IGN Dragon Age 2 report debunked
BioWare shoots down dialogue claims.
BioWare has corrected an error-riddled IGN preview of Dragon Age 2, explaining that there are more than three dialogue choices per conversation.
"I'm not really sure where the 'there are only three options for dialogue' impression they got came from," wrote Mike Laidlaw, lead DA2 designer, on the BioWare forum.
"Perhaps it was when I showed one half of the dialogue wheel with three options which, you know, leaves another half open for, you know, other options."
"Also probably worth noting that we're not locked into specific icons per place in the wheel. Oh no. We have much more flexibility than that. We're like gymnasts."
BioWare developer Craig Graff added that there are up to five "choice" options and five "investigate" options "per dialogue node". He explained that there was a difference between choices when you're deciding something and choices when you want to express yourself.
"I imagine that's the only dialogue he saw?" chipped-in lead writer David Gaider. "The demo is pretty action-packed and there's only the one conversation which, yes, has three options in it. As has been said elsewhere in this thread, however, that's not all we're limited to.
"The personality options (which the article mis-characterises, I'm afraid - they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. That's probably part of a larger conversation, however, so we'll talk about it at length later."
IGN originally reported that Dragon Age 2 conversations were restricted to three dialogue choices and each of those were signposted by a good, evil or "badass" icon.
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Comments (21) Latest comment 2 years ago
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Maybe from the demo you showed them? That was after all, the only dialogue you did show.
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He talks about "new" things in the second game which were already in Dragon Age Origins anyway.
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"I'm not really sure where the 'there are only three options for dialogue' impression they got came from,"
Maybe from the demo you showed them? That was after all, the only dialogue you did show.
And if you demo a shooter and only show two guns then there's only two guns in the game? If your demo only shows one level then there's only one level in the game?
The IGN guys saw A and assumed Z an incorrect conclusion and Rob just parroted it.
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The first post got nearly 100 comments, mostly negative from people jumping to conclusions. Will this post get the same interest? I notice that people seem very quick to be negative on EG these days, and very slow to be positive.
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Bashing something on the other hand...
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Woo, thank you!
We picked up on the original story because we weren't at Comic-Con and it stuck out as news. Getting confirmation from BioWare at that time on a Friday with their staff out at the event would have been tough. Luckily they responded on their forum and you guys spotted it and the matter has been cleared up.
IGN is the world's largest commercial gaming website. The access granted because of that means content on the site is often of note and newsworthy. That the reporter got the wrong end of the stick this time is their problem, not ours.
I'd have updated our original story with BioWare's forum posts earlier but was away for the weekend from Friday afternoon.
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It's getting rid of the subtle morality system of the first and replacing it with an in you face one. It's reverting back to the system of analogue good/evil. This is from a company that managed to successfully implement the complex AD&D morality system into a game. I thought DAO was lacking in depth compared to BG (you beat the game spamming healing and frost spells)
I can imagine the dialogue now...
"you find a puppy cowering under a tree, would you like to:
A: rescue the puppy and give it to an orphan (This is the GOOD option)
B: drop kick the puppy into an active volcano (This is the EVIL option)
C: give the puppy to the good female party member (this will get you laid)
d: skin the puppy and make some gloves to give to the evil female party member (this will get you laid)"
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Seriously EG aren't as bad as CVG who reported the new ME2 DLC as "Lord of the Shadow Broker" going on to quote the correct name ("Lair of..."
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"The personality options (which the article mis-characterises, I'm afraid - they may have been more his impression of the lines he saw rather than our explanation of them) have a bit more complexity as to what they affect. "
Suggests that good, bad, and embarrassing are not how it's going to go.
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One of the things that separated DA
Keep the writing sharp and intelligent, without resorting to ME-style shenanighans where gamers just 'Go Green' if they want to be a good guy, or 'Go Red' if they are going for the baddie playthrough. Insisting on colour-coding the choices is just insulting to the gamer, and is dumbing down an IP that only existed for it's complexity and was solely targeted towards an RPG loving demographic disillusioned with the dumbing down of RPGs.
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If only EuroGamer had bikini babes.....