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Warhammer Online: Age of Reckoning Interview

MMO PC Interview by Oli Welsh

28 March, 2008

Page 2 of 2. <- Page 1

Eurogamer: But when you present Warhammer, you're quite open about the fact that you want people to be playing it all the time. That is how MMOs work, after all. And in things like the Tome of Knowledge achievements, there is an actual encouragement, an incentive for you to do these massively time-consuming grinds.

Jeff Hickman: Absolutely. It's part of the game. But when we looked at the Tome of Knowledge initially, we had the exact same discussion. We said, woah, we're showing you how many monsters you kill, and then we're giving you rewards for killing certain numbers. At first we had ten Tome Unlocks, and they were like: kill ten of this, kill a hundred of this, kill a thousand of this, kill ten thousand of this, kill a hundred thousand of this, kill a million of this.

So we took a half step back from that. Now about half of those ten are kill unlocks, the other half are discovery unlocks. It becomes a little more varied. But just like I said, are we providing a game for the player that wants to go out and get those achievements? Absolutely we are, why not? But what we're not doing is making it an integral part of the game, a necessity of the game.

Eurogamer: Would you consider integrating the Tome of Knowledge with the kind of things that are usually catered for by fan-created databases and wikis and so on?

'Warhammer Online: Age of Reckoning' Screenshot 3

So now we know where Mr Creosote went after he died.

Jeff Hickman: Yes. We would consider that. How much of that are we going to do? Not sure. We talk about it a lot. There's something to be said for letting the community grow outside of your game, and how important that is. Letting those fan-sites be an important part of your community, and keeping people in the game the right amount. So we're trying to judge where that line is. But I can guarantee some of that stuff's going to be on our own site, or within the game.

Eurogamer: You said yesterday that you would release in fall. The last announced date was Q2. Why the delay of six months or so?

Jeff Hickman: Say "or so" - I know the actual dates and it's not six months. Let's call it three to six months. Why the extra time? It is just what Mark Jacobs, our GM, has always talked about, and just what's been reinforced, especially recently, by EA. We are really, really pushing for quality in our games. We believe very strongly, and John Riccitiello the CEO at EA has really pushed hard on this in the last year since he came online, that getting games out the door quickly, making the quick buck, is not what EA needs to be about. We need to be about quality games, games that build big franchises, games that have future and longevity.

Now, we've always known that. You look at Mythic and we talk that talk. The problem is, as an independent studio, it's very hard to do that. EA came along and they've give us the ability to. They've given us the time and the money and any help that we want, while at the same time leaving us alone.

So we get to the point, really in the past couple of months, where we're looking at our game and it's like, man, it's really coming together, things are looking good, we're feeling good about all the little pieces that we have in place. But: is it as good as it needs to be? Or as good as we want it to be? That's really the key.

And we all feel like we need a little more time. We need more time to polish it. Like, all the content's done. The game is fully playable. Technically, I could launch the game today.

Instead of doing that, we literally are going back through the game - we've actually been through probably the first half of the game already. We're going through every single public quest, making sure it feels just right, making sure it's got the right voice overs, making sure it's got the right polish, making sure that it feels as good as we can possibly make it. We're looking at every quest in the game, we're looking at how the land is set up, all of the content. Everything. And making sure that it feels the way that it needs to feel, and that we want it to feel, so that we can have a slam dunk success when we launch the game.

'Warhammer Online: Age of Reckoning' Screenshot 4

Clothes by Games Workshop. Hair by Girls Aloud.

Eurogamer: Feel is something I was going to bring up - because you have a lot of big picture ideas, but fundamentally the MMO experience is about what happens minute to minute.

Jeff Hickman: Absolutely. It's super important. The moment you step in the game, how does it look, what does the UI look like? What happens when I start to move? What's the most used action in the game? Swinging your sword, casting your spell, those combat type actions. Man, that had better be hot s***. Like, it's got to feel great. And so those are all the pieces that we're just tweaking and polishing and making sure that they're just exactly how we want them to feel. That's what this extra time is about.

Eurogamer: EA's been talking a lot recently about how its attitude has changed to managing studios it has bought. Do you believe there's been a genuine cultural change there?

