Enter The Bank Balance
Shiny boss Dave Perry on making the Matrix game that should have been.
As much of a global smash hit as Enter The Matrix was, it's fair to say that it was hardly the game Matrix fans demanded. As Shiny boss Dave Perry himself admits in this revealing interview, you wouldn't get away with releasing a Batman game that didn't allow you to play as the Caped Crusader, and it's stating the obvious to note that gamers wanted to play as Neo.
Whether by accident or design, The Path Of Neo seemingly rights all the wrongs of that still-born game and finally puts players in full command of Neo, creating probably the most acrobatic videogame hero ever seen.
Set across all three Matrix movies, Shiny has had the luxury - and the curse - of having everything handed to them on a platter, with even the Wachowskis playing a close role in the game's conception and evolution as they did with Enter The Matrix. They've even filmed a new ending and provided a director's cut of the trilogy accessible throughout the game. We're not sure if that's the best movie/videogame association ever, or just evil marketing blackmail, but the game itself already looks very promising indeed; dare we suggest as close to what any Matrix fan could have dreamed? In time-honoured fashion, we grabbed Shiny boss Dave Perry to spill the pills.
Eurogamer: Everything we've seen so far about The Path Of Neo suggests that it's the game you should have made two years ago.
Dave Perry: Yeah, exactly! [coy smile]
Eurogamer: What exactly is keeping the brand alive two years or more after the event?
Dave Perry: The thing about The Matrix [as a brand] is that it's been a lot of different things, not just three movies. Our game, Enter The Matrix, was just one. The Matrix Online was the most recent, but [the brand is] just this massive thing now. It is just like this giant rolling machine at this point. There are hardcore Matrix fans out there; there are a ton of books out there about the philosophy of The Matrix.
Eurogamer: Is The Matrix scene as serious as it appears from the outside?
Dave Perry: Yeah, it's getting really serious. Some people think they're actually living in The Matrix! [laughs]
Eurogamer: What was your favourite out of the movie trilogy?

Neo's rendered defenceless by the hexagonal sleeves.
Dave Perry: My favourite was the first Matrix, you know, because there's so much to learn, and I like that. [At this point we're shown a video with Bill Gates, Steve Balmer and Bruno Bonnell dressed up in Matrix fancy dress, tragically]. You still see Matrix popping up all over the place. It's interesting, because after the third movie came out they released it onto DVD [and] the only thing stopping it from being number one was The Return Of The King - which was an awesome movie - but the thing that's interesting is that a lot of people are obviously still Matrix fans and are still buying Matrix stuff.
Warner Brothers itself seemed to get even more serious about games. They put Jason Hall, who's a game developer, in charge of Warner Interactive and they worked on The Matrix Online. They also got into the Keanu Reeves business and did a Constantine game with THQ [SCi in Europe - Ed's note].
We [Shiny] kind of went quiet. I had an interesting one. A magazine contacted me to see what had happened. They were doing an article on people who had left the videogames business - we were that quiet! And I was like 'no, no, I'm still here!' We've just basically been quite quiet.
Eurogamer: You used to be a lot more prolific back in the old days...
Dave Perry: Yeah I know. I'm kind of easing back a little bit. I had a child last year, and I'm getting older now, right? I'm 38, but still holding together, still having fun!
Eurogamer: What else did you do during this so-called quiet phase?
Dave Perry: Basically what we did was invested a lot in new technology and all that kind of stuff, so, yes, you can stop bullets in the air! The Wachowskis kept working and they're releasing their new movie 'V For Vendetta' - you'll have to keep an eye out for that - and that's going to be out in November, probably worldwide. They also have their own comic book company called Burlyman Entertainment, and they're making their own Matrix comic books. These are actually two different volumes of Matrix comics - it's pretty cool stuff.
One big question we had was if you make a Batman game, you want to play as Batman, and if I tell you that you can't be Batman in the game then you'd want to be Robin, and that's what happened with our last game. We told people you can't be Neo, and they said 'okay, so I'm Trinity then?' and we said 'no you can't be Trinity either', 'so I'm Morpheus then?' and it actually got worse than that. I've got friends who refused to play [Enter The Matrix] because they couldn't be Neo [laughs]. They were like 'I want to be Neo, I don't want to be anyone else!'
Eurogamer: The explanation from Atari reps at the time was that Neo was too powerful, and that wouldn't be a fun game to play. That's something of a U-turn.
Dave Perry: Well it was actually this: with the storyline, one was what Neo was doing, and one was what we were doing to fit in with that, so we couldn't be where he was. That was the reason.
The twister we have in The Path Of Neo is that the Wachowskis recently decided to work on this game. We actually did a deal to make sure that they would work on the game themselves, and that's the one thing that's very interesting, because in Hollywood all of the big directors are working on a game right now. You've got George Lucas with LucasArts, James Cameron, Peter Jackson's got King Kong, Steven Spielberg. The point is: all the big directors are here, but we have the only ones - which is fascinating - that will actually work on the game themselves.
