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Id Software's John Carmack Interview

PC Xbox 360 PlayStation 3 Wii
Interview by Tom Bramwell

4 August, 2008

Page 1 of 3. Page 2 ->

You're reading about games on the internet, so along with Shigeru Miyamoto and Will Wright, we can take for granted that you know about John Carmack. Once a year at QuakeCon, Carmack addresses the fans of games made by the company he founded, id Software, and for which he's still technical director. That job means he can pick his programming assignments, and spend time driving the company's research and development, occasionally being called upon to fix bugs that entire companies have been unable to squash. His legend is such that his support is coveted by console platform holders and computer giants like Microsoft and Apple.

Now in its 13th year, QuakeCon also gives us the opportunity to talk one on one with Carmack about what he's up to, and what he makes of current trends in hardware and software. Id's currently hard at work on first-person action/driving hybrid Rage, and free-to-play, web-based Quake 3 Arena revamp Quake Live; tooling up to build the next generation Doom; and diversifying into fields like mobile phone games and development for Apple's iPhone. So there's a lot to cover as we take our seat in a vast meeting room in the depths of the Hilton Anatole in Dallas opposite the man who, as cool as we so obviously are, still makes us wish we'd been a proper nerd.

Eurogamer: So, you still believe keyboard and mouse is the best interface for FPS. I still believe that. How do we get these damned kids to stop using joypads?

John Carmack: It's just a plain superior thing! Kinaesthetically it's just the right interface for that, but it comes down to what environment you play the games at. You're not going to have your living room with a little desk table in front of you to play usually, so different controls for different environments on there. That's why I'm happy that we can have a game now that we're looking at, we're pushing, that is going to be this precision, high-speed, fast-paced action stuff on there.

Eurogamer: You mean Quake Live, and it seems like that could almost provide a kind of Trojan reboot to the multiplayer-only FPS.

John Carmack: I hope it can be [that] on the PC space, because gamers are migrating off of the PC. But it's still, for a lot of these things, a perfectly wonderful platform, better in many ways than the console because if you're going to do things - wrapping it in a web-page, having all these statistics and tracking stuff and events - the PC is just far better at that. The PC is a better internet device than the consoles are - the mouse and keyboard are better.

'Id Software's John Carmack' Screenshot 1

See this? You're meant to use a keyboard and mouse. Don't argue.

Eurogamer: In terms of multiplayer FPS games, if you look at the success of COD4 and Halo 3, the infrastructure expectations are now absolutely huge. You couldn't rely on someone to invent QuakeSpy these days. Looking speculatively ahead to Rage and Doom 4 multiplayer, do you think that's what you will try to deliver?

John Carmack: Rage it won't be anything like this for sure. Rage is going to have co-op play - it's basically a separate mode to the game using the same assets on it - it's intended to be a jump-in-and-have-fun, not so much a ranking-and-leaderboards type of game there, but a way to have fun with your friends. There'll probably be a lot of split-screen play but also a lot of internet play on that.

With Doom we haven't made final decisions yet, but I would expect it to wind up being a larger focus than it was with Quake 4. It's still not going to be the central focus. It's still going to be a single-player experience through that that's going to be a finely-honed and crafted experience for people to get pulled through - but multiplayer will be there as a significant asset, and I would hope that we can leverage some of the Quake Live infrastructure, certainly a lot of the lessons that we learned, because we're going to be really in the thick of the evolutionary stew as we go through this. We'll learn a lot from all of it.

Eurogamer: Historically, id's games have been gameplay and technology driven rather than trying to be particularly "literary" like a BioShock or something of that nature. Is that something you've ever wanted to change? Does it bother you that your games are sometimes regarded as brainless fun?

John Carmack: No, it doesn't bother me at all personally. I don't care what the equivalent of a literary critic thinks about this stuff on there. The fact that people are still playing Quake Arena, the original game, nine years after, means that we did something really right there, and while there were games that came out contemporously with Quake 3 that sold a bunch more copies - we got much more play-hours out of our game all told over that.

'Id Software's John Carmack' Screenshot 2

It's not The Iliad, but Carmack's comfortable with that.

