In The Stocks
The Wii Fit supply debacle sees Nintendo failing its partners and audience.
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer a day after it goes out to GI.biz newsletter subscribers.
Nintendo has a big problem. Admittedly, it's the kind of big problem that most of its rivals would sell their own grandparents to have, but it's a big problem nevertheless - far too many people want to buy its products.
To an outside observer, that may sound funny, but anyone who's been involved in the retail business knows what a crucial mismanagement that simple statement represents. To have too few people wanting to buy your products is a major problem, of course - and the ideal situation, much as it may frustrate consumers, is to have slightly too many people wanting to buy, thus creating a small but very media-friendly vacuum between supply and demand.
What Nintendo has done, however, far exceeds that. Its console hardware has just emerged from an incredibly long period of massive supply constraints, with key accessories such as the Wiimote still tough to find on the shelves. Several of its top games have repeatedly and consistently gone out of stock at major retailers for weeks and weeks after launch.
The icing on the cake is Wii Fit, a game and accessory whose demand exceeds supply by such an astonishing level that its resale value on eBay and Amazon's Marketplace is running at almost double its retail value - and key retailers are having trouble keeping stock on their shelves for more than a couple of minutes.
Nobody is denying the media allure of a sell-out first week, of queues outside stores and even of the occasional disappointed consumer to interview. In fact, even price-gouging on eBay has its place in the successful marketing of a hit - every headline and column inch you get, after all, can convert into new people interested in the product.
However, when a sell-out first week turns into a situation where the supply channel is so dry that it starts to form sand dunes at the bottom, you have a problem. Consumers hate it, and vent their frustrations on retailers - who hate it even more, because every angry consumer who storms out the door is lost revenue, and may never come back. Most of all, Nintendo should hate it, because Wii Fit long ago reached the tipping point where shortages stop being good PR, and start seriously hurting your sales.
This happens for a few straightforward reasons. Firstly, retailers start pulling back promotional materials for the product - something that has blatantly, clearly happened to Wii Fit in the past fortnight. There's no margin for a retailer in devoting major promotional space to a product they only sell for a few minutes a week. It simply frustrates their customers, and wastes valuable space - and a printed A4 sheet saying "Wii Fit out of stock - enquire for a reservation" will do the job just as well.
Secondly, consumers are fickle - and the sort of lifestyle consumers into whose den Nintendo has boldly marched are especially fickle. Wii Fit, as a product, has legs - it's not a "fad", as some would like to dismiss it. However, it could also have enjoyed a massive, faddish upswing in early sales, as it became the trendy product of the moment. Its mismanaged supply levels mean that with every passing day, it loses another chunk of that faddish market - and Nintendo loses sales that will never come back to its coffers.
Finally, perhaps most importantly, Wii Fit's long tail will undoubtedly still exist - but it's being trampled on quite badly by these early problems. A product like this depends on word of mouth as its most powerful marketing tool, and if people can't get their hands on it, they can't recommend it to their friends and relatives. That sounds straightforward, but it's absolutely vital. The product buzz you can build by being out of stock regularly is noisy, but delivers a reduced long-term return, less than the low-level buzz generated by simply having a great product in the hands of consumers who go on to become your evangelists.
Of course, you could argue - quite persuasively - that Nintendo doesn't need to care about any of that, as long as it continues to sell every unit it can ship into the market. Indeed, we don't doubt that that very argument is passed around within Nintendo on a regular basis. We can hardly imagine that the firm's European offices outside Frankfurt are labouring under a heavy black cloud of doom and gloom as they survey Wii Fit's sales figures and stock situation.
However, this misses the point by a large margin. Nintendo's continued stock shortages are getting to a stage where they stop being evidence of overwhelming success, and start being evidence of a failure to grow along with the market. While I have every respect for the firm's extremely conservative fiscal management, the fact that it is now severely restricting its own growth and appeal through consistent failure to competently manage its manufacturing capacity is clear evidence that a change of approach is required.
After all, no business on the scale of Nintendo should be satisfied with simply selling out every shipment to the market - a good businessman will lose sleep over all the customers whose money remained firmly in their pockets, rather than having sweet dreams about those he was able to supply to.
What message, after all, does this send to those new customers Nintendo is so proud of attaining? The wives, the grandparents, the girlfriends, the non-gaming masses whom the Kyoto-based firm is so pleased to have brought into the interactive entertainment market for the first time - what has their experience been?
