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GC: WOW Factor Interview

PC Interview by Ellie Gibson

25 August, 2006

Page 1 of 2. Page 2 ->

It's odd to learn that Blizzard Entertainment might be wary of taking on a new challenge. After all, the decision to create a Warcraft MMORPG, despite the huge amounts of time, money and risk involved, worked out rather well.

So well, in fact, that the game is now played by more than 6 million players worldwide - and counting. What's more, they're all forking out at least $12.99 a month for the privilege, which means Blizzard probably isn't having too much trouble paying the bills. Namely the bills for their champagne fountains, personal helicopters and office chairs made out of melted-down fabergé eggs. Possibly.

But as all good businesses know, you can never have too much money. So, what with the next-gen battle truly kicking off at the end of this year, it seems logical that Blizzard might turn its attention to consoles next. Surely there's a huge section of the gaming audience crying out for a console version of World of Warcraft - and since they'll be willing to pay for the privilege, surely Blizzard will oblige?

Not neccessarily, according to chief operating officer Paul Sams. He's kindly agreed to sit down for a chat at the Leipzig Games Convention, and to address the issue of bringing WOW to consoles - an idea which Blizzard is considering but, by the sounds of it, is some way from being committed to.

"We've met with Microsoft, we've met with Sony, and we are exploring these things, but the list of challenges is long," Sams says.

'GC: WOW Factor' Screenshot 1

The Burning Crusade's two new races, the Blood Elves and the Draenei, battle it out.

"One really big challenge is that one of the key features of a massively multiplayer game, especially WOW, is consistent and regular content updates. They require hard drive space, and there's a finite amount of that on each of those platforms."

Then there are the strict certification processes put in place by the platform holders. At Blizzard, Sams explains, they build content updates on PC, give them a thorough going over on a test server, and then release them. "There's no certification process outside of Blizzard's internal process. When you introduce Microsoft, Sony or Nintendo, you introduce a whole new certification process."

Which can be a bit of a bloody nightmare, presumably... "It can be. What if we have something that needs to be dealt with promptly, a bug that's causing crashes? On PC, we make it, we test it, we deploy it. On console, we could be waiting for days, because you've got to submit and test it. And if they don't like something, we've got to go back to the drawing board."

And it seems Blizzard doesn't like going back to the drawing board - well, not because someone else has told them to, anyway. They remain fiercely autonomous in creative terms from parent company Vivendi, maintaining full control over all decisions that affect their products and the way they're marketed (though Sams talks at great length about what a supportive force Vivendi is). Moving WOW to consoles, Sams says, might mean making compromises - and that doesn't sound like Blizzard's style.

"We have an architecture that we've already established, and it's very set. [The platform holders'] architecture is also very set. How well do those match? What kind of compromises do we have to make, and what kind of compromises do they have to make? The list is not short, to be candid."

Even if Blizzard decided to start work on a console version of WOW tomorrow, Sams continues, we'd have a good while to wait. "It isn't as simple as flipping a switch... It would require a couple of years of development, realistically, to make it playable on those platforms."

So is it worth all the effort? "Potentially, certainly... The issue of certification testing is only one of the many challenges, however. So we have to ask ourselves if there are enough new customers there to justify all of the other issues we'd need to overcome."

But WOW aside, that doesn't mean Blizzard isn't looking into console development at all. "What is more possible is to build something from the ground up... But whether or not it will happen, I'm not sure."

However, Sams is sure about which of the next-gen consoles he personally prefers. "I think the 360 is the best box," he says, but adds that he's also keen to see what the PS3 and Wii can do, and will "absolutely" end up owning all three machines.

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Comments: 1-26 of 26 in total

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Tejstar
25/08/06 @ 12:30
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\o/
ED209
25/08/06 @ 12:30
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but is it any good on a mac?

