Warhammer Online: Age of Reckoning

Producer Jeff Hickman on the game, the grind, the delay and EA.

The European games press congregated in Paris this week to see EA Mythic's forthcoming massively multiplayer fantasy game, Warhammer Online: Age of Reckoning. Mythic, respected for its work on Dark Age of Camelot, picked up the Warhammer licence from Games Workshop in 2005 (after Climax had dropped it). The studio was purchased the following year by EA, the super-publisher in search of its first MMO hit.

Although fans were disappointed to learn that the game would suffer a further delay to the end of this year, Mythic offered details of the Collector's Edition as a consolation. It also went into exhaustive detail on several interesting features of Warhammer Online's game design that set it apart from genre bedfellows World of Warcraft and Lord of the Rings Online. These include the "Realm versus Realm" (or RVR) system, developed from Dark Age of Camelot's, that pits the game's six races against each other in epic war efforts to sack each other's capital cities; the Tome of Knowledge, a slick combination of character profile, achievements system and in-game wiki; and Public Quests, which are dynamic encounters for large groups of players that anyone can walk into and join at any point.

We sat down with senior producer Jeff Hickman to discuss these features, the reasons for the delay, and life as an EA-owned studio. For more detailed info on the game and hands-on impressions, look out for a full preview in the coming days.

Eurogamer: Warhammer Online seems like it's aimed mostly at Warhammer fans and hardcore MMO players because there are a lot of interesting new mechanics in the game for them. Is that a fair assessment?

'Warhammer Online: Age of Reckoning' Screenshot 1

Clothes by Games Workshop. Hair by Miss Marple.

Jeff Hickman: I don't know if it's a fair assessment - but I don't necessarily think it's unfair. Let me expand on that a little bit. I think you're right that first and foremost, our market, the people that we're looking at: Warhammer fans. Of course. We want every single person who's ever played Warhammer to come and play our game. All the people who sat down and painted and loved their miniatures, or played the Warhammer fantasy, or read the books, we want them to come and see the world for the first time, to feel what it's like to run around in it.

Next, I think we look at PVP [player versus player] fans. Our PVP is something that sets us apart. RVR is something that is so deep and so detailed that nobody else has done before, and that nobody touches. You go look at some of those other games, especially those other big games, and you look at how many PVP servers they have, there are a lot of PVP players out there. And our game is for them. The way we do RVR is going to blow them away.

But beyond that, there is definitely an accessibility element in our game where it's very solo-friendly, we have a huge PVE game that you can play through and have a great time with, that you can solo all the way through if you really want to. In a lot of places it's quick in and quick out, and public quests are an example of that. On the RVR side, you can enter any scenario as a solo player... In many respects it's probably the most casual-friendly PVP game that's around.

Eurogamer: Where do you stand on the MMO grind? It seems to be a contentious issue - at the moment, developers are falling over themselves to say that players hate it and their games won't feature it. But is that true? A lot of people seem to really love one particular game that features a fair amount of grinding...

'Warhammer Online: Age of Reckoning' Screenshot 2

Warhammer Online's cities change dynamically according to the prosperity of your realm.

Jeff Hickman: That is a very, very difficult question to answer, not because I don't have an answer, but because it's my opinion. And it really is. You will find people within EA and within the Mythic studio who will say everything you just said - "Oh, we're trying to get away from the grind," that kind of stuff.

The way I look at it - I think [Creative Director] Paul Barnett said it best. We think of our games as a hobby, just like any other hobby that you do. Let's just talk about golf for a second. So, as a golfer, the game is about hitting the ball and putting it in the hole. How about walking between the holes? Is that a grind? Isn't it part of the game? Isn't being out on the fairway, walking along, talking to your friends, the stuff between hitting the ball - isn't that part of the game too? Isn't stopping at the ninth hole and getting a beer and a pack of smokes and washing your clubs, and washing the ball and teeing up and all of the stuff that you do as a golfer - isn't that the game?

I look at our game that way. All of the stuff you do in the game is the game. I want to give a lot of choice, I want to give you a lot of things to do, and I want to leave it up to you how you want to play it. Now I think that there is a limit to that. When people say grind to me, it's a consistently repetitive, non-fun activity where you're just doing the same thing over and over and over.

