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Man In The Shadow Interview

PlayStation 2 Interview by Eurogamer staff

20 September, 2005

"Strictly speaking I can't say I'm creating art."

Of all the things we expected to hear from Fumito Ueda - director, game designer and lead artist on both ICO and Shadow of the Colossus - that wasn't one of them. Of all the PlayStation 2 games we've played, ICO is one of the few that seems qualified for association with the term.

Mind you, we shouldn't be surprised that Ueda-san is intelligent enough to identify the distinction between a commercial product and works of art. As the man largely responsible for ICO, he's owed credit for fashioning one of the most hauntingly emotional and involving adventures of recent years. After Sony understocked the game in Europe to a depressing degree, it became an eBay collector's item trading hands for obscene amounts of money. ICO's legend is such that his follow-up project, Shadow of the Colossus, was a critical darling as soon as someone leaked the game's codename, NICO. That only intensified when concrete details started to emerge - of a game where a lonely hero tries to revive a sleeping girl by scaling and conquering gigantic monsters.

Now, after three and a half years in development, it's on the verge of release; due out next month in the US and Japan, and next spring in Europe. With time short, we took the chance to catch up with Ueda-san following the Tokyo Game Show and, during a group session and a short one-on-one interview later on, were given the chance to ask him about the game's development.

Eurogamer: Why did you decide to make a new title instead of a follow-up to ICO?

Fumito Ueda: ICO took over four years to develop, which is a long time for a single title given that it was a puzzle game that took place in a fairly narrow environment, and that was a long time to put into a title like that, so this time we really wanted to focus on creating a larger world; a world maybe not quite as peaceful as the one in the previous title, with more excitement and a kind of broader new environment.

'Man In The Shadow' Screenshot 1

Eurogamer: Is the game set in the same universe as ICO? Is there continuity?

Fumito Ueda: Our intention at the outset was to create a completely different world, a completely different environment to the previous title, but as designers we all have our preferences and our styles, and inevitably some things started to become similar to what we've done before. What we really strived for with ICO was to create an environment that was as close to a reality of some kind as possible. To the extent that we continue to strive for very realistic images, you'll see similarities between the two games.

Eurogamer: Were you able to build on the technology used in ICO?

Fumito Ueda: That's what we were hoping for when we started on this; that we could build on the visual styles and so forth that we had developed over four years for the previous title. In the end however we ended up rebuilding a lot of that and this title took three and a half years to create so it was almost from the ground up again.

Eurogamer: Will there be anything different about the European version?

Fumito Ueda: The main reason for the five- or six-month difference will be adding compatibility for different languages; it'll be completely localised. Also we want to make it as compatible as possible with PAL systems so it's going to have progressive scan as well and that's going to take a little bit of time. There are no official plans to add anything to the European version. In our minds the game is pretty much fixed as it is. But if there's time and we think of something, who knows.

'Man In The Shadow' Screenshot 2

Eurogamer: How about a two-player mode?

Fumito Ueda: [Laughs] Actually we wanted to, but there just wasn't time.

Eurogamer: Does your character learn new abilities as you go through the game?

Fumito Ueda: The basic skills that are given to each character at the outset stay pretty much the same throughout the game. The level of those skills will change a little bit but you won't acquire new skills or actions.

Eurogamer: ICO had various replay incentives for people who completed the game - a two-player mode and so forth. Will you be offering similar incentives in Shadow?

Fumito Ueda: If anything there will be more in this title than in the previous one.

Eurogamer: Did you feel under pressure to produce a game similar to ICO given the amount of attention that game received?

Fumito Ueda: Yeah, there was a lot of pressure. It might have been possible for us to respond to that pressure a lot quicker by coming out with a simple sequel to the previous title but we wanted to do something that would surprise people a little bit more and that would take things in a different direction and kind of change your expectations in a different way.

'Man In The Shadow' Screenshot 3

Eurogamer: Could you give us a bit more detail on the overall story? What is it really about?

