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Fallout 3 Interview

PC Xbox 360 PlayStation 3
Interview by Keza MacDonald

30 August, 2007

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: What is it about the games that you at Bethesda so loved? What made you want to work with Fallout?

Pete Hines: It's any number of things. If you had to boil it down to one thing, it's definitely the overall theme and tone and setting of Fallout. It was so different and unique from anything else that anyone was doing back then, or really that anybody's done since then. It had this great 1950s vibe and sensibility, but set in a post-nuclear world where things were blown to hell and people were doing anything to survive - but they still cared about their hairstyles. It just that dark comedy and humour. Also, it was a really violent game, and it's nice to be able to do something that is a complete break from the Elder Scrolls. We can't do another fantasy game, because then it's just going to be too similar to Oblivion. [Fallout 3] is going to have some visual similarities to it because it's first person, but beyond that it's a very different game; it's EXP based, not skill based, it's post-nuclear not fantasy, it's guns not swords, so it's just a chance for us to do something very different.

Eurogamer: It does seem to work very similarly to the original game...

Pete Hines: That was certainly out intention. There are some things that we felt were most important to get right, which were the theme and the tone of the games, the setting, and the characters - the really memorable characters, good dialogue, and good story. So those were the things we really tried to focus on. Obviously the combat system is different, not being turn-based, and the perspective is different, but we really felt like there were some things that we could change and still keep Fallout for what Fallout was, some things we felt that we could do differently and bring our own interpretation, our own ideas, to the series.

Eurogamer: How are you handling the challenge of player progression? Obviously, as this is a Fallout game, you can't just go everywhere and do everything like in Oblivion.

'Fallout 3' Screenshot 3

Pete Hines: Actually the biggest challenge with Fallout (and the reason that the Achievements are going to have to work very differently) is that we do a lot of locking off of stuff to the player. In Oblivion you can be any kind of character you want, but there are different paths that are more focused towards good or evil or neutral; for instance, if you want to be an evil guy, you go play the Dark Brotherhood and do all that stuff. It's not like 'Oh, well, I'm going to be really evil and do the Fighter's Guild,' because the Fighters Guild are kind of good guys helping people out. It's not like every quest has lots of different ways you can solve it in Oblivion, so it's not like any of those things lock one another out. It's not like you play the Dark Brotherhood and then you can't join the Fighter's Guild. You can do everything, it's just the order in which you do them that can change.

Fallout is very different. There are much fewer quests, and every quest has a number of different ways to complete it, and based on how you do that quest you can open up or lock off things, based on your choices, that will no longer be available or will only be available based on what you've done. We actually monitor your karma as you go through the game based on the choices you're making, and whether you're good, evil or sort of in the grey area, you actually have different gameplay; so for example, what characters accompany you differs based on where your karma is. You also get titles, so like Scourge of the Wasteland if you're this really evil bastard and blew up Megaton [a town near the beginning of the game which you can choose to detonate, or not], and so we'll have some stuff that will be pegged towards how you're playing the game. You'll actually have to replay the game if you want to unlock all the Achievements, you'll have to take another other path where there's other stuff to unlock. Nothing's set in stone, of course, but that's the general idea that we have; it's not going to be just one playthrough to get it all.

'Fallout 3' Screenshot 2

Eurogamer: How long do you think we're talking for a playthrough?

Pete Hines: It's about 20 hours main quest, 20 hours side quests and a yet-to-be-determined number of hours for sort of miscellaneous freeform gameplay. There's things that we no longer call formal quests any more, random stuff to do out in the world - Fedex missions on the like where you're picking things up and dropping them off, and random "dungeons" to explore (Pete makes quotemarks around the word 'dungeons' with his fingers, which, according to our extensive knowledge of young-person culture, suggests he's using the term loosely), so there's lots of hours of gameplay there as well. We're talking about a really huge world, with tonnes of things to do, but yeah, compared to Oblivion, it's smaller.

Actually Fallout 3 is probably much more freeform than Oblivion - I mean there's 9 to 12 different endings, it's not going to be the same for anyone. What you do, all those different choices you make, is going to ultimately determine how your game progresses and ends

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Comments: 1-50 of 53 in total | next 50 »

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SIDEARM
30/08/07 @ 06:24
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I love Bethesda - there is so much talent and vision there.
Pike
30/08/07 @ 06:49
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Bethesda, such a mediocre developer. I hope they won't make Fallout as dull as Oblivion and Morrowind.
Scimarad
30/08/07 @ 06:51
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It's looking good - I just wish people would just give it a chance...
Daymare
30/08/07 @ 06:56
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I've waited so long for Fallout 3 and now they just made the wait even harder, since this sounds like it just might be good enough.
Shrui
30/08/07 @ 07:09
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I would be so worried about this if it weren't for the answer to the last question:

"and as long as we don't fuck it up and we make a good game,"

That does wonders to sooth my soul!
speedofthepuma
30/08/07 @ 07:23
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Morrowind was genius, Oblivion flawed genius.

