Fallout 3
Pete Hines on Bethesda's post-apocalyptic opus.
Fallout 3 is a game that many, many people have been praying for since the nineties. In Leipzig last week, we were given another chance to see the very first demo of Bethesda's interpretation of this beloved universe (for details, see John Walker's preview), and it was no less impressive the second time around - gorgeous, violent and extremely faithful to the series' legacy, it was a personal game of the show by a long, long way. At the end, people clapped, and we're talking Europeans here, not our considerably more effervescent American counterparts. Pete Hines, Bethesda's VP of Public Relations, was kind enough to sit down for a chat afterwards about the difficulties of working with such a revered franchise, and Bethesda's approach to the challenge.
Eurogamer: First things first: why did you wait so long before deciding to finally unveil Fallout 3?
Pete Hines: Well, first of all you've got to understand that back in 2004, we sort of had to let everyone know that we had acquired the rights [to the Fallout license], and that's very different than saying we're actually making the game. When we announced Oblivion, we'd had it in development for a long time and nobody knew about it, so we could say "here's Oblivion, here's what it looks like". Here, we sort of said "We've got this license and we're going to start working on it," but we didn't have anything to say or show. We really like to wait until we get to a point where we feel like we can give folks a good sense of what we're doing, and not just talk about it, because you can talk about anything; if we'd just said "Yeah, we're going to do this VATS [Vault-Tec Assisted Targeting System] thing," then people would have been like "Well how does that work?" It's tough to explain - it's much easier to go "Look, THAT's how it works".
It's really important for us to be able to do proof of concept stuff - here's how it's going to play, here's what it's going to look like, here's all that stuff - as opposed to just talking about it. And things change for us. Things will change all the way through development, but they really change during the early part, where you're still ripping things out and sticking stuff in - we wanted to get through that stagee before we showed it.

Eurogamer: Do you think developers are a bit too keen to show their games before they're ready?
Pete Hines: Certainly. We feel like slightly over a year [before release] is about right for us. Certainly with Fallout, we felt like it was time, and we had the game at a point where we could show folks and they'd get it - everyone kept asking us about it, so we thought "Why don't we go ahead and let everybody see what it's like, and then they'll know?". Three years out [from release] would have been a bit far, but now all everyone has to do is get through this holiday, and then we can start warming up - it'll be practically here!
Eurogamer: Why exactly did you decide to take up the challenge of a Fallout game in the first place? Was there a really a burning desire to work with the franchise?
Pete Hines: That's honestly how it happened. It was just us sitting around talking about doing something else besides the Elder Scrolls, something RPG-ish, and wondering, what could we do? We had discussions and agreed collectively - seeing as nobody's doing anything with it, if we could get Fallout, we would love to do a Fallout game, because it's both very different from Elder Scrolls and something that a bunch of us really loved as a game and thought we could do well as a franchise. We were sitting there thinking we wanted to play another Fallout game, and if nobody else was going to make one then we might as well do it ourselves. So we did; we went up to our president and our senior management and said, look, can you guys make this happen? And they knew some folks at Interplay and had conversations and worked out how to get it. We're very excited and honoured to be carrying on this franchise.
Eurogamer: What is it about the games that you at Bethesda so loved? What made you want to work with Fallout?
Pete Hines: It's any number of things. If you had to boil it down to one thing, it's definitely the overall theme and tone and setting of Fallout. It was so different and unique from anything else that anyone was doing back then, or really that anybody's done since then. It had this great 1950s vibe and sensibility, but set in a post-nuclear world where things were blown to hell and people were doing anything to survive - but they still cared about their hairstyles. It just that dark comedy and humour. Also, it was a really violent game, and it's nice to be able to do something that is a complete break from the Elder Scrolls. We can't do another fantasy game, because then it's just going to be too similar to Oblivion. [Fallout 3] is going to have some visual similarities to it because it's first person, but beyond that it's a very different game; it's EXP based, not skill based, it's post-nuclear not fantasy, it's guns not swords, so it's just a chance for us to do something very different.
Eurogamer: It does seem to work very similarly to the original game...
Pete Hines: That was certainly out intention. There are some things that we felt were most important to get right, which were the theme and the tone of the games, the setting, and the characters - the really memorable characters, good dialogue, and good story. So those were the things we really tried to focus on. Obviously the combat system is different, not being turn-based, and the perspective is different, but we really felt like there were some things that we could change and still keep Fallout for what Fallout was, some things we felt that we could do differently and bring our own interpretation, our own ideas, to the series.
Eurogamer: How are you handling the challenge of player progression? Obviously, as this is a Fallout game, you can't just go everywhere and do everything like in Oblivion.

