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World of Warcraft Interview

PC Interview by Ellie Gibson

7 February, 2006

World of Warcraft has been in the gaming news rather a lot lately. Sometimes for positive reasons, such as the announcement of The Burning Crusade expansion and the fact that there are now more than five million WOW players around the globe.

And sometimes for not so positive reasons - such as the login problems that continue to deny many European players instant access, or in some cases any access at all, to Azeroth. Then there are the allegations that Chinese players are being discriminated against by others who suspect them to be gold farmers, and that Blizzard's refusal to allow LGB-friendly guilds represents an infringement on lesbian and gay rights.

Now Blizzard has agreed to sit down with Eurogamer and discuss those issues - well, er, one of them, anyway. We're told that the gentlemen we're about to interview, WOW producer Shane Dabiri and operations man John Lagrave, can't comment on the allegations of racism and anti-gay discrimination, since they are entirely responsible for the technical side of things.

Which is a shame - the issue of social responsibility in World of Warcraft, and of who should take that responsibility on, is an interesting one that we're keen to quiz Blizzard on. But for now we'll have to be content with addressing those login problems; so without further ado...

Eurogamer: Many World of Warcraft players have recently been complaining that they have to wait for long periods of time to get in the game once they've entered their username and password - and that sometimes it's not possible to log in at all. Are these problems still ongoing?

John Lagrave: A lot of the login issues are persisting. They're much less than what they were, but we have been having some incredible concurrency with the game itself, and as such that's put quite a bit of burden on the existing hardware that we have.

Eurogamer: Can you explain what you mean by concurrency?

John Lagrave: It's just that suddenly a lot of people showed up - sort of like when you're at a party and suddenly 15 people walk through the door and they all want a drink. It's like, "Well, I'll get that to you, but it's going to take a bit of time," and that's what we've found.

We've been very fortunate in that a large number of people came into the game just recently; we've had good growth throughout the past year, but we had exceptionally high numbers come in over the holidays. Which was wonderful, and we're glad they're all there, but it put some additional stress onto the system and we've had to respond to that.

'World of Warcraft' Screenshot 2

A couple of Night Elves debate the issue of social responsibility in MMORPGs. Possibly.

Eurogamer: So how are you responding?

John Lagrave: Right now, we are working on a solution on multiple fronts. One of the things we're doing is working on hardware improvements, the system infrastructure that supports World of Warcraft itself. We're upgrading all the hardware continuously.

On the bandwidth side, we're also working with network providers in Europe to get the traffic routed better and to deal with issues on their end. Because of course we put a huge burden upon the demands for the Internet in Europe, and they've had to react. So we've been building up relationships with the various network providers here.

Eurogamer: One of Eurogamer's forum posters suggested you could offer guilds an incentive to switch servers. Is that something you'd consider?

John Lagrave: It's certainly something that we've considered and there are good reasons to do that, but there are arguments both for and against. Are we going to do that? I can't give you a definitive answer today. But it's certainly on the board, it's being looked at. We've done somewhat similar stuff - not quite the same, but somewhat similar - in Korea, so the notion is not foreign to us and we are definitely giving it due consideration.

Eurogamer: In the past, when issues have arisen that have prevented people from playing the game, you've offered compensation in the form of free hours of play. Is that something you plan to do in this instance?

John Lagrave: We're always looking, if we ever are failing in our service, to compensate people. So I'll say it's an ongoing thing that we always do.

'World of Warcraft' Screenshot 1

This here lady's a Blood Elf - a new race that will be introduced in The Burning Crusade.

Eurogamer: Let's talk about the new Burning Crusade expansion - how's it shaping up? What has the response from testers been like?

Shane Dabiri: It's shaping up really good; we're really happy with the progress so far. We're going to be making some announcements at E3, some exciting stuff - nothing I can tell you quite yet, but some things that I think the players will be happy with.

Our internal testing group are the only people testing it right now, and they're giving us some very good responses. There will be a beta test, but we haven't made any plans so far.

Eurogamer: Do you already have plans for further expansions in the pipeline?

Shane Dabiri: Right now we're just concentrating on The Burning Crusade and our live content updates, but the Warcraft universe being as big as it is gives us lots of opportunity to expand it even further. We're definitely looking to do that down the road.

Eurogamer: Is there a time when we could see World of Warcraft expanding outside the PC - on, say, Xbox 360?

Shane Dabiri: It's definitely something that we've discussed, but it's not something we're planning on doing at this point.