I hope this is the former.
Vandrius
30/08/07 @ 07:30
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I appreciate the way that they aren't splurging out crud just to take headlines like /some/ devs out there.

Games would likely come out a few months earlier if their devs weren't so worried about making sure they had an interview or new bit of 'news' every other day.

Hype is all well and good, but it can be overdone.
Martin
30/08/07 @ 07:34
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I think this will be good.
mkreku
30/08/07 @ 08:13
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I hope this bears NO resemblance to either Morrowind or Oblivion. I'm hoping the only resemblance will come from Fallout & Fallout 2.
TardKommando
30/08/07 @ 08:17
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Wee typo perhaps: that stagee before

Everything from Bethesda so far indicates that they 'get' Fallout and I am extremely optimistic that this will be a stellar game. (Ignore those mouth breathers at NMA, they are the laughing stock of the internet.)

Also are post-apocolyptic games becoming trendy? FO3, id's rage and Borderland - will make a nice change from high fantasy and space aliens.
w00t
30/08/07 @ 08:26
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Don't fuck it up! :)

I am eagerly anticipating this.
Roamer
30/08/07 @ 08:30
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Great interview! One question comes to mind though:

WHY THE FUNK IS IT IN FIRST-PERSON!?

AAARGH!
Psychotext
30/08/07 @ 08:33
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@Roamer: You obviously haven't seen enough of the game. You can pull the view back out to third person if you want.
Katsumoto
30/08/07 @ 08:37
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Considering how, according to Eurogamers, almost 200 people own the PC version of Oblivion and over 500 own the 360 version, i'm suprised there is so much hate for it on the forums! Well, I suppose you could have bought it and hated it. Hmm!

Anyway, i'm looking forward to it!
TonyCocaCola
30/08/07 @ 08:44
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Im looking forward to it, a couple of years ago i didnt like the idea of it being first person but after seeing the screenshots i think its gonna look great.

hope they keep the descriptions for things, like the broken toilet on the floor. "A broken toilet... lifes a crapper then you die" or something like that.
RexRunti
30/08/07 @ 08:46
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There was also a very good preview in last months Edge (their articles are still great, but some of their reviews have been a liitle strange recently). I must say it is looking like what I would hope and expect a Fallout game released in 2008 to look like.
Dr.Mott
30/08/07 @ 08:46
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@ Katsumoto

What about those of us who own the PS3 version? :(

/Neglected
andromeda
30/08/07 @ 08:53
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"There was also a very good preview in last months Edge"


we no longer read EDGE ;-)

Xerx3s
30/08/07 @ 09:00
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Lol @ pike. Dismissing some of the best RPG's ever made gives you credibility.

@ kastsumoto: It's the worst kind of hate. The "Oh look at me, I hate something popular! Look at me being cool!" hate.
Edited 1 times, most recently on 30/08/07 @ 10:03
mcwildcard
30/08/07 @ 09:21
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I loved Daggerfall, but just couldn't get into Morrowind or Oblivion.
I thought they both lacked the charm and vision of Daggerfall.
Fallout is another series I loved, as much as I hope I'm wrong, I think Fallout 3 will fall on it's face and ditch some of it's unique essence to pander to a wider audience.
Not that it'll be Bethesta's fault, when you fork out so much cash to make a game, you have to maximise your return to cover your own back.
Need to see how the whole FPS combat thing works before having an true idea about how it'll pan out.
I'd better be able to shoot someones nuts off.
PearOfAnguish
30/08/07 @ 09:22
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"Great interview! One question comes to mind though:

WHY THE FUNK IS IT IN FIRST-PERSON!? "

Another question comes to mind: why are people so concerned about the viewpoint? Fallout wasn't a good game because it was isometric instead of first-person.
mkreku
30/08/07 @ 09:23
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Yeah, either that.. or perhaps some people honestly felt the game was too linear, too shallow and too consolified. But it got 10/10 everywhere so maybe people didn't know about those flaws before the purchase?
L0cky
30/08/07 @ 09:26
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Is this a game about TinTin?
mcwildcard
30/08/07 @ 09:30
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The viewpoint doesn't fuss me in regards to the RPG side of things, but it does make a big difference in gameplay with the combat.
I hate turn-based combat in games, but it was done so well in Fallout that I'll miss it when it's gone.
TonyCocaCola
30/08/07 @ 09:39
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I think Jagged Alliance 2 has the best turn based combat system i have ever played. So much room for strategy, fallout 1 & 2 was more a case of "do i have enough action points to run upto that guy and use the smg. Not that im dissing fallout.
LOLLERS
30/08/07 @ 09:47
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"I would be so worried about this if it weren't for the answer to the last question:

"and as long as we don't fuck it up and we make a good game,"

That does wonders to sooth my soul! "


Pete Hines, Bethesda's VP of Public Relations. What he means is 'as long as those monkeys back at the office don't fuck it up and make it good then i'm going to get a big fat bonus!'
kangarootoo
30/08/07 @ 10:47
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@mcwildcard

"I think Fallout 3 will fall on it's face and ditch some of it's unique essence to pander to a wider audience"

I'm not sure there is anything wrong with appealing to a wider audience. If that is what Fallout 3 ends up doing, I wouldn't see that as "falling on its face". I would just see it as taking a new direction.

