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id releases more details on Rage News

PC Xbox 360 PlayStation 3
News by Tom Bramwell

22 July, 2009

id Software has released more details on its upcoming shooter/racer hybrid Rage in the current issue of Game Informer, which hits just ahead of next month's QuakeCon.

We already know a fair bit about Rage thanks to two successive QuakeCons of revelations (check out our 2008 preview for a fair summary), but the GI piece (with thanks to Shacknews) nails on a few more specifics.

Striking out from hub towns, which provide access to races and missions, players will get involved in vehicular combat - complete with power-ups and ammo dotted around tracks - and build their character and vehicle over the course of the game.

There's also an engineering system that allows you to build things like sentry turrets and remote-control car-bombs if you've gathered the requisite blueprints and parts.

Naturally there will be weapon upgrades too, including a scope and aiming stabilisers for a crossbow, and car upgrades include bombs, a magnet for power-ups, tyre-shredders and EMP shields, along with more traditional car parts upgrades.

One weapon mentioned is a three-tipped boomerang called the "wingstick", and we're also promised alternative ammo types, including a crossbow bolt that gives you brief control of a victim before he or she explodes.

We still don't know much about your character, other than you're one of the survivors of an asteroid striking the earth in the mid-21st century, and that you're prowling the wasteland like everyone else, except the new preview mentions that your regenerating health is connected to your background.

Mission-wise, all we're told for now is that, besides quest-givers in towns, there's a gladiatorial game-show called Mutant Bash TV - presumably connected to the arena combat mentioned elsewhere - and stealth will be an option along the way too.

As at QuakeCon last year, multiplayer modes are being finalised, but id's Tim Willits and John Carmack told us 12 months ago that the multiplayer element of Rage would be divorced from single-player. Multiplayer was billed then as a discrete, two-player co-op mode, with split-screen options on consoles to complement the online elements.

Rage is due out on PC, Mac, PS3 and Xbox 360 "when it's done", and John Carmack apparently told Game Informer that PC bonuses will be higher resolutions, more anti-aliasing and faster texture page-in.

He also reportedly expanded on the aim to release the game on one Blu-ray or three DVDs depending on your choice of platform, but the new details suggest the structure of the game is causing difficulties there, with two major wastelands that don't split helpfully across the DVDs.

Look out for much more on Rage around the time of QuakeCon, which takes place between 13th and 16th August at the Gaylord Texan hotel near Dallas.

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Comments: 1-26 of 26 in total

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disc
22/07/09 @ 07:19
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Very much competing with Borderlands now and in ways it sounds like it is taking ideas from both Fallout and System Shock.

But you have got to give it up with the "When it's done." jive Carmack (and id Software as a whole). It's not cute or clever.
bad09
22/07/09 @ 07:22
#2
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Sounds promisingl I'm up for more ID after blowing 38 quid on the ID superpack last week! I'll pick it up as it sounds and looks cool....but I can't help looking beyond Rage though (especally after having a blast on D3 again). Now Doom 4 Mr Carmack....
CountFapula
22/07/09 @ 07:23
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This sounds like it's gonna beat the shit out of boderlands, to be honest.

I love all of ID's games and this sounds fantastic to me, so I hope they get it finished in a fairly timely manner (not rushing it of course). It sounds really intriguing to me, and unlike borderlands, isn't based only on the ''omgz we have gunz!'' gimmick.
CountFapula
22/07/09 @ 07:24
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Bad09 - Next gen doom on earth will rock hard. I loved doom 3, can't wait to see where it goes next on 360.
mkreku
22/07/09 @ 07:27
#5
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Wow, this sounds like a game I'd really enjoy! Open world, racing, combat, RPG elements.. just don't make it as boring and repetitive as Doom 3 :/
bad09
22/07/09 @ 07:27
#6
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Yes Count it will rock. IF they attach a fashlight to a gun, helmet ANYTHING! Hell I'll take a torch tied to my old chap as long as I can see AND shoot! :)
CountFapula
22/07/09 @ 07:29
#7
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I'm getting tired of the doom 3 haters. It was a good game. It's boring to hear the same moaners going on and on.

mashk
22/07/09 @ 07:51
#8
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The Gaylord hotel holds many happy memories for me. It's where I first met Ramone, a very handsome, very dark chappie. Said he was a Capricorn.

Unfortunately, I contracted herpisimplex 10 after our liason. : ( Still, it was fun.

Edited 1 times, most recently on 22/07/09 @ 08:51
mingster
22/07/09 @ 07:55
#9
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If its like carmageddon count me in
SpyroViper
22/07/09 @ 08:07
#10
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I'm just wondering if all these Doom 3 haters actually like any of id's games..

Doom 3 was exactly like Doom, Doom 2, Final Doom, Quake, etc. You collected keys to open doors to shoot bad ass monsters and to find more keys to open doors....