'World of Warcraft' Screenshot 3

The Lunar Festival is taking place right now in WOW and will continue until February 14th.

Eurogamer: With regard to hitting the five million subscriber mark - why do you think World of Warcraft is so popular?

Shane Dabiri: It's easy to learn and difficult to master. Most Blizzard games follow that mantra; everything from the user interface to getting into the game is very intuitive. I think before World of Warcraft the MMO market was very niche and there were lots of hardcore gamers - the players were of a much different variety. But now I think we've grown out of that and we're bringing in the Moms and Pops, and the families, and more of the female gamers, and it's much more compatible with a wider range of players.

Eurogamer: So the MMO market isn't so niche now, and it's expanding all the time. How do you plan to keep up with your rivals?

Shane Dabiri: We actually think that it's good to have a little competition out there. We're all gamers at Blizzard, and we like to play all different types of game. We imagine that our players also like to do so, so there's probably room for more than just World of Warcraft.

Eurogamer: Have you played Dungeons & Dragons Online? Some beta testers are saying it's looking very similar to WOW...

Shane Dabiri: Some of our developers have played in the beta. I think it's flattering to see developers looking at something that works and trying to evolve their products too. I don't think that it's anything that we definitely feel like we're threatened by necessarily; we welcome the competition.

Eurogamer: What about Guild Wars, which doesn't charge a monthly subscription fee? How can you justify making WOW players pay £8.99 a month when other companies are offering MMOs that are free to play?

Shane Dabiri: I think Guild Wars is a much different type of game to World of Warcraft. The type of service that we provide, the continuous content updates that we provide, we also provide 24-7 customer service... There's definitely a different level of content provided for our game.

I think the players that are really into World of Warcraft can see the value that that brings and are willing to pay for it. A game like Guild Wars definitely has its place as well; I think there's a place for both types of games.

Eurogamer: And finally, what would you say to European WOW players who are fed up with the login issues? Will things definitely get better?

Shane Dabiri: Please do let them know things are getting better. Our goal is not resting on our laurels; our goal is to constantly improve our service and better ourselves.

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Comments: 1-50 of 77 in total | next 50 »

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reality_cheque
07/02/06 @ 13:18
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Only £8.99/month? I was finding it easier to resist when I thought it was £14.99 :(

*sigh*

No doubt I will be making my first character within the week now. Goodbye social life!

I hope they do make a X360 version, so there is at least one MMPORPG I can play alongside the missus.
Phattso
07/02/06 @ 13:23
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That's all great, guys but please get inter-account character transfers going. Yeah, I know two people aren't supposed to share the same account according to the T's & C's but out here in the real world that happens. A lot.

I want shot of my missus' Level 60 Druid onto her account so I can get a turn on mine. :)
El_MUERkO
07/02/06 @ 13:26
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Biggest concern of the moment is the growing imbalance between raiders and non-raiders which effects every aspect of the game, the lack of meaningfull PvP and the ongoing everquest-ifying of a game that was supposed to be friendly to casual players but isnt the moment you hit end game.
urban
07/02/06 @ 13:39
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ellie, you're the same as aleks when it comes to social online issues, i think wow are perfectly correct to say, these arent game world issues. because they shouldnt be.
jack_klugman
07/02/06 @ 13:42
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We're told that the gentlemen we're about to interview, WOW producer Shane Dabiri and operations man John Lagrave, can't comment on the allegations of racism and anti-gay discrimination, since they are entirely responsible for the technical side of things.

It would be nice to see this and topics like it discussed more. Perhaps EuroGamer interviewing other industry figures to talk about video game ethics? I'd certainly welcome that. Rob's social responsibility article on GI is the sort of thing I'd champion more of.
The_Aardvark
07/02/06 @ 13:43
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Inter-account character transfer will never happen.

It would just make it far too easy to sell pre-buffed chars specced out with uber epix.
Stickman
07/02/06 @ 13:46
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Did they say anything about giving Level 15 Dwarf paladins any gold?
kenty
07/02/06 @ 13:58
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agree with El_MUERkO, for a lot of people the most enjoyable part of the game is level 1 to 59. I know quite a few people that get to level 45 or 50 and then just start a new char.
Phattso
07/02/06 @ 14:00
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Inter-account character transfer will never happen.

It would just make it far too easy to sell pre-buffed chars specced out with uber epix.


They've said before that it's on the cards. They suggested that to protect against the exact case you're postulating there would be a transfer fee and a limit of a single transfer from any given account.