It is true that Rage and the next Doom are designed much more as a game that has a story arc that people can go through that we make sure that you're going to have fun through the whole thing. It's going to be balanced so that we never want to frustrate the player, you never want to make them do something where they're upset, pissed off at the game, whatever, which fundamentally means that you can't challenge them too much because there's a big trade-off there between coddling the player in a bubble of entertainment that moves through all this wonderful media, versus something where...Only a subset of the people who buy games want a challenge, and we know that games like Quake Arena, which are competitive, fundamentally there's a lot more losers than there are winners, which is why team games were always more popular than kind of free-for-all deathmatch games, because half the people wind up being winners, and the thing about co-op games is that everybody playing can be a winner because you work together to beat the environment on there.

So I don't think that the Quake Arena basic design is the broadest appeal of games, but I do think there's still many millions of people that will appreciate that type of gameplay, and that we can get them on. There's no barriers to entry, [Quake Live's] free, they don't have to guess in coughing up 50/60 bucks for a high-end game on there, and while there may well be 50 million people that might love the cocooned-in-a-bubble-of-entertainment type gameplay going through some big-budget blockbuster, I think there's 5 million or more people that can really appreciate this type of game.

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Comments: 1-50 of 54 in total | next 50 »

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El_MUERkO
04/08/08 @ 13:18
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"That last line summed up modern programmers. It's all about rushing and money now, not about taking time to make the best games."

if you're a third party then unless sony or ms are giving you $20m or more you're going to go multiplatform, it makes financial sense

the 360 is easier to code for and people choose the easiest path so you get inferior ps3 versions, no real surprise there
andromeda
04/08/08 @ 13:19
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i like john.
UncleLou
04/08/08 @ 13:22
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Me too. Nice interview, nice down-to-earth guy who's honest withoug being rude.
Salaman
04/08/08 @ 13:23
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Who cocked up the question and answer bits?

Either that or Tom got really into it and started answering for JC on two occasions.

So Tom ... shat your pants much?
actionfitz
04/08/08 @ 13:31
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lol some strange 'two-headed Tom/John alien hybrid' anwering its own questions there :P

sorry. enjoyable read none the less ^^
Prodigy_BE
04/08/08 @ 13:31
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He's right though. The only stuff on PS3 that'll beat 360, is stuff that's exclusive to the console.

David Cage, show us your goods!
Bertie [staff]
04/08/08 @ 13:35
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Sorry for the mismatched question/answers there - our hamster ate it.
UncleLou
04/08/08 @ 13:41
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""You could design a game where the PS3 would be the superior platform, but you'd have to go out of your way to do it."

That last line summed up modern programmers. It's all about rushing and money now, not about taking time to make the best games. "

I really don't think that's what he meant at all.
Shakey_Jake33
04/08/08 @ 13:41
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Carmack once said Quake could never be ported to the Saturn.

I just like mentioning that ;)
Nocturne
04/08/08 @ 13:56
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El_MUERkO,

The Dreamcast, Gamecube and Xbox were each easier to develop for than the Playstation 2, and yet developers devoted more time and resources to the Playstation 2. The difference with the Playstation 3 is that it does not have the dominance which the Playstation 2 enjoyed, and so there is less reward for the hardwork of getting the best out of it. Sony got away with having a developer unfriendly console last time, but this time developers can no longer afford to devote the time and resources to deal with it. The potential of the Playstation 3 hardly matters, since without substantial rewards very few developers will be inclined to try and realise that potential.
Edited 3 times, most recently on 04/08/08 @ 15:00
EzyRyder
04/08/08 @ 13:59
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Carmack once said Quake could never be ported to the Saturn.

I just like mentioning that ;)

He was wrong, big deal! :)
Jellybob
04/08/08 @ 14:25
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evilfoxhound: You've misinterpreted that sentence I think.

As I understand it, what he's saying is that you could write a game that would be better on the PS3, but you'd have to start out with that as your intention, rather then saying "I have this game, and would like it to run on the PS3".

As a component in a super computer doing Physics calculations, I'm sure the PS3 would be wonderful, but as a games console, it's slightly less powerful then the 360.
mcbi4kh2
04/08/08 @ 14:31
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@JellyBob

Your post is very confusing. First you say this
what he's saying is that you could write a game that would be better on the PS3

Then you say:
but as a games console, it's slightly less powerful then the 360.

So the game would be better, but its less powerful?

Shakey_Jake33
04/08/08 @ 14:49
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^There was no PlayStation version of Quake!