Fumito Ueda: We haven't defined ourselves any relationship between the young man and the young girl except she is very important to him for some reason; for some reason her soul was lost; and he wants to try and get it back for her and bring her back to life essentially. The only way to do that is to capture the sword that has the power to bring her back to life. As for the role of the colossi that come out in the story, we want to save their role and their meaning in the story for the player to find out, because it does come out in the course of the game what their purpose is.

Eurogamer: The sword in the game seems to act like a hint system - you hold it up to the light and it shows you where to go. Do you have any other systems in the game that show players what they need to do next?

Fumito Ueda: The only thing I can think of specifically off the top of my head is that when you have the sword in your hand and you're climbing up one of the colossi, the sword will respond to the colossi's weak points and that will give you an idea what the weak points are. And also the sword itself has meaning within the storyline.

Eurogamer: When people think of good game graphics, they often focus on high resolutions and smooth contours, but ICO and Shadow work differently. What would you say were the technical reasons for this approach?

Fumito Ueda: Half of it is intentional - to create this particular look. The other half is to some extent a function of the hardware platform, the fact we're trying to create a much broader and deeper world than we created in ICO. To do that, you have to either compromise a little on the graphics in order to have a much broader picture to present, or create a very narrow world where the detail is very high. With the PlayStation 2 platform, it's got to be one or the other.

'Man In The Shadow' Screenshot 4

Eurogamer: ICO was praised a lot for its themes - the sense of abandonment and isolation, particularly the companionship between Ico and Yorda. What sort of themes would you say you've focused on in Shadow of the Colossus?

Fumito Ueda: There are lots of games where the battle action is kind of central to the story, but most of them involve fighting opponents that are approximately the same size as you or smaller, generally, and looking at all of these different games the impression we got was that it would be much more heroic and much more exciting to have the main character battle creatures that are much, much bigger than him and to defeat them, and so we wanted to focus on that contrast between the normal, so-called human type hero fighting these giant creatures. So that was a big aspect.

As far as the relationship between the playable characters and the non-playable characters - there's still that focus on those relationships, not as strong as before. We have NPCs like the horse which is an active character in the story and so forth. The focus is not quite as much on the relationships as it was before, although the way we look at the relationships is the same.

Eurogamer: A lot of people held ICO up as a work of art. Do you see the game as art?

Fumito Ueda: Of course it always makes us happy to hear that kind of comment. I was originally an art student and was in the art field, I just happen to be working in the game field at the moment, but for me to have my work called art is a huge compliment. The difference being that in this field I'm not trying to create a work of art, I'm trying to create a product and I keep that in mind. This is a process of creating a product that has to be sold; it has to be popular from that point of view as well. So strictly speaking I can't say I'm creating art.

Eurogamer: Most games seem to have difficulty coming up with even two or three interesting "boss" enemies, whereas you seem to have come up with a game consisting of nothing but. Did you find it difficult to keep coming up with interesting ideas?

Fumito Ueda: You're right - it was a lot of work to come up with the 16 colossi that come out in the game, but in fact I had more that I wanted to include.

We'll be able to see the colossi that Ueda-san and his team were able to include when Shadow of the Colossus arrives in Europe next spring. Or rather, when we import it in just under a month's time. We were hardly going to wait, were we? Join us then - and be sure to check out the Shadow of the Colossus trailer we nabbed at TGS.

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Comments: 1-50 of 56 in total | next 50 »

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zErOb_cOOl
20/09/05 @ 12:08
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Can't......wait.....any........longer......
myiagros
20/09/05 @ 12:08
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can't wait for this!! am tempted to import from the US (would have to buy a US PS2 as well)

but deosn.t it look worth it!!! OHHHHHHHHHHHH!!
Nillsens
20/09/05 @ 12:13
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Importing from the US sounds grand... but buying a new PS2... less so.

It sure looks beautiful though...
drumbaby
20/09/05 @ 12:15
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Ooooh...too many games to choose from in late 2005, but ICO was the 'nads...and this looks incredible. What's a fella to do?
Teeth
20/09/05 @ 12:15
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If there's nothing special about the EU version then there's not a chance I'm waiting for this one.