Pete Hines is obviously very aware of how trying to serve a certain niche of original fans could easily shoot creativity in the foot, and I for one think he is right. Some people will simply never be happy, so trying to meet their needs is futile and your time is much better spent impressing a "wider audience" who at least view your game with fresh eyes.
kangarootoo
30/08/07 @ 10:50
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@wired_protocol

"does anyone think the little animation things in BIOSHOCK describing what your implants/tonics do are a lot like the fallout style stuff?"

Totally. I quite liked them for that reason though. I think the humour granted by that style also helped suspend disbelief on what was actually being presented to you (a vending machine in the mall that gives anyonewith "a few quid" the power of pyrokinesis could simply not exist in a free society without anarchy breaking out).
Genji
30/08/07 @ 11:55
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"Pete Hines is obviously very aware of how trying to serve a certain niche of original fans could easily shoot creativity in the foot, and I for one think he is right. Some people will simply never be happy, so trying to meet their needs is futile and your time is much better spent impressing a "wider audience" who at least view your game with fresh eyes."

Never has a truer word been spoken.
Megalodon
30/08/07 @ 12:03
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Some people really can never be happy. I know (well, knew, I no longer chat with these jerks) alot of folks that continually repeat the same sentence over and over and over again: "Since Baldur's Gate 2/Fallout/Planescape: Torment/Insert your favorite nostalgic crap that is no longer feasible in today's standards here, the RPG genre died". These elitistic jerks can't recognize a good game even if it hits them in the face, let alone enjoying one.

I basically summed up the long, heated discussion that went on for years by: "Well, the bottom line is that you simply prevent yourself from enyjoing other games for the sake of elitism and psuedo non-conformism. Your fucking problem".

That being said, I can't wait to get my hands on Fallout 3.
Emilia'sHorse
30/08/07 @ 12:07
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I am one of the 500+ 360 Oblivion owners and I love it. I have full faith that Bethesda have more than enough talent and passion to make the Fallout I want.

Oblivion has become something of a target for jaded gamers to vent their bile. I am sure Bioshock will become the next target according to the last 150 posts in the review thread. It is all very sad.
Genji
30/08/07 @ 12:13
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"Since Baldur's Gate 2/Fallout/Planescape: Torment/Insert your favorite nostalgic crap..."

Just so you know, those games and the phrase "nostalgic crap" should never go in the same sentence.

:-)
TheUnionFrag
30/08/07 @ 12:20
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I would prefer it to be in the hands of BioWare personally. Now there's a stellar company.

As it stands - it looks pretty good, but not something I'm going to pick up straight away.
Megalodon
30/08/07 @ 12:31
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Genji, alright, those games were excellent and amazing for their time, I agree, but people really do need to move on already.

Reminds of my father constantly seeing classical oldies and mumbling stuff about "today's movies". Dwelling in the past is a bit sad, really.
PearOfAnguish
30/08/07 @ 12:34
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And it is possible play new games without ruining the enjoyment of older titles.
Genji
30/08/07 @ 12:37
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"Genji, alright, those games were excellent and amazing for their time, I agree, but people really do need to move on already."

I would argue that they are amazing and excellent even now. Yes, your point is taken about people living in the past and always complaining about new games, but some of those complaints are valid. I have never cared as much about the story and characters in an RPG as I did about those in Planescape: Torment. I felt immersed in a world, and the world was actually interesting, to boot.
Azazel
30/08/07 @ 12:39
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"Since Baldur's Gate 2/Fallout/Planescape: Torment/Insert your favorite nostalgic crap..."

Just so you know, those games and the phrase "nostalgic crap" should never go in the same sentence.


+1
MuTaunt
30/08/07 @ 13:13
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It's sounding pretty good so far.
Guv
30/08/07 @ 13:18
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I think it'll turn out great. I'm also pretty sure there will be things I'll miss from the original Fallout games, but unlike some *coughnomutantsallowedcough* people I don't fear change. You can't put this much money and energy into a game and just cater it to a few thousand people, not if you're planning on making any more games after atleast.
generica
30/08/07 @ 14:12
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TonyCocaCola
30/08/07 @ 14:38
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I like the eye flying thought the air
Mr Harvest
30/08/07 @ 14:39
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It seems that at least Mr Hines gets what Fallout is supposed to be about. It's brutal, it's funny and it has that knowing glint in the corner of its eye.