Eurogamer: Sitting in the practice nets, just hitting ball after ball after ball after ball.

Jeff Hickman: Exactly. You're not playing the game at that point, you're just hitting the ball over and over... Does that mean that there's not going to be times that you don't kill the same monster ever? Of course not, and as a matter of fact, some people really like that. That's fine, we wouldn't mind that, if that's how they want to have fun in the game, I don't care.

Eurogamer: But when you present Warhammer, you're quite open about the fact that you want people to be playing it all the time. That is how MMOs work, after all. And in things like the Tome of Knowledge achievements, there is an actual encouragement, an incentive for you to do these massively time-consuming grinds.

Jeff Hickman: Absolutely. It's part of the game. But when we looked at the Tome of Knowledge initially, we had the exact same discussion. We said, woah, we're showing you how many monsters you kill, and then we're giving you rewards for killing certain numbers. At first we had ten Tome Unlocks, and they were like: kill ten of this, kill a hundred of this, kill a thousand of this, kill ten thousand of this, kill a hundred thousand of this, kill a million of this.

So we took a half step back from that. Now about half of those ten are kill unlocks, the other half are discovery unlocks. It becomes a little more varied. But just like I said, are we providing a game for the player that wants to go out and get those achievements? Absolutely we are, why not? But what we're not doing is making it an integral part of the game, a necessity of the game.

Eurogamer: Would you consider integrating the Tome of Knowledge with the kind of things that are usually catered for by fan-created databases and wikis and so on?

'Warhammer Online: Age of Reckoning' Screenshot 3

So now we know where Mr Creosote went after he died.

Jeff Hickman: Yes. We would consider that. How much of that are we going to do? Not sure. We talk about it a lot. There's something to be said for letting the community grow outside of your game, and how important that is. Letting those fan-sites be an important part of your community, and keeping people in the game the right amount. So we're trying to judge where that line is. But I can guarantee some of that stuff's going to be on our own site, or within the game.

Eurogamer: You said yesterday that you would release in fall. The last announced date was Q2. Why the delay of six months or so?

Jeff Hickman: Say "or so" - I know the actual dates and it's not six months. Let's call it three to six months. Why the extra time? It is just what Mark Jacobs, our GM, has always talked about, and just what's been reinforced, especially recently, by EA. We are really, really pushing for quality in our games. We believe very strongly, and John Riccitiello the CEO at EA has really pushed hard on this in the last year since he came online, that getting games out the door quickly, making the quick buck, is not what EA needs to be about. We need to be about quality games, games that build big franchises, games that have future and longevity.

Now, we've always known that. You look at Mythic and we talk that talk. The problem is, as an independent studio, it's very hard to do that. EA came along and they've give us the ability to. They've given us the time and the money and any help that we want, while at the same time leaving us alone.

So we get to the point, really in the past couple of months, where we're looking at our game and it's like, man, it's really coming together, things are looking good, we're feeling good about all the little pieces that we have in place. But: is it as good as it needs to be? Or as good as we want it to be? That's really the key.

And we all feel like we need a little more time. We need more time to polish it. Like, all the content's done. The game is fully playable. Technically, I could launch the game today.

Instead of doing that, we literally are going back through the game - we've actually been through probably the first half of the game already. We're going through every single public quest, making sure it feels just right, making sure it's got the right voice overs, making sure it's got the right polish, making sure that it feels as good as we can possibly make it. We're looking at every quest in the game, we're looking at how the land is set up, all of the content. Everything. And making sure that it feels the way that it needs to feel, and that we want it to feel, so that we can have a slam dunk success when we launch the game.

'Warhammer Online: Age of Reckoning' Screenshot 4

Clothes by Games Workshop. Hair by Girls Aloud.

Eurogamer: Feel is something I was going to bring up - because you have a lot of big picture ideas, but fundamentally the MMO experience is about what happens minute to minute.

Jeff Hickman: Absolutely. It's super important. The moment you step in the game, how does it look, what does the UI look like? What happens when I start to move? What's the most used action in the game? Swinging your sword, casting your spell, those combat type actions. Man, that had better be hot s***. Like, it's got to feel great. And so those are all the pieces that we're just tweaking and polishing and making sure that they're just exactly how we want them to feel. That's what this extra time is about.

