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Independent Games Festival Roundup Article

PC Article by Kieron Gillen

29 January, 2008

Page 1 of 2. Page 2 ->

Having played most of the Seumas McNally Grand Finalists for the Independent Games Festival next month, I really don't envy the judges. Entirely smitten by what I played of World of Goo, I presumed it was a shoe-in. Then Walker let me have a crack of the code of Crayon Physics Deluxe which is plain magical, and technically an enormous leap on from what I'd played in the freely available early prototypes. Finally, with Jim acting as a facilitator, I found myself introducing Audiosurf to my MP3 library. They may be getting married. It's technically and conceptually a tour de force. Any one would be a worthy winner.

And they're not even the complete list, just the ones whose creators decided that - Yes! - responding to e-mails is a goods thing to do. In Hammerfall's case, this is particularly odd, as there's code freely available online. It's a Russian entrant, and a startling-looking (it's understandably nominated for the Excellence in Visual Arts too) physics-lead combat-heavy action game.

You're positioned as the pilot of a steampunk-fantasy flying machine, to which are attached a variety of weapons. Controlled completely by the mouse, the weapon swings depending on your direction and its own momentum. Much of the game is about keeping whatever implement of hurtage you're equipped with spinning in a way which collides with anyone trying to get close enough, as well as darting in and out appropriately. It's actually what you'd imagine fighting with a flail would be like, the art being timing and rhythm.

'Independent Games Festival Roundup' Screenshot 1

Insecticide is a more traditional way of killing bees rather than Hammerfall's swinging scimitars, but if it works, you work, y'know?

Much like the other finalists, its based on a relatively simple mechanic, which you can easily see spinning out into a full game - perhaps the reservation being is that it's both a less immediately compelling mechanic than its competitors and - at least in what's released - lacks the really intricate understanding of design of World of Goo or the sense of wonder of Crayon Physics Deluxe. Interesting, but I'd put this as the outsider in the competition.

Which leaves Noitu Love 2: Devolution as the dark horse. It's a sequel to the freely available Noitu Love, which mixes a hyper-cute graphics style (the creator is a veteran GBA developer) with scrolling action and punching.

For 2, however, all we really have to go on is the publicly available video which displays the first impressive boss fight. You may wonder whether this is a beauty over essentials, until you realise that the game's doing some quietly innovative things. It's actually fully mouse-driven, and by watching the cursor you can see that it's actually going to play quite unlike anything on a standard controller.

'Independent Games Festival Roundup' Screenshot 2

Banana! Banana! Banana! Er... Ookibloks.

There's more to the IGF than the Grand Prize, of course, and even the most cursory scan down the shortlist reveals fascinating looking games in the more specialised awards too.

For example, take Excellence in Audio. Alongside Audiosurf, we have a game like OokiBloks. I've actually been playing the latter, since the developers Studio Work 3 let me have a look at the early code. It's an incredibly slick single-screen platform/puzzle game "thing" which brought to mind Parasol Stars and Bubble Bobble even before the developers mentioned them. As seen in the video, its appearance in the category is due to how its interlinking all your successes and failures into the perky post-Betty-Boo soundtrack. Which is neat.

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Comments: 1-19 of 19 in total

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lambtron
29/01/08 @ 08:00
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Why is the picture on the front page a Giant Enemy Crab (tm)? Is someone making a Giant Enemy Crab(tm) shoot em up? Or maybe a Day in the Life of Kaz Hirai simulator?

:D
Tyronne
29/01/08 @ 08:11
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Some very good stuff here, downloaded a few bits and will be playing them later.
That_Happy_Cat
29/01/08 @ 08:51
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Audiosurf is quite brilliant! WHilst playing my first game (i think it was with some Bowie) I found myself thinking... "what this game needs is a hgh scroe tabe like Trackmania". How delighted I was when, on completing the song, my score got compared to everyone else in the world who had played Ziggy Stardust with Audiosurf. I had to laugh with excitement.

This think could be huge. It made me want to download songs from Itunes just to see what kind of experience it created.