I don't know how the 'smaller than Oblivion' bit is going to work though. The thing with Fallout was that the geographical distance meant that each of the cities / villages were pretty much isolated. It's a lot of dangerous terrain between here and there and only the meanest, toughest badasses are stupid enough to try to make the trip. It was the reason why there wasn't a proper civilisation. If the world is the size of a shoebox where will they fit in all the wasteland?
crazyhorse174
30/08/07 @ 14:50
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Was never the greatest fan of Fallout, but I'll reserve judegement on this until its out.

Which sort of brings me onto my point - why do people feel the need to constantly bash something before its even been released? How do you know a game is going to be crap, before you've even had a go at it.

I know its going off-topic here, but the Halo 3 article earlier today had the same old people in panning the game before its even out as well. Yes, if you end up buying it and hating it, come on here and berate it all you like. Until then, shut up.
UncleLou
30/08/07 @ 15:40
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That being said, I can't wait to get my hands on Fallout 3.


Well, be happy, it sounds like you're bang in the middle of Bethesda's target audience.
Keza
30/08/07 @ 15:52
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Just so you know, you CAN play it in third-person, much like you can play Oblivion in third-person - but it ruins the immersion and believability of Fallout 3's brutally desolate world. Watching the play-through, it occured to me that this was what Fallout actually always looked like in my head; I couldn't personally imagine any better interpretation of the environment.
Orange
30/08/07 @ 18:16
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I liked the ambition of Oblivion and there some occasional good moments, but I got bored often with it and gave up in the end. Too bland, too many bugs, just not involving enough at all.

I worry about Fallout 3, although if they are genuinely taking a different approach than they did with Elder Scrolls then I'm happy. I suspect in the end this will just be sci-fi Oblivion though. Bethesda fans will like it and buy it in large numbers, the rest of us will meh and move on.
retrend
30/08/07 @ 18:45
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As a massive Fallout fan, in response to the question in the interview about what are Fallout fans thinking, Im thinking this is the best possible thing ever, I cant imagine anyone who I would trust more with a sequel than Bethesda, and basically everything they mention in interviews, and in the preview, just seems awesome, looks like theyre going to manage to bring the franchise up to date while retaining all the things that made it great.
Ryuken
30/08/07 @ 19:03
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"Some people really can never be happy. I know (well, knew, I no longer chat with these jerks) alot of folks that continually repeat the same sentence over and over and over again: "Since Baldur's Gate 2/Fallout/Planescape: Torment/Insert your favorite nostalgic crap that is no longer feasible in today's standards here, the RPG genre died". These elitistic jerks can't recognize a good game even if it hits them in the face, let alone enjoying one. "

To say it's dead is a bit dramatic yes, but it's not as good as it should be now, especially not for people who actually enjoyed BG2/Fallout1+2/PS:T/Arcanum and that's a bigger audience than you can imagine. Because what are today's standards in the RPG genre? Better graphics, all game dialogue is spoken and things like that for sure but more intelligent, better and more dialogue, more choices, large parties, longer game length while the game keeps being enjoyable all the time, stories that are actually epic, immersive manuals? No way. The truth is that there hasn't been a better partybased RPG since the BG2/PS:T era and that there hasn't been an RPG with as much meaningful choices and playstyles as Fallout1/2/Arcanum. KotOR1+2, NWN1+2, TToEE, Bloodlines? Showing promise here and there and yeah, you can point out certain things that they did better than titles of the past but in terms of the "full RPG package" they fall flat on their face when you compare them to that "nostalgic crap". So many basic things got lost with that whole 3D transition in the RPG-genre, a real shame...

Creating a bigger audience for RPG's has led to more action RPG's à la Diablo and freeform stuff à la TES. Good for people who enjoy that stuff, and hell, everyone can enjoy that but don't blame folks for wanting something else. There is a big difference between making things accessible and scaling/dumbing them down. Dismissing any good point about the past is the same as being an elitist as well.

That being said, Fallout 3 looks good, seems to have several stuff right but some things look out-of-place. They got more than a year still so anything can happen.
Azazel
30/08/07 @ 20:35
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Knights of the Old Republic proved that 3d rpgs could be just as good as the infinity engine games.

That said, the Baldur's Gate trilogy remains my favourite.
Orange
31/08/07 @ 00:53
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I enjoyed KotOR and even the sequel, but it was not in the same class as the older rpgs. That's not nostalgia, it's simply an observation of how rpgs are at the moment. Too much emphasis on graphical prowess and it seems the ideas for original fantasy stories has run more than a little dry.

The post-ap setting for Fallout really does have potential to be great, just hope Bethesda can put in the humour and character that was not present in Oblivion anywhere near enough.

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