Eurogamer: EA's been talking a lot recently about how its attitude has changed to managing studios it has bought. Do you believe there's been a genuine cultural change there?

Jeff Hickman: Absolutely. 100 per cent, and they don't pay me to say this, believe it or not. When we got acquired two years ago we heard the same stuff. Everybody hears the same things. They came in and said, "Look, that's not how we work, we're good people and a good company, we do good things". And that is exactly what we've seen.

The extra resources that they have given us far out-shadows any, you know... anything else that impacts us from them. Marketing and publishing resources especially, plus the resources to take the time we need to make the greatest game ever. So it's good, I absolutely back those statements up. You should see the messages from John Riccitiello. He is hardcore about making great games.

Eurogamer: How big is the team working on Warhammer Online?

Jeff Hickman: Around 200 people work for me.

Eurogamer: Do you expect that to fluctuate after launch? I suppose it depends how well the game does...

Jeff Hickman: I am absolutely convinced that the game is going to do great. What "great" means - I'm not going to talk about the numbers that we expect it to have, but we have very reasonable expectations for our numbers. We don't expect to dominate the MMO space against the biggest game out there. We have very very sound expectations for our game, I think we're going to meet those expectations, and I think EA is going to go, "oh my Lord, we finally have an MMO". And they're going to be happy as hell.

Comments (26) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • FWB #1 4 years ago

    Clothes by Games Workshop. Hair by Girls Aloud.

    It's a crap hairstyle. Tho I can talk since I basically have an afro if I let it grow.
    Edited by 1 at 28/03/08 @ 14:47
  • anomagnus #2 4 years ago

    i was gutted, and i do mean GUTTED by the delay.

    But everything in my bones tells me this game will be great.

    Will it touch WoW for numbers, no, it won't.

    At the same time, Westlife sell millions of albums. Doesn't mean i'm listening to them, or that every artist other than them sucks.

    I cannot, cannot, cannot CAN NOT wait for this game.
  • Amajiro #3 4 years ago

    A decent and relatively honest interview. Is this going to be EA's only MMO>? If it is, I can see why they're prepared to get the quality right before they release it.

    That said, I doubt I'll play it - I'm still waiting for the MMO that does things so significantly differently that WoW becomes severely old hat.
  • Snidesworth #4 4 years ago

    I really, really hope all this time and polish pays off. I love Warhammer and I've had my eye on this game for years, looking forward to it and praying it's all that it promises to be.
  • PlugMonkey #5 4 years ago

    This might be the first game to tempt me into the life-consuming realm of MMORPGs. I can't wait for it.
  • Gurgeh #6 4 years ago


    [link url=http://www.notadd icted.com/node/173
    ]http://www.notadd icted.com/node/173
    [/link]

    "Once upon a time, there was a game I’d been waiting for. A game I was terribly, terribly, excited for. A game whose website I used to frequent, eagerly anticipating the newest “podcast video update”... There's this guy that works for the marketing department of this game, his name is Paul, and listening to his little videos about the game made me smile in my apartment. This is the the kind of guy that gets religious folks all worked up and wanting to puhraize the lawd when they hear his gospel. This was a game whose email newsletter I had voluntarily signed up for, for fuck's sake. This game was going to rise up and blow Blizzard's World of Warcraft out of the water once and for all. It was going to do everything right that WoW does wrong, and it was going to do it with a vengeance...

    So, how does it play?

    Is it as awesome as I had anticipated? Were smiling angels birthed from my computer's floppy disk slot? Did my computer shudder in ecstasy as the last file was installed and the desktop shortcut created? Did Chuck Norris die just a little bit on the inside, feeling a disturbance in the force field of the Barrens, as if one soul had somehow escaped its bitter grasp? Let me put it this way: my resto Druid alt farmed up 8 Primal Lifes last night in the Outlands of Warcraft last night. "
  • Kazzahdrane #7 4 years ago

    Very much looking forward to this and have pre-ordered the shiny CE. It'll probably be the first boxed PC game I've bought in over a year by the time it releases. Having said that, I'm eager to get into a beta (even just the open one before launch) to see how it is - don't want to pay money for it if it's crap after all!
  • Nallen #8 4 years ago

    Very tempted to give this a go. Of course I said that about LOTRO but it just wasn't different enough to WoW, here's hoping.

