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The Agency Interview

MMO PC PlayStation 3 Interview by Oli Welsh

19 March, 2008

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The Agency is one of our most-wanted MMOs at the moment, and not just because it's coming to PS3 as well as PC. The spy-themed massively multiplayer shooter from Sony Online Entertainment - creators of early hit EverQuest, and Star Wars Galaxies - looks like it will be one of the first major MMOs to offer a convincing alternative to the epic fantasy RPG grind. Players will enter a sharply-drawn, stylish, but none too serious world of intrigue as either a UNITE super-spy or ParaGON mercenary.

Eventually, you'll graduate to start your own agency, staffed with NPCs you can collect who will do much of the game's hard work - intelligence gathering, equipment creation - for you. We interviewed designer and lead writer Matt Staroscik to find out how things are progressing.

Eurogamer: You've said the game is predominantly a shooter - does that mean the combat is mostly based on player skill, or do you earn RPG-style abilities to use?

Matt Staroscik: Your characters will absolutely develop RPG-style abilities as they gain experience. For example, an experienced character may tame the recoil on his weapon better than a rookie, which means more hot lead put on target.

In the end, though, a bullet in the noggin still counts for a lot, because The Agency is, as you said, predominantly a shooter. Less experienced characters will be at a disadvantage, yes, but we are not like a traditional class-based MMO where your 89th-level Dark Paladruid can defeat an infinite number of noobs. In The Agency, the noobs are going to get you - but you'll make them pay dearly.

Eurogamer: How will vehicles figure into the game?

Matt Staroscik: Some missions will center on vehicle challenges, and they'll feel quite different from the run-and-gun gameplay that we've shown so far. Agents might find themselves in an illegal high-speed race through city streets, trying to earn an NPC's respect and some valuable intel. Challenges like that will often punctuate your transition from one area of the world to another, or introduce a special mission that wraps up part of the story.

Eurogamer: Your system for players to start their own agencies, and recruit NPC operatives, sounds really interesting. How's it going to work?

Matt Staroscik: Operatives are collectible NPCs, AKA "living loot". You'll send them out on assignments to gather intel, make them build things for you, and even have them help you in combat. As they work, they'll gain experience and new abilities. They'll also suffer health and morale hits, which you'll need to manage.

One of the biggest goals for operatives is to make you feel like you are always effective in The Agency, even when you are logged out. Set up op assignments so they work while you are at work, and that evening you may have shiny new hardware, or a new mission unlocked. Going on vacation? Put your guys on that research job that takes a whole week, or loan them to another player. Want to know what's going on? You can receive ops updates in email or even on your phone if you like.

The operatives system is a grand multiplayer game of resource management and risk vs. reward - with hundreds of cool, collectible characters.

'The Agency' Screenshot 1

Eurogamer: How are you going to handle storytelling?

Matt Staroscik: We'll never force you to read pages of information, because we are a shooter. You'll pick up the basics of the story quite painlessly as you play. But if you want to read the files in the laptop you stole, or check the in-game news sources, you'll learn a lot about the world you are playing in.

Your operatives will also have their own stories to reveal, if you follow the opportunities you'll be presented with. For example, one day you'll log in to see that a mysterious enemy has tried to bump off one of your ops. She's asking you to let her figure out why. Do you let her go? You could uncover a fascinating conspiracy while you boost her experience with a series of assignments.

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Comments: 1-18 of 18 in total

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JohnnyWashnGo
19/03/08 @ 15:08
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Wow, sounds like hard work :(
KingOfSpain
19/03/08 @ 15:10
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Why is this not it the spanking new MMO section?

EDIT: OOPS, Sorry. Found it. Silly me.
Edited 1 times, most recently on 19/03/08 @ 15:11
el_pollo_diablo
19/03/08 @ 15:54
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Why isn't this based on the NOLF license?

I loved those games. Best FPSs ever.
chudders
19/03/08 @ 15:58
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Very interesting. I shall be keeping a beady eye on this.
Machetazo
19/03/08 @ 16:00
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A very exciting project, I think. Good also that they're addressing console barriers to entry, to help as many as possible to get going, and have as wide a community as possible playing.
suicida
19/03/08 @ 16:25
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Sounds awesome, can't wait.
Pedrolot
19/03/08 @ 16:55
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The king of Spain owns a PS3!?

Surely not! \o/
YourMessageHere
19/03/08 @ 19:31
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As an MMO that's not supergeneric tiresome fantasy or anodyne rehash scifi, I'm already interested in it. But really, everything he says frankly sounds...great. My girlfriend will be cross when this eventually comes out.
darc
19/03/08 @ 20:26
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"you will be able to solo your way through the entire story and advance your agent to the end."

Story? End??? What kind of MMO is this?
Svecke
19/03/08 @ 20:29
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Sounds sweet, but no mention of what kind of PC hardware this can be run on. It'll probably require some sort of alien computer from the FUTURE to run okay, and if that is so you can count me out. :P Otherwise it sounds ace.
Res
19/03/08 @ 21:52
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"Story? End??? What kind of MMO is this?"

One with lots of players. All MMOs end, they just force you to raid the same places over and over again for better gear normally, or socialise. Of course (I expect) there will be expansions/add-ons to add more story lines over time.
JediMasterMalik
19/03/08 @ 22:03
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I'm really looking forward to this, he does make it sound excellent, hopefully it's deep as well as fun.
mrmrc84
20/03/08 @ 10:47
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If this turns out to be a solid shooter, with all this extra stuff going on it could be amazing.

Imagine teaming up with 10 friends to go run off and take down some Cartel.

...... I'm waiting for the review to say, if only the gun mechanics were better!
ScarOnTheSky
20/03/08 @ 12:17
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"Why isn't this based on the NOLF license?"

I'm glad it's not - otherwise I would have to buy a PS 3 or a new PC...

When is this out?
gmmonkey
20/03/08 @ 14:31
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I think this'll be a steaming turd. It's soe. It's a bit mmorpg light for my liking. It sounds as though it's heavily instanced. I've also got a funny feeling this will be soe dipping their toes into micro transactions because of it being on console as well. Also, it doesn't look like it will be gfx intensive. Most devs have learned, via wow, and vanguard, that to be a popular mmorpg you need to cater for mid range pc specs rather than try to push the limits.
Turambar
20/03/08 @ 14:43
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Like planetside but with spies? Hopefully it's not as broken as planetside was when i played it.
mooseman721
21/03/08 @ 00:38
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Poo. Big steaming one.
HiJinks
21/03/08 @ 09:27
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This had so much potential as an idea, but reading the interview, it sounds shite.

Comments: 1-18 of 18 in total

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