Eurogamer: How much are the Wachowskis into videogames? Are they big gamers? They're not just saying that to make us feel better?

The noble art of facial levitation was new to Neo.
Dave Perry: They are. They're big time gamers. They call me up saying 'hey man, I've just finished Halo 2', and I'm like 'I haven't even finished it!'
Eurogamer: What will the Wachowski brothers input be in The Path Of Neo? Is it more than the usual 'endorsed by' stuff we've seen?
Dave Perry: They're going to do a directors' cut of all three movies into The Path Of Neo. They never do any editing of their movie footage, so they've given it to us so it's going into the game. It's really quite exciting for us. For Matrix fans it's cool to see it; they do interesting cuts. For example, you'll see the spoon boy, and then he'll say 'It's not the spoon that bends, it's you yourself,' and then you see a cut of him bending over backwards, and they've done a really interesting edit of the whole thing. I thought that was great, but then they said: 'you know what; we're going to change the ending of the trilogy'. So we have a new ending, and this new ending is really dramatic and will make a great videogame ending instead of a movie ending.
Eurogamer: Interesting. It'll give the fans a real incentive to see what happens, and obviously an incentive to buy the game.
Dave Perry: Right. If you're a big Matrix fan, you have to buy it. The interesting point is that if you [finish] the game they'll actually talk to you. It's like 'huh!' The Wachowski brothers talk to you in a funny graphical style, and they'll tell you why they changed the end of the movie - which is great, because they never do any press or anything like that.
Eurogamer: Is it all cut together with real footage from the movies?
Dave Perry: Yes, and we're making some new movie footage for the end. We've got all of the characters, but we've also got the original Oracle. She passed away, I don't know if you know that. She died during Matrix Reloaded, and her family agreed to let her be in the game.
Eurogamer: So basically you can use any of the characters?
Dave Perry: Yes, but it's a blessing in disguise. Anyone who licenses anything in Hollywood, they do it one movie at a time; you do this movie, and do that movie and then this movie. Imagine if someone says: 'here, have the whole trilogy'. It's like if I said to you 'here have the whole trilogy of Star Wars'. You'd be, like, 'wow, that's great!', until you realise you have to build every character from all three movies. [As a result] we've had to sign everyone from all three movies. And - hold on a sec - they change costumes every other scene! I mean, how many costumes does everyone wear? It's a lot more work.
Eurogamer: Just how long are the in-game cinematics going to be?

"I'm sure my foot wasn't stuck to the pillar in the movie..."
Dave Perry: The Path Of Neo will have an hour of cinematic story.
Eurogamer: But are the cinematics just recycled clips from the movie trilogy?
Dave Perry: No, there are new cinematics too. There's a 50-50 split of director's cut and new CG stuff we've created using the game engine.
Eurogamer: What other changes have you made to the core game?
Dave Perry: We also have a lot of new weapons - you can pull them off the wall, and there's pole fighting. We did a demo out in Berlin of the pole fighting. In one trailer there was 60 Smiths on-screen, but it's not enough. One of my programmers managed to get 750 Smiths on-screen on the PS2 at once with no frame drop at all.
Eurogamer: Do you think you've really nailed the PS2 now?
Dave Perry: I think we're really kicking butt on PS2 now. So we had 750 people with all the geometry of the level and the trees and all that stuff, and then I came back to my office and the programmer was still working on it, and he'd managed to add another layer on top and got it up to a quite ridiculous level - which is another 750. So that'll be the most amount of people you've probably ever seen on a PlayStation 2; 1500 people with no slowdown at all. If you think about it, with directors, I can now do a battle movie without any trouble at all - like a Lord Of The Rings.
Eurogamer: What other technical boundaries are you pushing?
Dave Perry: Well, for a The Path Of Neo is [one of] the first PS2 games to feature normal mapping. So although there's nothing on the wall, when the light moves you can see the glint on the bricks, and this is all done by software. We've really stepped it up on The Path Of Neo - the screen is re-rendered 19 times to make that happen.
Something the directors put in was the atmosphere, and the difference is staggering. There's lots of attention to detail; you can see all the reflections in the puddles, and when the camera moves you can see all the mist and stuff. It's the sort of thing that makes directors happy. We have depth-of-field effects as well; we can focus on any point in space so that one object can be in focus while the rest is out of focus.
On top of that we have Code Vision, the ability to take any part of the game, press a button and turn it into that cool Matrix-style code. It's all animated code; you'll even see reflections of the code in the code, which is kinda crazy. Interestingly, we have to actually work harder on the Xbox to handle all that code, because the Xbox doesn't like seeing through things. One more thing we have is rippling - when he hits the ground we have this effect that makes it go BOOOOM! It's a stunning-looking game.
Eurogamer: Coming back to Enter The Matrix: just how well did it do in the end, sales-wise?

Neo tries to work out which one's Morrissey.
Dave Perry: Enter The Matrix sold nearly six million copies, so I figured if we're number one all over the world for our last game, we must be doing something right. I don't know what, but we must be doing something right! We were also number one in rental, and that was after it was released
It's interesting because videogames are starting to make the same kind of revenue that movies do, you know, and that's the stuff that should make Hollywood sit up and pay attention. ETM grossed $250m across the world.