Your point is correct though, Lobotomy proved Carmack wrong.
Arwin
04/08/08 @ 14:52
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[quote]I hope it can be [that] on the PC space, because gamers are migrating off of the PC. But it's still, for a lot of these things, a perfectly wonderful platform, better in many ways than the console because if you're going to do things - wrapping it in a web-page, having all these statistics and tracking stuff and events - the PC is just far better at that. The PC is a better internet device than the consoles are - the mouse and keyboard are better.[/quote]

Wanna bet he doesn't even know about the PS3's API support for showing a web-page in your game menu and such, just like in Folding@Hoime? Not to mention Unreal Tournament 3 with keyboard and mouse support on PS3? Ah well. ;)

Let's see how this BluRay thing turns out. I already picked up in a much earlier talk a half year back or so that megatexturing could benefit from it, with megatextures eating up rather much space.
Stoatboy
04/08/08 @ 15:08
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re: "You could design a game where the PS3 would be the superior platform, but you'd have to go out of your way to do it."

What he's saying is you'd actually have to go out of your way to design a game that the PS3 would be better at running. You'd deliberately have to look at what the hardware can do well (or what the 360 can't do well if you're just being awkward ;), and then design a game that requires those things. Which then means you may be creating a game design based on what the hardware is good at, regardless of whether it's any fun or not (kind of like the multitude of half-arsed piss-poorly implemented DS touch control games, and shonky waggle-flap Wii games). Just because you can do something, doesn't mean you should.

However, there's also the possibility that some of these things turn out to be ace (see clever, appropriate and well-implemented DS and Wii games for example). Which would be nice.

stoopidgreg
04/08/08 @ 15:08
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Not the best questions/interview really but still an interesting read. I do love Carmack, he is the biggest legend in PC gaming history. Rage looks fantastic, combining my two favourite games - shooting and driving. I just hope the driving isn't limited to race events and you're free to drive about anywhere mad max style.
Zappa
04/08/08 @ 15:10
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His very own tech is perfect for bluray and he barley will give it any credit.

Rage and Doom 360 will be like 4-6 disc if not more compared to just 2 blurays.:)
Jenuall
04/08/08 @ 15:13
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""You could design a game where the PS3 would be the superior platform, but you'd have to go out of your way to do it."

That last line summed up modern programmers. It's all about rushing and money now, not about taking time to make the best games."

I think that the person making that comment adds more weight to the point. If Carmack thinks it's a lot of work to make a PS3 game superior then I imagine we're talking about more than just needing to spend a little more time on it
ThePissartist
04/08/08 @ 15:17
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Carmack is a genius - 90% of people writing on this post are quite the opposite.

Based on this evidence alone; I guess the saying's right
subtlesnake
04/08/08 @ 15:31
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Sorry, but this interview was nowhere near as interesting as 1UP's (Shawn Elliott FTW).

http://www.1up.com/do/newsStory?cId=3169112
Edited 1 times, most recently on 04/08/08 @ 16:31
canIdoyabombsforya
04/08/08 @ 15:34
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Keyboard/mouse is about as realistic as stirring porridge while playing Forza 2. Move gaming out of the dark ages FFS.

crozon
04/08/08 @ 15:38
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did a poll at gamespot to see what percentage play on consoles and PCs and the results will surprise you:

http://uk.gamespot.com/pages/forums/show...

The PC is the winner so far.

"Keyboard/mouse is about as realistic as stirring porridge while playing Forza 2. Move gaming out of the dark ages FFS. "

hmmm we use steering wheels and controllers for racing games, unlike you we aren't stuck using a fucking controller for an FPS or RTS.
Azazel
04/08/08 @ 15:51
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You see this is what you get when you have a guy who is prepared to speak his mind and answer questions painly: A lot of fanboy nonsense in the comments thread.

I've always liked Carmack as well... Quakeworld alone gets you enough points for Godlike status.



Katsumoto
04/08/08 @ 15:58
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"Keyboard/mouse is about as realistic as stirring porridge while playing Forza 2. Move gaming out of the dark ages FFS. "

Lollergosm. Twiddling your thumbs on a little piece of white plastic is, on the other hand, an experience of unparalleled verisimilitude.
grandmaster
04/08/08 @ 16:01
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Carmack once said Quake could never be ported to the Saturn.

