E3 2003: Yuji Naka speaks
Via a bloody awful translator...

Goooo left!
Ah the wonders of interviews via a translator. While we were indeed privileged to be invited to chat with Yuji Naka, the legendary creator of Sonic The Hedgehog, and chief of Sonic Team, we really wish the man spoke English, or that we could speak Japanese. You see, the journo collective asked several decent probing questions, but half the time the poor woman could barely understand what we were on about, and delivered us often inappropriate or overly concise answers that seemed to bear little relevance to the actual question.
The most exciting point of the interview was when Naka-san admitted that he would one day like to work on proprietary Sega hardware again, and would try hard to make that happen once the company was on a better financial footing. But, predictably the official Sega line on this is that there are no such plans in the works, and he was mistranslated. Hey, don't blame us - hire a better translator!
Anyway, given his status, we still feel duty bound to let you know what he 'said'. And if it doesn't make much sense, then don't kick us, OK? We'll add our sub comments to his answers to offer a running commentary.
Press Panel: Is Sonic Heroes a proper sequel, or is Sonic Adventure 3 coming at a later date?
Yuji Naka: The Adventure series is completed. Sonic Heroes is a new style of game.
We don't think we're wide of the mark to utterly disagree with this, although we're happy to be proven wrong further down the road. At the moment, Sonic Heroes looks like SA3 by any other name, and we were genuinely surprised to hear Naka-san trying to justify Heroes as a "new style of game". Ho hum.
Press Panel: How hands on in the creative process are you these days?
Yuji Naka: I'm one of the directors at Sega, so I'm involved with all the games. As president of Sonic Team I give basic direction in creating and producing them.
It seems to happen to a lot of creative geniuses, but we're still sad to see his talents being diluted somewhat. Get back to the keyboard!
Press Panel: What was your role on the original Sonic?
Yuji Naka: I was involved from the beginning of the creation of the game. I was responsible for designing the characters, and was the main programmer, while the mapping was done by the guy who left to join Naughty Dog to do Jak II. He was involved in until Sonic 3, and then he didn’t do anything at Sega. He was quite useless!
The 'Jak II' guy. Hirokazu Yasahara? Mark Cerny? Whoever it is, they obviously hate him now. Answers on a postcard...
Press Panel: Do you miss creating games for proprietary Sega hardware?
Yuji Naka: Yes, I miss that very much… when Sega is more vitalised I will definitely want to work on it. Will that happen? I will try very hard.
Understandably jumped on by other members of the press present, the truth is that Naka-san's comments were mis-translated, and Sega has moved quickly to dampen any speculation that it is plotting a return to hardware production. But you never know. If the firm really does turn its financial fortunes around, then it's feasible to imagine that it would give console manufacturing another try. After all, it has plenty of experience, and would be keen to make up for past mistakes. This is a proud company and it will want to prove itself as a force again. Maybe not for another five years, but don't ever rule out a comeback.
Press Panel: If that doesn't happen, who would you like to see Sega merge with?
Yuji Naka: ...
Sega Europe's PR boss intervenes at this point to stop Naka-san making any comments about this thorny issue. Damn. He looked like he was going to answer this one too! For the record, our money's still on Microsoft.
Press Panel: Why has Sonic endured so long as a brand?
Yuji Naka: The user has to be happy. I can't really tell if I will keep going until after the sales figures come in. I think children just really like Sonic.
A fairly impenetrably translated reply, but basically the last bit sums up why Sega continues to milk the spiky one's cash teat.
Press Panel: Why choose GameCube as the platform for Billy Hatcher?
Yuji Naka: The user [demographic] of GameCube is very close to the approach of the game.
Eh? Sounds very much like Sega is content for Billy Hatcher to be another cult success for kids and hardcore Sega fanboys, rather than launch a blockbusting new brand.
Press Panel: Any plans for conversions to other systems?
Yuji Naka: No.
Bizarre. Smells like a big money hat from Nintendo here. After all, why take Sonic multi-platform and then launch an exciting new brand on the lowest-selling system? Sounds very contradictory to us, but then what do we know?
Press Panel: What about an Xbox or PS2 exclusive?
Yuji Naka: We think multi-platform is the way to go.
Right, so why release Billy Hatcher exclusively on GameCube?
Press Panel: What is your priority? Commercial success or creative?
Yuji Naka: As a creator, my goal is to make games for the largest audience. I think we must make it easy for children to play.
[Bangs head against wall.]
Press Panel: How do you plan to use old Sega IP going forward?
Yuji Naka: We've already launched the Mega Collection, and the DX series...
The full answer was too confusingly translated to even bother writing in full here. Basically the translator didn't understand the question and seemed to assume it was referring to Sonic, rather than Sega IP generally. We're not sure if they even knew what 'IP' meant. Bah. It's safe to assume, given the recent updates of Shinobi, Panzer Dragoon and Altered Beast that there's plenty more old IP to be dusted down and revived yet.
Press Panel: Any plans for a Nights sequel?
Yuji Naka: Our team has 100 members and we have to allocate resources between Sonic, Phantasy Star, and Billy Hatcher. We get a lot of requests for sequels to Burning Rage, for example, but at the moment the answer is no.
