might have to do a search soon for the SCUMMVM and a copy of Fate of Atlantis...
TheTingler
15/06/09 @ 10:16
#30
0
You buried this comment
Comment below viewing threshold
Show
"The storyline is forgettable, however, and the game doesn't even bother to try and play it for laughs. It's a pretty straight, join-the-dots exercise with none of the witty flourishes that characterised both the movies and the earlier Indy Jones games."

Interestingly enough, there's a lot more humour in the PSP version.

The storyline's still incredibly badly told though, in any version.
Evolution
15/06/09 @ 10:16
#31
+1
You buried this comment
Comment below viewing threshold
Show
I wish they'd stop this joint-development with the PS2 versions as it clearly brings everything in the Wii version down, or maybe, I dunno, attempt to make a good game? Did the game development community suddenly forget that good games could be made on Pre-HD systems?!
AphoticCosmos
15/06/09 @ 10:16
#32
0
You buried this comment
Comment below viewing threshold
Show
Sigh.

LucasArts, give us fucking Imperial Commando rather than gimmicks on the Wii

*cries himself to sleep*
ChrisS
15/06/09 @ 10:17
#33
0
You buried this comment
Comment below viewing threshold
Show
I'm surprised no-one's done the 'as good as Grand Slam Tennis, then?' thing.

I've actually found at times that the motion controls in this barely function correctly - sometimes you'll swing a right hook and literally nothing will happen. Then you'll be running along, and you'll slightly adjust your hand's position on the remote and Indy will uppercut thin air.

It's a poor man's Disaster: Day of Crisis, really, and makes you realise just how good that game actually was.
MajorDisaster
15/06/09 @ 10:25
#34
0
You buried this comment
Comment below viewing threshold
Show
This is such a shame. Atlantis on the Amiga was Awesome

5 sounds generous
geeza2020
15/06/09 @ 11:47
#35
0
You buried this comment
Comment below viewing threshold
Show
Developed by a company called A2M? hee heee heee!!!
Azazel
15/06/09 @ 12:05
#36
0
You buried this comment
Comment below viewing threshold
Show
Are there any extra-dimensional space aliens?
penhalion
15/06/09 @ 12:48
#37
0
You buried this comment
Comment below viewing threshold
Show
They ditched a proper indie game for a grab at some Wii sales cash. It's like Lucas arts doesn't actually investigate anything. If they did, they'd know that youur lucky to break even on the Wii. Still, given this poor show, it's just as well they cancelled the PS3 and 360 versions.
Feanor
15/06/09 @ 13:44
#38
0
You buried this comment
Comment below viewing threshold
Show
I'll wait for Fate of Atlantis to come out on Good Old Games.
insincere_dave
15/06/09 @ 18:07
#39
0
You buried this comment
Comment below viewing threshold
Show
Please nobody buy this for Fate of Atlantis, it'll just skew the sales figures to make them continue to make sub-standard tat. Use ScummVM if you really want to replay FOA.
JensonJet
15/06/09 @ 21:58
#40
0
You buried this comment
Comment below viewing threshold
Show
GhenghisNaan, If the fridge scene upset you I imagine the endings, not to mention many of scenes from the series must have also upset you. I'm not sure why the last movie is taken any more seriously than the the previous ones. It's comic book, over-the-top, light-hearted entertainment.They're not to be taken seriously. The whole concept is preposterous, so why people have had an issue with the last one, or two or all but the first is beyond me. Hollywood blockbusters are pure pop-corn, generally throw-away entertainment.
ghostgate2001
16/06/09 @ 18:40
#41
0
You buried this comment
Comment below viewing threshold
Show
Fair comment, GhengisNaan - aliens ARE way dumber than anything else in the Indy films. They're a different kind of dumb, and not in a good way. Grey aliens, crystal skulls ... whatever next? Indiana Jones and the Dowsing Rod of Doom? Hokey New-Age cobblers... George Lucas really needs to employ some people with the stones to tell him when an idea's crap. There's no doubting the man's imagination, but every creative person needs some form of brutally honest quality control...

Anyway, good review. I think I'll leave this one on the shelf, cos I was hoping for something at least as good as Emperor's Tomb or Infernal Machine ... but it sounds like we got a low-ambition collection of loosely-linked mini-games instead. Surprise, surprise... Hey, I own a Wii so I'm allowed to be Wii-cynical!

Comments: 1-41 of 41 in total

Want to comment on this article? Log in, or register!

X View gallery