If you hated Doom 3 then you have never enjoyed a single id game. Ka dooooiiinnnggg!
mkreku
22/07/09 @ 08:17
#11
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Well, I can only speak for myself and I wouldn't exactly call me a "Doom 3 hater".. But I enjoyed Doom, Doom 2 and the Quake series. What makes Doom 3 differ is that it used the same trick over and over throughout its entire campaign: lure the player in with weapons/ammo/armour and instantly spawn monsters behind him when he touches it. It became very dull, very quickly.

Personally, I also didn't like the way monsters corpses disappeared in Doom 3 like deflated balloons a few seconds after they were killed. I loved backtracking in the old Doom games and seeing the mountains of corpses I had gathered along the way :)
skillian
22/07/09 @ 08:20
#12
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The setting may have been similar, but Doom 3 was nothing like Doom.
schnide
22/07/09 @ 09:02
#13
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I've not been excited about an iD title in years. This to me sounds like Fallout 3 with elements of Mad Max tacked on to make it sound different. In the hands of a development that can really pack flair into a game, great. In the hands of iD who are primarily experts on building engines (and even then Unreal has overtaken them there), I'm just not interested.
spammage
22/07/09 @ 09:17
#14
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How forward thining of Sony to put a Blu-Ray in the PS3........
m0thr4
22/07/09 @ 09:51
#15
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SpyroViper: I'm just wondering if all these Doom 3 haters actually like any of id's games..

Doom 3 was exactly like Doom, Doom 2, Final Doom, Quake, etc. You collected keys to open doors to shoot bad ass monsters and to find more keys to open doors....

If you hated Doom 3 then you have never enjoyed a single id game. Ka dooooiiinnnggg!


Straw Man arguments aren't big or clever. Maybe you're too young to have appreciated the first two Doom games, but the key difference is:

Doom 1 & 2: Lots of large, open environments, with loads of monsters (sometimes whole crowds of them) bearing down on you.

Doom 3: Cramped corridors with 2-3 monsters at a time (usually leaping out from a closet you just passed).

So... Ka dooooiiinnnggg yourself.
SHNUFF
22/07/09 @ 10:24
#16
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whoohoo! this sounds pretty much like the most promising game on the horizon. and, because its id, we know it will be done when its done, control simply perfect, wont glitch at all and look like the most amazing thing since ... the last id game. go guys and show the world how proper games are made!
LowEnergyCycle
22/07/09 @ 11:06
#17
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Looks awesome. I've never been disappointed by any id game, especially not Doom 3 which in my eyes was a sci-fi shooter done properly with awesome production values, art direction, atmosphere, action - the lot.

I even cracked out my old Quake CD last week and ran through the single-player campaign using ezQuake client. And it's still awesome 13 years later.
Edited 1 times, most recently on 22/07/09 @ 12:08
makeamazing
22/07/09 @ 12:17
#18
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Not sure about this game yet. Collecting pickups doesnt sound good, but the overall concept of the game sounds excellent, and ID are pretty good. Though Doom 3 was a little generic and the enemies always appearing from behind was irratating... it was a fun game.

Even though people have slated Blu-Ray, it does show that the format is going to come to an end in gaming in the next few years, and the next gen will need to include it. Also it kinda shows why download only is not going to work with the speeds that we all have.
JensonJet
22/07/09 @ 12:42
#20
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This sounds like a poor Mad Max movie made by McG (he's the director making a lot of these crap video-game movies!). However, I will look forward to a new Doom. I really enjoyed Doom 3, but in truth that's the only game id have ever made that I've ever cared for. I just hope it's not completely developed internally as there's something very schoolboy-fantasy about id games.
gourry
22/07/09 @ 15:11
#21
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'Rage is due out on PC, Mac, PS3 and Xbox 360 "when it's done" '

When its done ? Where have I heard that before.......
stoopidgreg
22/07/09 @ 15:58
#22
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am i the first person to notice there exists a hotel called the "gaylord texan"?
CountFapula
22/07/09 @ 16:26
#23
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I'm sorry, anyone who prefers doom to doom 3 is an idiot.

Doom 3 is technically superior on every level, no argument.
LowEnergyCycle
22/07/09 @ 16:32
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@Baranga

Cheers!
m0thr4
24/07/09 @ 07:50
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@Baranga:

There was an interesting quote in there from John Carmack: "I actually have a technical plan for us to be able to leverage the iD Tech 5 pipeline on the iPhone. If people don't mind downloading half a gig or so, we can make something that looks really freaking incredible"

/makes half a gig or so free on iPhone and waits eagerly...
m0thr4
24/07/09 @ 07:56
#26
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@CountFapula:I'm sorry, anyone who prefers doom to doom 3 is an idiot.

Doom 3 is technically superior on every level, no argument.


No... anyone who comes to this forum with ill-thought-out arguments full of logical fallacies, and thinks they can get away with it, is an idiot. And it's a non sequitur in your case.

Comments: 1-26 of 26 in total

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