Shame. Hire more staff! Sort it out!
Press Panel: How did it feel to force Nintendo to put the GameCube online with PSO?
Yuji Naka: Since we can't take control of GameCube online, we feel very comfortable.
Another neutered answer that makes you wonder if the translator even understood the intention of the question. Ah well. Well done Sonic Team, anyway. Someone needed to kick Nintendo about it.
Press Panel: What game or type of games do you admire most from your rivals?
Yuji Naka: I couldn't name a specific game. Genre wise, I like racing games. I like cars and participate in real racing - I have been for three years now. I own a Ferrari 360 Spider and a Lotus Exis. If I could make a game based on my experience it would be really nice.
After Yu Suzuki's sublime, but unbearably difficult Ferrari 355, we're not sure the world needs another simulation... It was slightly annoying for Naka-san to duck the question of what inspires him from rival developers; it would have been enlightening to know. Undeterred we re-worded the question.
Press Panel: What's your opinion of the quality of the games on show at this year's E3?
Yuji Naka: I can see too many sequels, and I'm sad I didn’t see many originals. I think our stand was the best.
Hmm. So Sonic Heroes is the beacon of gameplay originality, and not a sequel? He has a point; there were way too many sequels at E3, but people in glass houses...
Press Panel: Are you still passionate about games? Do you still find time to play games yourself?
Yuji Naka: I don't have the time to play others games. I only just have enough time to play my own games. If I do have time I like to play Mario. That kind of game appeals to me. I like portable games, especially.
Wooo! We finally got Naka-san to mention someone else's games! Triumph!
Press Panel: Any thoughts on Sony's PlayStation Portable?
Yuji Naka: I am very interested in portable stuff. In terms of cost and lead-time it's going to be very exciting.
More Sonic games, then.
Press Panel: Are you excited about Nokia's N-gage?
Yuji Naka: I'm kind of disappointed in the delay in [Nokia's] release date. Sonic N has been finished for ages. Is it too expensive? No, it's actually much cheaper than I thought it would be.
Call us poor, but £250 odd for a games platform is, to gamers, more than they normally want to pay.
And thus ended our brief chat with Naka-san. He was also asked various game specific questions about Billy Hatcher and Sonic Heroes, but in all honesty, the answers were so confusing and unrelated to the actual questions that they made little sense, or were just plain unenlightening. In the end we resorted to asking more basic, general, and obvious questions in the hope that they would actually understand them (hi Stef!), but hey, it was fun anyway.
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Game of the Week: Catherine
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Mass Effect 3 Demo: The First 20 Minutes
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Who Killed Rare?
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
The Darkness 2 Review
-
Catherine Review
-
Grand Slam Tennis 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine launch trailer is looking saucy
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
King Arthur 2 Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Skyrim patch 1.4 now live for Xbox 360









Comments (30) Latest comment 9 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Ahh the days of the megadrive
Comment below viewing threshold Show
Call us poor, but £250 odd for a games platform is, to gamers, more than they normally want to pay.
Yes, but the man has a nice set of cars. I guess an N-Gage is something he'd buy on a whim. And then buy another one the day after, because he forgot about the first one.
Edit: I'm not envious of his money btw. Only of his current and past jobs.
Comment below viewing threshold Show
EuroGamer made my day!
Comment below viewing threshold Show
Comment below viewing threshold Show
This response would seem to hint otherwise:
We think multi-platform is the way to go.
I reckon EA will end up grabbing them.
Comment below viewing threshold Show
Comment below viewing threshold Show
The irony is, EA screwing sega over resulted in sega becoming the companys main threat as a new multiformat games developer.
surely the fact the guy wants to make multi-format, yet has been pushed into developing a GC exclusive game hints at a nintendo partnership of some sort?
Comment below viewing threshold Show
"Bizarre. Smells like a big money hat from Nintendo here. After all, why take Sonic multi-platform and then launch an exciting new brand on the lowest-selling system? Sounds very contradictory to us, but then what do we know?"
Exactly. What do you know? The sales numbers for the Sonic game released on the GC or for the Super Monkey Balls .. did you not see those? Billy Hatcher is the kind of game that will sell well on the GC, not many games can do that.. so.. why not?
Comment below viewing threshold Show
And yes, I did see the sales figures for Monkey Ball on GC, and they were pretty poor, compared to equivalent PS2 sales. We're talking 60k. Are you suggesting that's some kind of blockbuster hit? Same deal for Sonic Adv 2 on GC...in fact let me dig out the UK figure for you now....64k.
Oh, and if you want figures for its other GameCube exclusives, I'll happily provide them for you. They're shit!
Comment below viewing threshold Show
Comment below viewing threshold Show
Too many developers are putting everything into the PS2 already, that's why the other 2 are suffering after all. Multiplatform titles developed with the PS2 in mind isn't the way forward.