Edit: Damn you Tejkdjkstar!, damn you all to hell!
Edited 1 times, most recently on 25/08/06 @ 13:31
Psi
25/08/06 @ 12:36
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lol, a third more content? that does sound like value for money. but can they rule out the grind? honestly just rule out the grind.
Darkedge
25/08/06 @ 12:37
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7 million sales maybe - 7 million current subscribers I think not..

i'll bet they will go console very very soon.
Carlo
25/08/06 @ 12:37
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Wow works GREAT on the mac.... Better (for me) than the PC it used to run on.
Darkedge
25/08/06 @ 12:38
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rule out the grind? well bye bye 99% of the game then..
DDevil
25/08/06 @ 12:40
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I agree with Psi. I only activated my account this week and I'm sick of the grind already. Less of it would be nice.
coojam
25/08/06 @ 12:44
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The grind is what keeps you going in MMORPG...it's what makes people with no life who play it so much "better".
Hicksy
25/08/06 @ 12:45
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I personally love the grind

The grind is like a long lost friend to me

:o)
Edited 1 times, most recently on 25/08/06 @ 13:45
mazzl
25/08/06 @ 12:53
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all you're grind are belong to us!

what is a grind?
Psi
25/08/06 @ 12:55
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grind = killing exactly the same mob over and over
Magic Panda
25/08/06 @ 12:57
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Usually the only people that complain about the grind are the ones that, ironically, play these massively multiplayer games almost completely solo :/
CitizenGeek
25/08/06 @ 12:59
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What is the point of GamesIndustry.biz? This interview is on that site too......and it's not the first such article to be on both websites.......
tachikoma
25/08/06 @ 12:59
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Sorry, I didn't read the article. Is it 6 million paying players or 6 million registrations? I tried for a 10-day trial and didn't like the game. Just another MMORPG tbh.
Psi
25/08/06 @ 13:00
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oh a 1/3 more merlocks?

i love how your ability to knock the crap outta people as a merlock depends totally on your postcode..

the games like dejavus from the starter zone onwards...
Psi
25/08/06 @ 13:01
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Magic Panda you play in pickup groups? dear god they are a nightmare... guild or solo for me :)
spindizzy
25/08/06 @ 13:03
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@tachikoma: Not sure - from TFA "After all, the number of WOW subscribers is already huge ("We're over 6.5 million and just shy of seven million"), and still growing."

I presume he means "active" subscribers, or it's a bit of a twisting of the word. It's certainly not inconceivable that's it's 6 million, when you take into account Asia
Edited 2 times, most recently on 25/08/06 @ 14:04
ecureuil
25/08/06 @ 13:10
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They had a thing about WOW on the local news yesterday, saying that Blizzard are making $40 million per MONTH from subscriptions alone. It's absolutely astonishing, everyone that works for Blizzard should be a multi-millionaire by now.
ave
25/08/06 @ 14:11
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BE Paladins and Draenei shamans, fnck you very much.
Emilia'sHorse
25/08/06 @ 15:28
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Can I have a Murky?

Oh go on..please.
rauper [staff]
25/08/06 @ 17:58
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CitizenGeek: There's a lot of stuff that doesn't make it over from GI to EG... we only take a few key interviews and comment pieces which we feel have crossover appeal to gamers as well as the industry. All the boring financial stuff stays on GI!
yagisencho
25/08/06 @ 20:10
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I really enjoyed playing WoW...for the first year or so. Once I stopped playing alternate characters and leveled one to 60 though, the faction grinding and 3-4 hour instance runs ate up all my free time. "Sorry honey, would love to watch that movie with you, but I'm in an instance." "Sorry guys, you'll have to either wait 10 minutes or die...my baby needs a diaper change."

The WoW endgame just isn't compatible for people with any social obligations whatsoever. And those social obligations are sort of what make life worth living. So...yeah. As much as I'd love to play the expansion, I don't see it happening.
BigHairyBear
25/08/06 @ 21:28
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Here's a thought....would MS or Sony want WOW on their consoles?

I'm thinking in terms of how many Live users would start playing and stop playing any other games...therefore stop buying any other games.

This has happened to me, tbh the only game I play on PC is WOW,i just don't have time to play any other pc games...what with my pretty active Live account as well, there's only so much gaming one geek can do!

I seriously think WOW on xbox360 would do big damage to all other 360 games, just because of the nature of the game.
Aga
29/08/06 @ 08:53
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Can't see why you would want to have WoW on a console.

Blizzard only counts active subscribers in their numbers, so the amount of sold units should be higher.
Fubdub
29/08/06 @ 09:39
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China has more than 4 million subscribers, 3 million for the rest of the world seems realistic.
Reapergold
06/10/06 @ 15:49
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Grrr ive been convinced by this to reactivate my account. lvl 58 Shadow priest FTW!!!

Comments: 1-26 of 26 in total

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