Jeff Hickman: Absolutely. 100 per cent, and they don't pay me to say this, believe it or not. When we got acquired two years ago we heard the same stuff. Everybody hears the same things. They came in and said, "Look, that's not how we work, we're good people and a good company, we do good things". And that is exactly what we've seen.

The extra resources that they have given us far out-shadows any, you know... anything else that impacts us from them. Marketing and publishing resources especially, plus the resources to take the time we need to make the greatest game ever. So it's good, I absolutely back those statements up. You should see the messages from John Riccitiello. He is hardcore about making great games.

Eurogamer: How big is the team working on Warhammer Online?

Jeff Hickman: Around 200 people work for me.

Eurogamer: Do you expect that to fluctuate after launch? I suppose it depends how well the game does...

Jeff Hickman: I am absolutely convinced that the game is going to do great. What "great" means - I'm not going to talk about the numbers that we expect it to have, but we have very reasonable expectations for our numbers. We don't expect to dominate the MMO space against the biggest game out there. We have very very sound expectations for our game, I think we're going to meet those expectations, and I think EA is going to go, "oh my Lord, we finally have an MMO". And they're going to be happy as hell.

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Comments: 1-27 of 27 in total

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FWB
28/03/08 @ 14:47
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Clothes by Games Workshop. Hair by Girls Aloud.

It's a crap hairstyle. Tho I can talk since I basically have an afro if I let it grow.
Edited 1 times, most recently on 28/03/08 @ 14:47
anomagnus
28/03/08 @ 14:53
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i was gutted, and i do mean GUTTED by the delay.

But everything in my bones tells me this game will be great.

Will it touch WoW for numbers, no, it won't.

At the same time, Westlife sell millions of albums. Doesn't mean i'm listening to them, or that every artist other than them sucks.

I cannot, cannot, cannot CAN NOT wait for this game.
Amajiro
28/03/08 @ 14:59
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A decent and relatively honest interview. Is this going to be EA's only MMO>? If it is, I can see why they're prepared to get the quality right before they release it.

That said, I doubt I'll play it - I'm still waiting for the MMO that does things so significantly differently that WoW becomes severely old hat.
Snidesworth
28/03/08 @ 14:59
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I really, really hope all this time and polish pays off. I love Warhammer and I've had my eye on this game for years, looking forward to it and praying it's all that it promises to be.
PlugMonkey
28/03/08 @ 15:02
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This might be the first game to tempt me into the life-consuming realm of MMORPGs. I can't wait for it.
Gurgeh
28/03/08 @ 15:05
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http://www.notaddicted.com/node/173

"Once upon a time, there was a game I’d been waiting for. A game I was terribly, terribly, excited for. A game whose website I used to frequent, eagerly anticipating the newest “podcast video update”... There's this guy that works for the marketing department of this game, his name is Paul, and listening to his little videos about the game made me smile in my apartment. This is the the kind of guy that gets religious folks all worked up and wanting to puhraize the lawd when they hear his gospel. This was a game whose email newsletter I had voluntarily signed up for, for fuck's sake. This game was going to rise up and blow Blizzard's World of Warcraft out of the water once and for all. It was going to do everything right that WoW does wrong, and it was going to do it with a vengeance...

So, how does it play?

Is it as awesome as I had anticipated? Were smiling angels birthed from my computer's floppy disk slot? Did my computer shudder in ecstasy as the last file was installed and the desktop shortcut created? Did Chuck Norris die just a little bit on the inside, feeling a disturbance in the force field of the Barrens, as if one soul had somehow escaped its bitter grasp? Let me put it this way: my resto Druid alt farmed up 8 Primal Lifes last night in the Outlands of Warcraft last night. "
Kazzahdrane
28/03/08 @ 15:23
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Very much looking forward to this and have pre-ordered the shiny CE. It'll probably be the first boxed PC game I've bought in over a year by the time it releases. Having said that, I'm eager to get into a beta (even just the open one before launch) to see how it is - don't want to pay money for it if it's crap after all!
retrend
28/03/08 @ 15:34
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this game is going to be so awesome, i just ordered the collectors edition there.

i donta care about the delay, in fact it suits me.
Nallen
28/03/08 @ 15:49
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Very tempted to give this a go. Of course I said that about LOTRO but it just wasn't different enough to WoW, here's hoping.