Sure, I suppose there are possibilities for abuse in all sorts of ways but given Blizzard's stance and performance in this regard in the past I'd trust them to handle it well. And it's not as if WoW has a shortage of crap players anyways, so a few that buy their way to 60 aren't likely to stand out too much. ;)
Edited 2 times, most recently on 07/02/06 @ 14:03
reality_cheque
07/02/06 @ 14:01
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Stickman: Sorry, only Lvl 14 and below get 1000000gold, Lvl 15 plus characters get a donkey.
gaijin
07/02/06 @ 14:17
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"Lvl 15 plus characters get a donkey."

sorry, the role of annoying talking animal sidekick is already taken.
gaijin
07/02/06 @ 14:26
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actually, I have a relevant question for once. I confess up front that I'm not a MMORPG player, for assorted reasons, not least because our only non-console games platform is a MAC (girl fiends choice, not mine). But this end game thing - if levels 1-59 are enjoyable, why does it all go tits up at level 60? And if (as I understand it) WOW levels top out at 65, isn't 60 levels out of 65 a pretty good average? I can think of a good many games where at least one level in 12 is pretty annoying... Is the problem that by this time the xp requirements are so great that actually getting though 5 levels takes as long as the preceding 50 (rather like the grind to get to Elite, for those that remember it...)?

sorry, probably being thick, but genuinely interested...

smoison
07/02/06 @ 14:28
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Although WoW sounds WicKeD, 15 bucks a month is more then any game can justify.

The fact that guild wars (and it is not the only one) can existe without a monthly fee proves that.

I dont expect to pay tech supprort juste to play a game....
Owain
07/02/06 @ 14:31
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>_> I prefer everquest 2
Edited 1 times, most recently on 07/02/06 @ 14:32
Phattso
07/02/06 @ 14:32
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The "end game" is when characters reach the level cap which is currently Level 60. Because no more XP is awarded, much of the incentive to undertake quests is removed. Also, quest rewards become less desirable simply because the chances are you have already found/won/bought the gear you want.

This only leaves one major activity: raiding for epic gear. This usually necessitates groups of 8-40 people; a lot of planning; a lot of dedication; and a lot of grinding the same instances again and again and again. This is in stark contrast to the way the game has been to that point (exploring new and diverse regions, taking on interesting quests solo or in small groups, etc.).

Now to give Blizzard their dues, they do add new end game content (like the faction rewards, Battlegrounds, upgraded areas like Silithus) but it's still a definite shift away from the tone of the game to that point.

For most people that can't face or aren't interested in the end game, the solution is either quit playing or simply roll another character and start over.
UncleLou
07/02/06 @ 14:37
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Although WoW sounds WicKeD, 15 bucks a month is more then any game can justify.

The fact that guild wars (and it is not the only one) can existe without a monthly fee proves that.

I dont expect to pay tech supprort juste to play a game....


5 million subscribers beg to differ. I really wish people would stop comparing Guild Wars to WoW or other MMORPGS. GW is a great game, but it's not a proper MMORPG.
gaijin
07/02/06 @ 14:38
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thanks Phattso. kinda sounds like the malaise that's afflicted RPGs since Gary Gygax. D&D tried to get round it by encouraging you to build your own kingdom and the whole thing turned into a tedious resource management exercise tacked onto the end with shonky rules...

ave
07/02/06 @ 14:38
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"We also provide 24-7 customer service..."

Last time I looked it was 9-5 5days a week, with in-game petitions taking up to a day.

It's 10:30 to 8pm 4 days a week, 10:30 to 7pm on friday.

My mistake
Edited 1 times, most recently on 07/02/06 @ 14:39
stoopidgreg
07/02/06 @ 14:40
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so according to him, all those suckers paying £9 a month for WoW are paying for tech support that they never use? i can't imagine anyone who plays WoW calls up tech support to the value of £9 every month... guild wars for me thanks.
Stickman
07/02/06 @ 14:45
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stoopidgreg - never was there a more apt username.
gaijin
07/02/06 @ 14:49
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awww, really? I'd always kinda assumed that you were a little pencil sketch with skinny little arms and legs and a big white head, a bit like the Saint's logo.

/is disappointed :-)
jonnyreb
07/02/06 @ 14:49
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The problem with the lvl 60 'end game' stuff (for me anyway) is simply that with a job, a house, 2 kids etc etc I really don't have time to spend 5 - 7 hours farming instances (dungeons) for the odd piece of good kit.