I just like mentioning that ;)


It wasn't ported to the Saturn though. It was completely rewritten and shoehorned into a completely different engine designed from the ground up for the console. An astonishing achievement for sure, but not a port.
Gurgeh
04/08/08 @ 16:18
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"Wanna bet he doesn't even know about the PS3's API support for showing a web-page in your game menu and such, just like in Folding@Hoime? Not to mention Unreal Tournament 3 with keyboard and mouse support on PS3? Ah well. ;) "

I'd bet he knows a hell of a lot more about the PS3 than anyone posting in this thread. Remember that MS and Sony come to him for advice, not the other way round.
stoopidgreg
04/08/08 @ 16:23
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"Keyboard/mouse is about as realistic as stirring porridge while playing Forza 2. "

yes, and thumbsticks are much more realistic!

PC has always had it best when it comes to peripherals, especially wheels. i have a momo force feedback wheel and all other console wheels just don't compare (except of course if you hook a momo up to a PS3 which i hear is possible... why not 360 huh?).
drumbaby
04/08/08 @ 16:50
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And why he's spouting untold contraversial bollocks to draw attention to his new glut of games...
rotmm
04/08/08 @ 16:56
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@UncleLou, "I really don't think that's what he meant at all."

It doesn't matter what he meant, evilfoxhound will twist pretty much anything to suit his shill agenda.
YourMessageHere
04/08/08 @ 17:22
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I love the way every time anyone gets asked about something comparing PCs and consoles they always seem to phrase their answer that people are migrating to consoles and away from PCs as if it was a totally free choice. More big and popular and mega-sold things come out on consoles, multiplatform stuff increasingly fails to include PCs and when it does it's increasingly often a very lazy and basic 360 port (eh Ubisoft?), PC-only games that actually get much by way of marketing are getting rarer and rarer, games aim for stratospheric system requirements and cannot usually be scaled back adequately to suit average PC specs, and the fuck-the-customer antipiracy DRM on PC games gets worse and more common with every minute without actually preventing any piracy at all. Despite all this, studios and publishers seem to be somehow surprised that console versions make them more money. Make an actual effort to sell PC games and target them at people and machines who can afford and play them, and you'd see a swing back to PC games, mark my words.

Oh yeah, interesting interview, anyway.
Khanivor
04/08/08 @ 17:29
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Change around 360 with PS3 and you'd be crowing from the rooftops, drumbaby.
canIdoyabombsforya
04/08/08 @ 17:51
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once again fanboys come running and miss the point. A keyboard and mouse is not to a shooting game (or a real gun) to what a wheel and pedals is to a racing game.

@stoopidgreg
Where did I say a console pad was more realistic? You brainless teens stuck in your bedrooms, or at Uni on shitty ikea desks are why PC shooters have only evolved in the graphics department, over what, 14 years?

@crozon
Im also a PC gamer. How many years do you want technical innovation to support WASD and scooting a mouse around a desk?

FPS gaming deserves better when large screen TVs and projectors are so affordable.
UncleLou
04/08/08 @ 17:52
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And why he's spouting untold contraversial bollocks to draw attention to his new glut of games...

It's funny how people with an agenda always assume others must have one, too, instead of just saying it how it is.

peterfll
04/08/08 @ 18:42
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Personally when anyone starts going over the whole mouse\keyboard over joypad\console conversation I SWITCH OFF.

The earth is ROUND do we still talk about that?
Laserbream
04/08/08 @ 18:49
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Does anyone else think Carmack is starting to look like Tyrell from Blade Runner?
WJF
04/08/08 @ 19:02
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"The earth is ROUND do we still talk about that?"

Funny you should say that... http://news.bbc.co.uk/1/hi/magazine/7540... (Check the date)

EDIT: whoops
Edited 2 times, most recently on 04/08/08 @ 20:03
FenderMaster
04/08/08 @ 19:28
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Hes a real nerd... but an honest nerd
darc
04/08/08 @ 19:35
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He says "on there" quite a lot. Distracting.