Good luck Audiosurf!
Danbojones [staff]
29/01/08 @ 09:00
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The picture is from Iron Dukes, another IGF finalist. 'Tis awesome.
space ace
29/01/08 @ 09:05
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i didn't understand anything from the first paragraph
Stoatboy
29/01/08 @ 09:07
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Great article. I've played most of the games with demos and there's some cracking stuff there. Indie devs really are doing some top work these days. Awesome.

From the ones I've played I've got a soft spot for Fret Nice, and that's having played it with a 360 controller rather than a guitar (and the buttons were mapped in the least-instinctive way imaginable). But I've heard so many good things about World of Goo, and Crayon Physics looks awesome too, so it looks like the competition's pretty hot this year.
retrend
29/01/08 @ 09:33
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crayon physics and world of goo (to a lesser extent) both had such shit demos i will not be playing the final ones.
erp
29/01/08 @ 09:37
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Forging to the future but to sacrifice their lives?
InsoFox
29/01/08 @ 09:38
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Please pay attention, mainstream development studios. Please. Except Valve and a few others who already pay attention.
Batfink
29/01/08 @ 10:01
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That ookiblocks looks very much like a game I played on a cover disk in the mid nineties. You 'stick' to theblocks and can jump in all 4 directions. You have to headbutt all the glass blocks to procede. Part puzzler, part action. I think the original was about crocodiles/alligators (?)


Ah it was Cool Croc Twins

http://www.abandonia.com/en/games/552/Co...
Edited 2 times, most recently on 29/01/08 @ 16:56
skillian
29/01/08 @ 10:02
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Lovely collection of links, thanks. Seen most of them mentioned on RPS but it's nice to have a single page to bookmark.

Excellent article, will give me something to try out every day this week.
haowan
29/01/08 @ 10:57
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Ahh good to see more IGF love.

Paragraph 2: should say "physics-led" I think.
Rodafowa
29/01/08 @ 11:26
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Audiosurf is nicely compelling, yeah. My taste in music is obviously more obscure than most, because most of the songs I tried had no other takers (nobody else in the world saw the game and instantly thought that Roam by the B-52's would be a perfect match for it? Really?), but I was really pleased to grab the worldwide lead for Pump It Up.

It's something I could see myself playing the same way I do Pac-Man CE on the Eggbox - as a semi-casual little blast in between playing "heavier" games.
Krelle
29/01/08 @ 11:44
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"Race for the prize" Golden! :D Flips
Bezzy
29/01/08 @ 12:18
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Oop. Missed the link at the bottom.
Edited 1 times, most recently on 29/01/08 @ 12:25
Lim-Dul
29/01/08 @ 20:57
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Ehm - World of Goo didn't have a demo. You must be confusing it with Goo!...
monkie_king
29/01/08 @ 21:48
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Fez looks a little bit like Paper Mario meets that PS3 thing with the isometric penrose-staircase type puzzles.

edit: echochrome
Edited 1 times, most recently on 29/01/08 @ 21:49
Saii
30/01/08 @ 09:08
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Does anybody have the instructions for games like Noitu Love?? It's so annoying to not even have an included text file to find out what the buttons are!!
Gurrah
30/01/08 @ 12:19
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Saii
30-Jan-08 09:08:10 Does anybody have the instructions for games like Noitu Love?? It's so annoying to not even have an included text file to find out what the buttons are!!


CONTROLS:

Arrow Keys Move
Ctrl Attack
Shift Jump
Ctrl + Shift Spin Attack
Down + Ctrl Always Uppercut
Space Pause

Alt + Enter Toggle Fullscreen
F2 Reboot
Alt + F4 Quit Game at any Time
Ctrl + S Toggle sound (not music)


The actions for Arrow keys, Ctrl and Shift all work
with a joypad. Choose input device by pressing
Ctrl + Y. No, the game does not support multiplayer,
it just has that option because the program the
game is created in has this as default. You should
do this knowing that the program is crap in the way
that you have to set input device whenever the
level changes.

Comments: 1-19 of 19 in total

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