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Independence Day Interview

Xbox 360 PC PlayStation 3 Interview by Robert Purchese

17 November, 2009

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Once The Last of the Bedroom Programmers, the Robin Hood of Independent Forest, the David to the industry's Goliath, the [that's enough metaphor - Ed], Introversion nowadays finds itself beavering away on an Xbox Live Arcade version of Darwinia+. It's quite the transformation for a tiny studio that won the Independent Games Festival's grand prize a few years ago and celebrated by sticking two fingers up to publishers. Following the developer's turn at Eurogamer Expo 2009, we spoke to managing director Mark Morris to get the whole story.

Eurogamer: During your Developer Session you suggested you hadn't enjoyed your Darwinia+ partnership with Microsoft. What's the full story here?

Mark Morris: When we first embarked down this route we we really worried that Microsoft were going to be really invasive with regards to the content of the game. We set ourselves up as a company as being really independent and not wanting that publisher interference to sand the edges off, if you like, and one of the big fears we had was that Microsoft was going to do that with Darwinia+.

The first message that I'm trying to get out there is that they didn't do that at all. There was never a point where they bullied us in any way into changing the content in a direction we weren't happy to go down. What did happen, though, was that we had different quality standards in our mind - a different perception of what we wanted to deliver, and what constituted an Xbox Live Arcade game. We found going through that with Microsoft was very difficult. It was like everything we did wasn't good enough. We were working quite hard and sending [builds] through and constantly getting "that's not good enough" back from them. And that was what I was joking about during the presentation - at them driving us really hard.

'Independence Day' Screenshot mark

Mark Morris (Vic Reeves?), managing director and spokesperson for Introversion.

The other thing is the way in which they helped us to improve the game was really good as well. One of the things they did was a big usability report for us, this massive, 80-page document on everything that was wrong within the game. We took it and were going through it and thinking, "What in this do we agree with and what do we not agree with?" And actually it turned out we agreed with most of the problems that were happening, and then we had to figure our how we were going to solve it. Also, things like the menus - and we talked about that a lot during our sessions - a lot of that came from Microsoft's user interface team. That broke this stalemate that we were in.

The key message is that we found it a lot longer and a lot harder than we expected, but ultimately they've always been fair, played it straight, and been evidence-based and given us the tools we need to move forward.

Eurogamer: In 2006 you leapt onto the Independent Games Festival stage to grab your well-deserved Seamus McNally grand prize and infamously told the world you hadn't wanted any publisher "f***ing with" your game. Yet today you have stood there and told us Microsoft was right to criticise your game and suggest you alter it in certain ways. Thinking back to that infamous quote - would you give the same speech today?

Mark Morris: Back then we didn't have... We're stood in this room now with all these wonderful indie games around us, and I'm confident a lot of them are going to make it to market. That wasn't the case back in 2006, because the publishers really were considered the enemy, sucking the life and the creativity out of game development.

'Independence Day' Screenshot darwinia

Darwinia+ is two games - Darwinia+ and Multwinia - both revamped for console.

What we've seen now is a new breed of entity; Microsoft as a platform holder, Valve as a platform holder, providing really big markets to developers and, in Microsoft's case, providing really useful services like this deep usability work that they were doing. In the past, publishers had stopped providing those services. Publishers were taking all of the the money and not actually delivering any value back. What we're seeing now - certainly with Microsoft and Valve - is people that aren't taking the lion's share of the royalties, are demanding a very high standard, but are helping developers to get there. That's a workable and sustainable model.

I wouldn't get up on stage and say, "F*** the new breed of useful and decent guys!" But that said, even with Multiwinia when we launched on PC, we were still getting these atrocious deals from publishers coming up and saying, "Oh look we'll take the whole global rights off you for ten-, fifteen-thousand dollars." Come on guys, wake up.

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Comments: 1-26 of 26 in total

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lambtron
17/11/09 @ 14:29
#1
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Good, honest interview. Here's hoping they make it!
Eraysor
17/11/09 @ 14:31
#2
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If they ever make Uplink 2 I will probably do nothing other than drool over it for an entire year. The original is easily one of my favourite games of all time.
Xerx3s
17/11/09 @ 14:33
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"And because Defcon had been out on PC before they really wanted something new to differentiate it."