Pete Hines: Actually the biggest challenge with Fallout (and the reason that the Achievements are going to have to work very differently) is that we do a lot of locking off of stuff to the player. In Oblivion you can be any kind of character you want, but there are different paths that are more focused towards good or evil or neutral; for instance, if you want to be an evil guy, you go play the Dark Brotherhood and do all that stuff. It's not like 'Oh, well, I'm going to be really evil and do the Fighter's Guild,' because the Fighters Guild are kind of good guys helping people out. It's not like every quest has lots of different ways you can solve it in Oblivion, so it's not like any of those things lock one another out. It's not like you play the Dark Brotherhood and then you can't join the Fighter's Guild. You can do everything, it's just the order in which you do them that can change.
Fallout is very different. There are much fewer quests, and every quest has a number of different ways to complete it, and based on how you do that quest you can open up or lock off things, based on your choices, that will no longer be available or will only be available based on what you've done. We actually monitor your karma as you go through the game based on the choices you're making, and whether you're good, evil or sort of in the grey area, you actually have different gameplay; so for example, what characters accompany you differs based on where your karma is. You also get titles, so like Scourge of the Wasteland if you're this really evil bastard and blew up Megaton [a town near the beginning of the game which you can choose to detonate, or not], and so we'll have some stuff that will be pegged towards how you're playing the game. You'll actually have to replay the game if you want to unlock all the Achievements, you'll have to take another other path where there's other stuff to unlock. Nothing's set in stone, of course, but that's the general idea that we have; it's not going to be just one playthrough to get it all.

Eurogamer: How long do you think we're talking for a playthrough?
Pete Hines: It's about 20 hours main quest, 20 hours side quests and a yet-to-be-determined number of hours for sort of miscellaneous freeform gameplay. There's things that we no longer call formal quests any more, random stuff to do out in the world - Fedex missions on the like where you're picking things up and dropping them off, and random "dungeons" to explore (Pete makes quotemarks around the word 'dungeons' with his fingers, which, according to our extensive knowledge of young-person culture, suggests he's using the term loosely), so there's lots of hours of gameplay there as well. We're talking about a really huge world, with tonnes of things to do, but yeah, compared to Oblivion, it's smaller.
Actually Fallout 3 is probably much more freeform than Oblivion - I mean there's 9 to 12 different endings, it's not going to be the same for anyone. What you do, all those different choices you make, is going to ultimately determine how your game progresses and ends
Eurogamer: Where exactly does Fallout 3 fit into the Fallout timeline, again?
Pete Hines: It's 30 years after Fallout 2, and about 200 years after war. So it's true to the Fallout canon and the overall story of the universe, but it does not specifically follow the storyline.
Eurogamer: Speaking of which, did you ever consider remaking the original?
Pete Hines: No. There's a lot of folks that think we're borderline suicidal for attempting to make another game as it is, but going back and trying to make the first one... yeah, that would definitely be pitchforks and swarming the gates. We'll let those games sit in everyone's memory, benefit from that nostalgia, and stand on their own; I don't think they need to be redone, they're great games on their own. You know, we've taken the same approach to the Elder Scrolls stuff. People are like 'Oh, you know what? You should bring Arena back and put it on Xbox Live Arcade!', and we're like, you know what, it was what it was, great for 1994, but we're not about to go back and redo all our stuff. We prefer to move forwards.
Eurogamer: So how have the infamous Fallout fans reacted so far to what you've shown of the game?
Pete Hines: Well, the fan community is actually rather large so it depends what segment we're talking about [laughs]. Obviously we're fans - that was, like I said, the impetus to go in and get it in the first place. You know, I think if you're really interested in playing another Fallout game in that sort of world, then hopefully you'll give it a chance, but there is a segment of our fanbase - I say 'our', I mean the Fallout fanbase - that has basically decided back in 1994 that we're doing it all wrong and that they're going to hate our game whatever we do. I mean if you have made up your mind and said 'Here's my specific list of things that my game must have', and we're not meeting your list, then you're probably not going to like the game. But you know, we're OK with it, we're used to it by now - the Elder Scrolls fanbase is a very global and very large community that has very strong opinions about what they want, so we appreciate that folks are very passionate about certain franchises, certain series. They like what they like and that's what they want. But for everybody else who doesn't fall into that category, who are willing to judge with their own eyes and figure out whether or not they like what it is we're doing, it's been really good.
Eurogamer: Why do you think that people are so obsessive about Fallout?

Pete Hines: More than anything, it was really different. If I had to guess, I'd say that a big part of the draw was the darkness of it. It was pretty... brutal isn't the right word, but it was pretty dark in contrast to everything else out there - I mean, it had a dipswitch in the settings allowing you to turn the violence up. I think that's a big part of it, it was so much more adult and mature than everything else in terms of its content. A lot of folks are still very loyal to that, to that kind of experience, and very much want to play another one.
Eurogamer: So do you see Fallout as a continuing franchise for Bethedsa?