    /me goes back to 4th EVE alt...
  • figgis #9 4 years ago

    Looks fucking shit.
  • gmmonkey #10 4 years ago

    If this wasn't warhammer ip no one would give a toss. The art direction looks unintresting. They haven't captured the warhammer"essence" to me. I think it'll be a turd.The only thing that's attractive is the pvp aspect to me.
  • Gl3n #11 4 years ago

    It's going to rock, the fact that they're taking the time out for polish is a VERY good sign. This is something that plagues a lot of mmo's at launch.
  • frod. #12 4 years ago

    The fact that they're taking their time is great. The fact that the game looks complete balls a bit less so.
    Edited by 1 at 28/03/08 @ 17:51
  • anomagnus #13 4 years ago

    @Gurgeh

    1) that guy/girl just broke an NDA
    2) he is judging an incomplete game
    3) i personally think guys a liar, such a WoW fanboy, that if his computer was giving him handjobs, he'd still go back to WoW, and then bitch about it
    4) i seriously, seriously doubt he farmed 8 primal lifes in one night, unless he won EVERY single roll, which either makes him a ninja or the most lucky man ever
    5) personally, he just sounds like a jack ass
  • Krelle #14 4 years ago

    magnus, your not very good at grinding primal life, are you?
  • Wyrm #15 4 years ago

    8 primal lifes is easy.

    But yeah, Im sure this will be good, but I doubt it offers enough to make it a more worthy time-sink than WoW. And all this fluff about RvR... who gives a toss what realm your opponent is from, it's faceless.
  • 4thVariety #16 4 years ago

    sounds to me as if there is little actual game that players are expected to repeat over and over to get some reward I better not doubt or else I might stop playing.
  • MaxiSleep #17 4 years ago

    Very glad to here they are looking deeply at the sword swings/interface/spell stuff. WoW has spoilt us all with it's UI and also how good the game feels. Anytime I try something else it just never has the same sense of quality about it. Hard to put into words but like rear wheel drive vs front wheel drive. You never know how good rwd is until you get it :)
  • Kremlik Verified Co-Founder, Crash To Desktop #18 4 years ago

    Basically put:

    WoW timesink - kill 10,000 boars to get a big shiny weapon to kill another 10,000 boars to get another shiny weapon to kill... you get the idea

    WAR timesink - kill 10,000 boars to unlock lore/information in the tomb of knowlege and opens a quest to kill 10,000 boars get a big shiny weapon to smash someone's face in

    Getting more than just an item that lasts until the next dungeon and actally learning about the world with having actal players to actally USE the item on stright away, is much more rewarding timesink
  • Saltefanden #19 4 years ago

    Wasn't a Xbox 360 version in the works?
  • slivir #20 4 years ago

    I thought I was done with mmo's after wow and ffxi, but I might just give this one a go.
  • slivir #21 4 years ago

    I thought I was done with mmo's after wow and ffxi, but I might just give this one a go.
  • Stickman #22 4 years ago

    Interviews with this guy always worry me about the game.

    "Is this going to be in it?"

    "Could be! Maybe. Maybe not. It's in the game. Isn't it?"

    "Well if it's in, how important a mechanic is it?"

    "Vital! If it's in. If not, then it doesn't matter to the game at all. But it might."

  • Krelle #23 4 years ago

    This might be hard to avoid but...having ads for a game up (front page) at the same time as a review/preview/article always feels a bit awkward ;c
  • Bumhug360 #24 4 years ago

    and I think EA is going to go, "oh my Lord, we finally have an MMO". And they're going to be happy as hell

    What does that say about the future of Mythic EA's other games at the moment, DAOC and UO?
  • orakio #25 4 years ago

    Better to interview MbJ himself. He makes more sense to me, and is to the point.
  • Laika #26 4 years ago

    @ Amajiro:

    Try EVE maybe? I haven't played it, but I hear it's different to WoW-style MMOs.