In the UK, here's their experience. First, they were frustrated and annoyed at their inability to get hold of a Wii console, perhaps for months. Even when they did, they may have experienced difficulty in getting a second Wiimote for the device - another retail frustration. Finally, with the launch of Wii Fit, they face the same frustration all over again, retail store after retail store with signs in the window saying "Out of Stock".
For gamers, veterans of sell-out console launches over the years, this is just more of the same. For newcomers to the market, however, it's an absolutely abysmal introduction to the world of interactive gaming - having made the game experience accessible and compelling for these audiences, Nintendo is now, ironically, making the retail experience frustrating, unpleasant and offputting. It doesn't take a genius to see that the company is shooting itself in the foot at this point.
Nintendo is now the leading company in the interactive entertainment industry, by a huge margin - and it needs to start acting like it. Perhaps a testament to its family business roots, the company seems all too prepared to act like an overgrown cottage industry, rather than reacting like the vast, globe-spanning corporation it has grown to become.
When Sony faced a situation where Europe's PS2 supply was going to be incredibly constrained before Christmas a few years ago, it acted like a global corporation and a market leader - flexing its muscles to air-freight in consoles from China aboard gigantic, chartered cargo planes. It's about time that Nintendo recognised that that sort of bold decision is what's required of the market leader.
Taking first place in the race has given it a responsibility to its retailers and distributors, a responsibility to its shareholders, a responsibility to its developers and third-party publishers and, more perhaps than anything else, a responsibility to nurture the new audience it has opened up. It's time to stop shirking those responsibilities. After 119 years in business, Nintendo needs to start acting its age.
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Comments (14) Latest comment 4 years ago
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It's a sounds business decision when you are not king of the hill and try not to generate unsold stock, but considering the current climate Nintendo is in, it is slightly insane. In my opinion it's the last 'red ocean' bugbear of their old days they need to deal with quickly.
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Plus, most people only want it because their friends have it, which, y'know... Is a fad.
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But there isn't, and so people will wait for it.
Particularly as there is no major event at the moment that people will be making the purchase for - i.e. Christmas.
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It's in shorter supply in the US to be honest. At least you can actually get Wii's in Europe ....you can't even do that in the US. Wii Fit stock is less of an issue in Japan as it was released 5 months ago. Nintendo would probably have been better off staggering the US/European launches a month or two more to ensure their was enough stock to meet the initial demand in each region.
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"I think the argument of the article would be stronger if there was direct competition that the dissatisfied consumers, unable to get Nintendo product, could turn their wallets to."
The article pointed out that consumers being a fickle bunch, it harms consumer confidence when a company quite clearly cannot control it's delivery channels. Nintendo have gained a strong reputation of a company that cannot deliver. It happens too often with them.
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The Wii disappeared off the shelves for maybe two or three weeks after launch, but since then I don't think there's ever been a time when I could not found stock of the console in at least one store within driving distance. Wii Fit, similarly, was in stock for maybe a week after its release before going AWOL. But the absence lasted only about a week and now it's available pretty much everywhere over here.
(Disclaimer: My "facts" are based solely on my own observations, trudging around electronics dealerships in Leipzig most every weekend.)
Now, in the case of both the Wii and Wii Fit, I believe the product here is essentially the same as that sold in the UK, bar the pack-in game. Surely it can't be THAT difficult for Nintendo to move stock around within one region?!
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I think Nintendo probably could have had a good idea how successful it was going to be, but still didnt want to risk putting the date back or making more stock. I think as a company Nintendo still cant believe themselves how well they are selling stuff.
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I just don't believe the people in the market for this - lots of these "casual" gamers we keep hearing about - are going to care in the same way avid fans of video games do for something that is a current release.
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I'm annoyed that I've been a loyal Nintendo customer for 20 years - through their "dark ages" - and I can't get Wii Fit! I sorta feel like I *deserve* it, after sticking with them, and not buying a competitor console since the Comodore 64. So, not only have they upset their new, casual customers - they've upset their loyalest fans, which may be more damaging in the long run. Me - I've actually thought about buying a 360!
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And I suspect the long tail argument cancels out the initial consumer frustration - if you're not a fanboy, desperately seeking the game as soon as it's released, a wii fit later rather than today is merely £70 saved rather than an experience lost. I can't imagine them not picking it up when it eventually winks at them from the shelves.