Plus most of the group's that go there tend to start at like 2200hrs on a weeknight, and when you get up at 0530 for work it's just not an option.

Another thing, which is absolutely nothing to do with Blizzard, is that most high level guilds expect you to have some kind of voice software (like Ventrillo) when you do a high lvl instance, and sitting plugged into a headset for 7 hours is not exactly my idea of looking out for my family :/

Overall, I'd like to see some lvl 60 stuff where you can jump in for a couple of hours, maybe even some solo'able lvl 60 quests for good items.

Otherwise, I'm doomed to see lvl 60 as my time to keep starting new characters (which is exactly what I am doing now after taking my first warrior to lvl 60).
paulf
07/02/06 @ 14:51
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It's a quality game, and In terms of hours played per pound spent it's probably the most value as well. It's does get a bit boring at level 60 particually because there's very little you can do without getting together groups of 30+ players. I'd like to see some mini games (say like shooting gallery in RE4) at the darkmoon fayre with rewards for good scores, just something that you can dip into and not spend hours on.
Psi
07/02/06 @ 14:54
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[I]It's just that suddenly a lot of people showed up - sort of like when you're at a party and suddenly 15 people walk through the door and they all want a drink. It's like, "Well, I'll get that to you, but it's going to take a bit of time,"[/I]

call the fucking annology police this fuckers serving time!

This is a party you sold tickets for and said it would go off without a hitch! An each time I goto the bar I have to wait for an hour! An this party is every night for a year now and you still aint got the right number of staff servin so I get a drink in good time at the bar! The amount your raking in you should be ashamed there's any problems at all never mind brush shit off like a joke :P
Phattso
07/02/06 @ 14:56
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What I can say to those that have a pretty full life outside of the game (and this includes me, too - full time job with overtime; missus and house waiting for me; etc. etc.) is that a good Guild can make all the difference.

For example, I joined one recently with an active forum outside the game that makes planning effective instance runs a breeze. I can't go every night. In fact, once a week would be pushing it. But I've been able to suggest a time and date that works for me, and then get other guildies (some in the same boat as I) to sign up.

What it means is that I can get some good game time in, on my terms, and with the chance for an epic drop. Personally I play for fun rather than gear anyway, but at least this way my character is still making progress through the end game and I'm not reduced to grinding faction solo or playing a lowbie I've created.

And it means I'll be more prepared for the push to Level 70 when The Burning Crusade lands. ;-)
jonnyreb
07/02/06 @ 14:59
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@Phattso

What server do you play on? Not Stormreaver by any chance? Your Guild sounds like the sort of one I'm looking for hehe
Phattso
07/02/06 @ 15:02
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Nope, Shadowsong I'm afraid. :)
Aga
07/02/06 @ 15:14
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Bribe us with epixx to move! Oh yes!
redd
07/02/06 @ 16:08
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guild wars is as much an MMO as phantasy star online, in that the cities act like big lobbies and the actual play sessions are instanced, player hosted.
AOFanboi
07/02/06 @ 16:09
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Why would anyone let the raids of the "endgame" keep them from playing the very playable game from 1 to 60? Just stop playing when your character hits the level cap, and go play something else. Or even a different race/class combination from 1.
Phattso
07/02/06 @ 16:17
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Why would anyone let the raids of the "endgame" keep them from playing the very playable game from 1 to 60? Just stop playing when your character hits the level cap, and go play something else. Or even a different race/class combination from 1.

No offense, but have you levelled a character up to 60? It takes, literally, months. You get attached to the character, the style of play, the accumulated gear, etc. etc. To suddenly hit an arbitrary dead-end in a real time evolving game world is quite harsh.

The point isn't that there are no other options (such as restarting); the point is that Blizzard always made a song and dance about how the game wouldn't die out for the casual player once the level cap was reached. But it did. :) So here I am with my Level 60 Dwarf Hunter (Gravven) and nothing much for him to do. OK - I've gotten lucky with a guild, but the same isn't true for everyone.

The point of an MMORPG is that your character evolves as your experience in the game world evolves - that isn't the case for a lot of people post-60. It's not like a single player game that has a conclusion. It's not so easy to just walk away from the character you've invested so much effort in.
Stickman
07/02/06 @ 16:26
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"awww, really? I'd always kinda assumed that you were a little pencil sketch with skinny little arms and legs and a big white head, a bit like the Saint's logo."