/me goes back to 4th EVE alt...
figgis
28/03/08 @ 15:53
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Looks fucking shit.
gmmonkey
28/03/08 @ 16:29
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If this wasn't warhammer ip no one would give a toss. The art direction looks unintresting. They haven't captured the warhammer"essence" to me. I think it'll be a turd.The only thing that's attractive is the pvp aspect to me.
Gl3n
28/03/08 @ 17:01
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It's going to rock, the fact that they're taking the time out for polish is a VERY good sign. This is something that plagues a lot of mmo's at launch.
Whitey McCool
28/03/08 @ 17:50
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The fact that they're taking their time is great. The fact that the game looks complete balls a bit less so.
Edited 1 times, most recently on 28/03/08 @ 17:51
anomagnus
28/03/08 @ 17:51
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@Gurgeh

1) that guy/girl just broke an NDA
2) he is judging an incomplete game
3) i personally think guys a liar, such a WoW fanboy, that if his computer was giving him handjobs, he'd still go back to WoW, and then bitch about it
4) i seriously, seriously doubt he farmed 8 primal lifes in one night, unless he won EVERY single roll, which either makes him a ninja or the most lucky man ever
5) personally, he just sounds like a jack ass
Krelle
28/03/08 @ 18:40
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magnus, your not very good at grinding primal life, are you?
Wyrm
28/03/08 @ 20:39
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8 primal lifes is easy.

But yeah, Im sure this will be good, but I doubt it offers enough to make it a more worthy time-sink than WoW. And all this fluff about RvR... who gives a toss what realm your opponent is from, it's faceless.
4thVariety
28/03/08 @ 21:59
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sounds to me as if there is little actual game that players are expected to repeat over and over to get some reward I better not doubt or else I might stop playing.
MaxiSleep
28/03/08 @ 22:05
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Very glad to here they are looking deeply at the sword swings/interface/spell stuff. WoW has spoilt us all with it's UI and also how good the game feels. Anytime I try something else it just never has the same sense of quality about it. Hard to put into words but like rear wheel drive vs front wheel drive. You never know how good rwd is until you get it :)
Kremlik
28/03/08 @ 22:15
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Basically put:

WoW timesink - kill 10,000 boars to get a big shiny weapon to kill another 10,000 boars to get another shiny weapon to kill... you get the idea

WAR timesink - kill 10,000 boars to unlock lore/information in the tomb of knowlege and opens a quest to kill 10,000 boars get a big shiny weapon to smash someone's face in

Getting more than just an item that lasts until the next dungeon and actally learning about the world with having actal players to actally USE the item on stright away, is much more rewarding timesink
Saltefanden
28/03/08 @ 22:54
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Wasn't a Xbox 360 version in the works?
slivir
29/03/08 @ 03:35
#21
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I thought I was done with mmo's after wow and ffxi, but I might just give this one a go.
slivir
29/03/08 @ 03:36
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I thought I was done with mmo's after wow and ffxi, but I might just give this one a go.
Stickman
29/03/08 @ 10:23
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Interviews with this guy always worry me about the game.

"Is this going to be in it?"

"Could be! Maybe. Maybe not. It's in the game. Isn't it?"

"Well if it's in, how important a mechanic is it?"

"Vital! If it's in. If not, then it doesn't matter to the game at all. But it might."

Krelle
29/03/08 @ 18:16
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This might be hard to avoid but...having ads for a game up (front page) at the same time as a review/preview/article always feels a bit awkward ;c
Bumhug360
30/03/08 @ 12:06
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and I think EA is going to go, "oh my Lord, we finally have an MMO". And they're going to be happy as hell

What does that say about the future of Mythic EA's other games at the moment, DAOC and UO?
orakio
30/03/08 @ 14:18
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Better to interview MbJ himself. He makes more sense to me, and is to the point.
Laika
30/03/08 @ 16:41
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@ Amajiro:

Try EVE maybe? I haven't played it, but I hear it's different to WoW-style MMOs.

Comments: 1-27 of 27 in total

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