What's all this about a "Wolf RPG"?? I must have missed something.
élbéróss
04/08/08 @ 21:01
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good interview.

sony should just spill the beans to dev's on how to optimise the code quickly or release a xbox360 -> ps3 code convertor tool ;)
stoopidgreg
04/08/08 @ 21:53
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"@stoopidgreg
Where did I say a console pad was more realistic? You brainless teens stuck in your bedrooms, or at Uni on shitty ikea desks are why PC shooters have only evolved in the graphics department, over what, 14 years? "

i'm a 24 year old professional actually. don't make assumptions, you end up making an ass of yourself. there have been plenty of innovations in game interfaces but the keyboard and mouse are pretty hard to beat. do you have some amazing new interface which is faster and more accurate than the keyboard/mouse? i doubt it very much.
UncleLou
04/08/08 @ 23:23
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"Does anyone still give a shit about Quake? It's old hat, boring as shit, Carmack create some new IP with your bread ya cunt!

Sloth will get you nowhere! Lazy bastard!"

You mean like, um, Rage?
Feanor
04/08/08 @ 23:51
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It's new IP, which is what you said you wanted.
Stoatboy
05/08/08 @ 00:17
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@Zero_Cool: Please show me what you've done that tops Carmack. If you're calling him lazy what you've done must be fucking astonishing. Bring it on! Or are you just spouting hot air?
craziii
05/08/08 @ 02:33
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the guy gives you super straight answers without bating an eyelid, very very refreshing.

I am a fan of doom 3 ;P I had a good laugh with my friends when we took turns playing with the flash light moments. it is simply comical. I wonder who came up with that idea, I mean humans have space ships and yet, no lights attached to their guns :P
Tlaloc
05/08/08 @ 05:40
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I appreciated Carmack's comments about Steve Jobs rather a lot and I agree with him. I've never gotten the impression that Steve Jobs ever really understood or liked gaming. In fact, the feeling I have developed is that Jobs thinks that games are a waste of time and best left to other companies. In all honesty, the LACK of games is, as far as I am concerned, one of the strengths of the Apple brand. Simply, the computer is more of a work tool (or more precisely a *creative* tool) and games can be played on some other purpose-designed device. It works for me. Trying to work on a machine that has games on the HDD is too much of a temptation for a weak-willed dweeb like me.

A really good interview this, and some cracking questions. Top marks, and I wish it had been longer and deeper.
UncleLou
05/08/08 @ 06:43
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"UncleLou
05-Aug-08 00:23:48


You mean like, um, Rage?

_______________


It's a FPS, you call this new?"

You said "new IP", not "new, unheard of genre".
LHH
05/08/08 @ 07:25
#48
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Carmack is kind of my gaming hero.
FaceOmeter
05/08/08 @ 13:01
#49
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@ Katsumoto:
"Lollergosm. Twiddling your thumbs on a little piece of white plastic is, on the other hand, an experience of unparalleled verisimilitude."

I don't think it's about verisimilitude - I think there's a big misconception that control systems need to ape their real-life equivalents. The most succesful Wii control systems use the motion sensing as a control rather than as an imitation, and it's when the Wiimote 'becomes' a paintbrush, a guitar, a gold club (rather than something you're using to control one) that it becomes gimmicky. I suppose this is perhaps why I prefer something like Elite Beat Agents to, say, Rock Band - the emphasis is on fludity of control rather than emulation of experience.

canIdobombsforya is still totally wrong of course - not because an analog pad is any more or less 'realistic' than keyboard/mouse but because 'realism' is not what you want from your controls. This is a video game wed're talking about, and canIdobombs... is looking for the wrong thing.

For the record, keyboard/mouse has always been and is still the best way to control a first person game with no auto-targeting, and if anyone is seriously suggesting otherwise then it's not the PC Brigade (ho ho ho) who are the 'fanboys'...
Trikk
05/08/08 @ 14:46
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KB/M is and always has been the fastest and most precise input for an FPS. However, not everyone is a gamer today. A lot of people just play games to be entertained. A game should pose some challenge but essentially be passable for just about anyone. Final Fantasy is one of the biggest franchises and they have zero challenge or skill involved. Yet they sell millions of copies to the video game consumers who are less interested in beating the game and more interested in being entertained.

KB/M will always be the weapon of choice for gamers, but as the video game juggernaut takes market shares from TV, movies and everything else there will be an increasing demand for something stylish and easy to use that is simply entertaining. Your Halos and CoDs are kind of the middle ground between the competitive FPS and the entertaining everyone-can-win video game market.

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