I am! It's just his contains the description - 'stoopid', and an actual name - 'greg', whereas mine, by definition, is just description. Now, if you'll excuse me, I've got a busy day on Googlefight ahead...
Wabe
07/02/06 @ 16:30
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Psi:

Christ, he was just explaining what 'concurrency' meant. The whole point of them doing the interview was to tell people they're doing something about it.

And Giajin: WoW does of course run on the Mac (and very well too).
UncleLou
07/02/06 @ 16:48
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guild wars is as much an MMO as phantasy star online, in that the cities act like big lobbies and the actual play sessions are instanced, player hosted.

Which is exactly my point why it isn't a real MMORPG, and why you can't compare it to something like WoW. The cities are lobbys, but the real game isn't "MM", hence the comparison is a bit pointless, and even unfair, as they obviously won't have even a tiny fraction of the costs a game like WoW has.
gaijin
07/02/06 @ 17:06
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@Wabe

yeah, I know, thanks. It just doesn't run on *our* mac, and the old upgrade wrangle just goes on and on - "well, it runs all the packages I need for work, and you've got the Playstation..." "it's an X-BOX" "... ok, X-Box thingy to play games on. Why do you need to play games on the computer? The computer's for work, and it runs all the..." etc etc etc ad nauseam.
Dire
07/02/06 @ 17:48
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after resubscribing to WoW after quitting last August I'm shocked at how badly the servers are running with constant lag issues compared to last year.

It is pretty shocking when I think about how much money Blizzard are bringing in each month.
wayn3h^!
07/02/06 @ 17:53
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Which is exactly my point why it isn't a real MMORPG, and why you can't compare it to something like WoW. The cities are lobbys, but the real game isn't "MM", hence the comparison is a bit pointless, and even unfair, as they obviously won't have even a tiny fraction of the costs a game like WoW has.

----

How does that work? I bet it takes the same amount of CPU time if not more per player on a guild wars server. Rather than one game world being hosted the servers are having to host thousands upon thousands of instances at once. AFAIK NCsoft did not take the instancing route to save money; but to make a more balanced MMO.

And as far as I'm concerned Guild Wars is massively multiplayer.

Blizzard should be ashamed that they charge £8 a month and still have problems. Guild wars offers streaming content, pretty good uptime and good tech support for free. How does that work?
Darkedge
07/02/06 @ 17:54
#38
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Unclelou - WoW has instances too.. both are massively multiplayer or does over a million players not count as massively multiplayer to you?
;)

(both good yet different games. thats all)
UncleLou
07/02/06 @ 18:05
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(both good yet different games. thats all)

I've said that all along! :)
masterson
07/02/06 @ 18:22
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Phattso - you really know what you're talking about and your descriptions took the words right out of my mouth. My girlfriend and I have been playing since beta, now on our 3rd set of chars. A good guild does indeed make all the difference, our current one is great - complete with an 8 year old player, his mum and dad AND his granny and grandad. Now THAT is broad appeal.
Anyone who begrudges 9 quid a month for it simply hasn't played it or is a social retard. Anyone who begrudges the huge ammount of your free time it inevitably consumes may have a fair point however... :)
stoopidgreg
07/02/06 @ 18:35
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"stoopidgreg - never was there a more apt username."

that was really lame. ignored.
wayn3h^!
07/02/06 @ 18:44
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stoopidgreg; That was lame indeed. ^^

masterson; I have tried it and to be honest I don't think it is anywhere near as good as Guild Wars. For PvP there is no other MMO which even comes close, and as far as PvE is concerned Guild Wars just offers the best experience for me. And dare I say it again, it is free, offers constant free updates and damn good tech support. I don't see how Blizzard can justify £8 a month from 5 million players and still offer sub standard services.
Edited 1 times, most recently on 07/02/06 @ 18:45
Phattso
07/02/06 @ 18:54
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I don't see how Blizzard can justify £8 a month from 5 million players and still offer sub standard services.

Well, let me put this to you. I've never been offered a sub-standard service. My server suffers, at worst, queues of two or three minutes and the down time is regularly scheduled (Wednesday mornings) for maintenance. Not that others aren't having problems, but just to gently remind folks that it's far from the majority.