Pete Hines: Absolutely. We didn't go acquire the rights just to make one game. We fully intend for this to be a success, and as long as we don't fuck it up and we make a good game, we think it will be.
Fallout 3 isn't out until next Autumn (which feels like about seventy-three years away), but we'll apparently get something playable in the new year - although Pete informs us that this is the last we'll see of Fallout 3 for a good few months. In the meantime you can read up on the game so far in Eurogamer's preview, and perhaps hand-fashion a countdown clock to help pass the time.
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Comments (52) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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"and as long as we don't fuck it up and we make a good game,"
That does wonders to sooth my soul!
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I hope this is the former.
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Games would likely come out a few months earlier if their devs weren't so worried about making sure they had an interview or new bit of 'news' every other day.
Hype is all well and good, but it can be overdone.
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Everything from Bethesda so far indicates that they 'get' Fallout and I am extremely optimistic that this will be a stellar game. (Ignore those mouth breathers at NMA, they are the laughing stock of the internet.)
Also are post-apocolyptic games becoming trendy? FO3, id's rage and Borderland - will make a nice change from high fantasy and space aliens.
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I am eagerly anticipating this.
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WHY THE FUNK IS IT IN FIRST-PERSON!?
AAARGH!
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Anyway, i'm looking forward to it!
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hope they keep the descriptions for things, like the broken toilet on the floor. "A broken toilet... lifes a crapper then you die" or something like that.
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What about those of us who own the PS3 version?
/Neglected
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we no longer read EDGE
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@ kastsumoto: It's the worst kind of hate. The "Oh look at me, I hate something popular! Look at me being cool!" hate.
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I thought they both lacked the charm and vision of Daggerfall.
Fallout is another series I loved, as much as I hope I'm wrong, I think Fallout 3 will fall on it's face and ditch some of it's unique essence to pander to a wider audience.
Not that it'll be Bethesta's fault, when you fork out so much cash to make a game, you have to maximise your return to cover your own back.
Need to see how the whole FPS combat thing works before having an true idea about how it'll pan out.
I'd better be able to shoot someones nuts off.
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WHY THE FUNK IS IT IN FIRST-PERSON!? "
Another question comes to mind: why are people so concerned about the viewpoint? Fallout wasn't a good game because it was isometric instead of first-person.
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I hate turn-based combat in games, but it was done so well in Fallout that I'll miss it when it's gone.
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"and as long as we don't fuck it up and we make a good game,"
That does wonders to sooth my soul! "
Pete Hines, Bethesda's VP of Public Relations. What he means is 'as long as those monkeys back at the office don't fuck it up and make it good then i'm going to get a big fat bonus!'
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"I think Fallout 3 will fall on it's face and ditch some of it's unique essence to pander to a wider audience"
I'm not sure there is anything wrong with appealing to a wider audience. If that is what Fallout 3 ends up doing, I wouldn't see that as "falling on its face". I would just see it as taking a new direction.
Pete Hines is obviously very aware of how trying to serve a certain niche of original fans could easily shoot creativity in the foot, and I for one think he is right. Some people will simply never be happy, so trying to meet their needs is futile and your time is much better spent impressing a "wider audience" who at least view your game with fresh eyes.
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"does anyone think the little animation things in BIOSHOCK describing what your implants/tonics do are a lot like the fallout style stuff?"
Totally. I quite liked them for that reason though. I think the humour granted by that style also helped suspend disbelief on what was actually being presented to you (a vending machine in the mall that gives anyonewith "a few quid" the power of pyrokinesis could simply not exist in a free society without anarchy breaking out).
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Never has a truer word been spoken.
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I basically summed up the long, heated discussion that went on for years by: "Well, the bottom line is that you simply prevent yourself from enyjoing other games for the sake of elitism and psuedo non-conformism. Your fucking problem".
That being said, I can't wait to get my hands on Fallout 3.
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Oblivion has become something of a target for jaded gamers to vent their bile. I am sure Bioshock will become the next target according to the last 150 posts in the review thread. It is all very sad.
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Just so you know, those games and the phrase "nostalgic crap" should never go in the same sentence.
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As it stands - it looks pretty good, but not something I'm going to pick up straight away.
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Reminds of my father constantly seeing classical oldies and mumbling stuff about "today's movies". Dwelling in the past is a bit sad, really.
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I would argue that they are amazing and excellent even now. Yes, your point is taken about people living in the past and always complaining about new games, but some of those complaints are valid. I have never cared as much about the story and characters in an RPG as I did about those in Planescape: Torment. I felt immersed in a world, and the world was actually interesting, to boot.
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Just so you know, those games and the phrase "nostalgic crap" should never go in the same sentence.
+1
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]http://ww w.eurogamer.net/view_screenshot...[/link]
Awesome.