Eurogamer: $250 million? How does that compare to other games?
Dave Perry: $250 million is high. It's very high [smiles].
Eurogamer: Presumably ETM is the biggest-grossing game you've ever worked on?
Dave Perry: Oh absolutely [huge smile].
Eurogamer: A bit more than Everyone's A Wally?
Dave Perry: Oh god, you remember those kind of games! You're old school!
Eurogamer: ...and Pyjamarama?
Dave Perry: Holy sh*t!
Eurogamer: Herbert's Dummy Run? There's a copy under the bed at home...
Dave Perry: Oh that's scary, you've gotta throw that one in the trash! Yeah that was my second game. My first professional game was making Pyjamarama for the Amstrad, and then I did Herbert's Dummy Run across everything, then I did Three Weeks In Paradise across all formats as well.
Eurogamer: Bring back Wally, that's what I say!
Dave Perry: Yeah, they were fun days [grins].
Eurogamer: Dave Perry, thank you.
The Path Of Neo is coming to the PS2 and Xbox from Atari later this year. Check back soon for our full hands-on first impressions.
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Comments (37) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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"I didn't hate Enter the Matrix because I couldn't be Neo. I hated it because it was crap."
Heh agreed. ETM was just Max Payne all over again for me!
THIS however, looks really good. Graphics don't exactly look that advanced, but I'll take Dave Perry's word for it, for now.
Sounds good though overall.
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No way! Max Payne was a great game, far superior to ETM. And the mod scene turned Max Payne in the game ETM should have been.
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/checks pulse
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Ummm no, the thing that stopped it being number one was, its crap!
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NO. It sold well because it had the word "matrix" in the title. That's all.
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I bet this game will stink like a dead dog.
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Hahahahah...
But seriously though, I was one of the very few who actually enjoyed Enter the Matrix, so chances are I'll be checking this one out too.
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"NO. It sold well because it had the word "matrix" in the title. That's all."
I figure he knows that. Hence the "we must be doing something right. I don't know what" bit. Of course he can't day so, but he must know it sucked.
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True.
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no, but the rest was bought up by sheeps.
During the release of the game when I was at college, I asked most people that bought it why they liked it. The response I got was almost exactly like this..
"The game is so bad [as in good]. You can jump in slo mo and stuff".
Needles to say, most of them buy EA games only.
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Btw I liked ETM too, it was a lot of fun to play.
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It was a pity that it was only about 1% of the time.
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Anyway, Path Of Neo looks pretty good, and sounds good from the interview, but I think you should always take interviews like this with a pinch of salt, cause generally those being interviewed only want to big up their game and thats about it.
Still, if they manage to get the gameplay right I wont be arsed bout all this directors cut rubbish, especially as aside from the new ending, it sounds like its just the scenes from the movie cut slightly differently, as opposed to new scenes, if that makes sense.
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Anyway, you very nearly got Perry to admit that his last game was shit. This one looks like it could be quite good.
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Also the graphics were awful on the driving levels and the cars handled like bricks but the sheep kept on defending the game eg
/shutup yr noob, Matriz roxxx lol
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It was pretty crap, even on Xbox... which should have been the good version, being the green Matrixy color and all. I wish Shiny went back to original stuff instead of licensed tripeware... MDK remains one of their finest moments, along with Sacrifice. Maaaan....
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Look, no offence, but I get tired of this 'well twelve bazillion people bought this shit so it must be some good' argument. Here is a fact: Baywatch is the most popular TV show, ever.
Here is another fact. Baywatch is crap. Utter crap, and all those who regularly tune in to that show are either dumb, or girlfriend-less losers, or both.
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Could be interesting but I think I'll hold off just yet. (guilty secret:I quite liked ETM too)
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My big hint of how much it was a sucky rush job came when I was in an early store room and I discovered I could climb some crates but not all. As in, they had this "world" except you could only interact with plot-driven things. And things went downhill from there. Having cool combat doesn't help when the rest sucks.
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God. He mentioned twice that they we're making new footage before he asked this question. WTF?? Are you guys stupid or something? o_O
/is yet to have morning coffee
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BUT - look at it this way:
Fact: There is a lot of outright crap, that sells really well (look at the music biz for the most examples)
I agree it is not fair to sneer at people who buy cynically manufactured pap. But is also not right to say 'well you can't call it crap because you are sneering'. The way to look at it is, I feel, that a lot of people are easily manipulated and seduced by the astonishingly sophisticated industry that is marketing. This is not to say they are sheep - hell, we are ALL indoctrinated by propaganda in one form or another. But we should still be able to have the right to be CRITICAL, and call crap, crap.
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Obviuosly you can still think its crap whatever the reviews said, but if you approach it with an open mind, and dont expect it to be Half-Life, you might find that its a bit of throwaway fun, thats over-under rated, or something.
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Just out of intrested, people who like ETM, do they like driver 3?