Comment below viewing threshold Show
Comment below viewing threshold Show
Billy Hatcher looks ace, but now im worried it'll be to easy seeing as they are aiming it at kiddies - doesn't help nintendo who've just spent god knows how much money trying to get more adult content on the cube (the Resident Evil deal for one)
Comment below viewing threshold Show
"doesn't help nintendo who've just spent god knows how much money trying to get more adult content on the cube"
Of course it helps. What Nintendo's trying to do with games such as Resident Evil/Eternal Darkness/Metroid Prime/Geist is broadening their line-up, they still need games like this.... I still need games like this.. :-D
Comment below viewing threshold Show
They havent announced their next lineup but I dont hold much hope, the last Sega game I was truly excited about was JSRF, they were pumping out great games on a almost monthly basis back in 2000, now most of their titles are DOA.
Comment below viewing threshold Show
And.. eh.. back in 2000.. why did you even mention that? You know perfectly well that their situation then was worlds apart from what it is now.
Comment below viewing threshold Show
Comment below viewing threshold Show
Am I the only one who's getting annoyed by the style of Sonic these days? Sonic Adventure, the first one, on DC - that kicked ass. Still does. It was a unique game, and looks quite pleasing too, if you ignore the horrible camera. But... Sonic Adventure 2. Where should I start? They leave off all the adventuring, still leave a poor camera, make the accessories so big and über trendy, that the poor little chaos can't be seen from Knuckles' gloves anymore. The game still looks the same as the first title.
Now I look on Sonic Heroes - it's an interesting concept. BUT, the game, STILL looks too much like Sonic Adventure and Sonic Adventure 2. I know, I'm a little picky with it - there's a few improvements and upgrades, but most of it just looks rehashed. You compare from Sonic Adventure backwards - the music was really happy, it made you happy, too. The games were quite much of escapism for me, just because of the cheerful mood. And then, I look on Sonic Adventure 2. The music is what we call in Finland "kikkeliheviä" -- something in the direction just plain distorted guitars being raped, just to make it look "cool" - along with a neutered singer, too.
I personally think that Sonic's become a victim of the mass-marketing, and Sonic Team's gone to target the "EA consumers". SA2 is too serious for being Sonic. I can't say much about Heroes, still, though.
I'm angsty about this matter. I used to love Sonic, love really much. But now, I can't anymore. Because money has become more important to Sonic Team, than my (the gamer's) heart.
Comment below viewing threshold Show
No way. I still holding out for Nintendo Sega merger, Segendo if you will. There could be a chance that they are working on a console together.. only time will tell.
Comment below viewing threshold Show
Did you see the return numbers for Sonic Adventure 2 Battle?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nah. I don't care. Heh.
Comment below viewing threshold Show
Yuji Naka points out specifically that Sega thinks the way forward is multi-platform, Kristan gave out the piss poor sales figures for the platform-specific titles, yet people still think that Sega's going to merge with Nintendo or Microsoft? That'd be a fantastic way to maximise their audience and therefore their profits, wouldn't it? Oh wait... no, it wouldn't. It'd be f'n stupid.
Hence my guess at EA. Bad blood aside (and I know it sounds unlikely), they're a huge company with a vast amount of spare cash. They're also one of Sega's biggest rivals. If the two joined together they would become absolutely huge (probably scarily huge) and would still be able to make multi-platform titles, hence maximising their profits.
Merging with Microsoft or Nintendo just isn't going to happen. If it came down to selling out to a single console then surely selling out to Sony is the only route that makes any business sense whatsoever? Sega has a history of piss-poor business decisions which almost lead to the downfall of the entire company. I'd be astonished to see them send themselves down the pan again after coming so close to vanishing forever and recovering.
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh ye of little faith. Listen when I speak. For I am skill.
Comment below viewing threshold Show
Comment below viewing threshold Show
Are you outside? Good.
/slams door
Comment below viewing threshold Show
We think multi-platform is the way to go."
You do realise he was talking about the games.. the games.. not the future of the company?
As far as Sega going to EA.. I don't think I caught that in this comment-thingy .. who's arguing? I don't really care, but you'll have to do better than GI for a source there.
Comment below viewing threshold Show
Comment below viewing threshold Show
As for GI as the source, I could have mentioned Spong as well (who are also reporting it), but I know how much you love them so I left them out...
Comment below viewing threshold Show
"Surely the games are the future of the company? How could the games go multi-platform but the company not? o_O"
This ring a bell, Blerk? The company is already multi-platform.
Comment below viewing threshold Show
But GI is Eurogamer and Eurogamer is GI. Are you saying Eurogamer isn't reliable either?
The company is already multi-platform.
Yeah, but that's what I was trying to get across. People seem to think they're going to merge with Nintendo or Microsoft. I said that'll never happen because it'd mean going back to being a single-platform developer and hence making no money. EA would be a quick way to inject a load of cash and still be able to develop for whatever machines they liked.
Comment below viewing threshold Show
And if anyone's in any doubt that multi platform makes commercial sense, then have a look at how well EA is doing in the US and Europe. In Europe at least it has about 20 per cent market share of the software market. Sega's market share in Europe? About 2 to 3 per cent.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm saying whatever you put into that.
"Yeah, but that's what I was trying to get across."
Trying to steal my post now? Like I said, I didn't see the argument when it first took place and I never really disagreed with you either. Heh.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show