I don't see £8 a month exhorbitant considering what I get out of it (£2 a week? who'd notice?) and it offers an experience that, for me at least, isn't bettered anywhere else. 40-person raids into Zul'Gurub? Yes please. The whole server (Horde and Alliance) working together and contributing items to the war effort to unlock the Gates of Ahn Quiraj? Yes please. :)

And before anyone asks, yes I also own Guild Wars. Yes it's a good game. And no it doesn't come close to giving me the WoW experience that has really been a natural fit for my gaming styles (post-60 notwithstanding). ;)
stoopidgreg
07/02/06 @ 20:09
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it's £9 a month, btw.

i know some (well, 5 million) people are fine with paying such a high premium for their digital drug of choice, but i _personally_ don't think it's worth it. i mean, when i buy a game i expect to only pay £30 and play it as much as i want. i could play it every day for a year and it would still cost £30. but with WoW you pay £30 plus £9 every month; that works out as £148 for a year. i mean, you could look at it as £2.25 a week, but it's still £148 a year. or you could just buy guild wars, play for a year, and buy something worth £148 at the end of the year.
Phattso
07/02/06 @ 20:41
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"Drug of choice"? It's a game, pal - catch yourself on. :) Gaming is a hobby - whether it's me choosing to spend a few hours a week in Warcraft with some Geometry Wars 2 action on the side, or you playing whatever it is you play (I'm assuming you come here because you play games?) it's all just gaming.

Unless you're making an appaling and sweeping generalisation that all people who play MMORPG's can't go a day without logging on for a "fix"? In which case you've just lost whatever little credability you had to debate the subject.

Not your thing? No problem - good luck with whatever games float your boat. For me (after some 20 years of gaming) I'm lucky if there's three titles in an entire year worth my time. For World of Warcraft to provide me a few hours of gaming a week (work and family life allowing) is no mean feat, and is certainly deserving of the subscription fee compared to the utter dross that I see on the shelves week in and week out.
warlockuk
07/02/06 @ 21:11
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When I first had a butchers at WoW back in February '05, I thought "£25 plus £9 per month? Fuck *right* off". I had a quick go at a char I made on a mate's account and within the space of 10 minutes we were in the motor en route to PC World / Toys R Us to locate a copy. For £9 per month you really can get your coin's worth. I haven't once begrudged them the money, either, and I now pay for two accounts (I got one for the girlfriend in April). I like to think of it as buying Blizzard a pint each week.

But on that note, I *really* want Account-to-Account character transfers to happen. And soon. It's the usual tale; bloke lets his missus play his account 'cos saying "No, the EULA won't let me" is akin to saying "No, I'm a great big fairy", bird likes the game, bloke buys a 2nd copy, bird sneaks back onto bloke's account when he's working, suddenly both main chars are on the first account and are level 60 (and shoving for dominance).

It's not gonna be a big problem for eBay, despite what some folk think - as the system would create a huge paper trail. At the moment they have to buy an account, make the char and then sell an entire account off - now if they use the character transfer it'll make catching the bastards a bit easier. All they need to do is catch one character (In the same way they might now). Then they check every account that character has been through, and every account those accounts have sent to/from. And every account they have transferred to/from. That should enable the ability to automatically block every customer the originating account has ever had, plus any laundry accounts. Job done.
Having the service is gonna be more beneficial to customers *and* give 'em an extra fork to poke the eBayers in the arse with.
ImGameCube
07/02/06 @ 21:35
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World of Wonga
stoopidgreg
07/02/06 @ 21:47
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'"Drug of choice"? It's a game, pal'

i know it's a game, but lots of people do get pretty addicted to it. i know a few people who used to play everquest far too much - like 16 hours a day. they would wake up at noon, play all day until 4 in the morning, go to bed and repeat that the next day. what i think is wrong with it is that companies who make games like this can exploit the unique addictiveness of MMORPGs and therefore charge them £9 a month.
Phattso
07/02/06 @ 21:55
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So what you're saying is that you'd have no trouble with people getting madly addicted to WoW as long as they weren't paying cash for it? ;-)

I think it's wrong that anyone should have the time to play these things 16 hours a day. But maybe that's because I just paid my f*cking tax bill to the Inland Revenue last week and it still hurts. :)

I'm not in the bracket you're describing - I'm an adult with a career and a life. Gaming is my hobby, and one I'm more than happy to pay the subscription for in the case of WoW.

I'd prefer to think that Blizzard are catering for my needs as a gamer (on account of them being *dah dah daaaaah* a games developer) rather than some shady amoral gaggle of wankers that want to exploit a real addiction in the same way as (in an extreme example) the smoking cartels do. For me, the two couldn't be more seperate - for you less so. I'm happy to agree to disagree.

/hands over another £9. :)
Drakron
07/02/06 @ 22:09
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Played WoW for about 2 months.

Not interrested in returning.

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