Import-o-rama
Blerk
20/09/05 @ 12:20
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Please be good! Please!

/begs
Artemus
20/09/05 @ 12:24
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Pfft six months. Shafted again.
tengu
20/09/05 @ 12:26
#8
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Oh, I might get this... didn't think much of ICO, but this looks quite nice.
itamae
20/09/05 @ 12:31
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Mmh, the demo was quite reassuring, but come on, four months for localization and technical optimization? Time to pre-order the US version I'd say.
Talha
20/09/05 @ 12:35
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I am still waiting for comments from MS fanboys telling us that this is shit and the screenshots look horrible and they don't care anyway.

See, guys, THESE are the games that have kept the PS2 on top. MS can construct game after game with support of customer clinics and surveys and sales figures - they will still lack passion. Not so this one!!!
Bezzy
20/09/05 @ 12:43
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Excellent interview! Thanks Eurogamer Staff!
Hog-lumps
20/09/05 @ 12:43
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"didn't think much of ICO"

\spits out coffee in shock.

How can you not like Ico? - It is a genius and beutiful game! Be gone Blasphemer! ;)
20/09/05 @ 12:43
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OMG, thiz iz teh rubb1$h la$t Gen games!!!11!1!11!fifteen!11!!

This is why I sold my xbox and GBA this weekend and kept my PS2 and DS.
space ace
20/09/05 @ 12:47
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come on, xbox has panzer dragoon orta, etc. you're not being fair.
20/09/05 @ 12:52
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Not my cup of tea thb Space Ace.
space ace
20/09/05 @ 12:56
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ico is my favorite game ever, too, but because of the game, not the console? that's what i meant.
absolutezero
20/09/05 @ 13:15
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I want a top level PAL version like ICO. Looks like we're not going to get it though, which sucks. Alot. I mean did'nt ICO do the best in Europe? So why are we getting shafter again?

Sony needs to take a leaf out of Konami's book when they released Silent Hill 3, if they can do it why can't Sony? Silent Hill is the most popular in Europe and if ICO did indeed do the best in the EU why not reward us by giving us SotC first?

Shit like this should be a thing of the past, really a month tops is all you really need.
Batbat
20/09/05 @ 13:33
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ICO is the kind of game that reminds me why I buy Playstation 2 over XBOX, I just love these gems that come out of nowhere, there is nothing like this on the Xbox.

If this changes and the xbox 360 gets this kinf of creative support from asian developers then I will ofocurse buy an xbox.

Its not about the brand of console its just about the games..
Stickman
20/09/05 @ 13:40
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"I am still waiting for comments from MS fanboys telling us that this is shit and the screenshots look horrible and they don't care anyway.

See, guys, THESE are the games that have kept the PS2 on top. MS can construct game after game with support of customer clinics and surveys and sales figures - they will still lack passion. Not so this one!!! "

Yeah, fanboys are the worst, aren't they?
groovychainsaw
20/09/05 @ 13:43
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Still the best reason to hang on to my PS2.....
Blerk
20/09/05 @ 13:52
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Still the best reason to hang on to my PS2.....

But not the only one. Go search for 'Okami'.
disc
20/09/05 @ 14:09
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Dont forget Katamari Damacy, the game you should play whenever you feel glum.
knif3r
20/09/05 @ 14:44
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this is shit and the screenshots look horrible and I don't care anyway ;-P
Edited 1 times, most recently on 20/09/05 @ 15:45
20/09/05 @ 14:47
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Knif3r: Surrogate 'Pork Pie' until the 'real mob' arrive.

:)
Navi
20/09/05 @ 15:07
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Anyone know the real UK release date for this? Play has it as 1st of October, but some how I don't believe them.

Maybe I should just import from the US and have done with it.....
Blerk
20/09/05 @ 15:15
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Anyone know the real UK release date for this? Play has it as 1st of October, but some how I don't believe them.

