Jump to navigation
Advertisement

Mizuguchi on Lumines Interview

PSP Interview by Eurogamer staff

2 August, 2005

Tetsuya Mizuguchi has become one of THE names to look for in Japanese game development; so much so that Microsoft has even made a big song and dance about the fact that he's developing a game for Xbox 360. In this brief interview supplied by Ubisoft, Mizuguchi discusses his PlayStation Portable puzzle title Lumines, which will be released on September 1st in Europe alongside the PSP itself.

Ubisoft's introduction: "Following his graduation from the Nihon University School of Art, Mizuguchi joined SEGA in 1990, producing SEGA Rally 1 and 2, and SEGA Touring Car Championship. In 1999, he created Space Channel 5, featuring the character Ulala who subsequently achieved worldwide success through MTV and Vodafone marketing campaigns."

"2001 saw the release of the highly acclaimed and revolutionary REZ, the very first "musical shooting game", and winner of the Special Prize at the Media Art Festival organised by the Agency for Cultural Affairs in 2002.

"Having established himself as one of the world's premier cult games developers, he founded his own studio in 2003. His objective: to renew the puzzle genre, and to this end launches his new title: LUMINES."

Ubisoft: Where did the idea for Lumines come from?

Tetsuya Mizuguchi: The inspiration I had when I came up with the REZ idea has stayed in my head, and Lumines is the result of a chemical reaction between the initial inspiration and PSP's new style.

I wanted to create a puzzle game that unites gameplay and music that could satisfy psychological feelings through rich graphics and sound. I was able to realize this using the PSP's widescreen, high quality sound, and beautiful graphics capabilities.

'Mizuguchi on Lumines' Screenshot rez

Ubisoft: What is your expectation for Lumines? Do you think many gamers will be interested for this game? Why, what makes this game more special compared to other puzzle games?

Tetsuya Mizuguchi: Lumines has been already released in Japan and US and we've received a great response and praise for the game especially in the US. Therefore, I hope many people will enjoy Lumines in Europe as well. The first thing coming to my mind when we started designing Lumines was to make a very original game that would make the best use of the PSP's features. This brand-new experience is realized by combining a simple but very high quality puzzle game with music and beautiful graphics. I believe that users are excited about such new elements Lumines can provide.

Ubisoft: Music and sound will be essential parts in the game. Just like in REZ and Space Channel 5, so we read. How exactly will these elements be adapted to the gameplay?

Tetsuya Mizuguchi: Lumines dev team members are the same members whom I worked with on REZ. We have together thought out potentials of combination of music, graphics and game play. That's why Lumines has "call & response" that lets users feel music with not only ears but eyes and a body. Thus, we could make a game that satisfies physiological feelings such as "feel good" and "fun".

'Mizuguchi on Lumines' Screenshot 1

Ubisoft: Mondo Grosso is one of your favourite electronic Japanese bands. What was it like working with this band? Was it a collaborative effort or was the music written separately from the game?

Tetsuya Mizuguchi: It was a very fun experience because I'm also a big fan of his music. Originally we just asked him to allow us to use my favourite song of his, "Shinin'". But in the end, he let us use 4 of his songs.

Ubisoft: Are there big differences between the single player mode and the multiplayer mode? (Except for the possibility to play with more people of course)

Tetsuya Mizuguchi: There is a difference between those 2 modes. In the 2P Mode, the field where you can put your blocks extends or narrows depending on the battle result. Players compete for a number of blocks they delete. If you delete more blocks than your opponent player, your field extends and your opponent's field narrows.

Ubisoft: Why did you choose to develop the game for the PSP?

Tetsuya Mizuguchi: When I saw PSP for the first time, I got an impression of PSP as "interactive visual walkman". Lumines couldn't have been realized without PSP's sound quality, graphic capabilities, and widescreen. Lumines has all the good things only PSP can realize.

'Mizuguchi on Lumines' Screenshot 2

Ubisoft: You've worked on a lot of games that revolve around music ? where do you see the rhythm action genre heading next?

Tetsuya Mizuguchi: There are many more game genres/ideas that haven't been discovered yet. I think the connection between music and game will become way stronger and smoother. Not only music, but also any game elements such as dramatic and movie-style directions will change and unite. I also think there will be many more of games that can't be categorized in any genre. I believe games will eventually become only 2 types : interactive entertainment or non-interactive entertainment.

Lumines will be released on PSP this September 1st in Europe.