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I don't know how the 'smaller than Oblivion' bit is going to work though. The thing with Fallout was that the geographical distance meant that each of the cities / villages were pretty much isolated. It's a lot of dangerous terrain between here and there and only the meanest, toughest badasses are stupid enough to try to make the trip. It was the reason why there wasn't a proper civilisation. If the world is the size of a shoebox where will they fit in all the wasteland?
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Which sort of brings me onto my point - why do people feel the need to constantly bash something before its even been released? How do you know a game is going to be crap, before you've even had a go at it.
I know its going off-topic here, but the Halo 3 article earlier today had the same old people in panning the game before its even out as well. Yes, if you end up buying it and hating it, come on here and berate it all you like. Until then, shut up.
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Well, be happy, it sounds like you're bang in the middle of Bethesda's target audience.
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I worry about Fallout 3, although if they are genuinely taking a different approach than they did with Elder Scrolls then I'm happy. I suspect in the end this will just be sci-fi Oblivion though. Bethesda fans will like it and buy it in large numbers, the rest of us will meh and move on.
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To say it's dead is a bit dramatic yes, but it's not as good as it should be now, especially not for people who actually enjoyed BG2/Fallout1+2/PS:T/Arcanum and that's a bigger audience than you can imagine. Because what are today's standards in the RPG genre? Better graphics, all game dialogue is spoken and things like that for sure but more intelligent, better and more dialogue, more choices, large parties, longer game length while the game keeps being enjoyable all the time, stories that are actually epic, immersive manuals? No way. The truth is that there hasn't been a better partybased RPG since the BG2/PS:T era and that there hasn't been an RPG with as much meaningful choices and playstyles as Fallout1/2/Arcanum. KotOR1+2, NWN1+2, TToEE, Bloodlines? Showing promise here and there and yeah, you can point out certain things that they did better than titles of the past but in terms of the "full RPG package" they fall flat on their face when you compare them to that "nostalgic crap". So many basic things got lost with that whole 3D transition in the RPG-genre, a real shame...
Creating a bigger audience for RPG's has led to more action RPG's à la Diablo and freeform stuff à la TES. Good for people who enjoy that stuff, and hell, everyone can enjoy that but don't blame folks for wanting something else. There is a big difference between making things accessible and scaling/dumbing them down. Dismissing any good point about the past is the same as being an elitist as well.
That being said, Fallout 3 looks good, seems to have several stuff right but some things look out-of-place. They got more than a year still so anything can happen.
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That said, the Baldur's Gate trilogy remains my favourite.
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The post-ap setting for Fallout really does have potential to be great, just hope Bethesda can put in the humour and character that was not present in Oblivion anywhere near enough.
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But when I reviewed Morrowind, and gave it a stellar score, since, as a fan of Arena and Daggerfall, it really felt right at home with me, there was an uproar with the "Hardcores". And every review I wrote since was discarded by them. And when I asked why, then the endless bickering and fighting erupted, and I was forced to take sides, as well.
I'm not saying that these oldies games are rubbish now, and you simply HAVE to move forward for the sake of "out with the old, in with the new" phrase. But I do think that Nostalgia-goggles really make oldies look much better than what they really were.I tried playing Fallout a few months ago, and it was horrible to play with. It was still funny as hell, and fun for awhile, but it was obvious that the game is best left in the fuzziness and warmth of past memories. I couldn't even play Planescape: Torment, which was amongst my most beloved games of all time.
Heck, in my mind, nothing beats Nethack, which allowed you to eat your enemies, cook them, sacrifice them, anger the gods, summon monsters, polymorph into any monster and not just scripted ones and even use a pick-axe to cut through a level, so no locked door could stop you, and so much more. It had so much more content and options than ANY game to date. The only problem was that it was ASCII based (and later on - primitive sprites based). Nothing beats this game in terms of freeform, quests and options, yet no one (who grew spoiled by newer games) will play it now for more than a few minutes at a time, and for a good reason, too.
There really shouldn't be an old vs new debate, since every great game had its time of glory. But the notion that today's games simply lack the polish that older games had is aggrevating, self-delusional and, well...elitistic, really. I'm really not sure if the good interactivity and storytelling of older games was because they were made by Bioware, because they were compensating for a lack of graphics or simply because you remember them that way. Today's games work differently, and while it is quite alright for you to dislike them, it is another thing completely to dislike them simply because "older was better", because it really wasn't, you just remember it that way.
UncleLou, as a Bethesda fan since the days of Arena (though they lost many merit points for me with their Horse Armor crap), I'm quite sure that I'm in the middle of the crowd that they are targeting for. So I'm happy, yeah.
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Well, I feel sorry for you, then. I've played both recently, and my love for them has not diminished.
/shrugs
Oh, and right back at you with the Nethack love. That's one real hardcore game right there. I always preferred ADOM, though.