24th of February, 2006.
Stickman
20/09/05 @ 15:18
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"Knif3r: Surrogate 'Pork Pie' until the 'real mob' arrive."

LeDilettante "blah, etc."

...and here they are!
tonynibbles
20/09/05 @ 15:26
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PS2: Still got it :)
ekko
20/09/05 @ 15:26
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Sight time to get my PS2 *censored* so I can import the US version.

Should've done it ages ago, but meh.
knif3r
20/09/05 @ 15:27
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Colossus or not the PS2 is still for Chavs ...... thats my argument - a pretty solid one at that ......... hic*.....
Blerk
20/09/05 @ 15:31
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Yeah, God forbid there should be a large section of the PS2 fan-base who don't buy mass-market drivel. They can't possibly exist!
tonynibbles
20/09/05 @ 16:11
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No point in getting your console 'censored'

Just get an HD Loader. Download off newsgroups straight to Hard Drive = teh w1n.
Burnout Legends since last Weds :)

Or so I hear anyway... :p
Madder Max
20/09/05 @ 16:15
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Looks very gray
absolutezero
20/09/05 @ 17:16
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Import pre-ordered.
Xerx3s
20/09/05 @ 19:21
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"I am still waiting for comments from MS fanboys telling us that this is shit and the screenshots look horrible and they don't care anyway.

See, guys, THESE are the games that have kept the PS2 on top. MS can construct game after game with support of customer clinics and surveys and sales figures - they will still lack passion. Not so this one!!!" - Just because you sony fanboys are as pathetic to go into every ms topic and say ghey things, doesnt mean that ms fanboys will lower themselves to that standard too. ;p

Ow, ill input some dmg control here and say that ninty pawnz and the pc is still the top platform. They do/are! Seriously. If it wasnt for them.... ;p
mash the x button
20/09/05 @ 20:32
#36
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Can we return the discussion to the merits of the GAME please.
I'm really looking forward to it!
disc
20/09/05 @ 20:51
#37
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I've got this nagging feeling it is going to be short :(
Stickman
20/09/05 @ 21:29
#38
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LeDilettante - "Stickman "Ah ah, I'm so witty!" "

Finally! Some recognition! So kind.
tengu
20/09/05 @ 21:35
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Hmm, so the Xbox fanboys found their way in here after all. Good job kids!
absolutezero
20/09/05 @ 23:17
#40
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disc ICO was short and it never harmed the game in the slightest, actually if they get the pacing correct the game could actually benefit being of a shorter lifespan, the constantly searching and defeating of the colossii being the driving factor. If the entire game is all about that then if its short, its short.

Actually I think I read somewhere, depending on how you play, game finishing as apposed to exploring and gawping itll take around 10-15 hours to complete.

I walked all the way through ICO I think on my thrid playthrough, constantly waggling the right stick to see as much of the world as possible, at times I just found myself sitting in areas and watching Yorda chase birds. This has never happened before or since. ICO is special I don't think this game will replicate that but more take it in another direction, you don't have time to look about your on a horse chasing a giant monster.
BLACKSHEEP
21/09/05 @ 00:02
#41
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This game, like ICO simply has something most if not all other games lack....."Human Emotion" which is what really pulls you back. I just can't think of any other game that holds such allure in so few characters and such a barren landscape.

Bring on PS3-era Ueda-san \o/
kidscruff
21/09/05 @ 01:36
#42
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Ico is the only game to make me want a PS2. I stayed at a friend's house for a couple days just to complete it! Maybe I'll have to get a slim PS2 for wanda, but my chances of finding an affordable copy of ico are pretty poor!
admir
21/09/05 @ 03:15
#43
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i hope they remake Ico on PS3
games like shadow of the Colossus, okami, final fantasy 12 or onimusha 4 will give MS hard time and whats up with nitendo are they sleeping
Talha
21/09/05 @ 06:35
#44
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Well, LeDilettante, at least you admitted being an MS Fanboy. However, I posted my initial comment here before your very generous invitation for tea.