Advertisement

Are you excited about Lumines on PSP?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-12 of 12 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Sid Nice
02/08/05 @ 12:16
#1
0
You buried this comment
Comment below viewing threshold
Show
Sid Nice on Lumines: This isn't as good as Meteos. :)
Feanor
02/08/05 @ 12:22
#2
0
You buried this comment
Comment below viewing threshold
Show
The Vs. CPU mode is a bit of a joke. If I beat one of the characters don't make be beat them again (and again) just for the right to try and beat the next character. That type of gaming belongs in museums.
gamingdave
02/08/05 @ 15:52
#3
0
You buried this comment
Comment below viewing threshold
Show
The man has made some quality titles. Sega Rally is probably my favourite arcade machine of all time. He does talk a lot of shit though.

"Lumines couldn't have been realized without PSP's sound quality, graphic capabilities, and widescreen. Lumines has all the good things only PSP can realize."

What a load of bull. Maybe its lost in the translation, but any reason why you couldnt do it on any of the home machines. I assume the DS or SP are out because of the memory for the tunes. Infact, its not overly portable friendly, it can take ages to play.
Tomo
02/08/05 @ 18:53
#4
0
You buried this comment
Comment below viewing threshold
Show
Lumines is the best game on the PSP at the moment.

I never thought I'd praise a puzzle game so much, being an FPS nut.

Just buy it at launch if you aren't a SINFUL HELLBOUND importer.
Floppy
03/08/05 @ 08:05
#5
0
You buried this comment
Comment below viewing threshold
Show
"Infact, its not overly portable friendly, it can take ages to play."

I love Lumines, but I'm in total agreement with this comment. I had a little time to spare in the weekend, but had to abort the game one and a half hours into it. Fun, but time consuming.
Ceatlan
03/08/05 @ 08:36
#6
0
You buried this comment
Comment below viewing threshold
Show
I just wish there was a way to tweak the difficultly level. A lot of the time I play for the almost zen level of calmness and relaxation that playing and advancing through the levels can give me. This feeling is then completely broken by some bitch of a level. Sometimes I don't mind as I'm playing for the challenge, but most of the time I find the early levels almost hypnotise me into a mega relaxed mood, from where I just can't cope and/or be bothered when it gets difficult. (Particularly when laying in a hammock under a tree at the end of the garden).

Also as others have already said, it can take a large amount of playing time to get back to a stage where you are opening up new levels so an ability to start from a level you have already reached would be nice as well. I know you can put the PSP to sleep and rejoin where you left off, but I find it difficult to jump straight into the middle of a game I was playing earlier. I find I need a couple of minutes to get into the flow of things, but if you are already fairly far into the game a couple of minutes getting into the flow of things means end of game.

Otherwise its a stunning game.

Meteos sounds interesting as well, and I'll probably get it for my DS, however it doesn't seem as relaxing as lumines. I mean, I personally haven't touched my DS for a couple of months, just because I don't find using the stylus/touchscreen easy to use whilst relaxing (i.e. slouching, lying down etc) it seems to require too much concentration.
Edited 1 times, most recently on 03/08/05 @ 09:38
asphaltcowboy
03/08/05 @ 12:20
#7
0
You buried this comment
Comment below viewing threshold
Show
lol! If there's one thing Meteos is not, it's relaxing :D
dr_zoidthrob
03/08/05 @ 17:41
#8
0
You buried this comment
Comment below viewing threshold
Show
asphaltcowboy, I dunno about that - get into a groove and things just flow. Fall out of that groove and things go totally mental. :)
terminalterror
03/08/05 @ 22:54
#9
0
You buried this comment
Comment below viewing threshold
Show
" Infact, its not overly portable friendly, it can take ages to play."

Indeed. I put it on for the train journey into London for the last Ghibli meet and was getting all engrossed when everybody got off and I realised we were in Marylebone.
Teeth
03/08/05 @ 22:56
#10
0
You buried this comment
Comment below viewing threshold
Show
I like this guy's games but just like anyone else he can spout a bit of crap :)

especially this:
"I believe games will eventually become only 2 types : interactive entertainment or non-interactive entertainment"

A piece of non-interactive entertainment would not be a game, it's as simple as that.
inpHilltr8r
05/08/05 @ 00:14
#11
0
You buried this comment
Comment below viewing threshold
Show
"Infact, its not overly portable friendly, it can take ages to play."

You do know about sleep mode?
kenty
07/08/05 @ 00:01
#12
0
You buried this comment
Comment below viewing threshold
Show
"Lumines is the best game on the PSP at the moment."

Apart from Doom ;)

Comments: 1-12 of 12 in total

Want to comment on this article? Log in, or register!

X View gallery