ICO creator to speak at GDC
Ueda ready to show PS3 game?
ICO and Shadow of the Colossus creator Fumito Ueda has been confirmed as one of the speakers for the Game Developers Conference next month.
He'll be joining developer heavyweights Goichi Suda (No More Heroes, Killer 7) and Emil Pagliarulo (lead designer for Fallout 3) to talk about evolving game design.
Whether or not he'll discuss his PlayStation 3 project - tentatively known as "ICO 3" - isn't mentioned. But we'll be there, ready and waiting, if he does.
So far all we know about ICO 3 comes from concept art illustrating a job advert, and Sony boss Shuhei Yoshida claiming the game will be "really, really good".
ICO and Shadow of the Colossus were exactly that, and, judging by their four-year development cycles, we should see ICO 3 released next year.
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Comments (24) Latest comment 3 years ago
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One of the few years that work keeps me from going to the GDC (gotta try to hang onto that paying job in this economic climate) and the ICO guys decide to show their new project. I bet they do a bloody hands on too!
I love the work of the ICO guys. It harks back to the days of the spectrum and C64 (not the visuals I mean the gameplay mechanics) where you have a lone hero out to save the world. Kind of like games like fairlight and wizarddy (the edge version). These days it's all fps and the arcade adventures/exploration games seem to have been removed from the equasion. The ICO team brought them back in style.
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"Rockstar pats back on shoddy story, does not feel guilt for being dirty corportate sellout"
or
"Team ICO announces details to come out at GDC for one of 2009's most saught after titles"
.... hmmmmm ... I know which story comes across as news to me.
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j/k ... but still, is it just me or is every new PS3 news boring as sin these days?
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j/k ... but still, is it just me or is every new PS3 news boring as sin these days?
In my days fanboys were atleast smart enough to post comments relevant to the topic at hand.
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Never played any of the previous Fallout games but the change certainly benefited the horrible Oblivion. With its terrible 3rd person camera, ridiculous animation, awkward 1st person melee combat and arrow-resistant enemies as soon as you leveled up once or twice, the addition of guns that actually allow you to kill your foes without running backwards for 10 minutes, hoping you won't fall off a cliff, is huge...
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want it!
ICO was a milestone in gaming PERIOD!
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fantastic. all intrigued. what's gonna pop up? finished three games the last few years: GoW:CoO, ICO and colossus... (the first was over before I knew it). got bored of all others before seeing the end of them -although corruption's looking good so far.
anyhows, if games can be art, ICO and colossus are two prime examples. here's to hopes. :beer:
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Not peerless but I guess a lot of you were not about in the spectrum and c64 days when graphics were totally irrelevant and it HAD to bge all about the gameplay.
Wizardry for c64 (the edge version) was a great game where you had genuine fun puzzles and spells that required you to use them sparingly or only in one particular place.
Fairlight, where you explored a castle looking for a book to free what you thought was the good guy all the way up until the final scene. You could continually fight these regenerating knights until you discovered that killing them and then taking the helmets from which they regenerated and destroying those, would remove them forever. Objects had weight and you could stack them to get to seemingly inaccessible places (remember this was on a 48k spectrum!).
The ICO team go for gameplay first and foremost. The reason their games are so good is that very few developers these days go for gameplay over graphics. As a result the latest games look amazing but, play like dogs!
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*stares at Wii*
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I'm 27 and cut my gaming teeth on the C64. But, saying that, I'm first to admit that games of that era hold no value to me other than nostalgia. As for Ico and SotC it's less about the gameplay but more about the atmosphere. Both games do a terrific job of telling a story and giving you a sense of place purely through interaction and not, as most games seem to do, verbose dialogue. It's the starkness and ambiguity of both titles that really hit the emotional target for me. As many have pointed out on EG, there is a real sense of guilt when dispatching each colossi. It is in this respect that they are peerless.
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Obviously I want to see what else Team ICO can pull off, but part of me wants a new version of SotC. I thought the combination of gameplay, astomphere and awesome set pieces in that game deserves a full on next-gen sequel.
I wanna play it again right now, but SFIV has taken over my gaming time.
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Fair enough. I found the same purity of environments and atmostphere on those old titles, when I first played them and that is why I don't find ICO to be peerless. When those old blocky spectrum or C64 graphics were all I knew, there was no expectation that they should have bloom and hi-def textures etc. etc. You just read the developers backstory and played the game based on that.
Even today, playing ICO again I find the graphics distractingly blocky and I know that I couldn't ever play Fairlight or Wizardry again and get the same buzz I got the first time around. If any of those games was re-made today. It would need to have the full gammut of special effects thrown at it to even get a good review score from todays hype addicted journalists.
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You could give the previous Fallout games a try, I believe they stand up really well today. They _are_ excellent, after all.
Fairlight was insanely good. I still turn it on occasionally in the ZX emulator I have on my dashboard. That said, the one that really moved my imagination was Tir Na Nog.
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Why? I'd say most people do that - buy a machine for the potential games. At least Team Ico have a good track record.
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Don't get me wrong, I bought a PS3 when MGS4 came out and am loving it a bit more every day. But buying something for something which MIGHT be good isn't really the way I would spend 400 euro's. Buy it for LBP, Killzone 2, Wipeout, Nobi Nobi, whatever, but for a game which you know absolutely nothing of???
Also, if you bought it for that game, you could have saved a few quid me thinks if you would have waited.
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