As for 'PS2 on top', I don't mean commercially - I have said that before and I will say that again: Currently PS2 has the best library (THATs why I am a PS2 fan), and games like this give it that slightly strange, exotic feel (even if no more than 3 people play them!). But seeing Ninty's new controller, I am afraid games like this will now happen on Revolution.

And the standards of MS Fanboys are so LOW, plus they are outnumbered, outgunned and outsmarted, I won't really bother replying to their posts. Oh wait, I am ! Shit! What has gotten into me???

Cmon guys, its all good fun> We all are gamers after all.

Edited 1 times, most recently on 21/09/05 @ 07:40
Talha
21/09/05 @ 07:45
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'Banter' - something groggy old ladies would do while knitting laced panties in a "Tuesday Afternoon Tea Club' or something.... No, we are macho, we engage in INTELLECTUAL DIALOGUE, AN EXCHANGE OF DIVERGENT POINTS OF VIEW -

Anyway, MS seem to be going the right route by engaging hard-core Japanese developers. But there are still questions as to whether these quirky titles will remain 360-exclusive. Also, I am worried about MS top management who somehow don't appear to like quirky that much. Example? MS have an fantastic media player and what is it called? Windows Media Player. Duh. Apple have a good, but inferior, media player and its called ITunes. Can you guess which APPEARS cooler? Then there is the Vista/Tiger thing. Vista is better, and it will prove to be so when it reaches 95% installation ratio, but .. Vista? Gimme a break!!!

I just hope they give XBox division free reign and avoid placing them on the same planet as the Windows devs, or we will be seeing titles like 'XBox 360 Japanese RPG 2006!!!

P.S. It also looks better than almost anything shown on the PS3 so far!!!!
Edited 1 times, most recently on 21/09/05 @ 08:45
disc
21/09/05 @ 08:31
#46
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Mystwalker, that's the guy from Final Fantasy right.

That's about as far from a quirky title as you can get.
Talha
21/09/05 @ 09:14
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I think it isn't right to complain that EG is partial to PS3. You see, it is a highly opinionated site and isn't afraid to disclose its emotions. As opposed to likes of IGN and Gamespot, which have paid versions as well. They might be the ones feeling the need to disclose each and every gaming news, but EG usually only reports on things it is excited about. It has personality, and you can sometimes not agree with it, but ultimately it doesn't care!!! The result is that sometimes you will get undiluted truth about a title where other sites just stare in awe (witness Splinter Cell: CT), and certainly other times it will get things wrong.

Am I right EG guys?
Talha
21/09/05 @ 09:41
#48
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LeDilettante : MMmmm, see, buddy, try as I might, I am not an employee of EG (although my last post should change their mind, whadya think?!!!). Also, don't ask me difficult questions - I am not Albus Dumbledore and I am scared.

Trouble is, YOU ARE RIGHT!!!! AAAAARGH
Senor_Sanchez
21/09/05 @ 10:10
#49
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I've seen some of the movies on IGN ans it look beautifully eery and sombre. Its looking to be a facinating game - but a real Marmite experience in that you will either get it and love it, or have no time for it. Much like Killer7 is stunnng but divides gamers....
Dr.Haggard
21/09/05 @ 11:11
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I've got this nagging feeling it is going to be short :(

The reviewer in the US edition of the official PS2 magazine said his final save in SotC had clocked 25 hours. That really surprised me, but I think once the game is released we'll start to hear vastly differing reports on this, simply because from what I hear a lot of the game world is there just for exploring.

If you want to you can just find the most direct route to each of the 16 colossi in turn and end up completing the game in a shorter time, but if you do that you'll miss a lot. I have no idea how much, if any, direct encouragement or incentives the game will offer the player to explore the world beyond what he needs to see, but believe me once you become immersed in the game world there is a huge draw just to wander/ride around and seek out interesting places, without there needing to be a purpose other than just to lose yourself in it and explore.

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