If we can open PS3 to homebrew, we will - Harrison
But watch out, pirates.
Sony would like to open PlayStation 3 up to independent game developers in some ways, but is continually mindful of the damage that pirates and hackers with illegal intent can cause, according to Sony Worldwide Studios boss Phil Harrison.
"I fully support the notion of game development at home using powerful tools available to anyone," Harrison said in an interview with Slashdot. "We were one of the first companies to recognise this in 1996 with Net Yaroze on PS1. It's a vital, crucial aspect of the future growth of our industry and links well to the subtext of my earlier answers."
Harrison then explained that his involvement with games in the 1980s originally began as he tinkered with Commodore 64 games that appeared in magazines. "You'd spend hours typing in the code, line-by-line, and then countless hours debugging it to make it work and then you'd realise the game was rubbish after all that effort! The next step was to re-write aspects of the game to change the graphics, the sound, the control system or the speed of the gameplay until you'd created something completely new."
But he admits that these days the doors into the industry that might be opened by going through that process "are largely closed by the nature of the videogame systems themselves being closed".
"So, if we can make certain aspects of PS3 open to the independent game development community, we will do our industry a service by providing opportunities for the next generation of creative and technical talent," he added.
While Sony has encouraged legitimate independent development in some areas - notably with Net Yaroze with, in this generation, PlayStation Beyond - it has been accused of adopting a heavy-handed strategy in its dealings with PSP developers, with legitimate or at least non-threatening projects often struck down by firmware updates designed to lock out pirates and the hackers who facilitate piracy.
Sony's interest in allowing for homebrew development puts it on a similar path to Microsoft, which recently launched its XNA package of tools, offering the ability to develop games on both PC and Xbox 360, with a complementary educational focus that will plug game development modules into a number of university courses.
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Comments (33) Latest comment 5 years ago
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It's a separate multiplatform system. If it was on PS3 it would enable game developement but not ANY type of system hack.
I make my living creating 3D shockwave games and they are played by 10 times the users that play on xbox live.
Snap of the Alpha game I'm working on: snap
Not too shabby for a browser pluggin
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When you say shockwave, are you talking about Macromedia's Shockwave? or is this a totally new system you are talking about?
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I'd hate running antivirus software on my console!!!
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Also of note is that shockwave has Havok support which as with the console version of Havok enables cool physics support. Tis much more basic than the current havok but enables most of the FX you see in Half life 2 - even the gravity gun.
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"He didn't actually answer the question, just skirted around it. Like he did with pretty much every other question."
Sorry, was there a question? I thought he was just talking about homebrew in general...
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If you just want to mess around on windows then XNA is great as it's free, free 3D software like blender (but does it export to XNA?) etc. If you want to actually make money then you have to spend. It cost me around 2k for Director, Lightwave, Fireworks, Xara and soundforge (soundforge came with director). With that I was able to build my first game. I got a comission within an hour of sending out a link to online games companies and paid my expenses with my first real game.
I now create games from home and love it to death :-D
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Shockwave is not Flash. COMPLETELY different. I'm not talking about flash. Look at the snap I posted. Thats full 3D at 40 fps. Flash can only dream of that
Load this. In about 1 second you'll spot the difference between flash and shockwave!
http://www.m iniclip.com/games/hunter/en/
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"Any one serious about getting into game dev with which ever system needs to spend."
I disagree. Anyone truly serious about game development needs:
A pc - required for shockwave too
A C++ compiler, available freely
Possibly some graphics help (I used GLUT) - also free
And if you're at uni, MS gave free copies of MS Visual Studio to computer science students.
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/points and clicks
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It's cool for those who are into it, but I doubt it has any commercial significance whatsoever for the PS3.
C64s were sold at a massive profit but PS3s are sold at a massive loss, so the two can't really be compared. All C64 games were technically homebrew because they weren't approved by Commodore, there was no approval process. I doubt Sony is going to suddenly let unauthorised companies sell PS3 games without paying Sony the manufacturer's fee.
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>A pc - required for shockwave too
>A C++ compiler, available freely
>Possibly some graphics help (I used GLUT) - also free
>And if you're at uni, MS gave free copies of MS Visual Studio to computer >science students.
Ok try it! And tetris or sudoku don't count
Tis easy to say you could make a game with just free software (pirate software doesn't count) - much harder to do it
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Go see Anthony Steed of UCL. I did my computer science dissertation on GPS games in 2/3 months, and I think they keep all writeups. I was serious about getting into the games industry.
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I got sidetracked with the free software issue. The point there was for graphically orientated games anyway.
>I did my computer science dissertation on GPS games in 2/3 months
Great
>both Flash and Shockwave are well insecure loads of decompilers to rip through >your hard work
Erm - try getting anything to rip through a shockwave dcr! As difficult as any other gamecode .
Ho hum, I won't bother to say anything next time
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The point that I was trying to make is that:
Homebrew is great, especially the light stuff. It does what people want, which is to create something quickly and easily. Thats what XNA allows you to do.
If you need anything more complex, or if this is something that you wish to make a career out of, stay clear of any of that stuff.
And as for hardware costs, I used emulation and realtime data. If no money was available I wouldv't just stuck to emulation. Since we did have a GPS device, we used that. The only additional cost during the project was a £10 USB dongle.
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Another point is that a lot of homebrew don't tend to be games in the first place. XBMC [xbox media center] is probably an example of some of the best Homebrew ever - and it's a app. Director won't cut it for the logic and dev needed for some 'hardcore' homebrew.
Good idea though, for a home made game perspective, but the logistics of it are a bit too hairy - as it also means Sony will essentially be endorsing Adobe, and you get all the ramifications with that.
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"Thats full 3D at 40 fps. Flash can only dream of that
It may be worth watching out for the '3D Canvas' that a couple of web browsers are currently working on, as a standard non-plugin hardware-accelerated OpenGL ES interface that can be used from JavaScript. (See Opera, Firefox - still very experimental and not really released yet, but it mostly works.)
There are already interesting things you can do with the 2D canvas (as implemented in FF1.5, Safari 2, Opera 9) - I have to point out my FPS engine, which is a totally unsuitable use of the 2D technology but it does actually work. And it actually works in Firefox, Safari (sort of) and Opera, including Opera on the Wii ("not unbearably slow[ly]" according to someone who tried it).
If console makers are going to support homebrew games, I would be happier if they used this kind of open standard platform (HTML5 + JavaScript) rather than proprietary systems like Shockwave. There's definitely a srtong need for better tools and libraries, but it's pretty easy to get into (you just open a text editor and write an HTML file with half a dozen lines of code and you can draw a circle, rather than downloading (or buying) and installing and learning a large IDE) and it's fairly powerful (particularly if OpenGL ES is available), and it works across multiple browsers and OSes. It's no good for paying the bills today, but I think it's fun
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And what about the 3D crap you said? what more about the PS3? I really dont understand what you're talking about. Do you?
And why Shockwave games? What more do you get from that? Maybe they should be making a remake of Crysis on Shockwave so we could all laught.
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Good stuff there mate, v. impressive. Didn't realise you could do a 'doom engine' using svg and get those speeds.
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thats pretty good.
could you give more links for canvas 3d