Judging by 95% of the games released on xbla, the rules vary a lot depending on who your publisher is. Every week the list contains at least one title that is bordering on utter rubbish. Big publishers seem to be able to bend the rules to their liking but small time developers get slammed in the face with the contracts no matter how much more superior their product is to the tripe that the big publishers push out.
Metalfish
17/11/09 @ 14:36
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Defcon would be perfect on xbla. Silly microsoft.
jmg123
17/11/09 @ 14:44
#5
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I would love an iphone version of uplink!!!!!
ligurmatic
17/11/09 @ 14:45
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Subversion? What a bunch of gits.

I'll get me coat.
Eraser
17/11/09 @ 14:50
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"Subversion? What a bunch of gits."

lol. The reason there was mention of Subversion was the only reason I opened the article to be honest :-)
So I understand these guys are Microsoft slaves now? Have fun using Sourcesafe guys... ;-)
el_pollo_diablo
17/11/09 @ 15:01
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Defcon is a really, really good game. I even have a poster of it on my wall at home.
w00t
17/11/09 @ 15:12
#9
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ooh - iPhone Uplink...
Metalfish
17/11/09 @ 15:15
#10
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Defcon is the reason I didn't mind pulling the trigger on no Russian

/popular Stalin quote
HappyChimp
17/11/09 @ 15:37
#11
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OMG - version control jokes!?!

/dies

----------------

Best of luck with the game, will pick this up when it's out (hopefully this will be TrialsHD the second coming - revenue wise at least)
Shinetop
17/11/09 @ 15:50
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Nice interview. It sounds like he just blurts stuff out (The "we'll breeze through this application proce- whoa whoa what is this quality control you speak of?" thing and the preaching to the choir at the IGDF are good examples) but then realises he's wrong, but at least he's honest about admitting it. Very interesting insight. Hope they make it.
Skurmedel
17/11/09 @ 16:34
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Eraser: Modern slaves use TFS now a days :)
draycen
17/11/09 @ 16:47
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Good luck to you guys! I'm really looking forward to Subversion and have been following it's progress for some time now.

Cheers
Azazel
17/11/09 @ 17:36
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Real men use SCCS.
Zamn10210
17/11/09 @ 18:25
#16
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we found it a lot longer and a lot harder than we expected

a-hehe
the_mtfr
17/11/09 @ 19:08
#17
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@Eraysor I'm having a merry fucking time using Microsoft's VSS at work. I did a batch job using its command line tool and found the hard way many mistakes in its help on commands+parameters.

What I want to say, sir, is that VSS is a very very violent swearword.
Edited 1 times, most recently on 17/11/09 @ 19:08
Ged42
17/11/09 @ 19:55
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I didn't realise Defcon was coming to PSN, Awesome! :D

/Primes missiles for launch
beemoh
17/11/09 @ 19:58
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@the_mtfr: You sure it's not a Very Strong Swearword?
Sunyavadin
17/11/09 @ 22:55
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I'm just pleased console gamers are going to get to experience these games. They're simply fantastic.
makeamazing
18/11/09 @ 00:29
#21
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Good luck to them, hope they can continue, uplink has so much scope :) Fingers crossed guys.
Nephirion
18/11/09 @ 02:09
#22
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Mark Morris has strange hair
Harmonica
18/11/09 @ 03:58
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"preaching to the choir at the IGDF"

It wasn't so much preaching as leading the rest in chorus, really.
Caspar_Esq.
18/11/09 @ 23:21
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Someone wake me up when they make Uplink 2.

I would kill for that game. As for the rest of their output, meh in the extreme. Extreme meh, if you will.
pinochet_cz
19/11/09 @ 14:52
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iphone, iphone...where did I heard that...some apple commercial? oh no..that was previous article on eurogamer.
ph101
23/11/09 @ 19:14
#26
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Subversion looks really very interesting from the blogs.

Comments: 1-26 of 26 in total

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